Final textures for the scope & mount, near-finished model for the reflex sight. Just missing a couple of buttons before I can bake it down and start texturing.
This is actually Substance Painter! I haven't used PS/Quixel for texturing for a good couple years now. Think that Kiparis I released was pretty much the last ever piece using that oldschool workflow.
I picked up Substance Designer for work stuff a couple years ago and just completely fell in love with how insanely powerful that program is that I wanted to learn how to effectively use Painter as well.
I sincerely hope you have not abandoned the modding community, your work has always been appreciated. Either way, I wish you the best of luck, thank you for everything you have made.
It's tough finding the time & energy for it these days but I'd like to release some things from time to time when I get the chance :) Hoping I can push this out soonish, I've been testing it in New Vegas while playing through that freshly released TTW 3.2!
Will this get custom animations? If not I'd suggest using something other than the 10mm vanilla animations, they're pretty lackluster. Plus the 1st person viewmodel is horrible.
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Hmm, by looking at this i must say that PS/Quicksel brushes are still the best out there.
I picked up Substance Designer for work stuff a couple years ago and just completely fell in love with how insanely powerful that program is that I wanted to learn how to effectively use Painter as well.