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32 comments
I'll start by hollering to say please include lots of images from AGreatWeight and AntaresParallax, even if you have to cut some of my own stuff to fit in more of theirs. They both very successfully avoid the sort of kitschy 'gamey' images which, while real popular, might not look as good on a wall inside the game-world in the context of in-universe furniture and decor. That's not entirely my own personal taste talking (especially as someone who has posted entire image sets of big green monsters and robots on fire and even has a bona fide Woman In Impractical Non-Armor on display in this very art gallery). I just ask myself 'what would look nice in a femshepping house next to one of V's own beautifully cobbled sculptures?'
It might just be me, but I very rarely find in-game images of obviously in-game images appealing in-game, if that makes any sense. There's something especially disconcerting about many figural images when they appear alongside their models in the game world. A lot of that I think boils down to texture (FO4 skin nearly always looks like something other than skin, no matter how slick the normal-map painting is), lighting (to compensate for that basic specularity and minimal sub-surface scattering some creative lighting tricks need to be utilized- which most people don't), and shape (FO4 limbs are oddly proportioned and bend all kinds of wonky, and even the most skilled face-sculptors can only do so much without Skyrim-style tools). Subtle post-process in Photoshop can help make a figure image 'pop'/'work'/'etc.' but I tend to find more obviously 'shopped effects to be less than appealing.
Of all the images here, I think the two I'd actually put on my digital wall are the very effectively simulated photograph of the zeppelins, and the night scene with the crazy planet. (I'm also rather fond of what you did with my triptych, but my opinion is clearly biased!) Here's why: While the zeppelin composition is, well, non-existent, that actually adds to the sense of authenticity of the image as an old-timey photograph. The layering work there is really subtle and clever. Only thing it's missing is a bit of granularity to really give it that 'blow-up print of an old negative' feel. The planet image is to-the-millimeter perfectly composed. It also has an overall filmic texture to it- the edges of the shapes inside the frame are effectively downsampled/anti-aliased/blurred so they're not too unrealistically sharp, and the colors have a unity to them that you see in professional work. The content is pure pop- it evokes a serious sense of 70's sci-fi- but the quality is such that the image doesn't fall into kitsch. Both of these pictures would look great above mid-century modern furnishings, askew on the wall in a messy dorm room, propped up on a pile of artificial limbs in a raider den, etc.
Several of the others are almost there. The Nuka World and fenceline shots don't have clear or balanced focal points, but their textures, colors, and shapes are pretty interesting. Maybe crop them so that some one shape stands out and/or mash 'em up into a diptych/triptych/quad/whatever to compensate. The black and white image of the couple going to the Hotel Rexford is close to being good; I can see it wanting to look like a still from a 40's film noir, but the lines are too crisp and the textures and lighting too flat to really convince. Film grain, an aging filter, some tinkering with the curves/levels, or maybe a different shot from the same set with a composition that's a little fuller would all do the trick. I'm not real keen on the robo-babes, including my own woman in red, on account of my aforementioned beef against figure shots and techno-kitsch. The rest of the shots might not exactly appeal to my personal aesthetic, but I can appreciate that they do what they do effectively (i.e. strong composition, clear focal points, readable from a distance and at a reduced size, thematically appropriate to the setting, etc.)
As for the frames- I like 'em! I like how some are just the canvas and others have slightly chunkier frames. Canvas thickness seems about right. I know it's more work, but I'd love to see your found-object style approach to frame creation. Distressed wood, tool handles, sticks, spoons- there's so much crap out there to be cobbled together into some seriously hipster-groovy creations. You're the master of classy repurposed objects, so I trust your sculptural aesthetics implicitly.
Anyway, I'm just one person, and this is just one opinion (even if it is TEH ONE AND ONLY CORRECT ONION!!1!one!!) so take my words how you find 'em and do your thing. Thanks again for putting this together; it really is a kindly thing to do for the community. Whatever choices you end up making for the final set, I'm sure they'll result in a super groovy mod.
The current framing were just place-holders. Frames I've made for previous art in my other mods. I have plenty of ideas for making frames to compliment the art they are going with and have been brainstorming cool ideas from corrugated metal to fence pieces, etc. I am looking forward to it!
Any more suggestions of other image authors (as I can't keep up with everyone) is welcome.
Thanks!
Just to toss in my (really late) two caps: I agree with N o' the S's expert opinion, as it would be difficult to translate a lot of excellent "screenshots" into excellent "in-game pictures/posters" simply because they have too much going on or would seem out of place. However, I think the selection you have here all avoid that and work great in their own ways, in particular...
1) Napoleon's triptychs as you have them framed are absolutely perfect for this. The presentation looks like something from a Swedish apartment, or like they were stolen from the walls of a waiting room in some ruined downtown building. Also, N's narrow, uber-letterboxed photos would be great too, if you wanted to add some additional shapes into the mix. (Like these.)
And, 2) Sachmet82's photos (in my amateur opinion) fit the bill really well, too: they're expertly composed with simple, stark subjects, and their use of PRC's/FW's shaders and effects makes them appear weathered and nostalgic, which I think is perfect for old-ass pictures on a settlement wall. These are the one's to go to if you're trying to have a matching color scheme in your shipping container studio, or if you roleplay that Preston was eviscerated by mirelurks but you still want to honor his memory in a classy, melancholy way.
I love that you've undertaken this project: not only are these going to look wonderful in game, but also I think you're doing a real service by drawing attention to some incredibly talented (and oft-overlooked) artists in the community. (Not me, though: I pretty much just take pictures of trash fires.) We really appreciate all your work Vronykah!
A little bit disappointed I didn't see any of my work.
A little bit disappointed that you didn't endorse, oh well.
Thank you very much for including my work
This is one interesting mod. I would definitely love to have them in my game ! <3