About this image
Notice
This user's image description contains 3 images. Some authors like to showcase more of their work in their image descriptions or use the image description to provide a storyboard for the image provided.
You will need to be logged in before you can see this user's image description.
18 comments
I'm going to have to break up some of the parts he added to make them function properly.
Like remove, or move some wiring.
Remove the various Nukes from the legs and arms *for multiple reasons*
Also noticed the underlying frame to be shrunk in places, so going to see if I can just reinsert the original frame's Armour model.... Though appears I will need to lop of the hands, oh well where we're going we won't need hands.
I'm also going to see about adding more armor in places left out, like the lower right leg, and the arms. I may use some custom components from a Mr handy.
Though I really plan to finish the Energy Flintlock Arsenal first, still need some attachments, the new Dpillari textures, and of course the custom animations *still lacking an animator for that*. Other than that I'd just need to create and apply the new Legendary effects for Hancock's Handgun, Clint's Flint, and the other unique variants. I will say this though, I probably won't replace preston's rifle with it just because it would mess with the lore in my mind. But will allow others to patch his away if they so wish.
Plus I hope to get the Energy Flintlock arsenal mod finished, still trying to find an animator to help me.
Reckon it could be added to the LL of the Rust Devils? It'd be rad for encounters with them.
Utilizing what I have learned from scripting, I'll try to reverse engineer the PA Restricted weapon functionality Rhutos set up, but make it do the opposite, ie only weapons with a certain keyword can be equipped while wearing this unique frame or armor piece such as the automatron buzz saw. since you know no hands would make it difficult to hold a gun xD
Will make a custom Rust Devil PA workbench, add support for the usage of other weapons/parts from robots, etc.
Not gonna lie, I would love to add more attach points or even bones to the power armor frame's skeleton, but sadly I don't know how... Heck if I could I would have done that to add cloth physics to them.... I hate not being able to give my Power Armor a cape :'(
(Also, your description images aren't displaying)