Fallout 4
test

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jmenaru

About this image

Yes, yes, I know took a billion screens at this location (with the same pose too, probably), but it's great for testing stuff.

12 comments

  1. xlghostlx
    xlghostlx
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    Reallly nice! Where i can get that Top and Dogtag? ^^
    1. blu377
      blu377
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      You most likely can't, this Author loves teasing us xD
      You can get dog tags in this mod though, https://www.nexusmods.com/fallout4/mods/19936 if that helps
    2. xlghostlx
      xlghostlx
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      Well so it will be avaiable in the future? :P

      Thx for the dog tags <3
    3. VulkanXVIII
      VulkanXVIII
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      the top looks like a retexture from shino clothing but i could be wrong
  2. zzjay
    zzjay
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    okay i take back what i said about the hair last time...

    the hat really adds a lot...
    i was never a fan of this particular hairstle in skyrim,but really it looks superb on her,and i still dont get how she can look different from all the other faces of fallout 4...i really dislike the characters coming out of this game...but yours has like no old and ugly as f*#@ cheeklines or that sorta stuff
    1. jmenaru
      jmenaru
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      Heh, that's why I said that hair is my favourite for her, it fits her head perfectly imo. Though it may also be because I edited the hair mesh, it isn't just a straight port from skyrim, I also tweaked the shape to make it more aggressive/better suited to the FO4 headmesh.

      Fallout 4 characters look older because the headmesh has more polygons in it and bethesda crammed more anatomical detail in it. Things like cheeklines are modeled in the 3D mesh and aren't just part of the normal map. It's more realistic, especially since they intended the player character to be older( mine kinda breaks lore LOL), but yeah if you want to make a younger character you're really limited. It's hard to fix without edits to the head mesh and normal maps to accompany. Skyrim didn't really have this problem because MUCH better ENBs, better head textures/ altered head meshes and if that didn't do the trick ECE and Racemenu had vertex editing.

      My character isn't actually that different and is suffering from the same problems during regular gameplay without the perfect lighting setup. I get around them in screenshots by having very strong lighting DIRECTLY into the character's face to "wash" away those details in the headmesh and if unwanted detail is left, I edit it out in PS.

      I have a couple of older, unedited shots (of the character's face atleast) in my beretta mod. Also here for example, after I switched out enbs. Those are much more representative of the way she normally looks. If that's still good looking to you, then I guess I got lucky with the sliders and installed and tweaked the right mods

      Btw, if you like the hat or anything else I made but not released you can always ask me for it and I'll give it to you.

    2. zzjay
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      Older is a thing...but everyone as a clone is another :D

      And yeah she still loks good without enb,its a matter of not looking like the usual preset,you really feel trapped in that chargen.


      Thanks for the offer btw,but sadly fallout 4 is not at a very playable stage atm,when and if ill get a pc update i might try it again. and same goes for you,if you see something you like,i can send it to you :) i have a few high poly goodies in my vegas,but yeah nothing is fallout 4 ready!
  3. blu377
    blu377
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    What location?
    1. jmenaru
      jmenaru
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      it's mod that adds like a penthouse player home. I forgot the name, I think it's "top loft" or something similar. I like it a lot because the lighting is really good, probably the best in the game or the other mods I tried. It's great for testing mods which is pretty much all I do nowadays.
    2. VictoriaG
      VictoriaG
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      Might be here: https://www.nexusmods.com/fallout4/mods/19947 (probably the side room with the jacuzzi).
    3. blu377
      blu377
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      Could it be this one? https://www.nexusmods.com/fallout4/mods/19947/
    4. blu377
      blu377
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      Hahaha, I just found it, thanks, Vicky