Fallout 4
WARS WIP - AR-15 41

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antistar

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This is an image from a FO4 mod I'm working on called Weapon Addition and Replacement Suite (WARS).

The WIP thread can be found here.


I've been hard at work on the plugin side of things for WARS lately so there hasn't been much to show in the way of screenshots. This is one of a pair of shots of the AR-15 that has been sitting on my hard drive for a while, so I thought I may as well show them.

In terms of art assets there isn't much new here - though I did tweak the materials a bit. Mainly this pair of shots is to show the difference in weight between the lightest configuration of the AR-15 and the heaviest. Every single weapon mod in WARS has as true-to-life weight values as I can manage; it's taking a lot of research. (Fortunately I'm getting some help in that regard.)

These two shots are also to give a look at the dynamic naming changes in WARS in action. Again, I'm trying to use real-world naming conventions here - that update as you modify the weapon. (M4A1, M16A3, etc.)

(Besides the weight, these stats changed since I took these screenshots.)

18 comments

  1. johnnie420
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    i remember back in like 2018 when i saw the beautiful animations for the ar 15 reload and m203 grander launcher i have been exited for this from the first time i saw the animations keep up the good work . i would love to be a beta tester when you get to that point
  2. RAMMgamming
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    Also will the original Gauss Rifle from fallout 3 and a new Vegas and the 357 magnum like lucky from New Vegas?
    1. antistar
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      Not the FO3 Gauss Rifle - though people will be able to make a patch to support the Creation Club version of that weapon if they want to.

      The Single Action Army is a possibility - a resource for that was contributed a while ago - but it's a fair way down on the priority list.
  3. RAMMgamming
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    will there be a beta and a discord server
    1. antistar
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      I'm not planning to do anything with Discord, but I am planning to have a closed beta. Information on that will be in the WIP thread when the time comes.
    2. RAMMgamming
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      Will be able to apply to join the beta?
  4. Callsignjeans
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    Is this mod going to be released soon?
    1. antistar
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      I post about my progress in the WIP thread, linked to above.
  5. SteelCore
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    Hey, I've loosely followed progress on WARS for some time now...seeing this gets me excited but I have some questions/concerns. I'm a bit of a gun nut (I work in the firearms industry) so bear with me as I'm not trying to nitpick, only provide information.

    This image here shows what looks to be a pretty realistic length for the CQBR barrel (10.3") although with the older style handgaurd (True CQBR and Mk18 Mod 0 used the Knights Armament RIS handguard) and your second image shows the M16A4 almost dead-on, but what kills it for me on both of these is the railed gas block. In real world experience I've never been a huge fan of these because there can be some issues with sight alignment and issues with zero, and the true to life issued service rifles don't have these (Except for the early Mk12 Mod 0, which was revised on the Mod 1 to have a low-profile gas block). Do you plan to have these same barrel lengths but possibly with the traditional A2 style gas block? Or perhaps even the full railed handguard (Mk18 RIS II) for this one, so that players could create in-game a version of the CQBR or the Mk18 Mod 0 or Mod 1. No other mod I've found has nailed the look exactly, but military models and their designations are pretty specific to the parts that go with them. Another small gripe I have on the M16A4 image is that the true M16A4 does not have the relief cuts in the barrel forward of the gas block. That specific profile of barrel is called a "Government Profile" Those cuts would only be found on the 14.5" or 16" M4A1 or M4. The cutout is used for mounting the M203.

    For everything else, it all looks pretty spot on! The attention to detail is great! I love that you have a true PVS-4 model and call it as such. The naming of parts in general is very accurate to real world counterparts! I love it!
    1. antistar
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      You know what, we've talked about this before. The Mk18 stuff, anyway. (Incidentally you can see from the other AR-15 screenshot I posted today that I did end up making an NT4 suppressor, based on your suggestion.)

      Thanks for the info on the barrels; I was wondering why the long barrel was shaped like that. In this case I'll have to blame Tigg, as he made the resource I used for the weapon itself. I'll see about editing it to remove that cut. I'll probably have to edit the normal map too though, making it a bit more of a pain...
    2. SteelCore
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      WOW I feel dumb...I totally forgot we even had that conversation! But thank you for calling me on it! I'm glad to see (Once again, apparently) you've got this covered!

      The NT4 haha...I love it, and hate it all at the same time. That can is built like a tank and can take the abuse we constantly threw at it but it hardly earns the name suppressor in my book. Then again, 5.56 doesn't really suppress well to begin with. It definitely does help the look I love though! Heck, all you need now is the FDE Mk18 RIS II handguard and a SOPMOD stock and you could have all three generations of the CQBR/Mk18 in WARS.

      As far as the M16A4's barrel, I was just pointing it out since it seemed you are trying to be real world accurate. The average player probably would never even recognize, and even those that would are still going to enjoy the hell out of WARS!
    3. antistar
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      Yeah, my thought process was "huh; he's asking the same thing that other guy asked a while back... oh wait".

      I am trying to make things relatively true to life in WARS (unless it would be no fun to play, or impractical to do, or whatever), so yes; thanks for the info there.

      Edit: Actually, I'm looking at the M16A4 barrel assets right now and it's not Tigg's fault; it's mine. His resource didn't have an M16A4 barrel; I made one by "lengthening" the M4 RIS barrel - and I guess I didn't pay any attention to the barrel cut. I forgot all about that. (To be fair it was like a year ago.)
    4. SteelCore
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      Haha hey man we've all been there! Learning has occurred! I try not to ask it again in another 6 months!
    5. USSRCJAK47
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      Will this also include a XM177 and other car-15 style and short Retro ARs later? Also I think this just because it's a little survival one would be great for this mod too, just a thought, can't wait for the mod, looks great (o 3o).
      https://www.google.com/search?biw=1366&bih=637&tbm=isch&sa=1&ei=C-JXWuKjHpH0zgLf0YygAg&q=survival+ar-15+model+608&oq=survival+ar-15+model+608&gs_l=psy-ab.3...39439.41896.0.42088.10.10.0.0.0.0.73.520.10.10.0....0...1c.1.64.psy-ab..0.2.123...0i30k1j0i8i30k1.0.Nbnh8q7E3CI#imgrc=hrcIBpl70WDHqM:
    6. antistar
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      Anything's possible, but there's so much work to do on the mod generally that I really need to focus elsewhere for the foreseeable future. The AR-15 is already by far the most modifiable weapon in WARS.

      I hadn't seen that 608 survival rifle version before; that's pretty interesting.
  6. ZOMKILL
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    The best AR15 / M4 of all mods seen so far, great job antistar       
  7. QuantumCurt
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    Looks fantastic. I've always got room in my load order for another AR-15 mod.
  8. ZOMKILL
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    AWESOME!! good work