Handy tutorial for folk who want to make their own compatability patches for FO:E and other mods. Thanks to Katarn1933 for it.
FOR THOSE WHO'D LIKE TO EDIT NPC'S FROM OTHER MODS
1) Install Creation Kit
-go to bethesda.net register and download launcher
-Install CK into your Fallout directory (not Data). It's important that you'll do exactly like that, or CK won't work.
2) Make backup of your esp/esm you're about to modify (just copy-paste it somewhere else)
3) In Fallout folder there will be 2 files: CreationKit.ini and
CreationKitPrefs.ini. Edit them by adding bAllowMultipleMasterLoads=1 to
[General] blocks in each files, otherwise you won't be able to load
more than 1 master file.
4) Before going into the Creation Kit, use FO4Edit and copy over all the npcs as overrides (not new records) from the mod you want to make a patch for into their own esp, then make sure that the new created .esp file has the mod in question as one of it's master files.
4a) If the mod you're using is an .esp file and not an .esm file, you'll need to make a copy of the .esp file and change its extension from .esp to .esm as .esp's do not play well in the creation kit as master files. Once this is done, change the master of the patch from the .esp version to the .esm version. If the mod your patching is already an .esm file, ignore this step.
5) Open up the creation kit and go into File -> Data and select the plugin you wish to modify. (The master files should be automatically loaded if everything is set up correctly.)
Note: Don't choose everything at once, since this will build dependencies, edit one mod at a time.
6) In Object Window choose Actor -> HumanRace; Find NPC in a list, that you wish to modify
7) Press Edit. On tab Traits Choose aaaPonyRace in Race dropdown menu and
aaaPonyBody in Skin menu. Now navigate through tabs to Character Gen
Parts and edit Eyes, hair. For horn, wings - edit Eyebrows in Base Head
Parts window; To change skin color in Face Tinting Layers choose Skin
tone and choose one of aaaCaNColor presets. For hair color chose
aaaCanHairColor in Hair Color dropdown menu.
8) After you're done press Ok.
9) Now you can save file. Press save button and choose name for file.
10) If you had to follow step "4a" Return to FO4Edit and switch the master file plugin of the mod back to .esp if you plan on providing the patch for upload here.
Feel free to provide them for upload here!
26 comments
Ok, so it turns out I am having a few issues following this guide. Instead of just adding to my previous comment, I've decided to completely rewrite it. Anyways, here are the issues I am having;
1) If I don't rename the original mod from an esp to an esm, I end up getting DUPLICATE000 npc records. Also, the CK is constantly removing the original mod from the patch as a master every time it is saved thereby removing any other item the original mod adds (i.e. special NPC specific outfits and weapons). This would probably explain the need for step 4a. Unfortunately, I don't understand step #10 as there is nothing within FO4Edit that will let me rename/replace a master and I've search google for an answer to this but one doesn't seem to exist. I mean, I can easily add a master but then it would be requiring both the .esm and the .esp files;
2) While using the original mod as an esm, everything seems to work fine except for two parts (I only see two issues right now anyway), a) the NPCs completely lose their voices (no more voice over, just subtitles).and b) some inventory items refuse to work (i.e. the mod I am working with is SS: Conqueror and the NPC Jammer is suppose to have his own .44 but that item refuses to appear in his inventory even though it is shown in the CK).
If someone could please help me figure this out so I can make the patch, it would be very very very much appreciated. As of right now, it's very immersion breaking to be walking in a world of ponies and zebras (hmm, I wonder where the gryphons are.....) only to randomly see humans walking around.
That and Allie and a few others are in the ThuggyVerse Mods but I need to somehow re-install their FalloutEquestria Looks into them. I'm assuming manually is the only way.
============== EXTRA PARTS =================
aaaPonyBrows00Empty = Nothing
aaaPonyBrows01Horn = Horn
aaaPonyBrows02WingsMale = Wings (stallion)
aaaPonyBrows02WingsFemale = Wings (mare)
aaaPonyBrows03HWMale = Horn and wings (stallion)
aaaPonyBrows03HWFemale = Horn and wings (mare)
aaaPonyBrows04WingsBatMale = Bat Wings (stallion)
aaaPonyBrows04WingsBatFemale = Bat Wings (mare)
aaaPonyBrows03HBWMale = Horn and bat wings (stallion)
aaaPonyBrows03HBWFemale = Horn and bat wings (mare)
================= COLOR ====================
Prefix:
aaaCaNColor... = Skin Color
aaaCaNHairColor... = Hair Color
aaaPonyEyes... = Eye Color
aaaPonyEyesBS... = Eye Color (Bloodshot)
aaaPonyEyesSynth... = Eye Color (Synth) (Only has 01 through 12 suffixes, no subcategories of colors.)
aaaPonyEyesVamp... = Eye Color (Vampire) (Only has 01 through 12 suffixes, no subcategories of colors.)
Suffix:
...001 = Black
...002 = Dark gray
...003 = Gray
...004 = Light gray
...005 = White
...003 = Gray
...01AA = Red (Dark - Deep)
...01AB = Red (Dark - Pale)
...01BA = Red (Med - Deep)
...01BB = Red (Med - Pale)
...01CA = Red (Light - Deep)
...01CB = Red (Light - Pale)
...02AA = Orange (Dark - Deep)
...02AB = Orange (Dark - Pale)
...02BA = Orange (Med - Deep)
...02BB = Orange (Med - Pale)
...02CA = Orange (Light - Deep)
...02CB = Orange (Light - Pale)
...03AA = Yellow (Dark - Deep)
...03AB = Yellow (Dark - Pale)
...03BA = Yellow (Med - Deep)
...03BB = Yellow (Med - Pale)
...03CA = Yellow (Light - Deep)
...03CB = Yellow (Light - Pale)
...04AA = Chartreuse (Dark - Deep)
...04AB = Chartreuse (Dark - Pale)
...04BA = Chartreuse (Med - Deep)
...04BB = Chartreuse (Med - Pale)
...04CA = Chartreuse (Light - Deep)
...04CB = Chartreuse (Light - Pale)
...05AA = Green (Dark - Deep)
...05AB = Green (Dark - Pale)
...05BA = Green (Med - Deep)
...05BB = Green (Med - Pale)
...05CA = Green (Light - Deep)
...05CB = Green (Light - Pale)
...06AA = Turquoise (Dark - Deep)
...06AB = Turquoise (Dark - Pale)
...06BA = Turquoise (Med - Deep)
...06BB = Turquoise (Med - Pale)
...06CA = Turquoise (Light - Deep)
...06CB = Turquoise (Light - Pale)
...07AA = Cyan (Dark - Deep)
...07AB = Cyan (Dark - Pale)
...07BA = Cyan (Med - Deep)
...07BB = Cyan (Med - Pale)
...07CA = Cyan (Light - Deep)
...07CB = Cyan (Light - Pale)
...08AA = Azure (Dark - Deep)
...08AB = Azure (Dark - Pale)
...08BA = Azure (Med - Deep)
...08BB = Azure (Med - Pale)
...08CA = Azure (Light - Deep)
...08CB = Azure (Light - Pale)
...09AA = Blue (Dark - Deep)
...09AB = Blue (Dark - Pale)
...09BA = Blue (Med - Deep)
...09BB = Blue (Med - Pale)
...09CA = Blue (Light - Deep)
...09CB = Blue (Light - Pale)
...10AA = Violet (Dark - Deep)
...10AB = Violet (Dark - Pale)
...10BA = Violet (Med - Deep)
...10BB = Violet (Med - Pale)
...10CA = Violet (Light - Deep)
...10CB = Violet (Light - Pale)
...11AA = Magenta (Dark - Deep)
...11AB = Magenta (Dark - Pale)
...11BA = Magenta (Med - Deep)
...11BB = Magenta (Med - Pale)
...11CA = Magenta (Light - Deep)
...11CB = Magenta (Light - Pale)
...12AA = Rose (Dark - Deep)
...12AB = Rose (Dark - Pale)
...12BA = Rose (Med - Deep)
...12BB = Rose (Med - Pale)
...12CA = Rose (Light - Deep)
...12CB = Rose (Light - Pale)
Eyes from CaN PONY MANE PACK (add-on):
aaaPonyEyes14 = Misery
================ HAIR =====================
aaaPonyHair000 = Bald
Format:
aaaPonyHair[Pony]A = [Pony] (Dark)
aaaPonyHair[Pony]B = [Pony] (Med)
aaaPonyHair[Pony]C = [Pony] (Light)
aaaPonyHair[Pony]D = [Pony] (Default)
Ponies:
Applejack
Blackjack
Cloudchaser
Derpy Hooves
Fluttershy
Lyra Heartstrings
Octavia Melody
Pinkie Pie
Rainbow Dash
Rarity
Spitfire
Sweetie Drops
Trixie
Twilight Sparkle
Vinyl Scratch
Ponies from CaN PONY MANE PACK (add-on):
Alt Dash (aka Sombraverse RD)
Applebloom
Babs Seed
Button Mash
Button's Mom
Cagey
Cagey 2
Cracker
Diamond Tiara
Double Diamond
Dr Caballeron
Flurry Heart
Furima Miro
Milky Way
Moondancer
Poison Joke
Priest
Rainbow Blitz
Rumble
Saffron Masala
Sawed-Off
Scootaloo
Screwball
Silver Spoon
Snowdrop
Spotlight Splash
Starlight Glimmer
Sweet Velvet
Sweetie Belle
Zippoorwhill
Finally, I gave up and edited the original .esp file itself rather than creating an override .esp file, and it works beautifully now. I have successfully turned Galejro's 06 Follower (https://www.nexusmods.com/fallout4/mods/15420) into a pony who just happens to like pancakes. Now that I have the theory down I might make more compatibility patches.
Here's what my finished edit looked like: https://steamcommunity.com/id/meekzombie/screenshot/961972921776163558
Also I'm slowly converting each NPC by hand, am I doing this wrong? Or is that the price we pay?
Finally, I can't seem to make MALE ponies in the kit, I keep getting eyelashes on them all, and I can't find a way to like, change the eyes. x_x
Been working on Project Valk, Outcasts and Rems, and eventually Fusion city.
Thanks!
Edit: Just saw your other post too, only certain npcs should be changed, leave out ones that are used as holotape voices only, as those're pointless, and with raiders and other similar enemies, change only the EncXrF/M npcs (X being the name of the npc such as raider, or gunner and the like), as those are the actual faces that the npc's actually use.
Noticed your other reply. I shouldn't edit ALL the NPC's? Just certain ones? I may even edit Fusion City if I get ambitious but CK keeps crashing when I get on a roll. Edit one NPC, be happy, then save, then edit then crash xD
someone said I could edit and load something called face ripper and use it and CK to quickload a buncha presets I may have to save time manually editing?
Example, Better The Third Rail
Hit data
Checkmarked "CaN" and the mod that has the npc in it. I hit ok. Get a warning about no active file.
Somehow open up a tree that gives me actors. Open up human. Open up female.
Cant find my mod's npc x.x
I've clearly done something wrong. Is it a common thing I've done or am I just hopeless?
Thanks again!