Handy tutorial for folk who want to make their own compatability patches for FO:E and other mods. Thanks to Katarn1933 for it.

FOR THOSE WHO'D LIKE TO EDIT NPC'S FROM OTHER MODS
1) Install Creation Kit
-go to bethesda.net register and download launcher
-Install CK into your Fallout directory (not Data). It's important that you'll do exactly like that, or CK won't work.
2) Make backup of your esp/esm you're about to modify (just copy-paste it somewhere else)
3) In Fallout folder there will be 2 files: CreationKit.ini and
CreationKitPrefs.ini. Edit them by adding bAllowMultipleMasterLoads=1 to
[General] blocks in each files, otherwise you won't be able to load
more than 1 master file.
4) Before going into the Creation Kit, use FO4Edit and copy over all the npcs as overrides (not new records) from the mod you want to make a patch for into their own esp, then make sure that the new created .esp file has the mod in question as one of it's master files.
4a) If the mod you're using is an .esp file and not an .esm file, you'll need to make a copy of the .esp file and change its extension from .esp to .esm as .esp's do not play well in the creation kit as master files. Once this is done, change the master of the patch from the .esp version to the .esm version. If the mod your patching is already an .esm file, ignore this step.
5) Open up the creation kit and go into File -> Data  and select the plugin you wish to modify. (The master files should be automatically loaded if everything is set up correctly.)
Note: Don't choose everything at once, since this will build dependencies, edit one mod at a time.
6) In Object Window choose Actor -> HumanRace; Find NPC in a list, that you wish to modify
7) Press Edit. On tab Traits Choose aaaPonyRace in Race dropdown menu and
aaaPonyBody in Skin menu. Now navigate through tabs to Character Gen
Parts and edit Eyes, hair. For horn, wings - edit Eyebrows in Base Head
Parts window; To change skin color in Face Tinting Layers choose Skin
tone and choose one of aaaCaNColor presets. For hair color chose
aaaCanHairColor in Hair Color dropdown menu.
8) After you're done press Ok.
9) Now you can save file. Press save button and choose name for file.
10) If you had to follow step "4a" Return to FO4Edit and switch the master file plugin of the mod back to .esp if you plan on providing the patch for upload here.

Feel free to provide them for upload here!

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Uvgest

26 comments

  1. mikfox
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    Rewrite:

    Ok, so it turns out I am having a few issues following this guide. Instead of just adding to my previous comment, I've decided to completely rewrite it. Anyways, here are the issues I am having;

    1) If I don't rename the original mod from an esp to an esm, I end up getting DUPLICATE000 npc records. Also, the CK is constantly removing the original mod from the patch as a master every time it is saved thereby removing any other item the original mod adds (i.e. special NPC specific outfits and weapons). This would probably explain the need for step 4a. Unfortunately, I don't understand step #10 as there is nothing within FO4Edit that will let me rename/replace a master and I've search google for an answer to this but one doesn't seem to exist. I mean, I can easily add a master but then it would be requiring both the .esm and the .esp files;
    2) While using the original mod as an esm, everything seems to work fine except for two parts (I only see two issues right now anyway), a) the NPCs completely lose their voices (no more voice over, just subtitles).and b) some inventory items refuse to work (i.e. the mod I am working with is SS: Conqueror and the NPC Jammer is suppose to have his own .44 but that item refuses to appear in his inventory even though it is shown in the CK).

    If someone could please help me figure this out so I can make the patch, it would be very very very much appreciated. As of right now, it's very immersion breaking to be walking in a world of ponies and zebras (hmm, I wonder where the gryphons are.....) only to randomly see humans walking around.
  2. DarkMalcontent
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    Does anyone have a way to take a LooksMenu Preset and load it INTO the CK? I worked better with the image in front of me after I've made it inm game

    That and Allie and a few others are in the ThuggyVerse Mods but I need to somehow re-install their FalloutEquestria Looks into them. I'm assuming manually is the only way.

  3. teepeezombie
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    I tried this with one companion mod, just to do one NPC and see if I could figure it out, and everything looked right in CK but when I went in-game to test, the character was back to being a human with a big distorted head. What did I do wrong? I created an override of the actor in a new ESP and edited the new ESP in CK, and the new ESP comes after the original mod in my load order.
    1. Uvgest
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      Is the master file an .esp file itself? If so you'll need to make a copy of it and change its extension from .esp to .esm, as the creation kit doesn't play nicely with .esp files set as master files.
    2. teepeezombie
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      Thanks! Changing the original master mod into an ESM worked like a charm. Now I just wish the preview in CK was more accurate or I had a cheat sheet for the CaN Character Gen Parts, because what I think I set and what the character looks like in-game is never quite the same.
    3. Uvgest
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      Yeah the creation kit's fucky like that, however you can use FO4Edit to open up CaN.esm, open up the "Head parts" tab, and use that as a reference for what coloured eyes/mane+tail your picking, along with the intensity of colour for the mane+tail or if they're using the original colouring.
    4. teepeezombie
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      Thanks! It didn't dawn on me I could do that. I went ahead and made a cheat sheet in Notepad I can refer to. In case anyone else is wondering, and would like to copy it down, this is what I came away with:

      ============== EXTRA PARTS =================

      aaaPonyBrows00Empty = Nothing
      aaaPonyBrows01Horn = Horn
      aaaPonyBrows02WingsMale = Wings (stallion)
      aaaPonyBrows02WingsFemale = Wings (mare)
      aaaPonyBrows03HWMale = Horn and wings (stallion)
      aaaPonyBrows03HWFemale = Horn and wings (mare)
      aaaPonyBrows04WingsBatMale = Bat Wings (stallion)
      aaaPonyBrows04WingsBatFemale = Bat Wings (mare)
      aaaPonyBrows03HBWMale = Horn and bat wings (stallion)
      aaaPonyBrows03HBWFemale = Horn and bat wings (mare)

      ================= COLOR ====================

      Prefix:
      aaaCaNColor... = Skin Color
      aaaCaNHairColor... = Hair Color
      aaaPonyEyes... = Eye Color
      aaaPonyEyesBS... = Eye Color (Bloodshot)
      aaaPonyEyesSynth... = Eye Color (Synth) (Only has 01 through 12 suffixes, no subcategories of colors.)
      aaaPonyEyesVamp... = Eye Color (Vampire) (Only has 01 through 12 suffixes, no subcategories of colors.)

      Suffix:
      ...001 = Black
      ...002 = Dark gray
      ...003 = Gray
      ...004 = Light gray
      ...005 = White
      ...003 = Gray
      ...01AA = Red (Dark - Deep)
      ...01AB = Red (Dark - Pale)
      ...01BA = Red (Med - Deep)
      ...01BB = Red (Med - Pale)
      ...01CA = Red (Light - Deep)
      ...01CB = Red (Light - Pale)
      ...02AA = Orange (Dark - Deep)
      ...02AB = Orange (Dark - Pale)
      ...02BA = Orange (Med - Deep)
      ...02BB = Orange (Med - Pale)
      ...02CA = Orange (Light - Deep)
      ...02CB = Orange (Light - Pale)
      ...03AA = Yellow (Dark - Deep)
      ...03AB = Yellow (Dark - Pale)
      ...03BA = Yellow (Med - Deep)
      ...03BB = Yellow (Med - Pale)
      ...03CA = Yellow (Light - Deep)
      ...03CB = Yellow (Light - Pale)
      ...04AA = Chartreuse (Dark - Deep)
      ...04AB = Chartreuse (Dark - Pale)
      ...04BA = Chartreuse (Med - Deep)
      ...04BB = Chartreuse (Med - Pale)
      ...04CA = Chartreuse (Light - Deep)
      ...04CB = Chartreuse (Light - Pale)
      ...05AA = Green (Dark - Deep)
      ...05AB = Green (Dark - Pale)
      ...05BA = Green (Med - Deep)
      ...05BB = Green (Med - Pale)
      ...05CA = Green (Light - Deep)
      ...05CB = Green (Light - Pale)
      ...06AA = Turquoise (Dark - Deep)
      ...06AB = Turquoise (Dark - Pale)
      ...06BA = Turquoise (Med - Deep)
      ...06BB = Turquoise (Med - Pale)
      ...06CA = Turquoise (Light - Deep)
      ...06CB = Turquoise (Light - Pale)
      ...07AA = Cyan (Dark - Deep)
      ...07AB = Cyan (Dark - Pale)
      ...07BA = Cyan (Med - Deep)
      ...07BB = Cyan (Med - Pale)
      ...07CA = Cyan (Light - Deep)
      ...07CB = Cyan (Light - Pale)
      ...08AA = Azure (Dark - Deep)
      ...08AB = Azure (Dark - Pale)
      ...08BA = Azure (Med - Deep)
      ...08BB = Azure (Med - Pale)
      ...08CA = Azure (Light - Deep)
      ...08CB = Azure (Light - Pale)
      ...09AA = Blue (Dark - Deep)
      ...09AB = Blue (Dark - Pale)
      ...09BA = Blue (Med - Deep)
      ...09BB = Blue (Med - Pale)
      ...09CA = Blue (Light - Deep)
      ...09CB = Blue (Light - Pale)
      ...10AA = Violet (Dark - Deep)
      ...10AB = Violet (Dark - Pale)
      ...10BA = Violet (Med - Deep)
      ...10BB = Violet (Med - Pale)
      ...10CA = Violet (Light - Deep)
      ...10CB = Violet (Light - Pale)
      ...11AA = Magenta (Dark - Deep)
      ...11AB = Magenta (Dark - Pale)
      ...11BA = Magenta (Med - Deep)
      ...11BB = Magenta (Med - Pale)
      ...11CA = Magenta (Light - Deep)
      ...11CB = Magenta (Light - Pale)
      ...12AA = Rose (Dark - Deep)
      ...12AB = Rose (Dark - Pale)
      ...12BA = Rose (Med - Deep)
      ...12BB = Rose (Med - Pale)
      ...12CA = Rose (Light - Deep)
      ...12CB = Rose (Light - Pale)

      Eyes from CaN PONY MANE PACK (add-on):
      aaaPonyEyes14 = Misery

      ================ HAIR =====================

      aaaPonyHair000 = Bald

      Format:
      aaaPonyHair[Pony]A = [Pony] (Dark)
      aaaPonyHair[Pony]B = [Pony] (Med)
      aaaPonyHair[Pony]C = [Pony] (Light)
      aaaPonyHair[Pony]D = [Pony] (Default)

      Ponies:

      Applejack
      Blackjack
      Cloudchaser
      Derpy Hooves
      Fluttershy
      Lyra Heartstrings
      Octavia Melody
      Pinkie Pie
      Rainbow Dash
      Rarity
      Spitfire
      Sweetie Drops
      Trixie
      Twilight Sparkle
      Vinyl Scratch

      Ponies from CaN PONY MANE PACK (add-on):

      Alt Dash (aka Sombraverse RD)
      Applebloom
      Babs Seed
      Button Mash
      Button's Mom
      Cagey
      Cagey 2
      Cracker
      Diamond Tiara
      Double Diamond
      Dr Caballeron
      Flurry Heart
      Furima Miro
      Milky Way
      Moondancer
      Poison Joke
      Priest
      Rainbow Blitz
      Rumble
      Saffron Masala
      Sawed-Off
      Scootaloo
      Screwball
      Silver Spoon
      Snowdrop
      Spotlight Splash
      Starlight Glimmer
      Sweet Velvet
      Sweetie Belle
      Zippoorwhill
    5. teepeezombie
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      Now I have another issue, though. I noticed that I was editing only the one NPC, but it's originally a voiced NPC, and after I finish editing and test in-game the NPC is no longer voiced. It has its subtitles like normal but no face morph or spoken dialog comes out of it. Did my edit of the actor break the voiceover? I didn't change the voice it was set to, only the head, body, and Character Gen Parts.


    6. Uvgest
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      I've found that some npcs do tend to have their voicetype altered after editing in the creation kit, it's easily fixed using fo4edit.
    7. teepeezombie
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      How would I fix it in FO4Edit? I tried Googling it but couldn't find any info.
    8. Uvgest
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      Wait for FO4Edit to finish it's background loading so it will compare records, select the npc with the voicetype issues, and the modified npc record should be compared with the base npc record, search for the npc's original voicetype and overwrite the edited npc's voicetype.
    9. teepeezombie
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      That's odd. I checked it in FO4Edit.exe and In the comparison, the voice was the same in both (no conflict). Exploring, I disabled the modified .esp file and tested it with just the master .esm file - and found that the sound wasn't playing there either, when I know it should have. So it must have not packaged all its files correctly when I changed the original file from an .esp to an .esm. I tried fixing it but ran into more problems.

      Finally, I gave up and edited the original .esp file itself rather than creating an override .esp file, and it works beautifully now. I have successfully turned Galejro's 06 Follower (https://www.nexusmods.com/fallout4/mods/15420) into a pony who just happens to like pancakes. Now that I have the theory down I might make more compatibility patches.

      Here's what my finished edit looked like: https://steamcommunity.com/id/meekzombie/screenshot/961972921776163558
    10. teepeezombie
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      I edited Ellen the Cartographer successfully too.
    11. DarkMalcontent
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      OH thank goodness a cheat sheet.
  4. DarkMalcontent
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    Couple of things. It never asks me to save a file name. Just saves. o.0

    Also I'm slowly converting each NPC by hand, am I doing this wrong? Or is that the price we pay?

    Finally, I can't seem to make MALE ponies in the kit, I keep getting eyelashes on them all, and I can't find a way to like, change the eyes. x_x

    Been working on Project Valk, Outcasts and Rems, and eventually Fusion city.

    Thanks!
    1. Uvgest
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      Yeah, converting all the npc's has to be done manually, from the colours of coat/mane/tail and eyes to the faces. The eyebrows can be removed and the nose can be changed in the "Character Gen Morphs" tab if i'm remembering correctly. On the topic of the saving, you may be overwriting the original mod's esp, what I usually do is take all the npc's and copy them over as an override in FO4Edit, then edit them all in the creation kit. Hope this helps! :D
      Edit: Just saw your other post too, only certain npcs should be changed, leave out ones that are used as holotape voices only, as those're pointless, and with raiders and other similar enemies, change only the EncXrF/M npcs (X being the name of the npc such as raider, or gunner and the like), as those are the actual faces that the npc's actually use.
    2. DarkMalcontent
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      Thanks for the input! If I run into other issues would you be willing to help me in PM or Discord chats? o.o! You seem smert :3
    3. DarkMalcontent
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      Do you happen to have a tutorial on making an override? :)
    4. Uvgest
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      I don't have one 'fraid to say, but it's not that difficult, just select the npc(s) you want to copy in FO4Edit, right click them, then click on "Copy as Override into..." then select the .esp/esm you want to copy them into, or create a new one entirely.
    5. DarkMalcontent
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      So I'm opening up Fo4edit, clicking Fallout4.esm, CaN, Project Valkry, OUtcasts and Remants and loading them up, then searching through their npc's?

      Noticed your other reply. I shouldn't edit ALL the NPC's? Just certain ones? I may even edit Fusion City if I get ambitious but CK keeps crashing when I get on a roll. Edit one NPC, be happy, then save, then edit then crash xD

      someone said I could edit and load something called face ripper and use it and CK to quickload a buncha presets I may have to save time manually editing?
  5. DarkMalcontent
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    Started to try and make a patch for Fallout: Fusion City and I got quite a few actors returned on me. As I'm unfamiliar with how the system generates enemies (Like Raiders and ect) is there a master file I edit with ONE actor in it and it randomizes..or do I have to go through and change each and every actor line by line?
  6. rogelio11
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    any possible chance on making a video tutorial on how edit a mod and make it into a compatability patch for FO:E? please if you can that is.
    Example, Better The Third Rail
  7. DarkMalcontent
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    So. I've installed.

    Hit data

    Checkmarked "CaN" and the mod that has the npc in it. I hit ok. Get a warning about no active file.

    Somehow open up a tree that gives me actors. Open up human. Open up female.

    Cant find my mod's npc x.x

    I've clearly done something wrong. Is it a common thing I've done or am I just hopeless?
    1. Uvgest
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      Did you set the file you want to edit as the active file? It also may be worth looking through the mod in FO4Edit first to find the NPC's id, then going from there in the creation kit.
    2. DarkMalcontent
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      I found the element it was in another tab oddly. I messed around with it and got her to go pony! Thanks for the tips and the article! I only now have an issue where I can't color the modified versions of the hair I use for any of them. I select the mane and it disappears when I try to hit "c" and no colors come up. o.0 But thats hardly an issue I need to worry about just now.

      Thanks again!
  8. Calbeck
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    Working on an FO4 patch for Diamond City Expansion right now. Had a version and ran a test, but I got doubled gates and non-pony versions of various characters, so I'm reworking to see what's causing that. First mod.