Fallout 4

Girly Animation v4.2.4.1 - Last touch on the walking animation, making version 4.2.3 really unnecessary.

Girly Animation v4.2.4 - There are complaints that the walking seems like gliding. Increase leg bending and slight tuning of chest turning movement.

Girly Animation v4.2.3 - Reduced the up down head movement while walking. Everything should be smooth now ...

Girly Animation v4.2.2 - Redone the walk animation and made it similar to what I have done for "Skyrim". The BBP default body mesh removed to reduce issues with other body replacer mod. It is now a standalone optional mod if you need it.

[BBP Default Body Mesh - The default body replacer with BBP was removed from main mod and exists as a separate optional mod.


Girly Animation v4.2.1 - A small update to rectify melee weapon sprinting spinning attack that stops on the spot. Now the sprinting momentum will move the player forward while performing the spinning attack. 

More Girly Animation v2.4 - Added sprint for both version. Rename the holotape so that it appears on top of "Misc" for easy access. Holotape available for male player now for female companion animation changing.

NOTE: For companion's animation, after selection, unsheathe and sheathe your weapon (ur companion will follow) and the animation will be refreshed or fast travel.

Girly Animation v4.2 - Added keyword and attach point to support weapon paint job for 10mm pistol and .44 revolver. The rest of the 9 weapons were already supported.

More Girly Animation v2.3 - Fixed missing metadata that resulted in Curie stuck in slow motion while using the custom animations.

More Girly Animation v2.2 - The animations that affect you can now be applied to your companion Piper, Cait and Curie dynamically. Once the animation is selected, it affects all 3 companions. NOTE: Due to the way the animation is applied in-game, after the selection, unsheathe and sheathe your weapon and your companion will follow and the animation will be updated. This only affects your current companion. You can also fast travel and all companions' animation will be updated.

Girly Animation v4.1 - 2 rifle idle poses (check pic). Affects female player and female NPC. Only for "Gauss Rifle", "Assault Rifle", "Hunting Rifle", "Railway Rifle" and "Laser Musket".

More Girly Animation v2.1 - Fixed a missing script that prevent animation from being selected. A new version of walk, jog and run added (Check pics for the new animations). Both versions of the animation can be turned on/off thru Holotape "Female Animation Replacer". When the mod was activated, the holotape is added automatically to player's inventory. Only for female player character. Male player will not be given the holotape. Even by spawning it, it will not affect male player's animation.

More Girly Animation v2.0 - Do not download. Try version 2.1.

Note: Animation keyword is added dynamically in-game. Playing around with LO if you have other mods that modify the actor's preset (e.g "Full Leather Bodysuit", load the animation before the bodysuit mod).

Girly Animation v4.0 - One-handed melee movement and attack movesets were modified. This is the first time I tried changing attack movesets. Only weapons like "Chinese Officer Sword", "Revolutionary Sword", "Shishkebab", "Machete" and "Walking Cane" have these animations and they only affect female character and NPC. 1st person animation view was not changed as it may induce nausea if some of the attack animations were implemented on 1st person perspective. 
All direction of movement was modified. Player will face the direction of movement. Some of the animations can only be triggered using a controller. Attacking animation always face the front and maybe that's y Bethesda default movement always front facing even if the character is moving sideway. There are animation files for specific attack direction but its a pity they are not being used. 
The attack movesets taken inspiration from "Onechanbara Z2 Chaos" and they were created with "Katana" (one day I will have my own katana mod) in mind. That is why the animations only affect selected weapon listed above. All four attack movesets were changed. Power attack was changed to jumping slash. Blocking was also modified. 
Check out article if you want to implement these animations on custom weapon or other weapon mods.

NoCCAds v1.0 - Nothing to do with animations. Just something I play around trying to remove the Creation Club Advertisement at the main menu and I don't wanna create a separate mod. Testing working with new update version 1.10.40.0.0


[NOTE]: Changing the weapon relaxed idle pose requires changing other idle poses like flavor and dialogue else the character will constantly close and open her legs. Those idle poses fall under " DynamicIdle" and there is no instruction to generate the metadata for the subgraph. I did some things on my own thus there may be bugs.

Most of the jump animations by default were separated except "jump walk". Not sure why Bethesda did that? Rushing for time? I made them female only like what I did for the weapon.

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langnao