IDL - Improved Legendary Drops

Optimizes & Improves The Legendary Drop Script Responsible For Adding Legendary Items To Legendary Creatures 
With The Help Of F4SE, Papyrus Common Library, & Garden Of Eden Papyrus Functions.
- Add Legendary Effects To Items Enemies Have Equipped
- Change The Number Of Legendaries Dropped
- Many More Options In The MCM

Requires:
Fallout 4 Script Extender (F4SE) https://www.nexusmods.com/fallout4/mods/42147 - Required
Papyrus Common Library https://www.nexusmods.com/fallout4/mods/86222 - Required
Garden of Eden Papyrus Script Extender https://www.nexusmods.com/fallout4/mods/74160 - Required
SUP F4SE https://www.nexusmods.com/fallout4/mods/55419 - Optional - Needed For The Slightly Better Cell Enter Option For Trunk/Safe Legendary Item Spawns
Mod Configuration Menu https://www.nexusmods.com/fallout4/mods/21497 - Required
RobCo Patcher https://www.nexusmods.com/fallout4/mods/69798 - Required


Automatic RobCo Patcher Compatibility Patches For:
Legendary Effect Overhaul (LEO) https://www.nexusmods.com/fallout4/mods/66900 - Added Mods Can Be Toggled In MCM
- For Now, This Includes Effects From Dank_LEO.esp & Dank_LEO-MLM.esp
More Legendary Effects (Fallout 76 and Beyond) https://www.nexusmods.com/fallout4/mods/65985 - Added Mods Can Be Toggled In MCM

Installation:
- Install Main FOMOD
-- Load After Any Other Mod That Edits LegendaryItemQuestScript
- (Recommended)Install MCM Settings In Optional Files
-- Overwrite Main FOMOD MCM Settings
-- Allows Your Settings To Be More Easily Preserved When Updating
-- I Will Post Settings Changes, So They Can Be Copied To Old Settings If Needed
- MCM FOMOD In Optional Files If You Want To Change Menu Without Reinstalling Main FOMOD
-- Full Effect Toggles, Base Game/DLC Effect Toggles, And No Effect Toggles Versions Available
    
Compatibility:
- Is It Next Gen Compatible? Maybe, I'm Not Sure.
- I've Only Tested It On Old Gen, But The Required Dependencies Have Next Gen Versions, So It May Work
- Test By Setting Legendaries To Spawn More Than One, Then Place A Legendary Enemy With player.placeatme
- EncSynth01Legendary [NPC_:001846DC] player.placeatme 1846DC
- You Could Also Enable Papyrus Logs And Check Those For legendaryitemquestscript Entries
- Compatible With UFO4P https://www.nexusmods.com/fallout4/mods/4598
-- Load Improved Legendary Drops After UFO4P And Any Other Mod That Edits LegendaryItemQuestScript
- Automatic RobCo Patcher Compatibility Patches Will Add Legendary Mods To Appropriate FormLists With RobCo Patcher
-- Will Also Add MCM Options To Toggle Legendary Mods On/Off
-- If You Are Using A Mod I Haven't Made A Patch For Yet, You Can Enable The Use The Old(Vanilla) Method To Get Allowed Effects
--- This Will Be Slower And Won't Allow You To Toggle Any Effects In The Included MCM
--- If You Are Using Any Mods With Their Own MCM Options That Use The Vanilla Method, They Will Work With This Option
- Semi-Compatible With Legendaries They Can Use https://www.nexusmods.com/fallout4/mods/61411
-- ILD Does Everything Legendaries They Can Use Does And More Except NPC Edits
--- Legendaries They Can Use Edits Legndary NPCs To Add Better Inventory Leveled Lists
--- This Is The Only Reason To Have Legendaries They Can Use Installed With ILD
-- Have ILD Overwrite legendaryitemquestscript From Legendaries They Can Use
-- Make Sure Improved Legendary Drops.esp Loads After LegendariesTheyCanUse.esp
-- Legendaries They Can Use MCM Options Won't Do Anything
- I've Maintained Functional Copies Of The Functions I Remade, So If Another Script Calls Any Of Them, It Should Still Work

Changelog:
v1.2
Fixed issue caused by not having SUP F4SE installed.
- Updating Should Fix The Issue
Fixed Issue With Script Failing To Find The ap_Legendary Keyword
Made Changes To EnableDisableAllMods() & CheckOMod(), And Added Some Functions For New LME MCM
- Fixed New Settings So They Will Be Added To "Improved Legendary Drops.ini" On Load
-- Normally It Would Need To Be Toggled In MCM To Before It's Added
Added New Power Armor Only FormList And Added Almost Unbreakable & Low Weight
- Also Added Almost Unbreakable & Low Weight To The Base Game Mods FormList, "Settings.ini" And MCM
Added Mods From LEO-LME To The Same Spawn FormLists As Their Normal Versions
- Distribution May Need To Be Tweaked
- Added All Mods To It's Own FormList As Well For Use With ILD MCM Functions
Added An MCM For LME Effects, LME Effects Are All Off By Default.

Description:

Changes The Way Legendary Effects Are Found To Be Near Instantaneous By Using Formlists And Papyrus Common Library Functions
- Can Find And Attach 2-3 Legendary Effects Per Second(~10 Seconds For 25 Items)(~19 Seconds For 50)
-- (Probably Only Noticeable When Spawning Them In Front Of You With PlaceAtMe Or Something Similar)
- The Optimized Vanilla Method Takes A Little Over 1 Second Per Item(~22 Seconds for 20 Items)(~52 Seconds For 50)
-- Used When Old Method Is Enabled In The MCM Or bUseOldArray=1 In Improved Legendary Drops.ini
-- Using No Array For Previously Spawned Mods Should Speed This Up Further, But Duplicates Effects May Become Common

- In Vanilla There Could Only Be A Total Of 128 Mods Added To The Possible Drops
-- 128 Split Between Armor And Weapons, And It Seemed More Tedious Than Adding Items To A Formlist
- Can Now Have Far More Mods Added To The Drop Pool(Not Sure What The LimitIs, But It's Likely Higher Than Needed.)
- Now Supports The Ability To Use RobCo Patcher To Add Mods To Pool Of Possible Legendary Effects
-- Details Will Be Listed Further Below
- These Changes Should Make It Much Easier To Add New Mods To The Possible Drops
- New Exclude FormList Makes It Easy To Remove A Mod From The Drop Pool
-- Legendary Mods Added To ILD_FLST_Excluded_Mods Will Never Drop Unless No Mod Can Be Found For An Item Without Ignoring It

Can Now Add Legendary Effects To Items Legendary Enemies Have Equipped:
- Before Attempting To Attach A Legendary Mod, It Will Make Sure The Item:
-- Is Equipped
-- Doesn't Have A Legendary Mod Already Attached
-- Isn't In An Excluded Keyword List
-- Can Have A Legendary Effect Attached(Has The ap_Legendary Keyword)
-- Has A Count Of One(So The Function Will Work)
-- Is Not A Quest Item

- Excludes Any Armor With Keywords In ILD_FLST_Excluded_ArmorKeywords & Any Weapon With Keywords In ILD_FLST_Excluded_WeaponKeywords
-- Currently Armor Excludes ArmorTypePower [KYWD:0004D8A1] & ma_Railroad_ClothingArmor [KYWD:0020DE40]
-- Option In FOMOD To Enable Legendaries For Power Armor And/Or Clothing

- Also Excludes Any Legendary Mod Added To ILD_FLST_Inv_Excluded_Mods
-- Currently Includes Punishing & Plot Armor [MLM](Both Are Reflect Effects)
-- Can Be Toggled Off In MCM

- If No Equipped Item Can Have A Legendary Effect Mod Added To It, The Script Will Spawn A New One Like Vanilla
-- Will Check If Spawned Item Can Have A Legendary Attached To It, And If Not, Delete It Then Spawn Another
-- If It Fails To Spawn An Item Or Find An Effect, Will Keep Trying Up To 7 Times

Added Another Array To The Already Spawned Mods Check, So There's A Separate One For Armor & Weapons
- This Was Suggested In The Vanilla Script's Commented Explainations
- When An Effect Is Added To An Item, The Effect Is Also Added To The Already Spawned Mods' Array

-- Normally, One Array Holds All The Already Spawned Effects And Is Reset When All Armor Or Weapon Mods Have Been Found
- Will Now Spawn Almost All Armor Mods Before Resetting The Armor Array And All Weapon Mods Before Resetting The Weapon Array
-- If An Item Isn't Allowed To Use The Unspawned Mods & Has Already Used All Other Mods Available, The Array Will Reset Before They Drop.

- Already Spawned Array Options:
-- No Arrays(Duplicate Effects May Be Common)
-- One Array(Like Vanilla)
-- One For Armor & One For Weapons
-- Split Armor Array Into Armor, Power Armor, & Clothing Arrays

-- Split Armor Option Will Further Separate Clothing & Power Armor From Regular Armor Spawned Mods Arrays
--- This Is Only Useful When Power Armor And/Or Clothing Drops Are Enabled In FOMOD
-- No Arrays Option Will Have The Mod Chosen From All Allowed Mods Without Exempting Spawned Mods Like The Other Options
--- Duplicate Effetcs Will Likely Be Far More Common With No Arrays Option

Enemy Drop Options:
- Legendary Effect Options:
-- Equipped Items, Then Spawned Items
-- Equipped Items Only(Spawned Items If Enemy Is A Creature)
-- Spawned Items Only(Don't Add To Equipped Items)

- Disable Drops Options:
-- Enable All Drops
--- Like Vanilla
-- Disable Creature Drops
--- Non-Creature Drops Only(Enemies That Aren't Creatures)
-- Disable All Enemies
--- Container Drops Only(No Enemies)
- Will Always Spawn An Item If ObjectToSpawnIn Is Not An Actor(Likely A Container)
-- This Ensures The Other Settings Won't Break Container Legendary Spawns
-- Safe & Trunk Drops Will Still Work Unless Also Disabled

- Legendaries Spawned Options:
-- Set Maximum Number Of Legendaries You Want To Spawn(Up To 50)
--- All Are Spawned/Attached If Minimum Is Set To -1
-- Can Set A Minimum Number Of Spawns And It Will Spawn/Attach A Random Amount
--- eg. You Could Set It To Attach/Spawn 0-3 Legendary Items, 1-4, 2-10, etc.
--- If Minimum Is Equal To Or Gretaer Than Maximum, It Will Be Changed To Half Maximum Rounded Down
-- Will Use Legendary Effect Options To Determine Whether To Attach And/Or Spawn
--- If Equipped Items Only Is Chosen, Max Spawns Will Be Limited To Equipped Items If Enemy Isn't A Creature
-- Can Choose Which Type Of Item Is Spawned When Spawning An Item
--- All(Vanilla), Armor, Weapons, Guns, Or Melee
--- Will Also Only Attach To Equipped Items Of The Same Type(Armor Or Weapons)
---- Only Armor Or Only Weapons(Guns/Melee Make It Attach To Only Weapons)
--- Uses Vanilla List And Sublists, So It's Compatible With Mods That Add To Them

[v130] LGND_PossibleLegendaryItemBaseLists [LVLI:001CCDA8]
- [Lv1] 1x LGND_PossibleLegendaryItemBaseLists_Armor [LVLI:001CCDAA] {Chance None:0%}
- [Lv1] 1x LGND_PossibleLegendaryItemBaseLists_Weapons [LVLI:001CCDA9] {Chance None:0%}
-- [Lv1] 1x LGND_PossibleLegendaryItemBaseLists_Guns [LVLI:001CCDAD] {Chance None:0%}
-- [Lv1] 1x LGND_PossibleLegendaryItemBaseLists_Melee [LVLI:001CCDAE] {Chance None:0%}

-- Can Disable Spawning Ammo For Spawned Weapons
--- This Will Reduce The Chance Of Enemies Equipping Spawned Weapons
---- They May Still Use It If They Have Ammo For It Or The Weapon Doesn't Require Ammo

Safe & Trunk Spawns:
Spawn Legendary Items In Safes And/Or Trunks When Entering Or Loading A Cell
Has It's Own Legendaries Spawned Options(Like Enemy Drop Options)
- Cell Enter/Load Options Have A Visited Cell Buffer So The Whole Script Doesn't Rerun Everytime You Walk In And Out Of An Area
-- Option In MCM To Reset Buffer, Though I Don't Know If It Will Ever Be Needed

Options To Change Chance For Advanced, Expert, and Master Safes And Trunks
- Can Also Add Option To Increase Chance By 5 For Each Rank Of Scrounger And Fortune Finder
-- Max 20 Boost For Each Perk Or 40 If Both Are Maxed
-- Either Perk Bonus Can Be Disabled
- Chance Options Have A Range Of -40 - 100
-- Setting 0 Or Less Should Disable Drops For That Lock Type Or Trunk
--- How Far Below 0 Will Disable Drops Depends On Scrounger/Fortune Finder Perk Boosts(-20 For One, -40 For Both)

On Cell Enter
- If SUP_F4SE Isn't Installed, Will Switch To On Cell Load
- Adds Legendaries Upon Entering A Cell With Either:

FormLists
- One Formlist For Safes & One For Trunks
- Won't Add To Safes Or Trunks From Quests Or Other Mods
- Will Only Work If Base Container Was In Base Game Or DLC

Names
- Affects Any Container With "Safe" Or "Trunk" In The Name
- May Add To Some Containers That Shouldn't Have Legendaries

On Cell Load
- Adds Legendaries Upon Loading A Cell Using Same Options As On Cell Enter
- When Entering An Exterior Cell, Multiple Cells Load Causing This Event To Fire Multiple Times
-- Might Also Happen With Interior Cells Sometimes
- The Cell Enter Method Is Better, But  As Of Writing This, SUP_F4SE Isn't Updated For Next Gen, And PCL CellEnter Event Doesn't Work

Bonus: "Fixed" A UFO4P Bug Fix So The Spawned Item Is No Longer Enabled Before Adding It(Or Ever)
- I Didn't Check If This Is Still A Change Included In UFO4P, But UFO4P Is Compatible Regardless
- The Vanilla Script Enabled The Item After It Was Added, So Enabling It Did Nothing
- The UFO4P Fix Enables It Before Adding It, Causing It To Appear Visible Near The Legendary Enemy Before Being Added
-- (Probably Only Noticeable When Spawning Them In Front Of You With PlaceAtMe Or Something Similar)
- Items Don't Need To Be Enabled To Be Added And Can't Be Enabled After They Are Added, So I Removed It From The Script
-- Item Is Added And Works Fine Without Enabling It's Temporary Object Reference

Known Issues:

When Spawning Legendary Enemies, Killing Them Too Quickly May Cause The Script To Fail To Attach A Legendary Effect To Their Weapon
- As Long As You Don't Instant Kill Them When They Spawn, It Won't Happen
- Killing Them Too Quickly Will Reduce The Chance Of Attaching Legendary Effects To Enemy Equipped Weapons
- Seems This Is Caused By Their Equipped Weapon Being Dropped Upon Death

If The Excluded Mods List Would Cause No Effect To Be Allowed, All Allowed Effects Will Be Used Instead
- This Will Effectively Disable The Excluded Mods List For Any Item That Would Otherwise Have No Allowed Mods
- Just Leave At Least One Mod That Can Be Used By Weapons And Armor, And It Won't Happen

If Multiple Legendary Enemies Spawn At Once, It Will Take A Bit Longer For Each Additional Enemy
- Additional Enemies Will Have To Wait For The Previous Enemy To Finish Spawning/Attaching Legendaries
- I Think This May Be An Issue With The Vanilla Script Also, But It Would Hardly Be Noticeable When Only Spawning One Legendary

The Base Game/Far Harbor Effect Options In The MCM Use The Default Description
- If A Mod Changes The Description Of A Legendary Effect, The MCM Will Still Have The Old Description
- This Issue Does Not Affect The Way The Legendary Effect Works, Only How It Is Displayed In The MCM

New Formlists And Mod Rules:

ILD_FLST_Excluded_WeaponKeywords "Excluded Weapon Keywords" [FLST:FE043002]
ILD_FLST_Excluded_ArmorKeywords "Excluded Armor Keywords" [FLST:FE043001]
- All Armor Or Weapons With Keywords In The Corresponding List Are Excluded From Possible Equipped Items
- Does Not Affect Spawned Items

ILD_FLST_Excluded_Mods "Excluded Mods" [FLST:FE053ED7]
- All Legendary OMODs Added To This List Will Never Be Chosen By The Script
- This Excludes Them From Both Equipped & Spawned Items

Allowed/Disallowed - The Formlist With Keywords Checked
Mods Added - Formlist To Add Legendary Mods To That Meet The Corresponding Keyword Checks

Weapon Rules:

Allowed - LegendaryModRule_AllowedKeywords_ObjectTypeWeapon [FLST:001CCDA6]
Mods Added - ILD_FLST_ObjectTypeWeapon "Mods For Any Weapons With Keyword" [FLST:FE038F99]

Allowed - LegendaryModRule_AllowedKeywords_WeaponTypeBallistic [FLST:001E7174]
Mods Added - ILD_FLST_Mods_Weap_Allowed_WeaponTypeBallistic "Add If Keyword Found" [FLST:FE038F9B]

Allowed - LegendaryModRule_AllowedKeywords_ma_LaserMusket [FLST:001FAB0A]
Mods Added - ILD_FLST_Mods_Weap_Allowed_LaserMusket "Add If Keyword Found" [FLST:FE038F9C]

Allowed - LegendaryModRule_AllowedKeywords_WeaponTypeGun [FLST:001CCDA7]
Mods Added - ILD_FLST_Mods_Weap_Allowed_WeaponTypeGun "Add If Keyword Found" [FLST:FE038F9D]

Allowed - ILD_LegendaryModRule_KeywordsList_WeaponTypeHeavy [FLST:FE038ED9]
Mods Added - ILD_FLST_Mods_Weap_Allowed_WeaponTypeHeavy "Add If Keyword Found" [FLST:FE054ED8]

Allowed - LegendaryModRule_AllowedKeywords_WeaponTypeMeleeAndHandToHand [FLST:001EC03A]
Mods Added - ILD_FLST_Mods_Weap_Allowed_WeaponTypeMeleeAndHandToHand "Add If Keyword Found" [FLST:FE038F9F]

Allowed - LegendaryModRule_AllowedKeywords_ObjectTypeWeapon [FLST:001CCDA6]
Disallowed - LegendaryModRule_DisallowedKeywords_WeaponTypeCryoGun [FLST:001F547B]
Mods Added - ILD_FLST_Mods_Weap_Disallowed_WeaponTypeCryoGun "Add If Keyword Not Found" [FLST:FE038F9A]

Allowed - LegendaryModRule_AllowedKeywords_WeaponTypeGun [FLST:001CCDA7]
Disallowed - LegendaryModRule_DisallowedKeywords_WeaponTypeGammaGun [FLST:00249D8F]
Mods Added - ILD_FLST_Mods_Weap_Disallowed_WeaponTypeGammaGun "Add If Keyword Not Found" [FLST:FE038FA0]

Allowed - LegendaryModRule_AllowedKeywords_WeaponTypeGun [FLST:001CCDA7]
Disallowed - LegendaryModRule_DisallowedKeywords_NoUnlimitedAmmo [FLST:002489DE]
Mods Added - ILD_FLST_Mods_Weap_Disallowed_NoUnlimitedAmmo "Add If Keyword Not Found" [FLST:FE038F9E]

Allowed - LegendaryModRule_AllowedKeywords_WeaponTypeGun [FLST:001CCDA7]
Disallowed - LegendaryModRule_DisallowedKeywords_SmallClipSize [FLST:00249FD6]
Mods Added - ILD_FLST_Mods_Weap_Disallowed_SmallClipSize "Add If Keyword Not Found" [FLST:FE038003]

Allowed - LegendaryModRule_AllowedKeywords_WeaponTypeGun [FLST:001CCDA7]
Disallowed - LegendaryModRule_AllowedKeywords_WeaponTypeBallistic [FLST:001E7174]
Mods Added - ILD_FLST_Mods_Weap_Disallowed_WeaponTypeBallistic "Add If Keyword Not Found" [FLST:FE038FAA]

Armor Rules:

Allowed - LegendaryModRule_AllowedKeywords_ObjectTypeArmor [FLST:001CF579]
Mods Added - ILD_FLST_ObjectTypeArmor "Mods For Any Armor With Keyword" [FLST:FE038FA1]
- Add All Legendaries That Are For Any Armor Piece To This FormList

Allowed - LegendaryModRule_AllowedKeywords_ObjectTypeArmorLeg [FLST:001F1C31]
Disallowed - ILD_LegendaryModRule_DisallowedKeywords_ArmorTypeHat [FLST:FE038EDD] - For When ma_Railroad_ClothingArmor Is Added To LegendaryModRule_AllowedKeywords_ObjectTypeArmorLeg
Mods Added - ILD_FLST_Mods_Armor_Allowed_ObjectTypeArmorLeg "Add If Keyword Found" [FLST:FE038FA2]
- Add All Legendaries That Are Only For Leg Armor Pieces To This FormList
- Will Also Add Them To Clothing That Isn't A Hat If The FOMOD Option To Add Clothing Is Enabled

Allowed - LegendaryModRule_AllowedKeywords_ArmorBodyPartChest [FLST:002499AF]
Disallowed - ILD_LegendaryModRule_DisallowedKeywords_ArmorTypeHat [FLST:FE038EDD] - For When ma_Railroad_ClothingArmor Is Added To LegendaryModRule_AllowedKeywords_ArmorBodyPartChest
Mods Added - ILD_FLST_Mods_Armor_Allowed_ArmorBodyPartChest "Add If Keyword Found" [FLST:FE038FA3]
- Add All Legendaries That Are Only For Chest Armor Pieces To This FormList
- Will Also Add Them To Clothing That Isn't A Hat If The FOMOD Option To Add Clothing Is Enabled

Allowed - LegendaryModRule_AllowedKeywords_ObjectTypeArmor [FLST:001CF579]
Disallowed - ILD_LegendaryModRule_DisallowedKeywords_ArmorTypePower [FLST:FE038EDA] - For When ArmorTypePower [KYWD:0004D8A1] Is Added To LegendaryModRule_AllowedKeywords_ObjectTypeArmor
Mods Added - ILD_FLST_Mods_Armor_Disallowed_ArmorTypePower "Add If Keyword Not Found" [FLST:FE038801]
- Add All Armor Legendaries That Aren't For Power Armor Pieces To This FormList
- Will Skip Power Armor Pieces If They Are Enabled In The FOMOD

Allowed - LegendaryModRule_AllowedKeywords_ObjectTypeArmor [FLST:001CF579]
Disallowed - LegendaryModRule_AllowedKeywords_ObjectTypeArmorLeg [FLST:001F1C31]
Mods Added - ILD_FLST_Mods_Armor_Disallowed_ObjectTypeArmorLeg "Add If Keyword Not Found" [FLST:FE038800]
- Add All Armor Legendaries That Aren't For Leg Pieces To This FormList

Allowed - LegendaryModRule_AllowedKeywords_ObjectTypeArmorLeg [FLST:001F1C31]
Disallowed - ILD_LegendaryModRule_DisallowedKeywords_ArmorTypePower [FLST:FE038EDA] - For When ma_PA_Leg [KYWD:0018DFCD] Is Added To LegendaryModRule_AllowedKeywords_ObjectTypeArmorLeg
Mods Added - ILD_FLST_Mods_Armor_Disallowed_PA_Leg "Add If Keyword Not Found" [FLST:FE038802]
- Add All Leg Legendaries That Aren't For Power Armor Pieces To This FormList
- Will Skip Power Armor Pieces If They Are Enabled In The FOMOD

About Grenades:
I Was Going To Add Grenade Mods, But It Looks Like A Huge Pain That May Not Even Work Well
Grenades Don't Have A Legendary Attach Point Normally, So They Would Need To Have One Added Which Isn't Too Hard
However, attachModToEquippedItem Says It Doesn't Work If There Is More Than One Item(Like Grenades Often Are)
I'm Not Sure How That Would Even Turn Out If AttachMod Or attachModToEquippedItem Worked
Would There Only Be One Grenade With The Legendary Effect? How Useful Would That Even Be?
Maybe I'll Add An Option That Simply Spawns A Stack Of Already Legendary Grenades Sometime
- (Looks Like That's What Nuka-World Did)

Used In Developement/Reference For Modders:

Base - LegendaryModRule_AllowedKeywords_ObjectTypeWeapon                         [FLST 00 1CCDA6] Fallout4.esm|1CCDA6
- ObjectTypeWeapon [KYWD:000F4AEA]
// Mods Added - ILD_FLST_ObjectTypeWeapon "Mods For Any Weapons With Keyword"     [FLST FE038 F99]
// mod_Legendary_Weapon_Criticals "Lucky Weapon"                                 [OMOD 00 1CC2A6]
// mod_Legendary_Weapon_Damage "Powerful"                                         [OMOD 00 1CC2AB]
// mod_Legendary_Weapon_RadiationDamage "Irradiated"                             [OMOD 00 1CC469]
// mod_Legendary_Weapon_DamageVsAnimals "Hunter's"                                 [OMOD 00 1E6845]
// mod_Legendary_Weapon_DamageVsBugs "Exterminator's"                             [OMOD 00 1F81EB]
// mod_Legendary_Weapon_DamageVsGhouls "Ghoul Slayer's"                         [OMOD 00 1E6847]
// mod_Legendary_Weapon_DamageVsHumans "Assassin's"                             [OMOD 00 1E6846]
// mod_Legendary_Weapon_DamageVsRobots "Troubleshooter's"                         [OMOD 00 1F81EC]
// mod_Legendary_Weapon_DamageVsSupermutants "Mutant Slayer's"                     [OMOD 00 1E6848]
// mod_Legendary_Weapon_DamageLimb "Crippling"                                     [OMOD 00 1E6D6B]
// mod_Legendary_Weapon_Bleed "Wounding"                                         [OMOD 00 1E7C20]
// mod_Legendary_Weapon_DamageNight "Nocturnal"                                 [OMOD 00 1E8174]
// mod_Legendary_Weapon_ChanceToStagger "Staggering"                             [OMOD 00 1E81AB]
// mod_Legendary_Weapon_DamageAddiction "Junkie's"                                 [OMOD 00 1EB99A]
// mod_Legendary_Weapon_OnCritRefillAP "Relentless"                             [OMOD 00 1ED37E]
// mod_Legendary_Weapon_DamageFirstBlood "Instigating"                             [OMOD 00 1F04B8]
// mod_Legendary_Weapon_LessAPLessDamage "Quickdraw"                             [OMOD 00 1F1026]
// mod_Legendary_Weapon_Cripple "Kneecapper"                                     [OMOD 00 1F1048]
// mod_Legendary_Weapon_DamagePoison "Poisoner's"                                 [OMOD 00 1F31B9]
// mod_Legendary_Weapon_ArmorPenetrating "Penetrating"                             [OMOD 00 1F4426]
// mod_Legendary_Weapon_Frenzy "Enraging"                                         [OMOD 00 1F6AD4]

Base - ILD_LegendaryModRule_DisallowedKeywords_ArmorTypePower                                 [FLST:01000EDA] Except It's Allowed Even Though It Says Disallowed
- ArmorTypePower [KYWD:0004D8A1](It's Allowed)
// ILD_FLST_Mods_Armor_Allowed_ArmorTypePower                                                 [FLST 01000FBC] Improved Legendary Drops.esp|FBC
// PA_Legendary_Any_Unbreakable                                                                [OMOD 001F1E0C] Fallout4.esm|1F1E0C 062                                                                          
// PA_Legendary_Any_Low_Weight                                                                 [OMOD 001F1E0B] Fallout4.esm|1F1E0B 063

ObjectTypeWeapon - Disallowed - LegendaryModRule_DisallowedKeywords_WeaponTypeCryoGun [FLST:00 1F547B] Fallout4.esm|1F547B
 - WeaponTypeCryolater [KYWD:0022575F]
// Mods Added - ILD_FLST_Mods_Weap_Disallowed_WeaponTypeCryoGun "Add If Keyword Not Found" [FLST:FE038F9A]
mod_Legendary_Weapon_Cryo "Freezing" [OMOD:001F5479]

Allowed - LegendaryModRule_AllowedKeywords_WeaponTypeBallistic [FLST:00 1E7174] Fallout4.esm|1E7174
 - WeaponTypeBallistic [KYWD:00092A86]
// Mods Added - ILD_FLST_Mods_Weap_Allowed_WeaponTypeBallistic "Add If Keyword Found" [FLST:FE038F9B]
mod_Legendary_Weapon_IncendiaryBullets "Incendiary" [OMOD:001E7173]
mod_Legendary_Weapon_ExplosiveBullets "Explosive" [OMOD:001E73BD]
mod_Legendary_Weapon_DamageLimbRecoil "Violent" [OMOD:001F7B8A]
mod_Legendary_Weapon_PlasmaBullets "Plasma Infused" [OMOD:001F9B4D]

Allowed - LegendaryModRule_AllowedKeywords_ma_LaserMusket [FLST:00 1FAB0A] Fallout4.esm|1FAB0A
 - ma_LaserMusket [KYWD:0004BAF1]
// Mods Added - ILD_FLST_Mods_Weap_Allowed_LaserMusket "Add If Keyword Found" [FLST:FE038F9C]
mod_Legendary_Weapon_AutomaticLaserMusket "Automatic" [OMOD:000A4739]

Allowed - LegendaryModRule_AllowedKeywords_WeaponTypeGun [FLST:00 1CCDA7] Fallout4.esm|1CCDA7
 - WeaponTypePistol [KYWD:0004A0A0] 
 - WeaponTypeRifle [KYWD:0004A0A1]
// Mods Added - ILD_FLST_Mods_Weap_Allowed_WeaponTypeGun "Add If Keyword Found" [FLST:FE038F9D]
// mod_Legendary_Weapon_VATSGun "VATS Enhanced" [OMOD:001CC2AA]
// mod_Legendary_Weapon_MovementSpeedSights "Nimble" [OMOD:001EBABD]
// mod_Legendary_Weapon_Speed "Rapid" [OMOD:001EC56D]
// mod_Legendary_Weapon_AccuracyNotInCombat "Stalker's" [OMOD:001F04BD]

// Added By RobCo Patcher
// dlc03_mod_Legendary_Weapon_IronSightsIncreaseDamage "Hitman's"             [OMOD 0300 DA98] DLCCoast.esm|DA98
// dlc03_mod_Legendary_Weapon_IronSightsIncreaseDamageResist "Steadfast"     [OMOD 0300 DA95] DLCCoast.esm|DA95
// dlc03_mod_Legendary_Weapon_ReloadsIncreaseDamageResist "Resilient"         [OMOD 0300 DA9A] DLCCoast.esm|DA9A
// dlc03_mod_Legendary_Weapon_IronSightsSlowTime "Deadeye"                     [OMOD 0300 DA99] DLCCoast.esm|DA99


WeaponTypeGun - Disallowed - LegendaryModRule_DisallowedKeywords_WeaponTypeGammaGun [FLST:00 249D8F] Fallout4.esm|249D8F
 - WeaponTypeGammaGun [KYWD:00225762]
// Mods Added - ILD_FLST_Mods_Weap_Disallowed_WeaponTypeGammaGun "Add If Keyword Not Found" [FLST:FE038FA0]
// mod_Legendary_Weapon_TwoShot "Two Shot" [OMOD:001CC2AD]

WeaponTypeGun - Disallowed - LegendaryModRule_DisallowedKeywords_NoUnlimitedAmmo [FLST:00 2489DE] Fallout4.esm|2489DE
 - WeaponTypeSyringer [KYWD:00225765]
 - WeaponTypeJunkJet [KYWD:00225763]
 - WeaponTypeLaserMusket [KYWD:00226452]
 - WeaponTypeGatlingLaser [KYWD:0022575E]
// Mods Added - ILD_FLST_Mods_Weap_Disallowed_NoUnlimitedAmmo "Add If Keyword Not Found" [FLST:FE038F9E]
// mod_Legendary_Weapon_UnlimitedAmmoCapacity "Never Ending" [OMOD:001CC2AC]

WeaponTypeGun - Disallowed - LegendaryModRule_DisallowedKeywords_SmallClipSize [FLST:00 249FD6] Fallout4.esm|249FD6
 - WeaponTypePossiblyVerySmallClipSize [KYWD:00249FD5]
// Mods Added - ILD_FLST_Mods_Weap_Disallowed_SmallClipSize "Add If Keyword Not Found" [FLST:FE038003]
// Added By RobCo Patcher
// dlc03_mod_Legendary_Weapon_FinalBulletSlowsTime "Resolute" [OMOD:0300DA96] DLCCoast.esm| DLCCoast.esm|
// dlc03_mod_Legendary_Weapon_FinalBulletDealsIncreasedDamage "Defiant" [OMOD:0300DA91] DLCCoast.esm| DLCCoast.esm|

Allowed - LegendaryModRule_AllowedKeywords_WeaponTypeMeleeAndHandToHand [FLST:00 1EC03A] Fallout4.esm|1EC03A
 - WeaponTypeMelee1H [KYWD:0004A0A4]
 - WeaponTypeMelee2H [KYWD:0004A0A5]
 - WeaponTypeHandToHand [KYWD:00226453]
 - WeaponTypeUnarmed [KYWD:0005240E]
// Mods Added - ILD_FLST_Mods_Weap_Allowed_WeaponTypeMeleeAndHandToHand "Add If Keyword Found" [FLST:FE038F9F]
// mod_Legendary_Weapon_VATSMelee "VATS Enhanced" [OMOD:002056F0] 001CC2AA
// mod_Legendary_Weapon_DamageInverseHealth "Bloodied" [OMOD:001EC036]
// mod_Legendary_Weapon_DamageConsecutiveHits "Furious" [OMOD:001EF481]
// mod_Legendary_Weapon_DamageUnarmored "Berserker's" [OMOD:001EF5D7]
// mod_Legendary_Weapon_LessDamageBlockSprint "Cavalier's" [OMOD:001F57E2]
// mod_Legendary_Weapon_LessDamageStandStill "Sentinel's" [OMOD:001F5995]

// Added By RobCo Patcher
// dlc03_mod_Legendary_Weapon_SuccessfulBlockFreezes "Frigid" [OMOD:0300DA93] DLCCoast.esm| DLCCoast.esm|
// dlc03_mod_Legendary_Weapon_SuccessfulBlockBurns "Blazing" [OMOD:0300DA97] DLCCoast.esm|
// dlc03_mod_Legendary_Weapon_SuccessfulBlockElectrocutes "Charged" [OMOD:0300DA92] DLCCoast.esm|
// dlc03_mod_Legendary_Weapon_SuccessfulBlockDisarms "Duelist's" [OMOD:0300DA94] DLCCoast.esm|


// Inventory Excluded - ILD_FLST_Inv_Excluded_Mods                                             [FLST 0100000 5] Improved Legendary Drops.esp|5
// mod_Legendary_Armor_ReflectDamage "Punishing"                                             [OMOD 00 1F1E47] Fallout4.esm|1F1E47 (Added In Plugin)
// MLM_mod_Armor_Mythic "L1: Mythical Protection [MLM]"                                     [OMOD FE05E 814] Dank_LEO-MLM.esp|814 (Not Excluded Yet)
// MLM_mod_Armor_ReflectMostDamage "L1: Plot Armor [MLM]"                                     [OMOD FE05E 815] Dank_LEO-MLM.esp|815
// LME_PA_Legendary_Any_UnbreakablePunMax "L1: Unbreakable Punisher Max"                     [OMOD FE0018C1] Dank_LEO-LME.esp|8C1 b096UnbreakablePunMax
// LME_PA_Legendary_Any_UnbreakablePun "L1: Unbreakable Punisher"                             [OMOD FE0018C0] Dank_LEO-LME.esp|8C0 b095UnbreakablePun

filterByFormLists=Improved Legendary Drops.esp|5:formsToAdd=Dank_LEO-MLM.esp|815

filterByFormLists=Improved Legendary Drops.esp|5:formsToAdd=Dank_LEO-LME.esp|8C1,Dank_LEO-LME.esp|8C0

//////////////////////////////////////Armor//////////////////////////////////////

Allowed - LegendaryModRule_AllowedKeywords_ObjectTypeArmor [FLST:001CF579]
 - ObjectTypeArmor [KYWD:000F4AE9]
// Mods Added - ILD_FLST_ObjectTypeArmor "Mods For Any Armor With Keyword" [FLST:FE038FA1]
// mod_Legendary_Armor_APCost "VATS Enhanced" [OMOD:001F1D62]
// mod_Legendary_Armor_APRegen "Powered" [OMOD:001F7A75]
// mod_Legendary_Armor_Agility_and_Perception "Cunning" [OMOD:001CF57C]
// mod_Legendary_Armor_Charisma_and_Intelligence "Sharp" [OMOD:001CF57D]
// mod_Legendary_Armor_Luck "Lucky" [OMOD:001CF57E]
// mod_Legendary_Armor_Strength_and_Endurance "Fortifying" [OMOD:001CF57F]
// mod_Legendary_Armor_LessDamageStandStill "Titan's" [OMOD:001F57E4]
// mod_Legendary_Armor_PoisonResistance "Poisoner's" [OMOD:001F3072]
// mod_Legendary_Armor_ResistancesInverseHealth "Bolstering" [OMOD:001F8165]
// mod_Legendary_Armor_LessDMGAnimals "Hunter's" [OMOD:001F1DEB]
// mod_Legendary_Armor_LessDMGBugs "Exterminator's" [OMOD:001F81ED]
// mod_Legendary_Armor_LessDMGGhouls "Ghoul Slayer's" [OMOD:001F1DEE]
// mod_Legendary_Armor_LessDMGHumans "Assassin's" [OMOD:001F1DF3]
// mod_Legendary_Armor_LessDMGRobots "Troubleshooter's" [OMOD:001F81EE]
// mod_Legendary_Armor_LessDMGSuperMutants "Mutant Slayer's" [OMOD:001F1DF4]
// mod_Legendary_Armor_LessDamageBlockSprint "Cavalier's" [OMOD:001F579D]
// mod_Legendary_Armor_Disarm "Duelist's" [OMOD:001F3A49]
// mod_Legendary_Armor_ReflectDamage "Punishing" [OMOD:001F1E47]

ObjectTypeArmor - Disallowed - ILD_LegendaryModRule_DisallowedKeywords_ArmorTypePower [FLST:FE038EDA]
 - ArmorTypePower [KYWD:0004D8A1]
// Mods Added - ILD_FLST_Mods_Armor_Disallowed_ArmorTypePower "Add If Keyword Not Found" [FLST:FE038801]
// mod_Legendary_Armor_LockPick "Safecracker's" [OMOD:001F3CA9]
// mod_Legendary_Armor_Chameleon "Chameleon" [OMOD:001F4D18]

Allowed - LegendaryModRule_AllowedKeywords_ObjectTypeArmorLeg [FLST:001F1C31]
 - ObjectTypeArmorLeg [KYWD:001F1C30]
// Mods Added - ILD_FLST_Mods_Armor_Allowed_ObjectTypeArmorLeg "Add If Keyword Found" [FLST:FE038FA2]
// mod_Legendary_Armor_Speed "Sprinter's" [OMOD:001F1C2F]

ObjectTypeArmorLeg - Disallowed - ILD_LegendaryModRule_DisallowedKeywords_ArmorTypePower [FLST:FE038EDA]
 - ArmorTypePower [KYWD:0004D8A1]
// Mods Added - ILD_FLST_Mods_Armor_Disallowed_PA_Leg "Add If Keyword Not Found" [FLST:FE038802]
// mod_Legendary_Armor_LessFallDamage "Acrobat's" [OMOD:001F1DF9]

Allowed - LegendaryModRule_AllowedKeywords_ArmorBodyPartChest [FLST:002499AF]
 - ArmorBodyPartChest [KYWD:0006C0EC]
// Mods Added - ILD_FLST_Mods_Armor_Allowed_ArmorBodyPartChest "Add If Keyword Found" [FLST:FE038FA3]
// mod_Legendary_Armor_LowHealthSlowTime "Martyr's" [OMOD:001F2D3D]

// Added By RobCo Patcher
// dlc03_mod_Legendary_Armor_ChanceToBurnMeleeAttacker "Incendiary" [OMOD:030107AE] DLCCoast.esm|
// dlc03_mod_Legendary_Armor_ChanceToFreezeMeleeAttacker "Cryogenic" [OMOD:030107AF] DLCCoast.esm|
// dlc03_mod_Legendary_Armor_GettingMeleedTriggersInvisibility "Cloaking" [OMOD:030107B0] DLCCoast.esm|
// DLC03_mod_Legendary_Armor_LowHealthIncreasesStats "Unyielding" [OMOD:03010BB5] DLCCoast.esm|
// dlc03_mod_Legendary_Armor_LowHealthTriggersStimpak "Auto Stim" [OMOD:0300F5BC] DLCCoast.esm|
// DLC03_mod_Legendary_Armor_RadsIncreaseStrength "Rad Powered" [OMOD:03010B86] DLCCoast.esm|


/////////////////////////////////// Dank_LEO.esp ////////////////////////////////////////

LEO: Dank_LEO.esp

////////////////Armor////////////////////

Allowed - LegendaryModRule_AllowedKeywords_ObjectTypeArmor                             [FLST 00 1CF579]

// ILD_FLST_ObjectTypeArmor "Mods For Any Armor With Keyword"                             Improved Legendary Drops.esp|FA1

// mod_Legendary_Armor_FO76_AP "L1: Active (Accumulative) [FO76]"                         [OMOD FE03B C3E] Dank_LEO.esp|C3E
// mod_Legendary_Armor_FO76_Hazmat "L1: Hazmat (Accumulative) [FO76]"                     [OMOD FE03B C40] Dank_LEO.esp|C40
// mod_Legendary_Armor_FO76_Health "L1: Healthy (Accumulative) [FO76]"                     [OMOD FE03B C42] Dank_LEO.esp|C42
// mod_Legendary_Armor_FO76_Nocturnal "L1: Nocturnal (Accumulative) [FO76]"             [OMOD FE03B C44] Dank_LEO.esp|C44
// mod_Legendary_Armor_FO76_Regenerating "L1: Regenerating (Accumulative) [FO76]"         [OMOD FE03B C48] Dank_LEO.esp|C48
// mod_Legendary_Armor_FO76_Resistance "L1: Resistant (Accumulative) [FO76]"             [OMOD FE03B C4A] Dank_LEO.esp|C4A
// mod_Legendary_Armor_FO76_Sneak "L1: Sneaker's (Multiplicative) [FO76]"                 [OMOD FE03B E41] Dank_LEO.esp|E41
// mod_Legendary_Armor_FO76_StatAgility "L1: Agile (Accumulative) [FO76]"                 [OMOD FE03B C4C] Dank_LEO.esp|C4C
// mod_Legendary_Armor_FO76_StatCharisma "L1: Charismatic (Accumulative) [FO76]"         [OMOD FE03B C4E] Dank_LEO.esp|C4E
// mod_Legendary_Armor_FO76_StatEndurance "L1: Persevering (Accumulative) [FO76]"         [OMOD FE03B C50] Dank_LEO.esp|C50
// mod_Legendary_Armor_FO76_StatIntelligence "L1: Smart (Accumulative) [FO76]"             [OMOD FE03B C52] Dank_LEO.esp|C52
// mod_Legendary_Armor_FO76_StatLuck "L1: Fortunate (Accumulative) [FO76]"                 [OMOD FE03B C54] Dank_LEO.esp|C54
// mod_Legendary_Armor_FO76_StatPerception "L1: Attentive (Accumulative) [FO76]"         [OMOD FE03B C56] Dank_LEO.esp|C56
// mod_Legendary_Armor_FO76_StatStrength "L1: Strong (Accumulative) [FO76]"             [OMOD FE03B C58] Dank_LEO.esp|C58
// mod_Legendary_Armor_FO76_Vanguard "L1: Vanguard's (Accumulative) [FO76]"             [OMOD FE03B C5A] Dank_LEO.esp|C5A
// mod_Legendary_Armor_LEO_Macbeth "L1: Milk of Human Kindness (Accumulative) [LEO]"     [OMOD FE03B B13] Dank_LEO.esp|B13

filterByFormLists=Improved Legendary Drops.esp|FA1:formsToAdd=Dank_LEO.esp|C3E,Dank_LEO.esp|C40,Dank_LEO.esp|C42,Dank_LEO.esp|C44,Dank_LEO.esp|C48,Dank_LEO.esp|C4A,Dank_LEO.esp|E41,Dank_LEO.esp|C4C,Dank_LEO.esp|C4E,Dank_LEO.esp|C50,Dank_LEO.esp|C52,Dank_LEO.esp|C54,Dank_LEO.esp|C56,Dank_LEO.esp|C58,Dank_LEO.esp|C5A,Dank_LEO.esp|B13

Allowed - LegendaryModRule_AllowedKeywords_ObjectTypeArmorLeg         [FLST 00 1F1C31]
// ILD_FLST_Mods_Armor_Allowed_ObjectTypeArmorLeg "Add If Keyword Found"             Improved Legendary Drops.esp|FA2

// mod_Legendary_Armor_LEO_UnlimitedAP "L1: Endurance Runner [LEO]"                 [OMOD FE03B E06] Dank_LEO.esp|E06

filterByFormLists=Improved Legendary Drops.esp|FA2:formsToAdd=Dank_LEO.esp|E06

Allowed - LegendaryModRule_AllowedKeywords_ArmorBodyPartChest                 [FLST 00 2499AF]
// ILD_FLST_Mods_Armor_Allowed_ArmorBodyPartChest "Add If Keyword Found"     Improved Legendary Drops.esp|FA3
// mod_Legendary_Armor_LEO_FusionCoreCapacity "L1: Atomic Physicist [LEO]"     [OMOD FE03B 2C0] Dank_LEO.esp|2C0
// mod_Legendary_Armor_LEO_Hermit "L1: Hermit's (Multiplicative) [LEO]"     [OMOD FE03B B1D] Dank_LEO.esp|B1D
// mod_Legendary_Armor_LEO_LessStaggerExplosive "L1: Bulwark [LEO]"         [OMOD FE03B 2AD] Dank_LEO.esp|2AD
// mod_Legendary_Armor_LEO_WaterBreathing "L1: Water Breathing [LEO]"         [OMOD FE03B BD5] Dank_LEO.esp|BD5

filterByFormLists=Improved Legendary Drops.esp|FA3:formsToAdd=Dank_LEO.esp|2C0,Dank_LEO.esp|B1D,Dank_LEO.esp|2AD,Dank_LEO.esp|BD5

////////////////Weapons////////////////////

Allowed - LegendaryModRule_AllowedKeywords_ObjectTypeWeapon                             [FLST 00 1CCDA6]
// ILD_FLST_ObjectTypeWeapon "Mods For Any Weapons With Keyword"                         Improved Legendary Drops.esp|F99
// mod_Legendary_Weapon_FO76_AP "L1: Active (Accumulative) [FO76]"                         [OMOD FE03B C5C] Dank_LEO.esp|C5C
// mod_Legendary_Weapon_FO76_Executioner "L1: Executioner's (Multiplicative) [FO76]"     [OMOD FE03B C5E] Dank_LEO.esp|C5E
// mod_Legendary_Weapon_FO76_Health "L1: Healthy (Accumulative) [FO76]"                 [OMOD FE03B C60] Dank_LEO.esp|C60
// mod_Legendary_Weapon_FO76_Lightweight "L1: Lightweight (Accumulative) [FO76]"         [OMOD FE03B C62] Dank_LEO.esp|C62
// mod_Legendary_Weapon_FO76_StatAgility "L1: Swift (Accumulative) [FO76]"                 [OMOD FE03B C64] Dank_LEO.esp|C64
// mod_Legendary_Weapon_FO76_Suppressor "L1: Suppressor's [FO76]"                         [OMOD FE03B C66] Dank_LEO.esp|C66
// mod_Legendary_Weapon_FO76_Vampire "L1: Vampire's (Accumulative) [FO76]"                 [OMOD FE03B 751] Dank_LEO.esp|751
// mod_Legendary_Weapon_LEO_Crit "L1: Critically Acclaimed [LEO]"                         [OMOD FE03B AEE] Dank_LEO.esp|AEE

filterByFormLists=Improved Legendary Drops.esp|F99:formsToAdd=Dank_LEO.esp|C5C,Dank_LEO.esp|C5E,Dank_LEO.esp|C60,Dank_LEO.esp|C62,Dank_LEO.esp|C64,Dank_LEO.esp|C66,Dank_LEO.esp|751,Dank_LEO.esp|AEE

Allowed - LegendaryModRule_AllowedKeywords_WeaponTypeGun [FLST:001CCDA7]
// ILD_FLST_Mods_Weap_Allowed_WeaponTypeGun "Add If Keyword Found"                     Improved Legendary Drops.esp|F9D
// mod_Legendary_Weapon_FO76_Bashing "L1: Basher's [FO76]"                             [OMOD FE03B C6A] Dank_LEO.esp|C6A
// mod_Legendary_Weapon_FO76_DoubleAmmo "L1: Double (Accumulative) [FO76]"             [OMOD FE03B C6C] Dank_LEO.esp|C6C
// mod_Legendary_Weapon_FO76_QuadAmmo "L1: Quad (Accumulative) [FO76]"                 [OMOD FE03B C6E] Dank_LEO.esp|C6E
// mod_Legendary_Weapon_FO76_StatPerception "L1: Vigilant (Accumulative) [FO76]"     [OMOD FE03B C70] Dank_LEO.esp|C70
// mod_Legendary_Weapon_LEO_FastReload "L1: Fast Hands (Accumulative) [LEO]"         [OMOD FE03B 8CD] Dank_LEO.esp|8CD
// mod_Legendary_Weapon_LEO_Marksman "L1: Marksman's (Accumulative) [LEO]"             [OMOD FE03B B04] Dank_LEO.esp|B04

filterByFormLists=Improved Legendary Drops.esp|F9D:formsToAdd=Dank_LEO.esp|C6A,Dank_LEO.esp|C6C,Dank_LEO.esp|C6E,Dank_LEO.esp|C70,Dank_LEO.esp|8CD,Dank_LEO.esp|B04

WeaponTypeGun - Disallowed - LegendaryModRule_AllowedKeywords_WeaponTypeBallistic [FLST:001E7174]
// ILD_FLST_Mods_Weap_Disallowed_WeaponTypeBallistic "Add If Keyword Not Found"     [FLST FE054 FAA] Improved Legendary Drops.esp|FAA
// mod_Legendary_Weapon_LEO_Maliwan "L1: Ma' Li-Wan's (Accumulative) [LEO]"         [OMOD FE03B 852] Dank_LEO.esp|852

filterByFormLists=Improved Legendary Drops.esp|FAA:formsToAdd=Dank_LEO.esp|852

WeaponTypeGun - Disallowed - LegendaryModRule_DisallowedKeywords_WeaponTypeGammaGun [FLST:00249D8F]
// ILD_FLST_Mods_Weap_Disallowed_WeaponTypeGammaGun "Add If Keyword Not Found"         Improved Legendary Drops.esp|FA0
// mod_Legendary_Weapon_TwoShot_Mult "L1: Two-Shot [Multi] (Accumulative)"             [OMOD:FE03B0 6A] Dank_LEO.esp|6A

filterByFormLists=Improved Legendary Drops.esp|FA0:formsToAdd=Dank_LEO.esp|6A

Allowed - LegendaryModRule_AllowedKeywords_WeaponTypeBallistic [FLST:001E7174]
// ILD_FLST_Mods_Weap_Allowed_WeaponTypeBallistic "Add If Keyword Found"             Improved Legendary Drops.esp|F9B
// mod_Legendary_Weapon_LEO_Jakob "L1: Jakob's (Accumulative) [LEO]"                 [OMOD FE03B 8DF] Dank_LEO.esp|8DF

filterByFormLists=Improved Legendary Drops.esp|F9B:formsToAdd=Dank_LEO.esp|8DF

Allowed - LegendaryModRule_AllowedKeywords_WeaponTypeMeleeAndHandToHand [FLST:001EC03A]
// ILD_FLST_Mods_Weap_Allowed_WeaponTypeMeleeAndHandToHand "Add If Keyword Found"         Improved Legendary Drops.esp|F9F
// mod_Legendary_Weapon_FO76_BlockFrenzies "L1: Angering [FO76]"                         [OMOD FE03B C72] Dank_LEO.esp|C72
// mod_Legendary_Weapon_FO76_BlockIrradiates "L1: Irradiating [FO76]"                     [OMOD FE03B C74] Dank_LEO.esp|C74
// mod_Legendary_Weapon_FO76_BlockReflect "L1: Riposting (Accumulative) [FO76]"         [OMOD FE03B C76] Dank_LEO.esp|C76
// mod_Legendary_Weapon_FO76_Overpowering "L1: Overpowering (Multiplicative) [FO76]"     [OMOD FE03B C78] Dank_LEO.esp|C78
// mod_Legendary_Weapon_FO76_Protective "L1: Protective [FO76]"                         [OMOD FE03B C7A] Dank_LEO.esp|C7A
// mod_Legendary_Weapon_FO76_StatEndurance "L1: Hardy (Accumulative) [FO76]"             [OMOD FE03B C7C] Dank_LEO.esp|C7C
// mod_Legendary_Weapon_FO76_StatStrength "L1: Vigorous (Accumulative) [FO76]"             [OMOD FE03B C7E] Dank_LEO.esp|C7E

filterByFormLists=Improved Legendary Drops.esp|F9F:formsToAdd=Dank_LEO.esp|C72,Dank_LEO.esp|C74,Dank_LEO.esp|C76,Dank_LEO.esp|C78,Dank_LEO.esp|C7A,Dank_LEO.esp|C7C,Dank_LEO.esp|C7E

/////////////////////////////////// Dank_LEO-MLM.esp ///////////////////////////////////


Allowed - ILD_LegendaryModRule_AllowedKeywords_ArmorBodyPartHands                     [FLST FE05A E1F] Improved Legendary Drops.esp|E1F
// - ArmorBodyPartHands [KYWD:0010C417]
// ILD_FLST_Mods_Armor_Allowed_ArmorBodyPartHands "Add If Keyword Found"     [FLST FE05A E21] Improved Legendary Drops.esp|E21
// MLM_mod_Armor_ExtraUnarmedDamage "L1: Deadly Fists [MLM]"                             [OMOD FE05E 811] Dank_LEO-MLM.esp|811

filterByFormLists=Improved Legendary Drops.esp|FA1:formsToAdd=Dank_LEO-MLM.esp|811

Allowed - LegendaryModRule_AllowedKeywords_ObjectTypeArmor [FLST:001CF579]
// ILD_FLST_ObjectTypeArmor "Mods For Any Armor With Keyword"             Improved Legendary Drops.esp|FA1
// MLM_mod_Armor_HighResistancesInverseHealth "L1: Inner Peace [MLM]"     [OMOD FE05E 812] Dank_LEO-MLM.esp|812
// MLM_mod_Armor_Mythic "L1: Mythical Protection [MLM]"                 [OMOD FE05E 814] Dank_LEO-MLM.esp|814
// MLM_mod_Armor_ReflectMostDamage "L1: Plot Armor [MLM]"                 [OMOD FE05E 815] Dank_LEO-MLM.esp|815
// MLM_mod_Armor_SuperLockPick "L1: Master Thief [MLM]"                 [OMOD FE05E 816] Dank_LEO-MLM.esp|816
// MLM_mod_Armor_VeryLucky "L1: Extra Special [MLM]"                     [OMOD FE05E 923] Dank_LEO-MLM.esp|923

filterByFormLists=Improved Legendary Drops.esp|FA1:formsToAdd=Dank_LEO-MLM.esp|812,Dank_LEO-MLM.esp|814,Dank_LEO-MLM.esp|815,Dank_LEO-MLM.esp|816,Dank_LEO-MLM.esp|923


Allowed - LegendaryModRule_AllowedKeywords_ObjectTypeArmorLeg     [FLST:001F1C31]
// ILD_FLST_Mods_Armor_Allowed_ObjectTypeArmorLeg "Add If Keyword Found"     Improved Legendary Drops.esp|FA2
// MLM_mod_Armor_JumpHeight "L1: Anti-Gravity [MLM]"                         [OMOD FE05E 813] Dank_LEO-MLM.esp|813
// MLM_mod_Armor_SuperSpeed "L1: Bolt's Speed [MLM]"                         [OMOD FE05E 817] Dank_LEO-MLM.esp|817

filterByFormLists=Improved Legendary Drops.esp|FA1:formsToAdd=Dank_LEO-MLM.esp|813,Dank_LEO-MLM.esp|817

Allowed - LegendaryModRule_AllowedKeywords_WeaponTypeWeapon [FLST:FE05E91C]
// ILD_FLST_Mods_Weap_Allowed_WeaponTypeWeapon "Add If Keyword Found"                Improved Legendary Drops.esp|E20
// MLM_mod_Weapon_ArmorPenetrating "L1: Extremely Penetrating [MLM]"                 [OMOD FE05E 818] Dank_LEO-MLM.esp|818
// MLM_mod_Weapon_ExtraDamageVsHumans "L1: Antisocial [MLM]"                         [OMOD FE05E 81A] Dank_LEO-MLM.esp|81A
// MLM_mod_Weapon_HighChanceToStagger "L1: Stunlocking [MLM]"                         [OMOD FE05E 81C] Dank_LEO-MLM.esp|81C
// MLM_mod_Weapon_SuperCryo "L1: Flash Freezing [MLM]"                                 [OMOD FE05E 81D] Dank_LEO-MLM.esp|81D
// MLM_mod_Weapon_SuperDamage "L1: Very Powerful [MLM]"                             [OMOD FE05E 81E] Dank_LEO-MLM.esp|81E

filterByFormLists=Improved Legendary Drops.esp|FA1:formsToAdd=Dank_LEO-MLM.esp|818,Dank_LEO-MLM.esp|81A,Dank_LEO-MLM.esp|81C,Dank_LEO-MLM.esp|81D,Dank_LEO-MLM.esp|81E

Allowed - LegendaryModRule_AllowedKeywords_WeaponTypeGun [FLST:001CCDA7]
// ILD_FLST_Mods_Weap_Allowed_WeaponTypeGun "Add If Keyword Found"             Improved Legendary Drops.esp|F9D
// MLM_mod_Weapon_ButtSmash "L1: Butt Smash [MLM]"                             [OMOD FE05E 819] Dank_LEO-MLM.esp|819
// MLM_mod_Weapon_HeavyBleed "L1: Frangible Rounds [MLM]"                     [OMOD FE05E 81B] Dank_LEO-MLM.esp|81B
// MLM_mod_Weapon_SuperExplosiveBullets "L1: Highly Explosive [MLM]"         [OMOD FE05E 81F] Dank_LEO-MLM.esp|81F
// MLM_mod_Weapon_SuperSpeed "L1: Very Rapid [MLM]"                         [OMOD FE05E 820] Dank_LEO-MLM.esp|820
// MLM_mod_Weapon_TenShot "L1: Ten Shot [MLM]"                                 [OMOD FE05E 821] Dank_LEO-MLM.esp|821

filterByFormLists=Improved Legendary Drops.esp|FA1:formsToAdd=Dank_LEO-MLM.esp|819,Dank_LEO-MLM.esp|81B,Dank_LEO-MLM.esp|81F,Dank_LEO-MLM.esp|820,Dank_LEO-MLM.esp|821

/////////////////////////////////// Dank_LEO-LME.esp ///////////////////////////////////


/////////////////Power Armor/////////////////
// ILD_FLST_Mods_Armor_Allowed_ArmorTypePower                                                 [FLST 01000FBC] Improved Legendary Drops.esp|FBC
// LME_PA_Legendary_Any_Unbreakable2X "L1: Almost Unbreakable 2X"                             [OMOD FE0438BE] Dank_LEO-LME.esp|8BE
// LME_PA_Legendary_Any_UnbreakableMax "L1: Almost Unbreakable Max"                         [OMOD FE0438BF] Dank_LEO-LME.esp|8BF
// LME_PA_Legendary_Any_UnbreakablePun "L1: Unbreakable Punisher"                             [OMOD FE0438C0] Dank_LEO-LME.esp|8C0
// LME_PA_Legendary_Any_UnbreakablePunMax "L1: Unbreakable Punisher Max"                     [OMOD FE0438C1] Dank_LEO-LME.esp|8C1

filterByFormLists=Improved Legendary Drops.esp|FBC:formsToAdd=Dank_LEO-LME.esp|8BE,Dank_LEO-LME.esp|8BF,Dank_LEO-LME.esp|8C0,Dank_LEO-LME.esp|8C1

/////////////////Armor/////////////////
// ILD_FLST_ObjectTypeArmor "Mods For Any Armor With Keyword"                                 Improved Legendary Drops.esp|FA1
// LME_mod_Legendary_Armor_VATS2X "L1: VATS Enhanced 2X"                                     [OMOD FE043891] Dank_LEO-LME.esp|891
// LME_mod_Legendary_Armor_VATSMax "L1: VATS Enhanced Max"                                     [OMOD FE043892] Dank_LEO-LME.esp|892
// LME_mod_Legendary_Armor_MegaBoost "L1: MegaBoosted"                                         [OMOD FE043881] Dank_LEO-LME.esp|881
// LME_mod_Legendary_Armor_CunningDuo "L1: Cunning Duo"                                     [OMOD FE043870] Dank_LEO-LME.esp|870
// LME_mod_Legendary_Armor_CunningTrio "L1: Cunning Trio"                                     [OMOD FE043871] Dank_LEO-LME.esp|871
// LME_mod_Legendary_Armor_SharpDuo "L1: Sharp Duo"                                         [OMOD FE043888] Dank_LEO-LME.esp|888
// LME_mod_Legendary_Armor_SharpTrio "L1: Sharp Trio"                                         [OMOD FE04388A] Dank_LEO-LME.esp|88A
// LME_mod_Legendary_Armor_SharpQuadro "L1: Sharp Quadro"                                     [OMOD FE043889] Dank_LEO-LME.esp|889
// LME_mod_Legendary_Armor_SharpDecaPro "L1: Sharp Ultra"                                     [OMOD FE043887] Dank_LEO-LME.esp|887
// LME_mod_Legendary_Armor_FortifyingDuo "L1: Fortifying Duo"                                 [OMOD FE043879] Dank_LEO-LME.esp|879
// LME_mod_Legendary_Armor_FortifyingTrio "L1: Fortifying Trio"                             [OMOD FE04387A] Dank_LEO-LME.esp|87A
// LME_mod_Legendary_Armor_Titans2X "L1: Titan's 2X"                                         [OMOD FE04388D] Dank_LEO-LME.esp|88D
// LME_mod_Legendary_Armor_TitansMax "L1: Titan's Max"                                         [OMOD FE04388E] Dank_LEO-LME.esp|88E
// LME_mod_Legendary_Armor_Poisoner2X "L1: Poisoner's 2X"                                     [OMOD FE043884] Dank_LEO-LME.esp|884
// LME_mod_Legendary_Armor_PoisonerMax "L1: Poisoner's Max"                                 [OMOD FE043885] Dank_LEO-LME.esp|885
// LME_mod_Legendary_Armor_EmbodimentFortify "L1: Embodiment Fortify"                         [OMOD FE043875] Dank_LEO-LME.esp|875
// LME_mod_Legendary_Armor_EmbodimentShield "L1: Embodiment Shield"                         [OMOD FE043876] Dank_LEO-LME.esp|876
// LME_mod_Legendary_Armor_Protector "L1: The One Protector"                                 [OMOD FE043886] Dank_LEO-LME.esp|886
// LME_mod_Legendary_Armor_BolsteringPowered "L1: Bolstering Powered"                         [OMOD FE04386E] Dank_LEO-LME.esp|86E
// LME_mod_Legendary_Armor_Hunter2X "L1: Hunter's 2X"                                         [OMOD FE04387D] Dank_LEO-LME.esp|87D
// LME_mod_Legendary_Armor_HunterMax "L1: Hunter's Max"                                     [OMOD FE04387E] Dank_LEO-LME.esp|87E
// LME_mod_Legendary_Armor_Exterminator2X "L1: Exterminator's 2X"                             [OMOD FE043877] Dank_LEO-LME.esp|877
// LME_mod_Legendary_Armor_ExterminatorPro "L1: Exterminator's Max"                         [OMOD FE043878] Dank_LEO-LME.esp|878
// LME_mod_Legendary_Armor_Ghoul2X "L1: Ghoul Slayer's 2X"                                     [OMOD FE04387B] Dank_LEO-LME.esp|87B
// LME_mod_Legendary_Armor_GhoulMax "L1: Ghoul Slayer's Max"                                 [OMOD FE04387C] Dank_LEO-LME.esp|87C
// LME_mod_Legendary_Armor_Assasin2X "L1: Assassin's 2X"                                     [OMOD FE04386C] Dank_LEO-LME.esp|86C
// LME_mod_Legendary_Armor_AssasinMax "L1: Assassin's Max"                                     [OMOD FE04386D] Dank_LEO-LME.esp|86D
// LME_mod_Legendary_Armor_Troubleshooter2X "L1: Troubleshooter's 2X"                         [OMOD FE04388F] Dank_LEO-LME.esp|88F
// LME_mod_Legendary_Armor_TroubleshooterMax "L1: Troubleshooter's Max"                     [OMOD FE043890] Dank_LEO-LME.esp|890
// LME_mod_Legendary_Armor_Mutant2X "L1: Mutant Slayer's 2X"                                 [OMOD FE043882] Dank_LEO-LME.esp|882
// LME_mod_Legendary_Armor_MutantMax "L1: Mutant Slayer's Max"                                 [OMOD FE043883] Dank_LEO-LME.esp|883
// LME_mod_Legendary_Armor_AbominationSlayer "L1: The One Abomination"                         [OMOD FE04386B] Dank_LEO-LME.esp|86B
// LME_mod_Legendary_Armor_JusticeSlayer "L1: The One Justice"                                 [OMOD FE04387F] Dank_LEO-LME.esp|87F
// LME_mod_Legendary_Armor_CavaliersPowered "L1: Cavalier's Powered"                         [OMOD FE04386F] Dank_LEO-LME.esp|86F
// LME_mod_Legendary_Armor_DuelistPro "L1: Duelist's Pro"                                     [OMOD FE043872] Dank_LEO-LME.esp|872
// LME_mod_Legendary_Armor_Duelists2X "L1: Duelist's 2X"                                     [OMOD FE043873] Dank_LEO-LME.esp|873
// LME_mod_Legendary_Armor_DuelistsMax "L1: Duelist's Max"                                     [OMOD FE043874] Dank_LEO-LME.esp|874

filterByFormLists=Improved Legendary Drops.esp|FA1:formsToAdd=Dank_LEO-LME.esp|891,Dank_LEO-LME.esp|892,Dank_LEO-LME.esp|881,Dank_LEO-LME.esp|870,Dank_LEO-LME.esp|871,Dank_LEO-LME.esp|888,Dank_LEO-LME.esp|88A,Dank_LEO-LME.esp|889,Dank_LEO-LME.esp|887,Dank_LEO-LME.esp|879,Dank_LEO-LME.esp|87A,Dank_LEO-LME.esp|88D,Dank_LEO-LME.esp|88E,Dank_LEO-LME.esp|884,Dank_LEO-LME.esp|885,Dank_LEO-LME.esp|875,Dank_LEO-LME.esp|876,Dank_LEO-LME.esp|886,Dank_LEO-LME.esp|86E,Dank_LEO-LME.esp|87D,Dank_LEO-LME.esp|87E,Dank_LEO-LME.esp|877,Dank_LEO-LME.esp|878,Dank_LEO-LME.esp|87B,Dank_LEO-LME.esp|87C,Dank_LEO-LME.esp|86C,Dank_LEO-LME.esp|86D,Dank_LEO-LME.esp|88F,Dank_LEO-LME.esp|890,Dank_LEO-LME.esp|882,Dank_LEO-LME.esp|883,Dank_LEO-LME.esp|86B,Dank_LEO-LME.esp|87F,Dank_LEO-LME.esp|86F,Dank_LEO-LME.esp|872,Dank_LEO-LME.esp|873,Dank_LEO-LME.esp|874

// ILD_FLST_Mods_Armor_Allowed_ObjectTypeArmorLeg "Add If Keyword Found"                     Improved Legendary Drops.esp|FA2
// LME_mod_Legendary_Armor_Sprinter2X "L1: Sprinter's 2X"                                     [OMOD FE04388B] Dank_LEO-LME.esp|88B
// LME_mod_Legendary_Armor_SprinterMax "L1: Sprinter's Max"                                 [OMOD FE04388C] Dank_LEO-LME.esp|88C

filterByFormLists=Improved Legendary Drops.esp|FA2:formsToAdd=Dank_LEO-LME.esp|88B,Dank_LEO-LME.esp|88C

// ILD_FLST_Mods_Armor_Allowed_ArmorBodyPartChest "Add If Keyword Found"                     Improved Legendary Drops.esp|FA3
// LME_mod_Legendary_Armor_MartyrsPowered "L1: Martyr's Powered"                             [OMOD FE043880] Dank_LEO-LME.esp|880

filterByFormLists=Improved Legendary Drops.esp|FA3:formsToAdd=Dank_LEO-LME.esp|880

/////////////////Weapons/////////////////

// Mods Added - ILD_FLST_ObjectTypeWeapon "Mods For Any Weapons With Keyword"                 [FLST FE038F99] Improved Legendary Drops.esp|F99
// LME_mod_Legendary_Weapon_AssasinsPro "L1: Assassin's Pro"                                 [OMOD FE043893] Dank_LEO-LME.esp|893 b000AssassinPro
// LME_mod_Legendary_Weapon_CripplingPro "L1: Crippling Pro"                                 [OMOD FE043895] Dank_LEO-LME.esp|895 b002CripplingPro
// LME_mod_Legendary_Weapon_CripplingProX "L1: Crippling ProX"                                 [OMOD FE043896] Dank_LEO-LME.esp|896 b003CripplingProX
// LME_mod_Legendary_Weapon_ExterminatorsPro "L1: Exterminator's Pro"                         [OMOD FE04389B] Dank_LEO-LME.esp|89B b008ExterminatorsPro
// LME_mod_Legendary_Weapon_GhoulSlayersPro "L1: Ghoul Slayer's Pro"                         [OMOD FE04389F] Dank_LEO-LME.esp|89F b012GhoulSlayersPro
// LME_mod_Legendary_Weapon_HuntersPro "L1: Hunter's Pro"                                     [OMOD FE0438A0] Dank_LEO-LME.esp|8A0 b013HuntersPro
// LME_mod_Legendary_Weapon_IrraditatedPro "L1: Irradiated Pro"                             [OMOD FE0438A3] Dank_LEO-LME.esp|8A3 b016IrraditatedPro
// LME_mod_Legendary_Weapon_LuckyPro "L1: Lucky Weapon Pro"                                 [OMOD FE0438A4] Dank_LEO-LME.esp|8A4 b017LuckyPro
// LME_mod_Legendary_Weapon_MutantSlayersPro "L1: Mutant Slayer's Pro"                         [OMOD FE0438A5] Dank_LEO-LME.esp|8A5 b018MutantSlayersPro
// LME_mod_Legendary_Weapon_PenetratingPro "L1: Penetrating Pro"                             [OMOD FE0438A6] Dank_LEO-LME.esp|8A6 b019PenetratingPro
// LME_mod_Legendary_Weapon_PowerfulPro "L1: Powerful Pro"                                     [OMOD FE0438AA] Dank_LEO-LME.esp|8AA b023PowerfulPro
// LME_mod_Legendary_Weapon_PowerfulProX "L1: Powerful ProX"                                 [OMOD FE0438AB] Dank_LEO-LME.esp|8AB b024PowerfulProX
// LME_mod_Legendary_Weapon_QuickdrawPro "L1: Quickdraw Pro"                                 [OMOD FE0438AC] Dank_LEO-LME.esp|8AC b025QuickdrawPro
// LME_mod_Legendary_Weapon_QuickdrawProX "L1: Quickdraw ProX"                                 [OMOD FE0438AD] Dank_LEO-LME.esp|8AD b026QuickdrawProX
// LME_mod_Legendary_Weapon_SlayerAbomination "L1: Slayer Abomination"                         [OMOD FE0438B0] Dank_LEO-LME.esp|8B0 b029SlayerAbomination
// LME_mod_Legendary_Weapon_SlayerBloodied "L1: Slayer Bloodied"                             [OMOD FE0438B1] Dank_LEO-LME.esp|8B1 b030SlayerBloodied
// LME_mod_Legendary_Weapon_SlayerRuthless "L1: Slayer Ruthless"                             [OMOD FE0438B2] Dank_LEO-LME.esp|8B2 b031SlayerRuthless
// LME_mod_Legendary_Weapon_TroubleshootersPro "L1: Troubleshooter's Pro"                     [OMOD FE0438B6] Dank_LEO-LME.esp|8B6 b035TroubleshootersPro
// LME_mod_Legendary_Weapon_WoundingPro "L1: Wounding Pro"                                     [OMOD FE0438BC] Dank_LEO-LME.esp|8BC b041WoundingPro
// LME_mod_Legendary_Weapon_WoundingProX "L1: Wounding ProX"                                 [OMOD FE0438BD] Dank_LEO-LME.esp|8BD b042WoundingProX

filterByFormLists=Improved Legendary Drops.esp|F99:formsToAdd=Dank_LEO-LME.esp|893,Dank_LEO-LME.esp|895,Dank_LEO-LME.esp|896,Dank_LEO-LME.esp|89B,Dank_LEO-LME.esp|89F,Dank_LEO-LME.esp|8A0,Dank_LEO-LME.esp|8A3,Dank_LEO-LME.esp|8A4,Dank_LEO-LME.esp|8A5,Dank_LEO-LME.esp|8A6,Dank_LEO-LME.esp|8AA,Dank_LEO-LME.esp|8AB,Dank_LEO-LME.esp|8AC,Dank_LEO-LME.esp|8AD,Dank_LEO-LME.esp|8B0,Dank_LEO-LME.esp|8B1,Dank_LEO-LME.esp|8B2,Dank_LEO-LME.esp|8B6,Dank_LEO-LME.esp|8BC,Dank_LEO-LME.esp|8BD

// Mods Added - ILD_FLST_Mods_Weap_Allowed_WeaponTypeMeleeAndHandToHand                        [FLST FE038 F9F] Improved Legendary Drops.esp|F9F
// LME_mod_Legendary_Weapon_CavaliersPro "L1: Cavalier's Pro"                                 [OMOD FE043 894] Dank_LEO-LME.esp|894
// LME_mod_Legendary_Weapon_SentinelsPro "L1: Sentinel's Pro"                                 [OMOD FE043 8AF] Dank_LEO-LME.esp|8AF
// LME_dlc03_mod_Legendary_Weapon_SuccessfulBlockBurns2 "L1: Blazing Pro-DLC"                 [OMOD FE043866] Dank_LEO-LME.esp|866
// LME_dlc03_mod_Legendary_Weapon_SuccessfulBlockElectrocutes2 "L1: Charged Pro-DLC"         [OMOD FE043867] Dank_LEO-LME.esp|867
// LME_dlc03_mod_Legendary_Weapon_SuccessfulBlockElectrocutes3 "L1: Charged ProX-DLC"         [OMOD FE043868] Dank_LEO-LME.esp|868
// LME_dlc03_mod_Legendary_Weapon_SuccessfulBlockFreezes2 "L1: Frigid Pro-DLC"                 [OMOD FE043869] Dank_LEO-LME.esp|869
// LME_dlc03_mod_Legendary_Weapon_SuccessfulBlockFreezes3 "L1: Frigid Ultimatum-DLC"         [OMOD FE04386A] Dank_LEO-LME.esp|86A

filterByFormLists=Improved Legendary Drops.esp|F9F:formsToAdd=Dank_LEO-LME.esp|894,Dank_LEO-LME.esp|8AF,Dank_LEO-LME.esp|866,Dank_LEO-LME.esp|867,Dank_LEO-LME.esp|868,Dank_LEO-LME.esp|869,Dank_LEO-LME.esp|86A

// ILD_FLST_Mods_Weap_Allowed_WeaponTypeBallistic "Add If Keyword Found"                     Improved Legendary Drops.esp|F9B
// LME_mod_Legendary_Weapon_Energetic "L1: Energetic"                                         [OMOD FE043897] Dank_LEO-LME.esp|897
// LME_mod_Legendary_Weapon_EnergeticCore "L1: Energetic Core"                                 [OMOD FE043898] Dank_LEO-LME.esp|898
// LME_mod_Legendary_Weapon_EnergeticFusion "L1: Energetic Fusion"                             [OMOD FE043899] Dank_LEO-LME.esp|899
// LME_mod_Legendary_Weapon_IncendiaryPro "L1: Incendiary Pro"                                 [OMOD FE0438A1] Dank_LEO-LME.esp|8A1
// LME_mod_Legendary_Weapon_IncendiaryProX "L1: Incendiary ProX"                             [OMOD FE0438A2] Dank_LEO-LME.esp|8A2
// LME_mod_Legendary_Weapon_ExplosivePro "L1: Explosive Pro"                                 [OMOD FE04389A] Dank_LEO-LME.esp|89A
// LME_mod_Legendary_Weapon_ViolentPro "L1: Violent Pro"                                     [OMOD FE0438B9] Dank_LEO-LME.esp|8B9
// LME_mod_Legendary_Weapon_ViolentProX "L1: Violent ProX"                                     [OMOD FE0438BA] Dank_LEO-LME.esp|8BA
// LME_mod_Legendary_Weapon_ViolentProXFluid "L1: Violent XTreme"                             [OMOD FE0438BB] Dank_LEO-LME.esp|8BB
// LME_mod_Legendary_Weapon_PlasmaInfusedPro "L1: Plasma Infused Pro"                         [OMOD FE0438A7] Dank_LEO-LME.esp|8A7
// LME_mod_Legendary_Weapon_PlasmaInfusedProX "L1: Plasma Infused ProX"                     [OMOD FE0438A8] Dank_LEO-LME.esp|8A8
// LME_mod_Legendary_Weapon_PlasmaInfusedUltra "L1: Plasma Infused XTreme"                     [OMOD FE0438A9] Dank_LEO-LME.esp|8A9
// LME_mod_Legendary_Weapon_TheOneCrusher "L1: The one Crusher"                             [OMOD FE0438B3] Dank_LEO-LME.esp|8B3
// LME_mod_Legendary_Weapon_TheOneDestroy "L1: The one Destroyer"                             [OMOD FE0438B4] Dank_LEO-LME.esp|8B4
// LME_mod_Legendary_Weapon_TheOneFatal "L1: The one Fatality"                                 [OMOD FE0438B5] Dank_LEO-LME.esp|8B5

filterByFormLists=Improved Legendary Drops.esp|F9B:formsToAdd=Dank_LEO-LME.esp|897,Dank_LEO-LME.esp|898,Dank_LEO-LME.esp|899,Dank_LEO-LME.esp|8A1,Dank_LEO-LME.esp|8A2,Dank_LEO-LME.esp|89A,Dank_LEO-LME.esp|8B9,Dank_LEO-LME.esp|8BA,Dank_LEO-LME.esp|8BB,Dank_LEO-LME.esp|8A7,Dank_LEO-LME.esp|8A8,Dank_LEO-LME.esp|8A9,Dank_LEO-LME.esp|8B3,Dank_LEO-LME.esp|8B4,Dank_LEO-LME.esp|8B5

// // ILD_FLST_Mods_Weap_Disallowed_WeaponTypeCryoGun "Add If Keyword Not Found"             Improved Legendary Drops.esp|F9A
// LME_mod_Legendary_Weapon_FreezingPro "L1: Freezing Pro"                                     [OMOD FE04389C] Dank_LEO-LME.esp|89C
// LME_mod_Legendary_Weapon_FreezingProX "L1: Freezing ProX"                                 [OMOD FE04389D] Dank_LEO-LME.esp|89D
// LME_mod_Legendary_Weapon_FreezingUltra "L1: Freezing XTreme"                             [OMOD FE04389E] Dank_LEO-LME.esp|89E

filterByFormLists=Improved Legendary Drops.esp|F9A:formsToAdd=Dank_LEO-LME.esp|89C,Dank_LEO-LME.esp|89D,Dank_LEO-LME.esp|89E

// ILD_FLST_Mods_Weap_Allowed_WeaponTypeGun "Add If Keyword Found"                             Improved Legendary Drops.esp|F9D
// LME_mod_Legendary_Weapon_VATSEnhancedPro "L1: VATS Enhanced Pro"                         [OMOD FE0438B8] Dank_LEO-LME.esp|8B8
// LME_mod_Legendary_Weapon_RapidAction "L1: Rapid Expert"                                     [OMOD FE0438AE] Dank_LEO-LME.esp|8AE
// LME_dlc03_mod_Legendary_Weapon_IronSightsIncreaseDamage2 "L1: Hitman's Pro-DLC"             [OMOD FE043862] Dank_LEO-LME.esp|862
// LME_dlc03_mod_Legendary_Weapon_IronSightsIncreaseDamage3 "L1: Hitman's ProX-DLC"         [OMOD FE043863] Dank_LEO-LME.esp|863
// LME_dlc03_mod_Legendary_Weapon_IronSightsSlowTime2 "L1: Deadeye Boost-DLC"                 [OMOD FE043864] Dank_LEO-LME.esp|864
// LME_dlc03_mod_Legendary_Weapon_IronSightsSlowTime3 "L1: Deadeye Canyon-DLC"                 [OMOD FE043865] Dank_LEO-LME.esp|865

filterByFormLists=Improved Legendary Drops.esp|F9D:formsToAdd=Dank_LEO-LME.esp|8B8,Dank_LEO-LME.esp|8AE,Dank_LEO-LME.esp|862,Dank_LEO-LME.esp|863,Dank_LEO-LME.esp|864,Dank_LEO-LME.esp|865

// ILD_FLST_Mods_Weap_Disallowed_WeaponTypeGammaGun "Add If Keyword Not Found"         Improved Legendary Drops.esp|FA0
// LME_mod_Legendary_Weapon_TwoShotPro "L1: Two Shot Pro"                                     [OMOD FE0438B7] Dank_LEO-LME.esp|8B7

filterByFormLists=Improved Legendary Drops.esp|FA0:formsToAdd=Dank_LEO-LME.esp|8B7

// ILD_FLST_Mods_Weap_Disallowed_SmallClipSize "Add If Keyword Not Found"     Improved Legendary Drops.esp|3
// LME_dlc03_mod_Legendary_Weapon_FinalBulletDealsIncreasedDamage2 "L1: Defiant Pro-DLC"     [OMOD FE043861] Dank_LEO-LME.esp|861

filterByFormLists=Improved Legendary Drops.esp|3:formsToAdd=Dank_LEO-LME.esp|861

// ILD_FLST_AllMods_LME "All Mods In LME"                         Improved Legendary Drops.esp|FBB

filterByFormLists=Improved Legendary Drops.esp|FBB:formsToAdd=Dank_LEO-LME.esp|893,Dank_LEO-LME.esp|894,Dank_LEO-LME.esp|895,Dank_LEO-LME.esp|896,Dank_LEO-LME.esp|897,Dank_LEO-LME.esp|898,Dank_LEO-LME.esp|899,Dank_LEO-LME.esp|89A,Dank_LEO-LME.esp|89B,Dank_LEO-LME.esp|89C,Dank_LEO-LME.esp|89D,Dank_LEO-LME.esp|89E,Dank_LEO-LME.esp|89F,Dank_LEO-LME.esp|8A0,Dank_LEO-LME.esp|8A1,Dank_LEO-LME.esp|8A2,Dank_LEO-LME.esp|8A3,Dank_LEO-LME.esp|8A4,Dank_LEO-LME.esp|8A5,Dank_LEO-LME.esp|8A6,Dank_LEO-LME.esp|8A7,Dank_LEO-LME.esp|8A8,Dank_LEO-LME.esp|8A9,Dank_LEO-LME.esp|8AA,Dank_LEO-LME.esp|8AB,Dank_LEO-LME.esp|8AC,Dank_LEO-LME.esp|8AD,Dank_LEO-LME.esp|8AE,Dank_LEO-LME.esp|8AF,Dank_LEO-LME.esp|8B0,Dank_LEO-LME.esp|8B1,Dank_LEO-LME.esp|8B2,Dank_LEO-LME.esp|8B3,Dank_LEO-LME.esp|8B4,Dank_LEO-LME.esp|8B5,Dank_LEO-LME.esp|8B6,Dank_LEO-LME.esp|8B7,Dank_LEO-LME.esp|8B8,Dank_LEO-LME.esp|8B9,Dank_LEO-LME.esp|8BA,Dank_LEO-LME.esp|8BB,Dank_LEO-LME.esp|8BC,Dank_LEO-LME.esp|8BD,Dank_LEO-LME.esp|861,Dank_LEO-LME.esp|862,Dank_LEO-LME.esp|863,Dank_LEO-LME.esp|864,Dank_LEO-LME.esp|865,Dank_LEO-LME.esp|866,Dank_LEO-LME.esp|867,Dank_LEO-LME.esp|868,Dank_LEO-LME.esp|869,Dank_LEO-LME.esp|86A,Dank_LEO-LME.esp|86B,Dank_LEO-LME.esp|86C,Dank_LEO-LME.esp|86D,Dank_LEO-LME.esp|86E,Dank_LEO-LME.esp|86F,Dank_LEO-LME.esp|870,Dank_LEO-LME.esp|871,Dank_LEO-LME.esp|872,Dank_LEO-LME.esp|873,Dank_LEO-LME.esp|874,Dank_LEO-LME.esp|875,Dank_LEO-LME.esp|876,Dank_LEO-LME.esp|877,Dank_LEO-LME.esp|878,Dank_LEO-LME.esp|879,Dank_LEO-LME.esp|87A,Dank_LEO-LME.esp|87B,Dank_LEO-LME.esp|87C,Dank_LEO-LME.esp|87D,Dank_LEO-LME.esp|87E,Dank_LEO-LME.esp|87F,Dank_LEO-LME.esp|880,Dank_LEO-LME.esp|881,Dank_LEO-LME.esp|882,Dank_LEO-LME.esp|883,Dank_LEO-LME.esp|884,Dank_LEO-LME.esp|885,Dank_LEO-LME.esp|886,Dank_LEO-LME.esp|887,Dank_LEO-LME.esp|888,Dank_LEO-LME.esp|889,Dank_LEO-LME.esp|88A,Dank_LEO-LME.esp|88B,Dank_LEO-LME.esp|88C,Dank_LEO-LME.esp|88D,Dank_LEO-LME.esp|88E,Dank_LEO-LME.esp|88F,Dank_LEO-LME.esp|890,Dank_LEO-LME.esp|891,Dank_LEO-LME.esp|892,Dank_LEO-LME.esp|8BE,Dank_LEO-LME.esp|8BF,Dank_LEO-LME.esp|8C0,Dank_LEO-LME.esp|8C1

/////////////////////////////////// MoLeg LEO Doubles To Remove ////////////////////////////////////////

Don't Remove: // MoLeg_mod_Legendary_Weapon_Melee_FasterAttackSpeed "Swift"                                 [OMOD FE0C1 84C] More Legendary Effects.esp|84C

// ILD_FLST_Mods_Weap_Allowed_WeaponTypeMeleeAndHandToHand "Add If Keyword Found"             Improved Legendary Drops.esp|F9F
// MoLeg_mod_Legendary_Weapon_ReflectDamageWhenBlocking "L1: Riposting [MLE]"                 [OMOD FE0C1 876] More Legendary Effects.esp|876
// MoLeg_mod_Legendary_Weapon_IncreasePowerAttackDamage "L1: Overpowering [MLE]"             [OMOD FE0C1 873] More Legendary Effects.esp|873

filterByFormLists=Improved Legendary Drops.esp|F9F:formsToRemove=More Legendary Effects.esp|84C,More Legendary Effects.esp|876,More Legendary Effects.esp|873

// ILD_FLST_Mods_Weap_Allowed_WeaponTypeGun "Add If Keyword Found"                             Improved Legendary Drops.esp|F9D
// MoLeg_mod_Legendary_Weapon_BashingDamageIncrease "L1: Basher's [MLE]"                     [OMOD FE0C1 859] More Legendary Effects.esp|859

filterByFormLists=Improved Legendary Drops.esp|F9D:formsToRemove=More Legendary Effects.esp|859

// ILD_FLST_ObjectTypeWeapon "Mods For Any Weapons With Keyword"                             Improved Legendary Drops.esp|F99
// MoLeg_mod_Legendary_Weapon_RegenHealthWhenEnemyHit "L1: Vampire's [MLE]"                 [OMOD FE0C1 88B] More Legendary Effects.esp|88B
// MoLeg_mod_Legendary_Weapon_LowerEnemyDamageWhenEnemyHit "L1: Suppressor's [MLE]"         [OMOD FE0C1 899] More Legendary Effects.esp|899
// MoLeg_mod_Legendary_Weapon_LowWeight "L1: Lightweight [MLE]"                             [OMOD FE0C1 849] More Legendary Effects.esp|849
// MoLeg_mod_Legendary_Weapon_IncreaseDamageWhenEnemyLowHealth "L1: Executioner's [MLE]"     [OMOD FE0C1 85E] More Legendary Effects.esp|85E

filterByFormLists=Improved Legendary Drops.esp|F99:formsToRemove=More Legendary Effects.esp|88B,More Legendary Effects.esp|899,More Legendary Effects.esp|849,More Legendary Effects.esp|85E

// ILD_FLST_ObjectTypeArmor "Mods For Any Armor With Keyword"                                 Improved Legendary Drops.esp|FA1
// MoLeg_mod_Legendary_Armor_ResistancesIncreaseWithHealth "L1: Vanguard's [MLE]"             [OMOD FE0C1 807] More Legendary Effects.esp|807
// MoLeg_mod_Legendary_Armor_RegenHealthNoncombat "L1: Regenerating [MLE]"                     [OMOD FE0C1 80E] More Legendary Effects.esp|80E
// MoLeg_mod_Legendary_Armor_ResistancesIncreaseAtNight "L1: Nocturnal [MLE]"                 [OMOD FE0C1 80A] More Legendary Effects.esp|80A
// MoLeg_mod_Legendary_Armor_RadResistance "L1: Hazmat [MLE]"                                 [OMOD FE0C1 812] More Legendary Effects.esp|812
// MoLeg_mod_Legendary_Armor_DamageReductionExplosives "L1: Hardy [MLE]"                     [OMOD FE0C1 82D] More Legendary Effects.esp|82D

filterByFormLists=Improved Legendary Drops.esp|FA1:formsToRemove=More Legendary Effects.esp|807,More Legendary Effects.esp|80E,More Legendary Effects.esp|80A,More Legendary Effects.esp|812,More Legendary Effects.esp|82D

/////////////////////////////////// More Legendary Effects.esp ////////////////////////////////////////

More Legendary Effects.esp:

////////////////Armor////////////////////

Allowed - LegendaryModRule_AllowedKeywords_ObjectTypeArmor                                         [FLST 00 1CF579]
// ILD_FLST_ObjectTypeArmor "Mods For Any Armor With Keyword"                                     Improved Legendary Drops.esp|FA1

// MoLeg_mod_Legendary_Armor_ResistancesIncreaseWithCaps "L1: Aristocrat's [MLE]"                 [OMOD FE0C1 800] More Legendary Effects.esp|800
// MoLeg_mod_Legendary_Armor_RegenRadsNoncombat "L1: Dissipating [MLE]"                         [OMOD FE0C1 810] More Legendary Effects.esp|810
// MoLeg_mod_Legendary_Armor_MoreEffectiveHealingChems "L1: Doctor's [MLE]"                     [OMOD FE0C1 834] More Legendary Effects.esp|834
// MoLeg_mod_Legendary_Armor_DamageMeleeAttackersElectric "L1: Electrified [MLE]"                 [OMOD FE0C1 848] More Legendary Effects.esp|848
// MoLeg_mod_Legendary_Armor_DamageReductionExplosives "L1: Hardy [MLE]"                         [OMOD FE0C1 82D] More Legendary Effects.esp|82D
// MoLeg_mod_Legendary_Armor_RadResistance "L1: Hazmat [MLE]"                                     [OMOD FE0C1 812] More Legendary Effects.esp|812
// MoLeg_mod_Legendary_Armor_ResistancesIncreaseWithCarryWeightPercent "L1: Hoarder's [MLE]"     [OMOD FE0C1 81E] More Legendary Effects.esp|81E
// MoLeg_mod_Legendary_Armor_ResistancesIncreaseAtNight "L1: Nocturnal [MLE]"                     [OMOD FE0C1 80A] More Legendary Effects.esp|80A
// MoLeg_mod_Legendary_Armor_RegenHealthNoncombat "L1: Regenerating [MLE]"                         [OMOD FE0C1 80E] More Legendary Effects.esp|80E
// MoLeg_mod_Legendary_Armor_DamageMeleeAttackersPoison "L1: Toxic [MLE]"                         [OMOD FE0C1 83F] More Legendary Effects.esp|83F
// MoLeg_mod_Legendary_Armor_ResistancesIncreaseWithHealth "L1: Vanguard's [MLE]"                 [OMOD FE0C1 807] More Legendary Effects.esp|807

filterByFormLists=Improved Legendary Drops.esp|FA1:formsToAdd=More Legendary Effects.esp|800,More Legendary Effects.esp|810,More Legendary Effects.esp|834,More Legendary Effects.esp|848,More Legendary Effects.esp|82D,More Legendary Effects.esp|812,More Legendary Effects.esp|81E,More Legendary Effects.esp|80A,More Legendary Effects.esp|80E,More Legendary Effects.esp|83F,More Legendary Effects.esp|807

ObjectTypeArmor - Disallowed - MoLeg_LegendaryModRule_KeywordsList_ArmorLegs [FLST:FE0C1822]*
// ILD_FLST_Mods_Armor_Disallowed_ObjectTypeArmorLeg "Add If Keyword Not Found"     [FLST FE054 800] Improved Legendary Drops.esp|800
// MoLeg_mod_Legendary_Armor_SpeedInverseCarryWeightPercent "L1: Traveler's [MLE]"     [OMOD FE0C1 821] More Legendary Effects.esp|821

filterByFormLists=Improved Legendary Drops.esp|800:formsToAdd=More Legendary Effects.esp|821

ObjectTypeArmor - Disallowed - MoLeg_LegendaryModRule_KeywordsList_ArmorTypePower [FLST:FE0C1816]*
// ILD_FLST_Mods_Armor_Disallowed_ArmorTypePower "Add If Keyword Not Found"     [FLST FE054 801] Improved Legendary Drops.esp|801
// MoLeg_mod_Legendary_Armor_ReduceIncomingLimbDamage "L1: Bracing [MLE]"         [OMOD FE0C1 8A9] More Legendary Effects.esp|8A9
// MoLeg_mod_Legendary_Armor_BetterSneaking "L1: Sneaking [MLE]"                 [OMOD FE0C1 827] More Legendary Effects.esp|827
// MoLeg_mod_Legendary_Armor_LowWeight "L1: Weightless [MLE]"                     [OMOD FE0C1 814] More Legendary Effects.esp|814

filterByFormLists=Improved Legendary Drops.esp|801:formsToAdd=More Legendary Effects.esp|8A9,More Legendary Effects.esp|827,More Legendary Effects.esp|814

////////////////Weapons////////////////////

Allowed - LegendaryModRule_AllowedKeywords_ObjectTypeWeapon                         [FLST 00 1CCDA6]
// ILD_FLST_ObjectTypeWeapon "Mods For Any Weapons With Keyword"                             Improved Legendary Drops.esp|F99
// MoLeg_mod_Legendary_Weapon_DamageIncreasesWithCaps "L1: Aristocrat's [MLE]"                 [OMOD FE0C1 853] More Legendary Effects.esp|853
// MoLeg_mod_Legendary_Weapon_IncreaseDamageWhenEnemyLowHealth "L1: Executioner's [MLE]"     [OMOD FE0C1 85E] More Legendary Effects.esp|85E
// MoLeg_mod_Legendary_Weapon_DamageIncreasesWithCarryWeight "L1: Hoarder's [MLE]"             [OMOD FE0C1 866] More Legendary Effects.esp|866
// MoLeg_mod_Legendary_Weapon_RestoreAPOnKill "L1: Inertial [MLE]"                             [OMOD FE0C1 883] More Legendary Effects.esp|883
// MoLeg_mod_Legendary_Weapon_DamageIncreasesWithHealth "L1: Juggernaut's [MLE]"             [OMOD FE0C1 865] More Legendary Effects.esp|865
// MoLeg_mod_Legendary_Weapon_LowWeight "L1: Lightweight [MLE]"                             [OMOD FE0C1 849] More Legendary Effects.esp|849
// MoLeg_mod_Legendary_Weapon_HealSelfAndFollowersOnCrit "L1: Medic's [MLE]"                 [OMOD FE0C1 89F] More Legendary Effects.esp|89F
// MoLeg_mod_Legendary_Weapon_LowerEnemyDamageWhenEnemyHit "L1: Suppressor's [MLE]"         [OMOD FE0C1 899] More Legendary Effects.esp|899
// MoLeg_mod_Legendary_Weapon_RegenHealthWhenEnemyHit "L1: Vampire's [MLE]"                 [OMOD FE0C1 88B] More Legendary Effects.esp|88B

filterByFormLists=Improved Legendary Drops.esp|F99:formsToAdd=More Legendary Effects.esp|853,More Legendary Effects.esp|85E,More Legendary Effects.esp|866,More Legendary Effects.esp|883,More Legendary Effects.esp|865,More Legendary Effects.esp|849,More Legendary Effects.esp|89F,More Legendary Effects.esp|899,More Legendary Effects.esp|88B

Allowed - ILD_LegendaryModRule_KeywordsList_WeaponTypeHeavy [FLST:FE038ED9]
- WeaponTypeHeavyGun [KYWD:0004A0A3]
// ILD_FLST_Mods_Weap_Allowed_WeaponTypeHeavy "Add If Keyword Found"             [FLST FE054 ED8] Improved Legendary Drops.esp|ED8
// MoLeg_mod_Legendary_Weapon_NoHeavyWeaponSpeedPenalty "L1: Mobilizing [MLE]"     [OMOD FE0C1 8C1] More Legendary Effects.esp|8C1

filterByFormLists=Improved Legendary Drops.esp|ED8:formsToAdd=More Legendary Effects.esp|8C1

Allowed - LegendaryModRule_AllowedKeywords_WeaponTypeGun [FLST:001CCDA7]
// ILD_FLST_Mods_Weap_Allowed_WeaponTypeGun "Add If Keyword Found"                                         Improved Legendary Drops.esp|F9D
// MoLeg_mod_Legendary_Weapon_BashingDamageIncrease "L1: Basher's [MLE]"                                 [OMOD FE0C1 859] More Legendary Effects.esp|859
// MoLeg_mod_Legendary_Weapon_GoInvisibleWhenEnemyHit "L1: Ghost's [MLE]"                                 [OMOD FE0C1 893] More Legendary Effects.esp|893
// MoLeg_mod_Legendary_Weapon_AmmoOnReloadChance "L1: Stockpiler's [MLE]"                                 [OMOD FE0C1 8BC] More Legendary Effects.esp|8BC
// MoLeg_mod_Legendary_Weapon_ReloadSpeedAndAccuracyInverseCarryWeight "L1: Traveler's Finesse [MLE]"     [OMOD FE0C1 8B0] More Legendary Effects.esp|8B0

filterByFormLists=Improved Legendary Drops.esp|F9D:formsToAdd=More Legendary Effects.esp|859,More Legendary Effects.esp|893,More Legendary Effects.esp|8BC,More Legendary Effects.esp|8B0

Allowed - LegendaryModRule_AllowedKeywords_WeaponTypeMeleeAndHandToHand                                 [FLST:001EC03A]
// ILD_FLST_Mods_Weap_Allowed_WeaponTypeMeleeAndHandToHand "Add If Keyword Found"                         Improved Legendary Drops.esp|F9F
// MoLeg_mod_Legendary_Weapon_FrenzyOnBlock "L1: Disorienting [MLE]"                                     [OMOD FE0C1 87B] More Legendary Effects.esp|87B
// MoLeg_mod_Legendary_Weapon_IncreasePowerAttackDamage "L1: Overpowering [MLE]"                         [OMOD FE0C1 873] More Legendary Effects.esp|873
// MoLeg_mod_Legendary_Weapon_ReflectDamageWhenBlocking "L1: Riposting [MLE]"                             [OMOD FE0C1 876] More Legendary Effects.esp|876
// MoLeg_mod_Legendary_Weapon_IncreaseDamageWhenStandingStill "L1: Steady [MLE]"                         [OMOD FE0C1 867] More Legendary Effects.esp|867
// MoLeg_mod_Legendary_Weapon_Melee_FasterAttackSpeed "Swift"                                             [OMOD FE0C1 84C] More Legendary Effects.esp|84C
// MoLeg_mod_Legendary_Weapon_PowerAttackAPCostDecreasesWithCarryWeight "L1: Traveler's Stamina [MLE]"     [OMOD FE0C1 8B4] More Legendary Effects.esp|8B4
// MoLeg_mod_Legendary_Weapon_TakeLessDamageWhenPowerAttacking "L1: Undeterred [MLE]"                     [OMOD FE0C1 86D] More Legendary Effects.esp|86D

filterByFormLists=Improved Legendary Drops.esp|F9F:formsToAdd=More Legendary Effects.esp|87B,More Legendary Effects.esp|873,More Legendary Effects.esp|876,More Legendary Effects.esp|867,More Legendary Effects.esp|84C,More Legendary Effects.esp|8B4,More Legendary Effects.esp|86D


/////////////////////////////////// Far Harbor DLCCoast.esm ////////////////////////////////////////


// ILD_FLST_Mods_Weap_Allowed_WeaponTypeGun "Add If Keyword Found"             Improved Legendary Drops.esp|F9D

// dlc03_mod_Legendary_Weapon_IronSightsIncreaseDamage "Hitman's"             [OMOD 0300 DA98] DLCCoast.esm|DA98
// dlc03_mod_Legendary_Weapon_IronSightsIncreaseDamageResist "Steadfast"     [OMOD 0300 DA95] DLCCoast.esm|DA95
// dlc03_mod_Legendary_Weapon_ReloadsIncreaseDamageResist "Resilient"         [OMOD 0300 DA9A] DLCCoast.esm|DA9A
// dlc03_mod_Legendary_Weapon_IronSightsSlowTime "Deadeye"                     [OMOD 0300 DA99] DLCCoast.esm|DA99

filterByFormLists=Improved Legendary Drops.esp|F9D:formsToAdd=DLCCoast.esm|DA98,DLCCoast.esm|DA95,DLCCoast.esm|DA9A,DLCCoast.esm|DA99

// ILD_FLST_Mods_Weap_Disallowed_SmallClipSize "Add If Keyword Not Found"     Improved Legendary Drops.esp|3

// dlc03_mod_Legendary_Weapon_FinalBulletSlowsTime "Resolute"                 [OMOD 0300 DA96] DLCCoast.esm|DA96
// dlc03_mod_Legendary_Weapon_FinalBulletDealsIncreasedDamage "Defiant"     [OMOD 0300 DA91] DLCCoast.esm|DA91

filterByFormLists=Improved Legendary Drops.esp|3:formsToAdd=DLCCoast.esm|DA96,DLCCoast.esm|DA91

// ILD_FLST_Mods_Weap_Allowed_WeaponTypeMeleeAndHandToHand "Add If Keyword Found"     Improved Legendary Drops.esp|F9F

// dlc03_mod_Legendary_Weapon_SuccessfulBlockFreezes "Frigid"                 [OMOD 0300 DA93] DLCCoast.esm|DA93
// dlc03_mod_Legendary_Weapon_SuccessfulBlockBurns "Blazing"                 [OMOD 0300 DA97] DLCCoast.esm|DA97
// dlc03_mod_Legendary_Weapon_SuccessfulBlockElectrocutes "Charged"         [OMOD 0300 DA92] DLCCoast.esm|DA92
// dlc03_mod_Legendary_Weapon_SuccessfulBlockDisarms "Duelist's"             [OMOD 0300 DA94] DLCCoast.esm|DA94

filterByFormLists=Improved Legendary Drops.esp|F9F:formsToAdd=DLCCoast.esm|DA93,DLCCoast.esm|DA97,DLCCoast.esm|DA92,DLCCoast.esm|DA94

// ILD_FLST_Mods_Armor_Allowed_ArmorBodyPartChest "Add If Keyword Found"     Improved Legendary Drops.esp|FA3

// dlc03_mod_Legendary_Armor_ChanceToBurnMeleeAttacker "Incendiary"         [OMOD 030 107AE] DLCCoast.esm|107AE
// dlc03_mod_Legendary_Armor_ChanceToFreezeMeleeAttacker "Cryogenic"         [OMOD 030 107AF] DLCCoast.esm|107AF
// dlc03_mod_Legendary_Armor_GettingMeleedTriggersInvisibility "Cloaking"     [OMOD 030 107B0] DLCCoast.esm|107B0
// DLC03_mod_Legendary_Armor_LowHealthIncreasesStats "Unyielding"             [OMOD 030 10BB5] DLCCoast.esm|10BB5
// dlc03_mod_Legendary_Armor_LowHealthTriggersStimpak "Auto Stim"             [OMOD 030 0F5BC] DLCCoast.esm|0F5BC
// DLC03_mod_Legendary_Armor_RadsIncreaseStrength "Rad Powered"             [OMOD 030 10B86] DLCCoast.esm|10B86

filterByFormLists=Improved Legendary Drops.esp|FA3:formsToAdd=DLCCoast.esm|107AE,DLCCoast.esm|107AF,DLCCoast.esm|107B0,DLCCoast.esm|10BB5,DLCCoast.esm|0F5BC,DLCCoast.esm|10B86


/////////////////////////////////// MCM ////////////////////////////////////////


// [LEO]
// ILD_FLST_AllMods_LEO "All Custom Mods In LEO"                                         Improved Legendary Drops.esp|D64
// mod_Legendary_Armor_LEO_FusionCoreCapacity "L1: Atomic Physicist [LEO]"                 [OMOD FE0092C0] Dank_LEO.esp|2C0 00
Fusion Cores last 25% longer.
// mod_Legendary_Armor_LEO_Hermit "L1: Hermit's (Multiplicative) [LEO]"                 [OMOD FE009B1D] Dank_LEO.esp|B1D 01
-10% damage taken, +10% weapon damage, +30 Carry Weight and +10 Action Points. Only active when adventuring without a companion. Multiplicative with local bonuses of the same type.
// mod_Legendary_Armor_LEO_LessStaggerExplosive "L1: Bulwark [LEO]"                     [OMOD FE0092AD] Dank_LEO.esp|2AD 02
50% reduced damage from explosions and magnitude of incoming staggers.
// mod_Legendary_Armor_LEO_Macbeth "L1: Milk of Human Kindness (Accumulative) [LEO]"     [OMOD FE009B13] Dank_LEO.esp|B13 03
+2 Charisma and +1 Luck. Don't tell Strong about it. Stackable with other instances of the same effect.
// mod_Legendary_Armor_LEO_UnlimitedAP "L1: Endurance Runner [LEO]"                     [OMOD FE009E06] Dank_LEO.esp|E06 04
Infinite Action Points out of combat.
// mod_Legendary_Armor_LEO_WaterBreathing "L1: Water Breathing [LEO]"                     [OMOD FE009BD5] Dank_LEO.esp|BD5 05
Enables you to breathe underwater.
// mod_Legendary_Weapon_LEO_Crit "L1: Critically Acclaimed [LEO]"                         [OMOD FE009AEE] Dank_LEO.esp|AEE 06
+15% Critical Hit Chance. Affected by crit damage bonuses.
// mod_Legendary_Weapon_LEO_FastReload "L1: Fast Hands (Accumulative) [LEO]"             [OMOD FE0098CD] Dank_LEO.esp|8CD 07
+50% Reload Speed.
// mod_Legendary_Weapon_LEO_Jakob "L1: Jakob's (Accumulative) [LEO]"                     [OMOD FE0098DF] Dank_LEO.esp|8DF 08
"If it took more than one shot..." +100% Ballistic Damage. -50% Mag Size. Stackable with other instances of the same effect.
// mod_Legendary_Weapon_LEO_Maliwan "L1: Ma' Li-Wan's (Accumulative) [LEO]"             [OMOD FE009852] Dank_LEO.esp|852 09
"Is shooting bullets just not cool enough for you?" +100% Energy Damage. -50% Cell Charge. Stackable with other instances of the same effect.
// mod_Legendary_Weapon_LEO_Marksman "L1: Marksman's (Accumulative) [LEO]"                 [OMOD FE009B04] Dank_LEO.esp|B04 10
+100% base range and 50% improved base accuracy and recoil. Stackable with other instances of the same effect.

filterByFormLists=Improved Legendary Drops.esp|D64:formsToAdd=Dank_LEO.esp|2C0,Dank_LEO.esp|B1D,Dank_LEO.esp|2AD,Dank_LEO.esp|B13,Dank_LEO.esp|E06,Dank_LEO.esp|BD5,Dank_LEO.esp|AEE,Dank_LEO.esp|8CD,Dank_LEO.esp|8DF,Dank_LEO.esp|852,Dank_LEO.esp|B04


// [LEO76]
// ILD_FLST_AllMods_LEO76 "All FO76 Mods In LEO"                                         Improved Legendary Drops.esp|D65
// mod_Legendary_Armor_FO76_AP "L1: Active (Accumulative) [FO76]"                         [OMOD FE009C3E] Dank_LEO.esp|C3E 00
+5 Action Points. Stackable with other instances of the same effect.
// mod_Legendary_Armor_FO76_Hazmat "L1: Hazmat (Accumulative) [FO76]"                     [OMOD FE009C40] Dank_LEO.esp|C40 01
+25 radiation resistance. Stackable with other instances of the same effect.
// mod_Legendary_Armor_FO76_Health "L1: Healthy (Accumulative) [FO76]"                     [OMOD FE009C42] Dank_LEO.esp|C42 02
+5 Health. Stackable with other instances of the same effect.
// mod_Legendary_Armor_FO76_Nocturnal "L1: Nocturnal (Accumulative) [FO76]"             [OMOD FE009C44] Dank_LEO.esp|C44 03
Damage and Energy Resistance increase with the night. Up to +20 armor rating and energy resistance. Stackable with other instances of the same effect.
// mod_Legendary_Armor_FO76_Regenerating "L1: Regenerating (Accumulative) [FO76]"         [OMOD FE009C48] Dank_LEO.esp|C48 04
Recover 1 health every 2 seconds while not in combat. Stackable with other instances of the same effect.
// mod_Legendary_Armor_FO76_Resistance "L1: Resistant (Accumulative) [FO76]"             [OMOD FE009C4A] Dank_LEO.esp|C4A 05
+5 Damage and Energy Resistance. Stackable with other instances of the same effect.
// mod_Legendary_Armor_FO76_Sneak "L1: Sneaker's (Multiplicative) [FO76]"                 [OMOD FE009E41] Dank_LEO.esp|E41 06
Become 10% harder to detect while sneaking.
// mod_Legendary_Armor_FO76_StatAgility "L1: Agile (Accumulative) [FO76]"                 [OMOD FE009C4C] Dank_LEO.esp|C4C 07
+1 Agility. Stackable with other instances of the same effect.
// mod_Legendary_Armor_FO76_StatCharisma "L1: Charismatic (Accumulative) [FO76]"         [OMOD FE009C4E] Dank_LEO.esp|C4E 08
+1 Charisma. Stackable with other instances of the same effect.
// mod_Legendary_Armor_FO76_StatEndurance "L1: Persevering (Accumulative) [FO76]"         [OMOD FE009C50] Dank_LEO.esp|C50 09
+1 Endurance. Stackable with other instances of the same effect.
// mod_Legendary_Armor_FO76_StatIntelligence "L1: Smart (Accumulative) [FO76]"             [OMOD FE009C52] Dank_LEO.esp|C52 10
+1 Intelligence. Stackable with other instances of the same effect.
// mod_Legendary_Armor_FO76_StatLuck "L1: Fortunate (Accumulative) [FO76]"                 [OMOD FE009C54] Dank_LEO.esp|C54 11
+1 Luck. Stackable with other instances of the same effect.
// mod_Legendary_Armor_FO76_StatPerception "L1: Attentive (Accumulative) [FO76]"         [OMOD FE009C56] Dank_LEO.esp|C56 12
+1 Perception. Stackable with other instances of the same effect.
// mod_Legendary_Armor_FO76_StatStrength "L1: Strong (Accumulative) [FO76]"             [OMOD FE009C58] Dank_LEO.esp|C58 13
+1 Strength. Stackable with other instances of the same effect.
// mod_Legendary_Armor_FO76_Vanguard "L1: Vanguard's (Accumulative) [FO76]"             [OMOD FE009C5A] Dank_LEO.esp|C5A 14
Grants up to +35 Energy and Damage Resistance, the higher your health. Stackable with other instances of the same effect.
// mod_Legendary_Weapon_FO76_AP "L1: Active (Accumulative) [FO76]"                         [OMOD FE009C5C] Dank_LEO.esp|C5C 15
+10 Action Points
// mod_Legendary_Weapon_FO76_Executioner "L1: Executioner's (Multiplicative) [FO76]"     [OMOD FE009C5E] Dank_LEO.esp|C5E 16
50% more damage when your target is below 40% health. Multiplicative with local bonuses of the same type.
// mod_Legendary_Weapon_FO76_Health "L1: Healthy (Accumulative) [FO76]"                 [OMOD FE009C60] Dank_LEO.esp|C60 17
+10 Health. Stackable with other instances of the same effect.
// mod_Legendary_Weapon_FO76_Lightweight "L1: Lightweight (Accumulative) [FO76]"         [OMOD FE009C62] Dank_LEO.esp|C62 18
90% reduced weight. Stackable with other instances of the same effect.
// mod_Legendary_Weapon_FO76_StatAgility "L1: Swift (Accumulative) [FO76]"                 [OMOD FE009C64] Dank_LEO.esp|C64 19
+1 Agility. Stackable with other instances of the same effect.
// mod_Legendary_Weapon_FO76_Suppressor "L1: Suppressor's [FO76]"                         [OMOD FE009C66] Dank_LEO.esp|C66 20
Reduce your target's damage output by 20% for 3s.
// mod_Legendary_Weapon_FO76_Vampire "L1: Vampire's (Accumulative) [FO76]"                 [OMOD FE009751] Dank_LEO.esp|751 21
Gain brief health regeneration when you hit an enemy. +5 health over 2 seconds. Stackable with other instances of the same effect.
// mod_Legendary_Weapon_FO76_Bashing "L1: Basher's [FO76]"                                 [OMOD FE009C6A] Dank_LEO.esp|C6A 22
Bashing damage increased by 40%.
// mod_Legendary_Weapon_FO76_DoubleAmmo "L1: Double (Accumulative) [FO76]"                 [OMOD FE009C6C] Dank_LEO.esp|C6C 23
Double ammo capacity. Stackable with other instances of the same effect.
// mod_Legendary_Weapon_FO76_QuadAmmo "L1: Quad (Accumulative) [FO76]"                     [OMOD FE009C6E] Dank_LEO.esp|C6E 24
Quadruple ammo capacity. Stackable with other instances of the same effect.
// mod_Legendary_Weapon_FO76_StatPerception "L1: Vigilant (Accumulative) [FO76]"         [OMOD FE009C70] Dank_LEO.esp|C70 25
+1 Perception. Stackable with other instances of the same effect.
// mod_Legendary_Weapon_FO76_BlockFrenzies "L1: Angering [FO76]"                         [OMOD FE009C72] Dank_LEO.esp|C72 26
25% chance to frenzy your opponent on a successful block.
// mod_Legendary_Weapon_FO76_BlockIrradiates "L1: Irradiating [FO76]"                     [OMOD FE009C74] Dank_LEO.esp|C74 27
50% chance to deal 50 Rads on a successful block.
// mod_Legendary_Weapon_FO76_BlockReflect "L1: Riposting (Accumulative) [FO76]"         [OMOD FE009C76] Dank_LEO.esp|C76 28
Reflects 50% of melee damage back while blocking. Stackable with other instances of the same effect.
// mod_Legendary_Weapon_FO76_Overpowering "L1: Overpowering (Multiplicative) [FO76]"     [OMOD FE009C78] Dank_LEO.esp|C78 29
40% more power attack damage. Multiplicative with local bonuses of the same type.
// mod_Legendary_Weapon_FO76_Protective "L1: Protective [FO76]"                         [OMOD FE009C7A] Dank_LEO.esp|C7A 30
Take 40% less damage while power attacking.
// mod_Legendary_Weapon_FO76_StatEndurance "L1: Hardy (Accumulative) [FO76]"             [OMOD FE009C7C] Dank_LEO.esp|C7C 31
+1 Endurance. Stackable with other instances of the same effect.
// mod_Legendary_Weapon_FO76_StatStrength "L1: Vigorous (Accumulative) [FO76]"             [OMOD FE009C7E] Dank_LEO.esp|C7E 32
+1 Strength. Stackable with other instances of the same effect.
filterByFormLists=Improved Legendary Drops.esp|D65:formsToAdd=Dank_LEO.esp|C3E,Dank_LEO.esp|C40,Dank_LEO.esp|C42,Dank_LEO.esp|C44,Dank_LEO.esp|C48,Dank_LEO.esp|C4A,Dank_LEO.esp|E41,Dank_LEO.esp|C4C,Dank_LEO.esp|C4E,Dank_LEO.esp|C50,Dank_LEO.esp|C52,Dank_LEO.esp|C54,Dank_LEO.esp|C56,Dank_LEO.esp|C58,Dank_LEO.esp|C5A,Dank_LEO.esp|C5C,Dank_LEO.esp|C5E,Dank_LEO.esp|C60,Dank_LEO.esp|C62,Dank_LEO.esp|C64,Dank_LEO.esp|C66,Dank_LEO.esp|751,Dank_LEO.esp|C6A,Dank_LEO.esp|C6C,Dank_LEO.esp|C6E,Dank_LEO.esp|C70,Dank_LEO.esp|C72,Dank_LEO.esp|C74,Dank_LEO.esp|C76,Dank_LEO.esp|C78,Dank_LEO.esp|C7A,Dank_LEO.esp|C7C,Dank_LEO.esp|C7E



// [MLM]
// ILD_FLST_AllMods_MLM "All Mods In MLM"                                 Improved Legendary Drops.esp|D66
// MLM_mod_Armor_ExtraUnarmedDamage "L1: Deadly Fists [MLM]"             [OMOD FE00F811] Dank_LEO-MLM.esp|811 00
Increases your Unarmed damage by 500.
// MLM_mod_Armor_HighResistancesInverseHealth "L1: Inner Peace [MLM]"     [OMOD FE00F812] Dank_LEO-MLM.esp|812 01
Grants 30 energy and damage resistance for every 10% health you are currently missing, up to +270.
// MLM_mod_Armor_JumpHeight "L1: Anti-Gravity [MLM]"                     [OMOD FE00F813] Dank_LEO-MLM.esp|813 02
Decreases the pull of gravity, allowing for higher jumps.
// MLM_mod_Armor_Mythic "L1: Mythical Protection [MLM]"                 [OMOD FE00F814] Dank_LEO-MLM.esp|814 03
Adds 3000 radiation resistance, plus 600 protection from all other damage types.
// MLM_mod_Armor_ReflectMostDamage "L1: Plot Armor [MLM]"                 [OMOD FE00F815] Dank_LEO-MLM.esp|815 04
Reflects all melee damage back on attacker.
// MLM_mod_Armor_SuperLockPick "L1: Master Thief [MLM]"                 [OMOD FE00F816] Dank_LEO-MLM.esp|816 05
Increases size of sweet-spot while picking locks to include half the lock.
// MLM_mod_Armor_SuperSpeed "L1: Bolt's Speed [MLM]"                     [OMOD FE00F817] Dank_LEO-MLM.esp|817 06
Increases wearer's movement speed by 40%.
// MLM_mod_Weapon_ArmorPenetrating "L1: Extremely Penetrating [MLM]"     [OMOD FE00F818] Dank_LEO-MLM.esp|818 07
Ignores 90% of the target's damage and energy resistance.
// MLM_mod_Weapon_ButtSmash "L1: Butt Smash [MLM]"                         [OMOD FE00F819] Dank_LEO-MLM.esp|819 08
Adds 300 extra damage to all Gun Bash attacks.
// MLM_mod_Weapon_ExtraDamageVsHumans "L1: Antisocial [MLM]"             [OMOD FE00F81A] Dank_LEO-MLM.esp|81A 09
Does 300% more damage against humans.
// MLM_mod_Weapon_HeavyBleed "L1: Frangible Rounds [MLM]"                 [OMOD FE00F81B] Dank_LEO-MLM.esp|81B 10
Targets bleed for 300 points of additional damage over 10 seconds.
// MLM_mod_Weapon_HighChanceToStagger "L1: Stunlocking [MLM]"             [OMOD FE00F81C] Dank_LEO-MLM.esp|81C 11
Adds a 90% chance to stagger on hit.
// MLM_mod_Weapon_SuperCryo "L1: Flash Freezing [MLM]"                     [OMOD FE00F81D] Dank_LEO-MLM.esp|81D 12
Does 100 extra points of cryo damage and will instantly freeze all targets.
// MLM_mod_Weapon_SuperDamage "L1: Very Powerful [MLM]"                 [OMOD FE00F81E] Dank_LEO-MLM.esp|81E 13
Quadruples any Ballistic, Energy, and Radiation damage already on the weapon.
// MLM_mod_Weapon_SuperExplosiveBullets "L1: Highly Explosive [MLM]"     [OMOD FE00F81F] Dank_LEO-MLM.esp|81F 14
Bullets explode on impact doing 50 points area effect damage, increased by perks.
// MLM_mod_Weapon_SuperSpeed "L1: Very Rapid [MLM]"                     [OMOD FE00F820] Dank_LEO-MLM.esp|820 15
Double fire rate, 75% faster reload.
// MLM_mod_Weapon_TenShot "L1: Ten Shot [MLM]"                             [OMOD FE00F821] Dank_LEO-MLM.esp|821 16
Shoots 10 additional projectiles.
// MLM_mod_Armor_VeryLucky "L1: Extra Special [MLM]"                     [OMOD FE00F923] Dank_LEO-MLM.esp|923 17
Adds +3 to all SPECIAL stats.

filterByFormLists=Improved Legendary Drops.esp|D66:formsToAdd=Dank_LEO-MLM.esp|811,Dank_LEO-MLM.esp|812,Dank_LEO-MLM.esp|813,Dank_LEO-MLM.esp|814,Dank_LEO-MLM.esp|815,Dank_LEO-MLM.esp|816,Dank_LEO-MLM.esp|817,Dank_LEO-MLM.esp|818,Dank_LEO-MLM.esp|819,Dank_LEO-MLM.esp|81A,Dank_LEO-MLM.esp|81B,Dank_LEO-MLM.esp|81C,Dank_LEO-MLM.esp|81D,Dank_LEO-MLM.esp|81E,Dank_LEO-MLM.esp|81F,Dank_LEO-MLM.esp|820,Dank_LEO-MLM.esp|821,Dank_LEO-MLM.esp|923



// [MLE]
// ILD_FLST_AllMods_MLE "All Mods In MLM"                         Improved Legendary Drops.esp|D67
// MoLeg_mod_Legendary_Armor_ResistancesIncreaseWithCaps "Aristocrat's"                         [OMOD FE0C1 800] More Legendary Effects.esp|800 00
// MoLeg_mod_Legendary_Armor_ReduceIncomingLimbDamage "Bracing"                                 [OMOD FE0C1 8A9] More Legendary Effects.esp|8A9 01
// MoLeg_mod_Legendary_Armor_RegenRadsNoncombat "Dissipating"                                      [OMOD FE0C1 810] More Legendary Effects.esp|810 02
// MoLeg_mod_Legendary_Armor_MoreEffectiveHealingChems "Doctor's"                                 [OMOD FE0C1 834] More Legendary Effects.esp|834 03
// MoLeg_mod_Legendary_Armor_DamageMeleeAttackersElectric "Electrified"                         [OMOD FE0C1 848] More Legendary Effects.esp|848 04
// MoLeg_mod_Legendary_Armor_DamageReductionExplosives "Hardy"                                      [OMOD FE0C1 82D] More Legendary Effects.esp|82D 05
// MoLeg_mod_Legendary_Armor_RadResistance "Hazmat"                                             [OMOD FE0C1 812] More Legendary Effects.esp|812 06
// MoLeg_mod_Legendary_Armor_ResistancesIncreaseWithCarryWeightPercent "Hoarder's"                 [OMOD FE0C1 81E] More Legendary Effects.esp|81E 07
// MoLeg_mod_Legendary_Armor_ResistancesIncreaseAtNight "Nocturnal"                             [OMOD FE0C1 80A] More Legendary Effects.esp|80A 08
// MoLeg_mod_Legendary_Armor_RegenHealthNoncombat "Regenerating"                                 [OMOD FE0C1 80E] More Legendary Effects.esp|80E 09
// MoLeg_mod_Legendary_Armor_BetterSneaking "Sneaking"                                             [OMOD FE0C1 827] More Legendary Effects.esp|827 10
// MoLeg_mod_Legendary_Armor_DamageMeleeAttackersPoison "Toxic"                                 [OMOD FE0C1 83F] More Legendary Effects.esp|83F 11
// MoLeg_mod_Legendary_Armor_SpeedInverseCarryWeightPercent "Traveler's"                         [OMOD FE0C1 821] More Legendary Effects.esp|821 12
// MoLeg_mod_Legendary_Armor_ResistancesIncreaseWithHealth "Vanguard's"                         [OMOD FE0C1 807] More Legendary Effects.esp|807 13
// MoLeg_mod_Legendary_Armor_LowWeight "Weightless"                                             [OMOD FE0C1 814] More Legendary Effects.esp|814 14
// MoLeg_mod_Legendary_Weapon_DamageIncreasesWithCaps "Aristocrat's"                             [OMOD FE0C1 853] More Legendary Effects.esp|853 15
// MoLeg_mod_Legendary_Weapon_BashingDamageIncrease "Basher's"                                     [OMOD FE0C1 859] More Legendary Effects.esp|859 16
// MoLeg_mod_Legendary_Weapon_IncreaseDamageWhenEnemyLowHealth "Executioner's"                     [OMOD FE0C1 85E] More Legendary Effects.esp|85E 17
// MoLeg_mod_Legendary_Weapon_GoInvisibleWhenEnemyHit "Ghost's"                                 [OMOD FE0C1 893] More Legendary Effects.esp|893 18
// MoLeg_mod_Legendary_Weapon_DamageIncreasesWithCarryWeight "Hoarder's"                         [OMOD FE0C1 866] More Legendary Effects.esp|866 19
// MoLeg_mod_Legendary_Weapon_RestoreAPOnKill "Inertial"                                         [OMOD FE0C1 883] More Legendary Effects.esp|883 20
// MoLeg_mod_Legendary_Weapon_FrenzyOnBlock "Disorienting"                                         [OMOD FE0C1 87B] More Legendary Effects.esp|87B 21
// MoLeg_mod_Legendary_Weapon_DamageIncreasesWithHealth "Juggernaut's"                             [OMOD FE0C1 865] More Legendary Effects.esp|865 22
// MoLeg_mod_Legendary_Weapon_LowWeight "Lightweight"                                             [OMOD FE0C1 849] More Legendary Effects.esp|849 23
// MoLeg_mod_Legendary_Weapon_HealSelfAndFollowersOnCrit "Medic's"                                 [OMOD FE0C1 89F] More Legendary Effects.esp|89F 24
// MoLeg_mod_Legendary_Weapon_NoHeavyWeaponSpeedPenalty "Mobilizing"                             [OMOD FE0C1 8C1] More Legendary Effects.esp|8C1 25
// MoLeg_mod_Legendary_Weapon_IncreasePowerAttackDamage "Overpowering"                             [OMOD FE0C1 873] More Legendary Effects.esp|873 26
// MoLeg_mod_Legendary_Weapon_ReflectDamageWhenBlocking "Riposting"                             [OMOD FE0C1 876] More Legendary Effects.esp|876 27
// MoLeg_mod_Legendary_Weapon_IncreaseDamageWhenStandingStill "Steady"                             [OMOD FE0C1 867] More Legendary Effects.esp|867 28
// MoLeg_mod_Legendary_Weapon_AmmoOnReloadChance "Stockpiler's"                                 [OMOD FE0C1 8BC] More Legendary Effects.esp|8BC 29
// MoLeg_mod_Legendary_Weapon_LowerEnemyDamageWhenEnemyHit "Suppressor's"                         [OMOD FE0C1 899] More Legendary Effects.esp|899 30
// MoLeg_mod_Legendary_Weapon_ReloadSpeedAndAccuracyInverseCarryWeight "Traveler's Finesse"     [OMOD FE0C1 8B0] More Legendary Effects.esp|8B0 31
// MoLeg_mod_Legendary_Weapon_PowerAttackAPCostDecreasesWithCarryWeight "Traveler's Stamina"     [OMOD FE0C1 8B4] More Legendary Effects.esp|8B4 32
// MoLeg_mod_Legendary_Weapon_TakeLessDamageWhenPowerAttacking "Undeterred"                     [OMOD FE0C1 86D] More Legendary Effects.esp|86D 33
// MoLeg_mod_Legendary_Weapon_RegenHealthWhenEnemyHit "Vampire's"                                 [OMOD FE0C1 88B] More Legendary Effects.esp|88B 34
// MoLeg_mod_Legendary_Weapon_Melee_FasterAttackSpeed "Swift"                                     [OMOD FE0C1 84C] More Legendary Effects.esp|84C 35

filterByFormLists=Improved Legendary Drops.esp|D67:formsToAdd=More Legendary Effects.esp|800,More Legendary Effects.esp|8A9,More Legendary Effects.esp|810,More Legendary Effects.esp|834,More Legendary Effects.esp|848,More Legendary Effects.esp|82D,More Legendary Effects.esp|812,More Legendary Effects.esp|81E,More Legendary Effects.esp|80A,More Legendary Effects.esp|80E,More Legendary Effects.esp|827,More Legendary Effects.esp|83F,More Legendary Effects.esp|821,More Legendary Effects.esp|807,More Legendary Effects.esp|814,More Legendary Effects.esp|853,More Legendary Effects.esp|859,More Legendary Effects.esp|85E,More Legendary Effects.esp|893,More Legendary Effects.esp|866,More Legendary Effects.esp|883,More Legendary Effects.esp|87B,More Legendary Effects.esp|865,More Legendary Effects.esp|849,More Legendary Effects.esp|89F,More Legendary Effects.esp|8C1,More Legendary Effects.esp|873,More Legendary Effects.esp|876,More Legendary Effects.esp|867,More Legendary Effects.esp|8BC,More Legendary Effects.esp|899,More Legendary Effects.esp|8B0,More Legendary Effects.esp|8B4,More Legendary Effects.esp|86D,More Legendary Effects.esp|88B,More Legendary Effects.esp|84C


// ILD_FLST_AllMods_FarHarbor "All Mods In The Far Harbor" [FLST FE000 E1D] Improved Legendary Drops.esp|E1D

// dlc03_mod_Legendary_Weapon_IronSightsIncreaseDamage "Hitman's"             [OMOD 0300DA98] DLCCoast.esm|DA98  00
+10% damage while aiming.
// dlc03_mod_Legendary_Weapon_IronSightsIncreaseDamageResist "Steadfast"     [OMOD 0300DA95] DLCCoast.esm|DA95  01
+50 damage resistance while aiming.
// dlc03_mod_Legendary_Weapon_ReloadsIncreaseDamageResist "Resilient"         [OMOD 0300DA9A] DLCCoast.esm|DA9A  02
+150 damage resistance while reloading.
// dlc03_mod_Legendary_Weapon_IronSightsSlowTime "Deadeye"                     [OMOD 0300DA99] DLCCoast.esm|DA99  03
Time slows down for a moment while aiming.
// dlc03_mod_Legendary_Weapon_FinalBulletSlowsTime "Resolute"                 [OMOD 0300DA96] DLCCoast.esm|DA96  04
Time slows down for a moment when chambering the final round in the magazine.
// dlc03_mod_Legendary_Weapon_FinalBulletDealsIncreasedDamage "Defiant"     [OMOD 0300DA91] DLCCoast.esm|DA91  05
The final shot in the magazine deals twice the normal damage.
// dlc03_mod_Legendary_Weapon_SuccessfulBlockFreezes "Frigid"                 [OMOD 0300DA93] DLCCoast.esm|DA93  06
20% chance to freeze the enemy when you block their attack.
// dlc03_mod_Legendary_Weapon_SuccessfulBlockBurns "Blazing"                 [OMOD 0300DA97] DLCCoast.esm|DA97  07
25% chance to deal 50 Fire damage on a successful block.
// dlc03_mod_Legendary_Weapon_SuccessfulBlockElectrocutes "Charged"         [OMOD 0300DA92] DLCCoast.esm|DA92  08
10% chance to deal 100 Electrical damage on a successful block.
// dlc03_mod_Legendary_Weapon_SuccessfulBlockDisarms "Duelist's"             [OMOD 0300DA94] DLCCoast.esm|DA94  09
25% chance to disarm attackers on a successful block.
// dlc03_mod_Legendary_Armor_ChanceToBurnMeleeAttacker "Incendiary"         [OMOD 030107AE] DLCCoast.esm|107AE 10
30% chance to ignite melee attackers, once every 20 seconds.
// dlc03_mod_Legendary_Armor_ChanceToFreezeMeleeAttacker "Cryogenic"         [OMOD 030107AF] DLCCoast.esm|107AF 11
10% chance to freeze melee attackers, once every 20 seconds.
// dlc03_mod_Legendary_Armor_GettingMeleedTriggersInvisibility "Cloaking"     [OMOD 030107B0] DLCCoast.esm|107B0 12
Being hit in melee generates a Stealth Field once per 60 seconds.
// DLC03_mod_Legendary_Armor_LowHealthIncreasesStats "Unyielding"             [OMOD 03010BB5] DLCCoast.esm|10BB5 13
+3 to all stats when you are at 25% or less health.
// dlc03_mod_Legendary_Armor_LowHealthTriggersStimpak "Auto Stim"             [OMOD 0300F5BC] DLCCoast.esm|0F5BC 14
Automatically use a Stimpak when hit while health is 25% or less, once every 60 seconds.
// DLC03_mod_Legendary_Armor_RadsIncreaseStrength "Rad Powered"             [OMOD 03010B86] DLCCoast.esm|10B86 15
Grants additional Strength the higher your rads.

filterByFormLists=Improved Legendary Drops.esp|E1D:formsToAdd=DLCCoast.esm|DA98,DLCCoast.esm|DA95,DLCCoast.esm|DA9A,DLCCoast.esm|DA99,DLCCoast.esm|DA96,DLCCoast.esm|DA91,DLCCoast.esm|DA93,DLCCoast.esm|DA97,DLCCoast.esm|DA92,DLCCoast.esm|DA94,DLCCoast.esm|107AE,DLCCoast.esm|107AF,DLCCoast.esm|107B0,DLCCoast.esm|10BB5,DLCCoast.esm|0F5BC,DLCCoast.esm|10B86


// All Base Game Armor/Weapon Mods
// ILD_FLST_AllMods_BaseGame                                     [FLST:FE014E1C]
//// Weapons ////

// mod_Legendary_Weapon_Criticals "Lucky Weapon"                 [OMOD:001CC2A6]            000
Critical shots do double damage and the critical meter fills 15% faster.
// mod_Legendary_Weapon_Damage "Powerful"                         [OMOD:001CC2AB]            001
25% more damage.
// mod_Legendary_Weapon_RadiationDamage "Irradiated"             [OMOD:001CC469]            002
Does 50 points additional radiation damage.
// mod_Legendary_Weapon_TwoShot "Two Shot"                         [OMOD:001CC2AD]            003
Shoots an additional projectile.
// mod_Legendary_Weapon_UnlimitedAmmoCapacity "Never Ending"     [OMOD:001CC2AC]            004
Unlimited ammo capacity.
// mod_Legendary_Weapon_VATSGun "VATS Enhanced"                 [OMOD:001CC2AA]            005
Improved VATS hit chance, 25% less Action Point cost.
// mod_Legendary_Weapon_VATSMelee "VATS Enhanced"                 [OMOD:002056F0]            006
40% less Action Point cost.
// mod_Legendary_Weapon_DamageVsAnimals "Hunter's"                 [OMOD:001E6845]            007
Does 50% more damage against animals.
// mod_Legendary_Weapon_DamageVsBugs "Exterminator's"             [OMOD:001F81EB]            008
Does 50% more damage against Mirelurks and bugs.
// mod_Legendary_Weapon_DamageVsGhouls "Ghoul Slayer's"         [OMOD:001E6847]            009
Does 50% more damage against ghouls.
// mod_Legendary_Weapon_DamageVsHumans "Assassin's"             [OMOD:001E6846]            010
Does 50% more damage against humans.
// mod_Legendary_Weapon_DamageVsRobots "Troubleshooter's"         [OMOD:001F81EC]            011
Does 50% more damage against robots.
// mod_Legendary_Weapon_DamageVsSupermutants "Mutant Slayer's"     [OMOD:001E6848]            012
Does 50% more damage against super mutants.
// mod_Legendary_Weapon_DamageLimb "Crippling"                     [OMOD:001E6D6B]            013
50% more limb damage.
// mod_Legendary_Weapon_IncendiaryBullets "Incendiary"             [OMOD:001E7173]            014
Sets target on fire for 15 points of damage.
// mod_Legendary_Weapon_ExplosiveBullets "Explosive"             [OMOD:001E73BD]            015
Bullets explode on impact doing 15 points area effect damage.
// mod_Legendary_Weapon_Bleed "Wounding"                         [OMOD:001E7C20]            016
Targets bleed for 25 points of additional damage.
// mod_Legendary_Weapon_DamageNight "Nocturnal"                 [OMOD:001E8174]            017
Does increasing amounts of damage as the night grows longer and less damage during the day.
// mod_Legendary_Weapon_ChanceToStagger "Staggering"             [OMOD:001E81AB]            018
Chance to stagger on hit.
// mod_Legendary_Weapon_DamageAddiction "Junkie's"                 [OMOD:001EB99A]            019
Does increasing amounts of damage the more withdrawal effects you are suffering.
// mod_Legendary_Weapon_MovementSpeedSights "Nimble"             [OMOD:001EBABD]            020
75% faster movement while aiming.
// mod_Legendary_Weapon_DamageInverseHealth "Bloodied"             [OMOD:001EC036]            021
Does more damage the lower your health is.
// mod_Legendary_Weapon_Speed "Rapid"                             [OMOD:001EC56D]            022
25% faster fire rate, 15% faster reload.
// mod_Legendary_Weapon_OnCritRefillAP "Relentless"             [OMOD:001ED37E]            023
Refills your Action Points on a Critical Hit.
// mod_Legendary_Weapon_DamageConsecutiveHits "Furious"         [OMOD:001EF481]            024
Increased damage after each consecutive hit on the same target.
// mod_Legendary_Weapon_DamageUnarmored "Berserker's"             [OMOD:001EF5D7]            025
Does more damage the lower your Armor Resistance.
// mod_Legendary_Weapon_DamageFirstBlood "Instigating"             [OMOD:001F04B8]            026
Does double damage if the target is at full health.
// mod_Legendary_Weapon_AccuracyNotInCombat "Stalker's"         [OMOD:001F04BD]            027
If you are not yet in combat, increases VATS accuracy but costs more AP.
// mod_Legendary_Weapon_LessAPLessDamage "Quickdraw"             [OMOD:001F1026]            028
Costs 25% less Action Points.
// mod_Legendary_Weapon_Cripple "Kneecapper"                     [OMOD:001F1048]            029
20% chance to cripple the target's leg.
// mod_Legendary_Weapon_DamagePoison "Poisoner's"                 [OMOD:001F31B9]            030
Target is poisoned for 10 seconds.
// mod_Legendary_Weapon_ArmorPenetrating "Penetrating"             [OMOD:001F4426]            031
Ignores 30% of the target's damage and energy resistance.
// mod_Legendary_Weapon_Cryo "Freezing"                         [OMOD:001F5479]            032
Does 10 points cryo damage and will freeze targets on critical hits.
// mod_Legendary_Weapon_LessDamageBlockSprint "Cavalier's"         [OMOD:001F57E2]            033
Take 15% less damage while blocking or sprinting.
// mod_Legendary_Weapon_LessDamageStandStill "Sentinel's"         [OMOD:001F5995]            034
Take 15% less damage while standing and not moving.
// mod_Legendary_Weapon_DamageLimbRecoil "Violent"                 [OMOD:001F7B8A]            035
+25% damage and limb damage, but has more recoil.
// mod_Legendary_Weapon_Frenzy "Enraging"                         [OMOD:001F6AD4]            036
Critical hits cause target to frenzy.
// mod_Legendary_Weapon_PlasmaBullets "Plasma Infused"             [OMOD:001F9B4D]            037
Adds 10 points of energy damage and can turn enemies into goo.
// mod_Legendary_Weapon_AutomaticLaserMusket "Automatic"         [OMOD:000A4739]            038
Automatic fire mode.

//// Armor ////

// mod_Legendary_Armor_Agility_and_Perception "Cunning"         [OMOD:001CF57C]            039
+1 Agility and Perception.
// mod_Legendary_Armor_Charisma_and_Intelligence "Sharp"         [OMOD:001CF57D]            040
+1 Charisma and Intelligence.
// mod_Legendary_Armor_Luck "Lucky"                             [OMOD:001CF57E]            041
+2 Luck.
// mod_Legendary_Armor_Strength_and_Endurance "Fortifying"         [OMOD:001CF57F]            042
+1 Strength and Endurance.
// mod_Legendary_Armor_Speed "Sprinter's"                         [OMOD:001F1C2F]            043
Increases wearer's movement speed by 10%.
// mod_Legendary_Armor_APCost "VATS Enhanced"                     [OMOD:001F1D62]            044
10% reduction in Action Point costs in VATS.
// mod_Legendary_Armor_LessDMGAnimals "Hunter's"                 [OMOD:001F1DEB]            045
Reduces damage from animals by 15%.
// mod_Legendary_Armor_LessDMGBugs "Exterminator's"             [OMOD:001F81ED]            046
Reduces damage from Mirelurks and bugs by 15%.
// mod_Legendary_Armor_LessDMGGhouls "Ghoul Slayer's"             [OMOD:001F1DEE]            047
Reduces damage from ghouls by 15%.
// mod_Legendary_Armor_LessDMGHumans "Assassin's"                 [OMOD:001F1DF3]            048
Reduces damage from humans by 15%.
// mod_Legendary_Armor_LessDMGRobots "Troubleshooter's"         [OMOD:001F81EE]            049
Reduces damage from robots by 15%.
// mod_Legendary_Armor_LessDMGSuperMutants "Mutant Slayer's"     [OMOD:001F1DF4]            050
Reduces damage from Super Mutants by 15%.
// mod_Legendary_Armor_LessFallDamage "Acrobat's"                 [OMOD:001F1DF9]            051
Reduces falling damage by 50%.
// mod_Legendary_Armor_ReflectDamage "Punishing"                 [OMOD:001F1E47]            052
Reflects 10% of melee damage back on attacker.
// mod_Legendary_Armor_LowHealthSlowTime "Martyr's"             [OMOD:001F2D3D]            053
Temporarily slows time during combat when you are at 20% or less health.
// mod_Legendary_Armor_PoisonResistance "Poisoner's"             [OMOD:001F3072]            054
+25 poison resistance.
// mod_Legendary_Armor_Disarm "Duelist's"                         [OMOD:001F3A49]            055
10% chance to disarm melee attacker on hit.
// mod_Legendary_Armor_LockPick "Safecracker's"                 [OMOD:001F3CA9]            056
Increases size of sweet-spot while picking locks.
// mod_Legendary_Armor_Chameleon "Chameleon"                     [OMOD:001F4D18]            057
Enemies have a harder time detecting you, while you're sneaking and not moving.
// mod_Legendary_Armor_LessDamageBlockSprint "Cavalier's"         [OMOD:001F579D]            058
Reduces damage while blocking or sprinting by 15%.
// mod_Legendary_Armor_LessDamageStandStill "Titan's"             [OMOD:001F57E4]            059
Reduces damage while standing and not moving by 15%.
// mod_Legendary_Armor_APRegen "Powered"                         [OMOD:001F7A75]            060
Increases Action Point refresh speed.
// mod_Legendary_Armor_ResistancesInverseHealth "Bolstering"     [OMOD:001F8165]            061
Grants increasing energy and damage resistance the lower your health (up to +35).
// From LEO
// mod_Legendary_Weapon_TwoShot_Mult "L1: Two-Shot [Multi] (Accumulative)"             [OMOD:FE03B0 6A] Dank_LEO.esp|6A b064TwoShotLEO
Double projectile count. +100% Damage, +100% Recoil, +150% Spread. Stackable with other instances of the same effect.

////////////Power Armor//////////// Not Yet Added
// PA_Legendary_Any_Unbreakable                                                                [OMOD 001F1E0C] Fallout4.esm|1F1E0C b062Unbreakable
Quadruples durability.                                                                            
// PA_Legendary_Any_Low_Weight                                                                 [OMOD 001F1E0B] Fallout4.esm|1F1E0B b063LowWeight
Low carry weight.

////////////////////////////////////Dank_LEO-LME.esp MCM////////////////////////////////////

///////////////////////////LME Weapon Effects(Any)///////////////////////////

// Mods Added - ILD_FLST_ObjectTypeWeapon "Mods For Any Weapons With Keyword"                 [FLST FE038F99] Improved Legendary Drops.esp|F99
// LME_mod_Legendary_Weapon_AssasinsPro "L1: Assassin's Pro"                                 [OMOD FE043893] Dank_LEO-LME.esp|893 b000AssassinPro
Does 70% more damage against humans.
// LME_mod_Legendary_Weapon_CripplingPro "L1: Crippling Pro"                                 [OMOD FE001895] Dank_LEO-LME.esp|895 b002CripplingPro
70% more limb damage.
// LME_mod_Legendary_Weapon_CripplingProX "L1: Crippling ProX"                                 [OMOD FE001896] Dank_LEO-LME.esp|896 b003CripplingProX
2X more limb damage.
// LME_mod_Legendary_Weapon_ExterminatorsPro "L1: Exterminator's Pro"                         [OMOD FE00189B] Dank_LEO-LME.esp|89B b008ExterminatorsPro
Does 70% more damage against Mirelurks and bugs.
// LME_mod_Legendary_Weapon_GhoulSlayersPro "L1: Ghoul Slayer's Pro"                         [OMOD FE00189F] Dank_LEO-LME.esp|89F b012GhoulSlayersPro
Does 70% more damage against ghouls.
// LME_mod_Legendary_Weapon_HuntersPro "L1: Hunter's Pro"                                     [OMOD FE0018A0] Dank_LEO-LME.esp|8A0 b013HuntersPro
Does 70% more damage against animals.
// LME_mod_Legendary_Weapon_IrraditatedPro "L1: Irradiated Pro"                             [OMOD FE0018A3] Dank_LEO-LME.esp|8A3 b016IrraditatedPro
Does 70 points additional radiation damage.
// LME_mod_Legendary_Weapon_LuckyPro "L1: Lucky Weapon Pro"                                 [OMOD FE0018A4] Dank_LEO-LME.esp|8A4 b017LuckyPro
Critical shots do 2.5X damage and the critical meter fills 25% faster.
// LME_mod_Legendary_Weapon_MutantSlayersPro "L1: Mutant Slayer's Pro"                         [OMOD FE0018A5] Dank_LEO-LME.esp|8A5 b018MutantSlayersPro
Does 70% more damage against super mutants.
// LME_mod_Legendary_Weapon_PenetratingPro "L1: Penetrating Pro"                             [OMOD FE0018A6] Dank_LEO-LME.esp|8A6 b019PenetratingPro
Ignores 50% of the target's damage and energy resistance.
// LME_mod_Legendary_Weapon_PowerfulPro "L1: Powerful Pro"                                     [OMOD FE0018AA] Dank_LEO-LME.esp|8AA b023PowerfulPro
35% more damage.
// LME_mod_Legendary_Weapon_PowerfulProX "L1: Powerful ProX"                                 [OMOD FE0018AB] Dank_LEO-LME.esp|8AB b024PowerfulProX
50% more damage.
// LME_mod_Legendary_Weapon_QuickdrawPro "L1: Quickdraw Pro"                                 [OMOD FE0018AC] Dank_LEO-LME.esp|8AC b025QuickdrawPro
Costs 35% less Action Points.
// LME_mod_Legendary_Weapon_QuickdrawProX "L1: Quickdraw ProX"                                 [OMOD FE0018AD] Dank_LEO-LME.esp|8AD b026QuickdrawProX
Costs 50% less Action Points.
// LME_mod_Legendary_Weapon_SlayerAbomination "L1: Slayer Abomination"                         [OMOD FE0438B0] Dank_LEO-LME.esp|8B0 b029SlayerAbomination
Does 50% more damage against Super mutants and Ghouls.
// LME_mod_Legendary_Weapon_SlayerBloodied "L1: Slayer Bloodied"                             [OMOD FE0018B1] Dank_LEO-LME.esp|8B1 b030SlayerBloodied
Does 50% more damage against Animals and Mirelurks and bugs.
// LME_mod_Legendary_Weapon_SlayerRuthless "L1: Slayer Ruthless"                             [OMOD FE0018B2] Dank_LEO-LME.esp|8B2 b031SlayerRuthless
Does 50% more damage against Humans and Robots.
// LME_mod_Legendary_Weapon_TroubleshootersPro "L1: Troubleshooter's Pro"                     [OMOD FE0018B6] Dank_LEO-LME.esp|8B6 b035TroubleshootersPro
Does 70% more damage against robots.
// LME_mod_Legendary_Weapon_WoundingPro "L1: Wounding Pro"                                     [OMOD FE0018BC] Dank_LEO-LME.esp|8BC b041WoundingPro
Targets bleed for 35 points of additional damage.
// LME_mod_Legendary_Weapon_WoundingProX "L1: Wounding ProX"                                 [OMOD FE0018BD] Dank_LEO-LME.esp|8BD b042WoundingProX
Targets bleed for 50 points of additional damage.

///////////////////////////LME Weapon Effects(Melee)///////////////////////////

// Mods Added - ILD_FLST_Mods_Weap_Allowed_WeaponTypeMeleeAndHandToHand                        [FLST FE038 F9F] Improved Legendary Drops.esp|F9F
// LME_mod_Legendary_Weapon_CavaliersPro "L1: Cavalier's Pro"                                 [OMOD FE001894] Dank_LEO-LME.esp|894 b001CavalierPro
Take 30% less damage while blocking or sprinting.
// LME_mod_Legendary_Weapon_SentinelsPro "L1: Sentinel's Pro"                                 [OMOD FE0018AF] Dank_LEO-LME.esp|8AF b028SentinelsPro
Take 30% less damage while standing and not moving.
// LME_dlc03_mod_Legendary_Weapon_SuccessfulBlockBurns2 "L1: Blazing Pro-DLC"                 [OMOD FE001866] Dank_LEO-LME.esp|866 b048BlazingPro
35% chance to deal 60 Fire damage on a successful block.
// LME_dlc03_mod_Legendary_Weapon_SuccessfulBlockElectrocutes2 "L1: Charged Pro-DLC"         [OMOD FE001867] Dank_LEO-LME.esp|867 b049ChargedPro
20% chance to deal 100 Electrical damage on a successful block.
// LME_dlc03_mod_Legendary_Weapon_SuccessfulBlockElectrocutes3 "L1: Charged ProX-DLC"         [OMOD FE001868] Dank_LEO-LME.esp|868 b050ChargedProX
25% chance to deal 150 Electrical damage on a successful block.
// LME_dlc03_mod_Legendary_Weapon_SuccessfulBlockFreezes2 "L1: Frigid Pro-DLC"                 [OMOD FE001869] Dank_LEO-LME.esp|869 b051FrigidPro
30% chance to freeze the enemy when you block their attack.
// LME_dlc03_mod_Legendary_Weapon_SuccessfulBlockFreezes3 "L1: Frigid Ultimatum-DLC"         [OMOD FE00186A] Dank_LEO-LME.esp|86A b052FrigidUltimatum
30% chance to freeze the enemy when you block their attack(+5 Sec Dur and does some Cryo damage).

///////////////////////////LME Weapon Effects(Guns)///////////////////////////
//////////////Guns(Any)//////////////
// ILD_FLST_Mods_Weap_Allowed_WeaponTypeGun "Add If Keyword Found"                             Improved Legendary Drops.esp|F9D
// LME_mod_Legendary_Weapon_RapidAction "L1: Rapid Expert"                                     [OMOD FE0018AE] Dank_LEO-LME.esp|8AE b027RapidAction
35% faster fire rate, 25% faster reload.
// LME_mod_Legendary_Weapon_VATSEnhancedPro "L1: VATS Enhanced Pro"                         [OMOD FE0018B8] Dank_LEO-LME.esp|8B8 b037VATSEnhancedPro
Improved VATS hit chance, 40% less Action Point cost.
// LME_dlc03_mod_Legendary_Weapon_IronSightsIncreaseDamage2 "L1: Hitman's Pro-DLC"             [OMOD FE001862] Dank_LEO-LME.esp|862 b044HitmanPro
+15% damage while aiming.
// LME_dlc03_mod_Legendary_Weapon_IronSightsIncreaseDamage3 "L1: Hitman's ProX-DLC"         [OMOD FE001863] Dank_LEO-LME.esp|863 b045HitmanProX
+25% damage while aiming.
// LME_dlc03_mod_Legendary_Weapon_IronSightsSlowTime2 "L1: Deadeye Boost-DLC"                 [OMOD FE001864] Dank_LEO-LME.esp|864 b046DeadeyeBoost
Time slows down even more for a moment with One extra second while aiming.
// LME_dlc03_mod_Legendary_Weapon_IronSightsSlowTime3 "L1: Deadeye Canyon-DLC"                 [OMOD FE001865] Dank_LEO-LME.esp|865 b047DeadeyeCanyon
Time slows down even more for a moment with One extra second while aiming(+5 Damage & Energy resistance).

//////////////Guns(Ballistic)//////////////
// ILD_FLST_Mods_Weap_Allowed_WeaponTypeBallistic "Add If Keyword Found"                     Improved Legendary Drops.esp|F9B
// LME_mod_Legendary_Weapon_Energetic "L1: Energetic"                                         [OMOD FE001897] Dank_LEO-LME.esp|897 b004Energetic
Does 15 points cryo energy damage and can turn enemies into goo. Crits freeze targets.
// LME_mod_Legendary_Weapon_EnergeticCore "L1: Energetic Core"                                 [OMOD FE001898] Dank_LEO-LME.esp|898 b005EnergeticCore
Does 25 points cryo energy damage and can turn enemies into goo. Crits freeze targets.
// LME_mod_Legendary_Weapon_EnergeticFusion "L1: Energetic Fusion"                             [OMOD FE001899] Dank_LEO-LME.esp|899 b006EnergeticFusion
Does 40 points cryo energy damage and can turn enemies into goo. Crits freeze targets.
// LME_mod_Legendary_Weapon_ExplosivePro "L1: Explosive Pro"                                 [OMOD FE00189A] Dank_LEO-LME.esp|89A b007ExplosivePro
Bullets explode on impact doing 25 points area effect damage with bigger raidus.
// LME_mod_Legendary_Weapon_IncendiaryPro "L1: Incendiary Pro"                                 [OMOD FE0018A1] Dank_LEO-LME.esp|8A1 b014IncendiaryPro
Sets target on fire for 24 points of damage.
// LME_mod_Legendary_Weapon_IncendiaryProX "L1: Incendiary ProX"                             [OMOD FE0018A2] Dank_LEO-LME.esp|8A2 b015IncendiaryProX
Sets target on fire for 35 points of damage.
// LME_mod_Legendary_Weapon_PlasmaInfusedPro "L1: Plasma Infused Pro"                         [OMOD FE0018A7] Dank_LEO-LME.esp|8A7 b020PlasmaInfusedPro
Adds 15 points of energy damage and can turn enemies into goo.
// LME_mod_Legendary_Weapon_PlasmaInfusedProX "L1: Plasma Infused ProX"                     [OMOD FE0018A8] Dank_LEO-LME.esp|8A8 b021PlasmaInfusedProX
Adds 25 points of energy damage and can turn enemies into goo.
// LME_mod_Legendary_Weapon_PlasmaInfusedUltra "L1: Plasma Infused XTreme"                     [OMOD FE0018A9] Dank_LEO-LME.esp|8A9 b022PlasmaInfusedUltra
Adds 40 points of energy damage and can turn enemies into goo.
// LME_mod_Legendary_Weapon_TheOneCrusher "L1: The one Crusher"                             [OMOD FE0018B3] Dank_LEO-LME.esp|8B3 b032TheOneCrusher
+25% damage and limb damage, 20 bleed dmg, ignores 25% damage and energy resistance, & More recoil.
// LME_mod_Legendary_Weapon_TheOneDestroy "L1: The one Destroyer"                             [OMOD FE0018B4] Dank_LEO-LME.esp|8B4 b033TheOneDestroy
+35% damage and limb damage, 30 bleed dmg, ignores 35% damage and energy resistance, & More recoil.
// LME_mod_Legendary_Weapon_TheOneFatal "L1: The one Fatality"                                 [OMOD FE0018B5] Dank_LEO-LME.esp|8B5 b034TheOneFatal
+50% damage and limb damage, 50 bleed dmg, ignores 50% damage and energy resistance, & More recoil.
// LME_mod_Legendary_Weapon_ViolentPro "L1: Violent Pro"                                     [OMOD FE0018B9] Dank_LEO-LME.esp|8B9 b038ViolentPro
+35% damage and limb damage, but has more recoil.
// LME_mod_Legendary_Weapon_ViolentProX "L1: Violent ProX"                                     [OMOD FE0018BA] Dank_LEO-LME.esp|8BA b039ViolentProX
+50% damage and limb damage, but has more recoil.
// LME_mod_Legendary_Weapon_ViolentProXFluid "L1: Violent XTreme"                             [OMOD FE0018BB] Dank_LEO-LME.esp|8BB b040ViolentProXFluid
+60% damage and limb damage, Exceptional recoil.

//////////////Guns(Misc)//////////////
// // ILD_FLST_Mods_Weap_Disallowed_WeaponTypeCryoGun "Add If Keyword Not Found"             Improved Legendary Drops.esp|F9A
// LME_mod_Legendary_Weapon_FreezingPro "L1: Freezing Pro"                                     [OMOD FE00189C] Dank_LEO-LME.esp|89C b009FreezingPro
Does 15 points cryo damage and will freeze targets on critical hits.
// LME_mod_Legendary_Weapon_FreezingProX "L1: Freezing ProX"                                 [OMOD FE00189D] Dank_LEO-LME.esp|89D b010FreezingProX
Does 25 points cryo damage and will freeze targets on critical hits.
// LME_mod_Legendary_Weapon_FreezingUltra "L1: Freezing XTreme"                             [OMOD FE00189E] Dank_LEO-LME.esp|89E b011FreezingUltra
Does 40 points cryo damage and will freeze targets on critical hits.

// ILD_FLST_Mods_Weap_Disallowed_WeaponTypeGammaGun "Add If Keyword Not Found"         Improved Legendary Drops.esp|FA0
// LME_mod_Legendary_Weapon_TwoShotPro "L1: Two Shot Pro"                                     [OMOD FE0018B7] Dank_LEO-LME.esp|8B7 b036TwoShotPro
Shoots an additional projectile with extra damage.

// ILD_FLST_Mods_Weap_Disallowed_SmallClipSize "Add If Keyword Not Found"     Improved Legendary Drops.esp|3
// LME_dlc03_mod_Legendary_Weapon_FinalBulletDealsIncreasedDamage2 "L1: Defiant Pro-DLC"     [OMOD FE001861] Dank_LEO-LME.esp|861 b043DefiantPro
The final shot in the magazine deals 2.5X the normal damage.

///////////////////////////LME Armor Effects///////////////////////////

///////////////////////////LME Armor Effects(Stat Boosts)///////////////////////////
// LME_mod_Legendary_Armor_CunningDuo "L1: Cunning Duo"                                     [OMOD FE001870] Dank_LEO-LME.esp|870 b058CunningDuo
+2 Agility and Perception.
// LME_mod_Legendary_Armor_CunningTrio "L1: Cunning Trio"                                     [OMOD FE001871] Dank_LEO-LME.esp|871 b059CunningTrio
+3 Agility and Perception.
// LME_mod_Legendary_Armor_FortifyingDuo "L1: Fortifying Duo"                                 [OMOD FE001879] Dank_LEO-LME.esp|879 b067FortifyingDuo
+2 Strength and Endurance.
// LME_mod_Legendary_Armor_FortifyingTrio "L1: Fortifying Trio"                             [OMOD FE00187A] Dank_LEO-LME.esp|87A b068FortifyingTrio
+3 Strength and Endurance.
// LME_mod_Legendary_Armor_SharpDuo "L1: Sharp Duo"                                         [OMOD FE001888] Dank_LEO-LME.esp|888 b082SharpDuo
+2 Charisma and Intelligence.
// LME_mod_Legendary_Armor_SharpTrio "L1: Sharp Trio"                                         [OMOD FE00188A] Dank_LEO-LME.esp|88A b084SharpTrio
+3 Charisma and Intelligence.
// LME_mod_Legendary_Armor_SharpQuadro "L1: Sharp Quadro"                                     [OMOD FE001889] Dank_LEO-LME.esp|889 b083SharpQuadro
+4 Charisma and Intelligence.
// LME_mod_Legendary_Armor_SharpDecaPro "L1: Sharp Ultra"                                     [OMOD FE001887] Dank_LEO-LME.esp|887 b081SharpDecaPro
+10 Charisma and +5 Intelligence.

///////////////////////////LME Armor Effects(Misc)///////////////////////////
// LME_mod_Legendary_Armor_VATS2X "L1: VATS Enhanced 2X"                                     [OMOD FE001891] Dank_LEO-LME.esp|891 b091VATS2X
15% reduction in Action Point costs in VATS.
// LME_mod_Legendary_Armor_VATSMax "L1: VATS Enhanced Max"                                     [OMOD FE001892] Dank_LEO-LME.esp|892 b092VATSMax
25% reduction in Action Point costs in VATS.
// LME_mod_Legendary_Armor_MegaBoost "L1: MegaBoosted"                                         [OMOD FE001881] Dank_LEO-LME.esp|881 b075MegaBoost
30% reduction in Action Point costs in VATS. Increases Action Point refresh speed.
// LME_mod_Legendary_Armor_Sprinter2X "L1: Sprinter's 2X"                                     [OMOD FE00188B] Dank_LEO-LME.esp|88B b085Sprinter2X
Increases wearer's movement speed by 20%.
// LME_mod_Legendary_Armor_SprinterMax "L1: Sprinter's Max"                                 [OMOD FE00188C] Dank_LEO-LME.esp|88C b086SprinterMax
Increases wearer's movement speed by 30%.
// LME_mod_Legendary_Armor_MartyrsPowered "L1: Martyr's Powered"                             [OMOD FE001880] Dank_LEO-LME.esp|880 b074MartyrsPowered
Temporarily slows time during combat when you are at 30% or less health.
// LME_mod_Legendary_Armor_DuelistPro "L1: Duelist's Pro"                                     [OMOD FE001872] Dank_LEO-LME.esp|872 b060DuelistPro
15% chance to disarm melee attacker on hit.
// LME_mod_Legendary_Armor_Duelists2X "L1: Duelist's 2X"                                     [OMOD FE001873] Dank_LEO-LME.esp|873 b061Duelists2X
20% chance to disarm melee attacker on hit.
// LME_mod_Legendary_Armor_DuelistsMax "L1: Duelist's Max"                                     [OMOD FE001874] Dank_LEO-LME.esp|874 b062DuelistsMax
30% chance to disarm melee attacker on hit.

///////////////////////////LME Armor Effects(Resistances)///////////////////////////
// LME_mod_Legendary_Armor_AbominationSlayer "L1: The One Abomination"                         [OMOD FE00186B] Dank_LEO-LME.esp|86B b053AbominationSlayer
Reduces damage from Ghouls and Mutants by 50%.
// LME_mod_Legendary_Armor_Assasin2X "L1: Assassin's 2X"                                     [OMOD FE00186C] Dank_LEO-LME.esp|86C b054Assasin2X
Reduces damage from humans by 25%.
// LME_mod_Legendary_Armor_AssasinMax "L1: Assassin's Max"                                     [OMOD FE00186D] Dank_LEO-LME.esp|86D b055AssasinMax
Reduces damage from humans by 40%.
// LME_mod_Legendary_Armor_CavaliersPowered "L1: Cavalier's Powered"                         [OMOD FE00186F] Dank_LEO-LME.esp|86F b057CavaliersPowered
Reduces damage while blocking or sprinting by 30%.
// LME_mod_Legendary_Armor_Exterminator2X "L1: Exterminator's 2X"                             [OMOD FE001877] Dank_LEO-LME.esp|877 b065Exterminator2X
Reduces damage from Mirelurks and bugs by 30%.
// LME_mod_Legendary_Armor_ExterminatorPro "L1: Exterminator's Max"                         [OMOD FE001878] Dank_LEO-LME.esp|878 b066ExterminatorPro
Reduces damage from Mirelurks and bugs by 50%.
// LME_mod_Legendary_Armor_Ghoul2X "L1: Ghoul Slayer's 2X"                                     [OMOD FE00187B] Dank_LEO-LME.esp|87B b069Ghoul2X
Reduces damage from ghouls by 25%.
// LME_mod_Legendary_Armor_GhoulMax "L1: Ghoul Slayer's Max"                                 [OMOD FE00187C] Dank_LEO-LME.esp|87C b070GhoulMax
Reduces damage from ghouls by 40%.
// LME_mod_Legendary_Armor_Hunter2X "L1: Hunter's 2X"                                         [OMOD FE00187D] Dank_LEO-LME.esp|87D b071Hunter2X
Reduces damage from animals by 25%.
// LME_mod_Legendary_Armor_HunterMax "L1: Hunter's Max"                                     [OMOD FE00187E] Dank_LEO-LME.esp|87E b072HunterMax
Reduces damage from animals by 40%.
// LME_mod_Legendary_Armor_JusticeSlayer "L1: The One Justice"                                 [OMOD FE00187F] Dank_LEO-LME.esp|87F b073JusticeSlayer
Reduces damage from Humans and Robots by 50%.
// LME_mod_Legendary_Armor_Mutant2X "L1: Mutant Slayer's 2X"                                 [OMOD FE001882] Dank_LEO-LME.esp|882 b076Mutant2X
Reduces damage from Super Mutants by 25%.
// LME_mod_Legendary_Armor_MutantMax "L1: Mutant Slayer's Max"                                 [OMOD FE001883] Dank_LEO-LME.esp|883 b077MutantMax
Reduces damage from Super Mutants by 40%.
// LME_mod_Legendary_Armor_Titans2X "L1: Titan's 2X"                                         [OMOD FE00188D] Dank_LEO-LME.esp|88D b087Titans2X
Reduces damage while standing and not moving by 30%.
// LME_mod_Legendary_Armor_TitansMax "L1: Titan's Max"                                         [OMOD FE00188E] Dank_LEO-LME.esp|88E b088TitansMax
Reduces damage while standing and not moving by 40%.
// LME_mod_Legendary_Armor_Troubleshooter2X "L1: Troubleshooter's 2X"                         [OMOD FE00188F] Dank_LEO-LME.esp|88F b089Troubleshooter2X
Reduces damage from robots by 30%.
// LME_mod_Legendary_Armor_TroubleshooterMax "L1: Troubleshooter's Max"                     [OMOD FE001890] Dank_LEO-LME.esp|890 b090TroubleshooterMax
Reduces damage from robots by 50%.
// LME_mod_Legendary_Armor_BolsteringPowered "L1: Bolstering Powered"                         [OMOD FE00186E] Dank_LEO-LME.esp|86E b056BolsteringPowered
Grants increasing energy and damage resistance the lower your health (up to +50).
// LME_mod_Legendary_Armor_EmbodimentFortify "L1: Embodiment Fortify"                         [OMOD FE001875] Dank_LEO-LME.esp|875 b063EmbodimentFortify
+30 Poison and Radiation resistance.
// LME_mod_Legendary_Armor_EmbodimentShield "L1: Embodiment Shield"                         [OMOD FE001876] Dank_LEO-LME.esp|876 b064EmbodimentShield
+50 Poison and Radiation resistance. Radiation exposure increases Action Point refresh speed.
// LME_mod_Legendary_Armor_Poisoner2X "L1: Poisoner's 2X"                                     [OMOD FE001884] Dank_LEO-LME.esp|884 b078Poisoner2X
+50 poison resistance.
// LME_mod_Legendary_Armor_PoisonerMax "L1: Poisoner's Max"                                 [OMOD FE001885] Dank_LEO-LME.esp|885 b079PoisonerMax
+60 poison resistance.
// LME_mod_Legendary_Armor_Protector "L1: The One Protector"                                 [OMOD FE001886] Dank_LEO-LME.esp|886 b080Protector
+50 poison and Radiation resistance.

///////////////////////////LME Power Armor Effects(Any)///////////////////////////

// ILD_FLST_Mods_Armor_Allowed_ArmorTypePower                                                 [FLST 01000FBC] Improved Legendary Drops.esp|FBC
// LME_PA_Legendary_Any_Unbreakable2X "L1: Almost Unbreakable 2X"                             [OMOD FE0018BE] Dank_LEO-LME.esp|8BE b093Unbreakable2X
Octuples durability.
// LME_PA_Legendary_Any_UnbreakableMax "L1: Almost Unbreakable Max"                         [OMOD FE0018BF] Dank_LEO-LME.esp|8BF b094UnbreakableMax
10X durability.
// LME_PA_Legendary_Any_UnbreakablePun "L1: Unbreakable Punisher"                             [OMOD FE0018C0] Dank_LEO-LME.esp|8C0 b095UnbreakablePun
Quadruples durability. Reflects 10% of melee damage back on attacker.
// LME_PA_Legendary_Any_UnbreakablePunMax "L1: Unbreakable Punisher Max"                     [OMOD FE0018C1] Dank_LEO-LME.esp|8C1 b096UnbreakablePunMax
10X durability. Reflects 50% of melee damage back on attacker.

///////////////////////////LME FormList Order///////////////////////////

// LME_mod_Legendary_Weapon_AssasinsPro "L1: Assassin's Pro"                                 [OMOD FE001893] Dank_LEO-LME.esp|893 b000AssassinPro
Does 70% more damage against humans.
// LME_mod_Legendary_Weapon_CavaliersPro "L1: Cavalier's Pro"                                 [OMOD FE001894] Dank_LEO-LME.esp|894 b001CavalierPro
Take 30% less damage while blocking or sprinting.
// LME_mod_Legendary_Weapon_CripplingPro "L1: Crippling Pro"                                 [OMOD FE001895] Dank_LEO-LME.esp|895 b002CripplingPro
70% more limb damage.
// LME_mod_Legendary_Weapon_CripplingProX "L1: Crippling ProX"                                 [OMOD FE001896] Dank_LEO-LME.esp|896 b003CripplingProX
2X more limb damage.
// LME_mod_Legendary_Weapon_Energetic "L1: Energetic"                                         [OMOD FE001897] Dank_LEO-LME.esp|897 b004Energetic
Does 15 points cryo energy damage and can turn enemies into goo. Will freeze targets on critical hits.
// LME_mod_Legendary_Weapon_EnergeticCore "L1: Energetic Core"                                 [OMOD FE001898] Dank_LEO-LME.esp|898 b005EnergeticCore
Does 25 points cryo energy damage and can turn enemies into goo. Will freeze targets on critical hits.
// LME_mod_Legendary_Weapon_EnergeticFusion "L1: Energetic Fusion"                             [OMOD FE001899] Dank_LEO-LME.esp|899 b006EnergeticFusion
Does 40 points cryo energy damage and can turn enemies into goo. Will freeze targets on critical hits.
// LME_mod_Legendary_Weapon_ExplosivePro "L1: Explosive Pro"                                 [OMOD FE00189A] Dank_LEO-LME.esp|89A b007ExplosivePro
Bullets explode on impact doing 25 points area effect damage with bigger raidus.
// LME_mod_Legendary_Weapon_ExterminatorsPro "L1: Exterminator's Pro"                         [OMOD FE00189B] Dank_LEO-LME.esp|89B b008ExterminatorsPro
Does 70% more damage against Mirelurks and bugs.
// LME_mod_Legendary_Weapon_FreezingPro "L1: Freezing Pro"                                     [OMOD FE00189C] Dank_LEO-LME.esp|89C b009FreezingPro
Does 15 points cryo damage and will freeze targets on critical hits.
// LME_mod_Legendary_Weapon_FreezingProX "L1: Freezing ProX"                                 [OMOD FE00189D] Dank_LEO-LME.esp|89D b010FreezingProX
Does 25 points cryo damage and will freeze targets on critical hits.
// LME_mod_Legendary_Weapon_FreezingUltra "L1: Freezing XTreme"                             [OMOD FE00189E] Dank_LEO-LME.esp|89E b011FreezingUltra
Does 40 points cryo damage and will freeze targets on critical hits.
// LME_mod_Legendary_Weapon_GhoulSlayersPro "L1: Ghoul Slayer's Pro"                         [OMOD FE00189F] Dank_LEO-LME.esp|89F b012GhoulSlayersPro
Does 70% more damage against ghouls.
// LME_mod_Legendary_Weapon_HuntersPro "L1: Hunter's Pro"                                     [OMOD FE0018A0] Dank_LEO-LME.esp|8A0 b013HuntersPro
Does 70% more damage against animals.
// LME_mod_Legendary_Weapon_IncendiaryPro "L1: Incendiary Pro"                                 [OMOD FE0018A1] Dank_LEO-LME.esp|8A1 b014IncendiaryPro
Sets target on fire for 24 points of damage.
// LME_mod_Legendary_Weapon_IncendiaryProX "L1: Incendiary ProX"                             [OMOD FE0018A2] Dank_LEO-LME.esp|8A2 b015IncendiaryProX
Sets target on fire for 35 points of damage.
// LME_mod_Legendary_Weapon_IrraditatedPro "L1: Irradiated Pro"                             [OMOD FE0018A3] Dank_LEO-LME.esp|8A3 b016IrraditatedPro
Does 70 points additional radiation damage.
// LME_mod_Legendary_Weapon_LuckyPro "L1: Lucky Weapon Pro"                                 [OMOD FE0018A4] Dank_LEO-LME.esp|8A4 b017LuckyPro
Critical shots do 2.5X damage and the critical meter fills 25% faster.
// LME_mod_Legendary_Weapon_MutantSlayersPro "L1: Mutant Slayer's Pro"                         [OMOD FE0018A5] Dank_LEO-LME.esp|8A5 b018MutantSlayersPro
Does 70% more damage against super mutants.
// LME_mod_Legendary_Weapon_PenetratingPro "L1: Penetrating Pro"                             [OMOD FE0018A6] Dank_LEO-LME.esp|8A6 b019PenetratingPro
Ignores 50% of the target's damage and energy resistance.
// LME_mod_Legendary_Weapon_PlasmaInfusedPro "L1: Plasma Infused Pro"                         [OMOD FE0018A7] Dank_LEO-LME.esp|8A7 b020PlasmaInfusedPro
Adds 15 points of energy damage and can turn enemies into goo.
// LME_mod_Legendary_Weapon_PlasmaInfusedProX "L1: Plasma Infused ProX"                     [OMOD FE0018A8] Dank_LEO-LME.esp|8A8 b021PlasmaInfusedProX
Adds 25 points of energy damage and can turn enemies into goo.
// LME_mod_Legendary_Weapon_PlasmaInfusedUltra "L1: Plasma Infused XTreme"                     [OMOD FE0018A9] Dank_LEO-LME.esp|8A9 b022PlasmaInfusedUltra
Adds 40 points of energy damage and can turn enemies into goo.
// LME_mod_Legendary_Weapon_PowerfulPro "L1: Powerful Pro"                                     [OMOD FE0018AA] Dank_LEO-LME.esp|8AA b023PowerfulPro
35% more damage.
// LME_mod_Legendary_Weapon_PowerfulProX "L1: Powerful ProX"                                 [OMOD FE0018AB] Dank_LEO-LME.esp|8AB b024PowerfulProX
50% more damage.
// LME_mod_Legendary_Weapon_QuickdrawPro "L1: Quickdraw Pro"                                 [OMOD FE0018AC] Dank_LEO-LME.esp|8AC b025QuickdrawPro
Costs 35% less Action Points.
// LME_mod_Legendary_Weapon_QuickdrawProX "L1: Quickdraw ProX"                                 [OMOD FE0018AD] Dank_LEO-LME.esp|8AD b026QuickdrawProX
Costs 50% less Action Points.
// LME_mod_Legendary_Weapon_RapidAction "L1: Rapid Expert"                                     [OMOD FE0018AE] Dank_LEO-LME.esp|8AE b027RapidAction
35% faster fire rate, 25% faster reload.
// LME_mod_Legendary_Weapon_SentinelsPro "L1: Sentinel's Pro"                                 [OMOD FE0018AF] Dank_LEO-LME.esp|8AF b028SentinelsPro
Take 30% less damage while standing and not moving.
// LME_mod_Legendary_Weapon_SlayerAbomination "L1: Slayer Abomination"                         [OMOD FE0018B0] Dank_LEO-LME.esp|8B0 b029SlayerAbomination
Does 50% more damage against Super mutants and Ghould
// LME_mod_Legendary_Weapon_SlayerBloodied "L1: Slayer Bloodied"                             [OMOD FE0018B1] Dank_LEO-LME.esp|8B1 b030SlayerBloodied
Does 50% more damage against Animals and Mirelurks and bugs.
// LME_mod_Legendary_Weapon_SlayerRuthless "L1: Slayer Ruthless"                             [OMOD FE0018B2] Dank_LEO-LME.esp|8B2 b031SlayerRuthless
Does 50% more damage against Humans and Robots.
// LME_mod_Legendary_Weapon_TheOneCrusher "L1: The one Crusher"                             [OMOD FE0018B3] Dank_LEO-LME.esp|8B3 b032TheOneCrusher
+25% damage and limb damage. Targets bleeds for 20 points of additional damage. Ignores 25% of the target's damage and energy resistance. has more recoil.
// LME_mod_Legendary_Weapon_TheOneDestroy "L1: The one Destroyer"                             [OMOD FE0018B4] Dank_LEO-LME.esp|8B4 b033TheOneDestroy
+35% damage and limb damage. Targets bleeds for 30 points of additional damage. Ignores 35% of the target's damage and energy resistance. has more recoil.
// LME_mod_Legendary_Weapon_TheOneFatal "L1: The one Fatality"                                 [OMOD FE0018B5] Dank_LEO-LME.esp|8B5 b034TheOneFatal
+50% damage and limb damage. Targets bleeds for 50 points of additional damage. Ignores 50% of the target's damage and energy resistance. has more recoil.
// LME_mod_Legendary_Weapon_TroubleshootersPro "L1: Troubleshooter's Pro"                     [OMOD FE0018B6] Dank_LEO-LME.esp|8B6 b035TroubleshootersPro
Does 70% more damage against robots.
// LME_mod_Legendary_Weapon_TwoShotPro "L1: Two Shot Pro"                                     [OMOD FE0018B7] Dank_LEO-LME.esp|8B7 b036TwoShotPro
Shoots an additional projectile with extra damage.
// LME_mod_Legendary_Weapon_VATSEnhancedPro "L1: VATS Enhanced Pro"                         [OMOD FE0018B8] Dank_LEO-LME.esp|8B8 b037VATSEnhancedPro
Improved VATS hit chance, 40% less Action Point cost.
// LME_mod_Legendary_Weapon_ViolentPro "L1: Violent Pro"                                     [OMOD FE0018B9] Dank_LEO-LME.esp|8B9 b038ViolentPro
+35% damage and limb damage, but has more recoil.
// LME_mod_Legendary_Weapon_ViolentProX "L1: Violent ProX"                                     [OMOD FE0018BA] Dank_LEO-LME.esp|8BA b039ViolentProX
+50% damage and limb damage, but has more recoil.
// LME_mod_Legendary_Weapon_ViolentProXFluid "L1: Violent XTreme"                             [OMOD FE0018BB] Dank_LEO-LME.esp|8BB b040ViolentProXFluid
+60% damage and limb damage, Exceptional recoil.
// LME_mod_Legendary_Weapon_WoundingPro "L1: Wounding Pro"                                     [OMOD FE0018BC] Dank_LEO-LME.esp|8BC b041WoundingPro
Targets bleed for 35 points of additional damage.
// LME_mod_Legendary_Weapon_WoundingProX "L1: Wounding ProX"                                 [OMOD FE0018BD] Dank_LEO-LME.esp|8BD b042WoundingProX
Targets bleed for 50 points of additional damage.
// LME_dlc03_mod_Legendary_Weapon_FinalBulletDealsIncreasedDamage2 "L1: Defiant Pro-DLC"     [OMOD FE001861] Dank_LEO-LME.esp|861 b043DefiantPro
The final shot in the magazine deals 2.5X the normal damage.
// LME_dlc03_mod_Legendary_Weapon_IronSightsIncreaseDamage2 "L1: Hitman's Pro-DLC"             [OMOD FE001862] Dank_LEO-LME.esp|862 b044HitmanPro
+15% damage while aiming.
// LME_dlc03_mod_Legendary_Weapon_IronSightsIncreaseDamage3 "L1: Hitman's ProX-DLC"         [OMOD FE001863] Dank_LEO-LME.esp|863 b045HitmanProX
+25% damage while aiming.
// LME_dlc03_mod_Legendary_Weapon_IronSightsSlowTime2 "L1: Deadeye Boost-DLC"                 [OMOD FE001864] Dank_LEO-LME.esp|864 b046DeadeyeBoost
Time slows down even more for a moment with One extra second while aiming.
// LME_dlc03_mod_Legendary_Weapon_IronSightsSlowTime3 "L1: Deadeye Canyon-DLC"                 [OMOD FE001865] Dank_LEO-LME.esp|865 b047DeadeyeCanyon
Time slows down even more for a moment with One extra second while aiming. Also gives +5 Damage & Energy resistance for a short time during aim.
// LME_dlc03_mod_Legendary_Weapon_SuccessfulBlockBurns2 "L1: Blazing Pro-DLC"                 [OMOD FE001866] Dank_LEO-LME.esp|866 b048BlazingPro
35% chance to deal 60 Fire damage on a successful block.
// LME_dlc03_mod_Legendary_Weapon_SuccessfulBlockElectrocutes2 "L1: Charged Pro-DLC"         [OMOD FE001867] Dank_LEO-LME.esp|867 b049ChargedPro
20% chance to deal 100 Electrical damage on a successful block.
// LME_dlc03_mod_Legendary_Weapon_SuccessfulBlockElectrocutes3 "L1: Charged ProX-DLC"         [OMOD FE001868] Dank_LEO-LME.esp|868 b050ChargedProX
25% chance to deal 150 Electrical damage on a successful block.
// LME_dlc03_mod_Legendary_Weapon_SuccessfulBlockFreezes2 "L1: Frigid Pro-DLC"                 [OMOD FE001869] Dank_LEO-LME.esp|869 b051FrigidPro
30% chance to freeze the enemy when you block their attack.
// LME_dlc03_mod_Legendary_Weapon_SuccessfulBlockFreezes3 "L1: Frigid Ultimatum-DLC"         [OMOD FE00186A] Dank_LEO-LME.esp|86A b052FrigidUltimatum
30% chance to freeze the enemy for +5 Sec longer when you block their attack. Also does some Cryo damage.

// LME_mod_Legendary_Armor_AbominationSlayer "L1: The One Abomination"                         [OMOD FE00186B] Dank_LEO-LME.esp|86B b053AbominationSlayer
Reduces damage from Ghouls and Mutants by 50%.
// LME_mod_Legendary_Armor_Assasin2X "L1: Assassin's 2X"                                     [OMOD FE00186C] Dank_LEO-LME.esp|86C b054Assasin2X
Reduces damage from humans by 25%.
// LME_mod_Legendary_Armor_AssasinMax "L1: Assassin's Max"                                     [OMOD FE00186D] Dank_LEO-LME.esp|86D b055AssasinMax
Reduces damage from humans by 40%.
// LME_mod_Legendary_Armor_BolsteringPowered "L1: Bolstering Powered"                         [OMOD FE00186E] Dank_LEO-LME.esp|86E b056BolsteringPowered
Grants increasing energy and damage resistance the lower your health (up to +50).
// LME_mod_Legendary_Armor_CavaliersPowered "L1: Cavalier's Powered"                         [OMOD FE00186F] Dank_LEO-LME.esp|86F b057CavaliersPowered
Reduces damage while blocking or sprinting by 30%.
// LME_mod_Legendary_Armor_CunningDuo "L1: Cunning Duo"                                     [OMOD FE001870] Dank_LEO-LME.esp|870 b058CunningDuo
+2 Agility and Perception.
// LME_mod_Legendary_Armor_CunningTrio "L1: Cunning Trio"                                     [OMOD FE001871] Dank_LEO-LME.esp|871 b059CunningTrio
+3 Agility and Perception.
// LME_mod_Legendary_Armor_DuelistPro "L1: Duelist's Pro"                                     [OMOD FE001872] Dank_LEO-LME.esp|872 b060DuelistPro
15% chance to disarm melee attacker on hit.
// LME_mod_Legendary_Armor_Duelists2X "L1: Duelist's 2X"                                     [OMOD FE001873] Dank_LEO-LME.esp|873 b061Duelists2X
20% chance to disarm melee attacker on hit.
// LME_mod_Legendary_Armor_DuelistsMax "L1: Duelist's Max"                                     [OMOD FE001874] Dank_LEO-LME.esp|874 b062DuelistsMax
30% chance to disarm melee attacker on hit.
// LME_mod_Legendary_Armor_EmbodimentFortify "L1: Embodiment Fortify"                         [OMOD FE001875] Dank_LEO-LME.esp|875 b063EmbodimentFortify
+30 Poison and Radiation resistance.
// LME_mod_Legendary_Armor_EmbodimentShield "L1: Embodiment Shield"                         [OMOD FE001876] Dank_LEO-LME.esp|876 b064EmbodimentShield
+50 Poison and Radiation resistance. Radiation exposure increases Action Point refresh speed.
// LME_mod_Legendary_Armor_Exterminator2X "L1: Exterminator's 2X"                             [OMOD FE001877] Dank_LEO-LME.esp|877 b065Exterminator2X
Reduces damage from Mirelurks and bugs by 30%.
// LME_mod_Legendary_Armor_ExterminatorPro "L1: Exterminator's Max"                         [OMOD FE001878] Dank_LEO-LME.esp|878 b066ExterminatorPro
Reduces damage from Mirelurks and bugs by 50%.
// LME_mod_Legendary_Armor_FortifyingDuo "L1: Fortifying Duo"                                 [OMOD FE001879] Dank_LEO-LME.esp|879 b067FortifyingDuo
+2 Strength and Endurance.
// LME_mod_Legendary_Armor_FortifyingTrio "L1: Fortifying Trio"                             [OMOD FE00187A] Dank_LEO-LME.esp|87A b068FortifyingTrio
+3 Strength and Endurance.
// LME_mod_Legendary_Armor_Ghoul2X "L1: Ghoul Slayer's 2X"                                     [OMOD FE00187B] Dank_LEO-LME.esp|87B b069Ghoul2X
Reduces damage from ghouls by 25%.
// LME_mod_Legendary_Armor_GhoulMax "L1: Ghoul Slayer's Max"                                 [OMOD FE00187C] Dank_LEO-LME.esp|87C b070GhoulMax
Reduces damage from ghouls by 40%.
// LME_mod_Legendary_Armor_Hunter2X "L1: Hunter's 2X"                                         [OMOD FE00187D] Dank_LEO-LME.esp|87D b071Hunter2X
Reduces damage from animals by 25%.
// LME_mod_Legendary_Armor_HunterMax "L1: Hunter's Max"                                     [OMOD FE00187E] Dank_LEO-LME.esp|87E b072HunterMax
Reduces damage from animals by 40%.
// LME_mod_Legendary_Armor_JusticeSlayer "L1: The One Justice"                                 [OMOD FE00187F] Dank_LEO-LME.esp|87F b073JusticeSlayer
Reduces damage from Humans and Robots by 50%.
// LME_mod_Legendary_Armor_MartyrsPowered "L1: Martyr's Powered"                             [OMOD FE001880] Dank_LEO-LME.esp|880 b074MartyrsPowered
Temporarily slows time during combat when you are at 30% or less health.
// LME_mod_Legendary_Armor_MegaBoost "L1: MegaBoosted"                                         [OMOD FE001881] Dank_LEO-LME.esp|881 b075MegaBoost
30% reduction in Action Point costs in VATS. Increases Action Point refresh speed.
// LME_mod_Legendary_Armor_Mutant2X "L1: Mutant Slayer's 2X"                                 [OMOD FE001882] Dank_LEO-LME.esp|882 b076Mutant2X
Reduces damage from Super Mutants by 25%.
// LME_mod_Legendary_Armor_MutantMax "L1: Mutant Slayer's Max"                                 [OMOD FE001883] Dank_LEO-LME.esp|883 b077MutantMax
Reduces damage from Super Mutants by 40%.
// LME_mod_Legendary_Armor_Poisoner2X "L1: Poisoner's 2X"                                     [OMOD FE001884] Dank_LEO-LME.esp|884 b078Poisoner2X
+50 poison resistance.
// LME_mod_Legendary_Armor_PoisonerMax "L1: Poisoner's Max"                                 [OMOD FE001885] Dank_LEO-LME.esp|885 b079PoisonerMax
+60 poison resistance.
// LME_mod_Legendary_Armor_Protector "L1: The One Protector"                                 [OMOD FE001886] Dank_LEO-LME.esp|886 b080Protector
+50 poison and Radiation resistance.
// LME_mod_Legendary_Armor_SharpDecaPro "L1: Sharp Ultra"                                     [OMOD FE001887] Dank_LEO-LME.esp|887 b081SharpDecaPro
+10 Charisma and +5 Intelligence.
// LME_mod_Legendary_Armor_SharpDuo "L1: Sharp Duo"                                         [OMOD FE001888] Dank_LEO-LME.esp|888 b082SharpDuo
+2 Charisma and Intelligence.
// LME_mod_Legendary_Armor_SharpQuadro "L1: Sharp Quadro"                                     [OMOD FE001889] Dank_LEO-LME.esp|889 b083SharpQuadro
+4 Charisma and Intelligence.
// LME_mod_Legendary_Armor_SharpTrio "L1: Sharp Trio"                                         [OMOD FE00188A] Dank_LEO-LME.esp|88A b084SharpTrio
+3 Charisma and Intelligence.
// LME_mod_Legendary_Armor_Sprinter2X "L1: Sprinter's 2X"                                     [OMOD FE00188B] Dank_LEO-LME.esp|88B b085Sprinter2X
Increases wearer's movement speed by 20%.
// LME_mod_Legendary_Armor_SprinterMax "L1: Sprinter's Max"                                 [OMOD FE00188C] Dank_LEO-LME.esp|88C b086SprinterMax
Increases wearer's movement speed by 30%.
// LME_mod_Legendary_Armor_Titans2X "L1: Titan's 2X"                                         [OMOD FE00188D] Dank_LEO-LME.esp|88D b087Titans2X
Reduces damage while standing and not moving by 30%.
// LME_mod_Legendary_Armor_TitansMax "L1: Titan's Max"                                         [OMOD FE00188E] Dank_LEO-LME.esp|88E b088TitansMax
Reduces damage while standing and not moving by 40%.
// LME_mod_Legendary_Armor_Troubleshooter2X "L1: Troubleshooter's 2X"                         [OMOD FE00188F] Dank_LEO-LME.esp|88F b089Troubleshooter2X
Reduces damage from robots by 30%.
// LME_mod_Legendary_Armor_TroubleshooterMax "L1: Troubleshooter's Max"                     [OMOD FE001890] Dank_LEO-LME.esp|890 b090TroubleshooterMax
Reduces damage from robots by 50%.
// LME_mod_Legendary_Armor_VATS2X "L1: VATS Enhanced 2X"                                     [OMOD FE001891] Dank_LEO-LME.esp|891 b091VATS2X
15% reduction in Action Point costs in VATS.
// LME_mod_Legendary_Armor_VATSMax "L1: VATS Enhanced Max"                                     [OMOD FE001892] Dank_LEO-LME.esp|892 b092VATSMax
25% reduction in Action Point costs in VATS.

// LME_PA_Legendary_Any_Unbreakable2X "L1: Almost Unbreakable 2X"                             [OMOD FE0018BE] Dank_LEO-LME.esp|8BE b093Unbreakable2X
Octuples durability.
// LME_PA_Legendary_Any_UnbreakableMax "L1: Almost Unbreakable Max"                         [OMOD FE0018BF] Dank_LEO-LME.esp|8BF b094UnbreakableMax
10X durability.
// LME_PA_Legendary_Any_UnbreakablePun "L1: Unbreakable Punisher"                             [OMOD FE0018C0] Dank_LEO-LME.esp|8C0 b095UnbreakablePun
Quadruples durability. Reflects 10% of melee damage back on attacker.
// LME_PA_Legendary_Any_UnbreakablePunMax "L1: Unbreakable Punisher Max"                     [OMOD FE0018C1] Dank_LEO-LME.esp|8C1 b096UnbreakablePunMax
10X durability. Reflects 50% of melee damage back on attacker.

/////////////////////////////////// Containers ////////////////////////////////////////


ILD_FLST_Containers_Safes "Safe BaseObject Forms"                 Improved Legendary Drops.esp|FB6
Loot_Raider_Safe_Floor_Boss "Floor Safe"         [CONT:00058814] Fallout4.esm|58814
Loot_Raider_Safe "Safe"                         [CONT:00064A36] Fallout4.esm|64A36
Loot_Prewar_Safe_Floor "Safe"                     [CONT:00064A39] Fallout4.esm|64A39
Loot_Prewar_Safe_Wall "Safe"                     [CONT:0006D4C3] Fallout4.esm|6D4C3
Loot_Prewar_Safe "Safe"                         [CONT:0008CD00] Fallout4.esm|8CD00

ILD_FLST_Containers_Trunks "Boss Trunk BaseObject Forms"         Improved Legendary Drops.esp|FB7
Loot_Raider_Trunk_Boss "Steamer Trunk"             [CONT:00038C1F] Fallout4.esm|38C1F
Loot_Trunk_Boss "Steamer Trunk"                 [CONT:0006355F] Fallout4.esm|6355F
Loot_Prewar_Trunk_Boss "Steamer Trunk"             [CONT:00072315] Fallout4.esm|72315
Loot_Trunk_Vault81 "Steamer Trunk"                 [CONT:000B8448] Fallout4.esm|B8448
Loot_Raider_TrunkSilver_Boss "Steamer Trunk"     [CONT:000CF888] Fallout4.esm|CF888
Loot_Prewar_TrunkSilver_Boss "Steamer Trunk"     [CONT:000CF88C] Fallout4.esm|CF88C
Loot_Prewar_TrunkMilitary_Boss "Trunk"             [CONT:001939CA] Fallout4.esm|1939CA
Loot_Raider_TrunkMilitary_Boss "Trunk"             [CONT:001939CB] Fallout4.esm|1939CB


/////////////////////////////////// Items ////////////////////////////////////////

pLLI_Loot_Lock_Advanced: Object (1) = LLI_Loot_Lock_Advanced [LVLI:00230755], Alias[None]
pLLI_Loot_Lock_Expert:      Object (1) = LLI_Loot_Lock_Expert   [LVLI:00230754], Alias[None]
pLLI_Loot_Lock_Master:      Object (1) = LLI_Loot_Lock_Master   [LVLI:00230756], Alias[None]

[v130] LGND_PossibleLegendaryItemBaseLists [LVLI:001CCDA8]

[Lv1] 1x LGND_PossibleLegendaryItemBaseLists_Weapons [LVLI:001CCDA9] {Chance None:0%}

- [Lv1] 1x LGND_PossibleLegendaryItemBaseLists_Guns [LVLI:001CCDAD] {Chance None:0%}
- [Lv1] 1x LGND_PossibleLegendaryItemBaseLists_Guns [LVLI:001CCDAD] {Chance None:0%}
-- [Lv1] 1x LGND_PossibleLegendaryItemBaseLists_GunGroupLow [LVLI:0022B636] {Chance None:0%}
--- [Lv1] 1x LL_10mm [LVLI:00043225] {Chance None:0%}
--- [Lv1] 1x LL_LaserMusket [LVLI:000BAFFC] {Chance None:0%}
--- [Lv1] 1x LL_PipeGun [LVLI:001642A8] {Chance None:0%}
--- [Lv6] 1x LL_PipeBoltAction [LVLI:00032B0C] {Chance None:0%}
--- [Lv7] 1x LL_DoubleBarrelShotgun [LVLI:00188A71] {Chance None:0%}
--- [Lv9] 1x LL_PipeRevolver [LVLI:000CF798] {Chance None:0%}
--- [Lv10] 1x LL_HuntingRifle [LVLI:0005D4D5] {Chance None:0%}
--- [Lv10] 1x LL_SubmachineGun [LVLI:00188A7B] {Chance None:0%}
--- [Lv14] 1x LL_LaserGun [LVLI:000C9B66] {Chance None:0%}

-- [Lv15] 1x LGND_PossibleLegendaryItemBaseLists_GunGroupHigh [LVLI:0022B635] {Chance None:0%}
--- [Lv1] 1x LL_10mm [LVLI:00043225] {Chance None:0%}
--- [Lv10] 1x LL_HuntingRifle [LVLI:0005D4D5] {Chance None:0%}
--- [Lv14] 1x LL_Lasergun_Legendary [LVLI:0020D3E0] {Chance None:0%}
--- [Lv15] 1x LGND_PossibleLegendaryItemBaseLists_SpecialGuns [LVLI:002049E6] {Chance None:0%}
--- [Lv17] 1x LL_CombatShotgun [LVLI:000E02FF] {Chance None:0%}
--- [Lv21] 1x LL_MissileLauncher [LVLI:00188A78] {Chance None:0%}
--- [Lv22] 1x LL_CombatRifle [LVLI:000E7511] {Chance None:0%}
--- [Lv24] 1x LL_PlasmaGun [LVLI:00128D61] {Chance None:0%}
--- [Lv26] 1x LL_44 [LVLI:00188A6B] {Chance None:0%}
--- [Lv28] 1x LL_AssaultRifle [LVLI:000F5C50] {Chance None:0%}
--- [Lv35] 1x LL_GaussRifle [LVLI:00188A75] {Chance None:0%}
--- [Lv40] 1x LGND_PossibleLegendaryItemBaseLists_SpecialGuns [LVLI:002049E6] {Chance None:0%}
--- [Lv1] 1x LL_Flamer [LVLI:00188A72] {Chance None:0%}
--- [Lv1] 1x LL_RailwayRifle_legendary [LVLI:0020946F] {Chance None:0%}
--- [Lv10] 1x LL_Minigun [LVLI:00188A77] {Chance None:0%}
--- [Lv15] 1x LL_GammaGun [LVLI:00188A73] {Chance None:0%}
--- [Lv20] 1x LL_Fatman [LVLI:001C6C0E] {Chance None:0%}
--- [Lv37] 1x LL_GatlingLaser [LVLI:00188A74] {Chance None:0%}

- [Lv1] 1x LGND_PossibleLegendaryItemBaseLists_Melee [LVLI:001CCDAE] {Chance None:0%}
-- [Lv1] 1x LL_Knuckles [LVLI:000E7C3D] {Chance None:0%}
-- [Lv1] 1x LL_Board [LVLI:000E7C54] {Chance None:0%}
-- [Lv1] 1x LL_BaseballBat [LVLI:00188A93] {Chance None:0%}
-- [Lv1] 1x LL_Baton [LVLI:00188A94] {Chance None:0%}
-- [Lv1] 1x LL_BoxingGlove [LVLI:00188A95] {Chance None:0%}
-- [Lv1] 1x LL_Knife [LVLI:00188A98] {Chance None:0%}
-- [Lv1] 1x LL_LeadPipe [LVLI:00188A99] {Chance None:0%}
-- [Lv1] 1x LL_Machete [LVLI:00188A9A] {Chance None:0%}
-- [Lv1] 1x LL_PoolCue [LVLI:00188A9B] {Chance None:0%}
-- [Lv1] 1x LL_RollingPin [LVLI:00188A9F] {Chance None:0%}
-- [Lv1] 1x LL_Switchblade [LVLI:00188AA2] {Chance None:0%}
-- [Lv1] 1x LL_TireIron [LVLI:00188AA3] {Chance None:0%}
-- [Lv1] 1x LL_WalkingCane [LVLI:00188AA4] {Chance None:0%}
-- [Lv8] 1x LL_PipeWrench [LVLI:000CFD40] {Chance None:0%}
-- [Lv13] 1x LL_ChineseOfficerSword [LVLI:00188A96] {Chance None:0%}
-- [Lv14] 1x LL_RevolutionarySword [LVLI:00188A9D] {Chance None:0%}
-- [Lv15] 1x LL_Sledgehammer [LVLI:00188AA1] {Chance None:0%}
-- [Lv21] 1x LL_SuperSledge [LVLI:00069088] {Chance None:0%}
-- [Lv25] 1x LL_DeathclawGauntlet [LVLI:00188A97] {Chance None:0%}
-- [Lv25] 1x LL_Shishkebab [LVLI:00188AA0] {Chance None:0%}
-- [Lv33] 1x LL_Powerfist [LVLI:00188A9C] {Chance None:0%}
-- [Lv33] 1x LL_Ripper [LVLI:00188A9E] {Chance None:0%}

[Lv1] 1x LGND_PossibleLegendaryItemBaseLists_Armor [LVLI:001CCDAA] {Chance None:0%}

- [Lv1] 1x LGND_PossibleLegendaryItemBaseLists_ArmorGroupLow [LVLI:0023B888] {Chance None:0%}
-- [Lv1] 1x LL_Armor_Leather_Any [LVLI:0007BB19] {Chance None:0%}
-- [Lv1] 1x LL_Armor_RaiderMod_Any [LVLI:001CCDAC] {Chance None:0%}
-- [Lv10] 1x LL_Armor_Metal_Any_NoHead [LVLI:001CF58A] {Chance None:0%}
-- [Lv15] 1x LL_Armor_Synth_Any_Dirty [LVLI:00046DAF] {Chance None:0%}
-- [Lv20] 1x LL_Armor_Combat_Any [LVLI:00121FBF] {Chance None:0%}

- [Lv15] 1x LGND_PossibleLegendaryItemBaseLists_ArmorGroupHigh [LVLI:0023B889] {Chance None:0%}
-- [Lv1] 1x LL_Armor_Leather_Any [LVLI:0007BB19] {Chance None:0%}
-- [Lv10] 1x LL_Armor_Metal_Any_NoHead [LVLI:001CF58A] {Chance None:0%}
-- [Lv15] 1x LL_Armor_Synth_Any_Dirty [LVLI:00046DAF] {Chance None:0%}
-- [Lv20] 1x LL_Armor_Combat_Any [LVLI:00121FBF] {Chance None:0%}

[v131] DLC04_LGND_PossibleLegendaryItemBaseLists_Grenades [LVLI:06048FBA] DLCNukaWorld.esm
- [Lv1] 3x DLC04_FragGrenadeMIRV   [WEAP:06033905] {Chance None:0%}
- [Lv1] 6x DLC04_FragGrenadeMIRV   [WEAP:06033905] {Chance None:0%}
- [Lv1] 10x DLC04_FragGrenadeMIRV  [WEAP:06033905] {Chance None:0%}
- [Lv1] 3x DLC04_FragGrenadeSmart  [WEAP:060346FC] {Chance None:0%}
- [Lv1] 6x DLC04_FragGrenadeSmart  [WEAP:060346FC] {Chance None:0%}
- [Lv1] 10x DLC04_FragGrenadeSmart [WEAP:060346FC] {Chance None:0%}
- [Lv1] 1x DLC04_LuckyRabbitsFoot  [WEAP:06035E75] {Chance None:0%}
- [Lv1] 1x DLC04_LuckyRabbitsFoot  [WEAP:06035E75] {Chance None:0%}
- [Lv1] 1x DLC04_LuckyRabbitsFoot  [WEAP:06035E75] {Chance None:0%}

/////////////////////////////////// Improved Legendary Drops.esp| ////////////////////////////////////////

filterByFormLists=Fallout4.esm|246EE7:formsToAdd=Fallout4.esm|59A71
filterByFormLists=Fallout4.esm|246EE7:formsToRemove=Fallout4.esm|59A71
filterByFormLists=Fallout4.esm|246EE7:formsToReplace=Fallout4.esm|59A71=Fallout4.esm|59A72

Improved Legendary Drops.esp|

// ILD_FLST_Excluded_ArmorKeywords "Excluded Armor Keywords"                         Improved Legendary Drops.esp|1
// ILD_FLST_Excluded_Mods "Excluded Mods"                                             Improved Legendary Drops.esp|4
// ILD_FLST_Excluded_WeaponKeywords "Excluded Weapon Keywords"                         Improved Legendary Drops.esp|2

// ILD_FLST_Mods_Armor_Disallowed_ArmorTypePower "Add If Keyword Not Found"            Improved Legendary Drops.esp|801
// ILD_FLST_Mods_Armor_Allowed_ArmorBodyPartChest "Add If Keyword Found"             Improved Legendary Drops.esp|FA3
// ILD_FLST_Mods_Armor_Allowed_ArmorTypePower "Add If Keyword Found"                 Improved Legendary Drops.esp|FBC
// ILD_FLST_Mods_Armor_Allowed_ArmorBodyPartHands "Add If Keyword Found"             Improved Legendary Drops.esp|E21
// ILD_FLST_Mods_Armor_Allowed_ObjectTypeArmorLeg "Add If Keyword Found"             Improved Legendary Drops.esp|FA2
// ILD_FLST_Mods_Armor_Disallowed_ObjectTypeArmorLeg "Add If Keyword Not Found"     Improved Legendary Drops.esp|800
// ILD_FLST_Mods_Armor_Disallowed_PA_Leg "Add If Keyword Not Found"                 Improved Legendary Drops.esp|802
// ILD_FLST_Mods_Weap_Allowed_WeaponTypeWeapon "Add If Keyword Found"                 Improved Legendary Drops.esp|E20
// ILD_FLST_Mods_Weap_Allowed_LaserMusket "Add If Keyword Found"                     Improved Legendary Drops.esp|F9C
// ILD_FLST_Mods_Weap_Allowed_WeaponTypeBallistic "Add If Keyword Found"             Improved Legendary Drops.esp|F9B
// ILD_FLST_Mods_Weap_Allowed_WeaponTypeGun "Add If Keyword Found"                     Improved Legendary Drops.esp|F9D
// ILD_FLST_Mods_Weap_Allowed_WeaponTypeHeavy "Add If Keyword Found"                 Improved Legendary Drops.esp|ED8
// ILD_FLST_Mods_Weap_Allowed_WeaponTypeMeleeAndHandToHand "Add If Keyword Found"     Improved Legendary Drops.esp|F9F
// ILD_FLST_Mods_Weap_Disallowed_NoUnlimitedAmmo "Add If Keyword Not Found"         Improved Legendary Drops.esp|F9E
// ILD_FLST_Mods_Weap_Disallowed_SmallClipSize "Add If Keyword Not Found"             Improved Legendary Drops.esp|3
// ILD_FLST_Mods_Weap_Disallowed_WeaponTypeCryoGun "Add If Keyword Not Found"         Improved Legendary Drops.esp|F9A
// ILD_FLST_Mods_Weap_Disallowed_WeaponTypeGammaGun "Add If Keyword Not Found"         Improved Legendary Drops.esp|FA0
// ILD_FLST_Mods_Weap_Disallowed_WeaponTypeBallistic "Add If Keyword Not Found"     Improved Legendary Drops.esp|FAA
// ILD_FLST_ObjectTypeArmor "Mods For Any Armor With Keyword"                         Improved Legendary Drops.esp|FA1
// ILD_FLST_ObjectTypeWeapon "Mods For Any Weapons With Keyword"                     Improved Legendary Drops.esp|F99

// ILD_FLST_AllMods_BaseGame "All Mods In The Base Game"                             Improved Legendary Drops.esp|E1C]
// ILD_FLST_AllMods_FarHarbor "All Mods In The Far Harbor"                             Improved Legendary Drops.esp|E1D]

// ILD_FLST_AllMods_LEO "All Custom Mods In LEO"                 Improved Legendary Drops.esp|D64
// ILD_FLST_AllMods_LEO76 "All FO76 Mods In LEO"                 Improved Legendary Drops.esp|D65
// ILD_FLST_AllMods_MLM "All Mods In MLM"                         Improved Legendary Drops.esp|D66
// ILD_FLST_AllMods_MLE "All Mods In MLM"                         Improved Legendary Drops.esp|D67
// ILD_FLST_AllMods_LME "All Mods In LME"                         Improved Legendary Drops.esp|FBB

Unused:
ILD_LegendaryModRule_AllowedKeywords_ObjectTypeGrenade                             Improved Legendary Drops.esp|73E
ILD_FLST_ObjectTypeGrenade "Mods For Any Grenades With Keyword"                 Improved Legendary Drops.esp|73D

///////////////////////////////////////Power Armor & Clothing//////////////////////////////////////

// LegendaryModRule_AllowedKeywords_ArmorBodyPartChest     [FLST 00 2499AF] Fallout4.esm|2499AF
// ma_PA_Torso                                             [KYWD 00 18DFCE] Fallout4.esm|18DFCE
// ma_Railroad_ClothingArmor                             [KYWD 00 20DE40] Fallout4.esm|20DE40

filterByFormLists=Fallout4.esm|2499AF:formsToAdd=Fallout4.esm|18DFCE,Fallout4.esm|20DE40

// LegendaryModRule_AllowedKeywords_ObjectTypeArmorLeg     [FLST 00 1F1C31] Fallout4.esm|1F1C31
// ma_PA_Leg                                             [KYWD 00 18DFCD] Fallout4.esm|18DFCD
// ma_Railroad_ClothingArmor                             [KYWD 00 20DE40] Fallout4.esm|20DE40


// ILD_LegendaryModRule_AllowedKeywords_ArmorBodyPartHands         [FLST FE05A E1F] Improved Legendary Drops.esp|E1F
// ma_PA_Arm                                                     [KYWD 00 18DFC6] Fallout4.esm|18DFC6

filterByFormLists=Improved Legendary Drops.esp|E1F:formsToAdd=Fallout4.esm|18DFC6

filterByFormLists=Fallout4.esm|1F1C31:formsToAdd=Fallout4.esm|18DFCD,Fallout4.esm|20DE40

// LegendaryModRule_AllowedKeywords_ObjectTypeArmor     [FLST 00 1CF579] Fallout4.esm|1CF579
// ArmorTypePower                                         [KYWD 000 4D8A1] Fallout4.esm|4D8A1
// ma_Railroad_ClothingArmor                             [KYWD 00 20DE40] Fallout4.esm|20DE40

filterByFormLists=Fallout4.esm|1CF579:formsToAdd=Fallout4.esm|20DE40,Fallout4.esm|4D8A1

// ILD_FLST_Excluded_ArmorKeywords "Excluded Armor Keywords"     Improved Legendary Drops.esp|001
// ArmorTypePower                                                 [KYWD 000 4D8A1] Fallout4.esm|4D8A1
// ma_Railroad_ClothingArmor                                     [KYWD 00 20DE40] Fallout4.esm|20DE40

filterByFormLists=Improved Legendary Drops.esp|001:formsToRemove=Fallout4.esm|4D8A1,Fallout4.esm|20DE40

///////////////////////////////////////Clothing//////////////////////////////////////

// LegendaryModRule_AllowedKeywords_ArmorBodyPartChest     [FLST 00 2499AF] Fallout4.esm|2499AF
// ma_Railroad_ClothingArmor                             [KYWD 00 20DE40] Fallout4.esm|20DE40

filterByFormLists=Fallout4.esm|2499AF:formsToAdd=Fallout4.esm|20DE40

// LegendaryModRule_AllowedKeywords_ObjectTypeArmorLeg     [FLST 00 1F1C31] Fallout4.esm|1F1C31
// ma_Railroad_ClothingArmor                             [KYWD 00 20DE40] Fallout4.esm|20DE40


filterByFormLists=Fallout4.esm|1F1C31:formsToAdd=,Fallout4.esm|20DE40

// LegendaryModRule_AllowedKeywords_ObjectTypeArmor     [FLST 00 1CF579] Fallout4.esm|1CF579
// ma_Railroad_ClothingArmor                             [KYWD 00 20DE40] Fallout4.esm|20DE40

filterByFormLists=Fallout4.esm|1CF579:formsToAdd=Fallout4.esm|20DE40

// ILD_FLST_Excluded_ArmorKeywords "Excluded Armor Keywords"     Improved Legendary Drops.esp|001
// ma_Railroad_ClothingArmor                                     [KYWD 00 20DE40] Fallout4.esm|20DE40

filterByFormLists=Improved Legendary Drops.esp|001:formsToRemove=Fallout4.esm|20DE40

For Armor Folder:

All Clothing:

// ap_Legendary                 [KYWD 00 1E32C8] Fallout4.esm|1E32C8
// ma_Railroad_ClothingArmor     [KYWD 00 20DE40] Fallout4.esm|20DE40

filterByKeywords=Fallout4.esm|20DE40:attachParentSlotKeywordsToAdd=Fallout4.esm|1E32C8

No Hats:

// ap_Legendary                 [KYWD 00 1E32C8] Fallout4.esm|1E32C8
// ma_Railroad_ClothingArmor     [KYWD 00 20DE40] Fallout4.esm|20DE40
// ArmorBodyPartHead             [KYWD 00 10C418] Fallout4.esm|10C418
// ArmorTypeHat                 [KYWD 00 12EEE8] Fallout4.esm|12EEE8

filterByKeywordsExcluded=Fallout4.esm|10C418,Fallout4.esm|12EEE8:filterByKeywords=Fallout4.esm|20DE40:attachParentSlotKeywordsToAdd=Fallout4.esm|1E32C8

//////////////////////////////////////Power Armor//////////////////////////////////////

// LegendaryModRule_AllowedKeywords_ArmorBodyPartChest     [FLST 00 2499AF] Fallout4.esm|2499AF
// ma_PA_Torso                                             [KYWD 00 18DFCE] Fallout4.esm|18DFCE

filterByFormLists=Fallout4.esm|2499AF:formsToAdd=Fallout4.esm|18DFCE

// LegendaryModRule_AllowedKeywords_ObjectTypeArmorLeg     [FLST 00 1F1C31] Fallout4.esm|1F1C31
// ma_PA_Leg                                             [KYWD 00 18DFCD] Fallout4.esm|18DFCD

filterByFormLists=Fallout4.esm|1F1C31:formsToAdd=Fallout4.esm|18DFCD

// ILD_LegendaryModRule_AllowedKeywords_ArmorBodyPartHands         [FLST FE05A E1F] Improved Legendary Drops.esp|E1F
// ma_PA_Arm                                                     [KYWD 00 18DFC6] Fallout4.esm|18DFC6

filterByFormLists=Improved Legendary Drops.esp|E1F:formsToAdd=Fallout4.esm|18DFC6

// LegendaryModRule_AllowedKeywords_ObjectTypeArmor     [FLST 00 1CF579] Fallout4.esm|1CF579
// ArmorTypePower                                         [KYWD 000 4D8A1] Fallout4.esm|4D8A1

filterByFormLists=Fallout4.esm|1CF579:formsToAdd=Fallout4.esm|4D8A1

// ILD_FLST_Excluded_ArmorKeywords "Excluded Armor Keywords"     Improved Legendary Drops.esp|001
// ArmorTypePower                                                 [KYWD 000 4D8A1] Fallout4.esm|4D8A1

filterByFormLists=Improved Legendary Drops.esp|001:formsToRemove=Fallout4.esm|4D8A1


Function SetData(FormList akFormList, Data akData) Global Native

player.placeatme 1B03EC93


Ammo Struct:
DLC03_AmmoHarpoon "Harpoon" [AMMO:03010B80]
DLC03_LL_Ammo_Harpoon [LVLI:03010B84]

DLC03_Ammo4570 ".45-70 Caliber" [AMMO:0302C8B1]
DLC03_LL_Ammo_4570 [LVLI:03042E73]

DLC04_Ammo_HandmadeRound "7.62 Round" [AMMO:06037897]
DLC04_LL_Ammo_HandmadeRound [LVLI:06037895]

Nuka-World Grenade Effects:
Allowed - DLC04_LegendaryModRule_AllowedKeywords_SmartGrenade [FLST:06048FC4]
DLC04_mod_Custom_FragGrenadeSmart_Description_00 [OMOD:060346FB]:
DLC04_mod_Custom_FragGrenadeSmart_Description_01 [OMOD:06048FBB]:
DLC04_mod_Custom_FragGrenadeSmart_Description_02 [OMOD:06048FBC]:
DLC04_mod_Custom_FragGrenadeSmart_Description_03 [OMOD:06048FBD]:
DLC04_mod_Custom_FragGrenadeSmart_Description_04 [OMOD:06048FBE]:
DLC04_mod_Custom_FragGrenadeSmart_Description_05 [OMOD:06048FBF]:
DLC04_mod_Custom_FragGrenadeSmart_Description_06 [OMOD:06048FC0]:
DLC04_mod_Custom_FragGrenadeSmart_Description_07 [OMOD:06048FC1]:
DLC04_mod_Custom_FragGrenadeSmart_Description_08 [OMOD:06048FC2]:
DLC04_mod_Custom_FragGrenadeSmart_Description_09 [OMOD:06048FC3]:

Allowed - DLC04_LegendaryModRule_AllowedKeywords_MIRVGrenade [FLST:06048FC7]
DLC04_mod_Custom_FragGrenadeMIRV_Description_00 [OMOD:06033906]:
DLC04_mod_Custom_FragGrenadeMIRV_Description_01 [OMOD:06048FCB]:
DLC04_mod_Custom_FragGrenadeMIRV_Description_02 [OMOD:06048FCC]:
DLC04_mod_Custom_FragGrenadeMIRV_Description_03 [OMOD:06048FCD]:
DLC04_mod_Custom_FragGrenadeMIRV_Description_04 [OMOD:06048FCE]:
DLC04_mod_Custom_FragGrenadeMIRV_Description_05 [OMOD:06048FCF]:
DLC04_mod_Custom_FragGrenadeMIRV_Description_06 [OMOD:06048FD0]:
DLC04_mod_Custom_FragGrenadeMIRV_Description_07 [OMOD:06048FD1]:
DLC04_mod_Custom_FragGrenadeMIRV_Description_08 [OMOD:06048FD2]:
DLC04_mod_Custom_FragGrenadeMIRV_Description_09 [OMOD:06048FD3]:

Allowed - DLC04_LegendaryModRule_AllowedKeywords_LuckyRabbitsFoot [FLST:06048FC8]
DLC04_mod_Custom_LuckyRabbitsFoot_Description_00 [OMOD:06048FC9]:
DLC04_mod_Custom_LuckyRabbitsFoot_Description_01 [OMOD:06048FD4]:
DLC04_mod_Custom_LuckyRabbitsFoot_Description_02 [OMOD:06048FD5]:
DLC04_mod_Custom_LuckyRabbitsFoot_Description_03 [OMOD:06048FD6]:
DLC04_mod_Custom_LuckyRabbitsFoot_Description_04 [OMOD:06048FD7]:
DLC04_mod_Custom_LuckyRabbitsFoot_Description_05 [OMOD:06048FD8]:
DLC04_mod_Custom_LuckyRabbitsFoot_Description_06 [OMOD:06048FD9]:
DLC04_mod_Custom_LuckyRabbitsFoot_Description_07 [OMOD:06048FDA]:
DLC04_mod_Custom_LuckyRabbitsFoot_Description_08 [OMOD:06048FDB]:
DLC04_mod_Custom_LuckyRabbitsFoot_Description_09 [OMOD:06048FDC]:

b00DeadlyFists:MLM
b01InnerPeace:MLM
b02AntiGrav:MLM
b03MythicProtection:MLM
b04PlotArmor:MLM
b05MasterThief:MLM
b06BoltSpeed:MLM
b07ExtremePenetration:MLM
b08ButtSmash:MLM
b09Antisocial:MLM
b10FrangeRound:MLM
b11Stunlock:MLM
b12FlashFreeze:MLM
b13VeryPowerful:MLM
b14HighlyExplosive:MLM
b15VeryRapid:MLM
b16TenShot:MLM
b17ExtraSpecial:MLM

b00AtomicPhysicist:LEO
b01Hermit
b02bulwark
b03HumanKindnessMilk
b04EnduranceRunner
b05WaterBreathing
b06CriticalAcclaim
b07FastHands
b08Jakob
b09MaLiWan
b10Marksman


b00ActiveArmo:LEO76
b01Hazmat
b02HealthyArmo
b03NocturnalArmo
b04Regenerating
b05Resistant        
b06Sneaker    
b07Agile            
b08Charismatic        
b09Persevering        
b10Smart            
b11Fortunate        
b12Attentive        
b13Strong            
b14Vanguard            
b15ActiveWeap        
b16Executioner        
b17HealthyWeap    
b18LightweightWeap
b19Swift            
b20Suppressor    
b21VampireWeap    
b22basher            
b23Double            
b24Quad                
b25Vigilant            
b26Angering            
b27Irradiating        
b28Riposting        
b29Overpowering        
b30Protective        
b31Hardy            
b32Vigorous            


// LME_mod_Legendary_Weapon_AssasinsPro "L1: Assassin's Pro"                                 [OMOD FE001893] Dank_LEO-LME.esp|893 b000AssassinPro
// LME_mod_Legendary_Weapon_CavaliersPro "L1: Cavalier's Pro"                                 [OMOD FE001894] Dank_LEO-LME.esp|894 b001CavalierPro
// LME_mod_Legendary_Weapon_CripplingPro "L1: Crippling Pro"                                 [OMOD FE001895] Dank_LEO-LME.esp|895 b002CripplingPro
// LME_mod_Legendary_Weapon_CripplingProX "L1: Crippling ProX"                                 [OMOD FE001896] Dank_LEO-LME.esp|896 b003CripplingProX
// LME_mod_Legendary_Weapon_Energetic "L1: Energetic"                                         [OMOD FE001897] Dank_LEO-LME.esp|897 b004Energetic
// LME_mod_Legendary_Weapon_EnergeticCore "L1: Energetic Core"                                 [OMOD FE001898] Dank_LEO-LME.esp|898 b005EnergeticCore
// LME_mod_Legendary_Weapon_EnergeticFusion "L1: Energetic Fusion"                             [OMOD FE001899] Dank_LEO-LME.esp|899 b006EnergeticFusion
// LME_mod_Legendary_Weapon_ExplosivePro "L1: Explosive Pro"                                 [OMOD FE00189A] Dank_LEO-LME.esp|89A b007ExplosivePro
// LME_mod_Legendary_Weapon_ExterminatorsPro "L1: Exterminator's Pro"                         [OMOD FE00189B] Dank_LEO-LME.esp|89B b008ExterminatorsPro
// LME_mod_Legendary_Weapon_FreezingPro "L1: Freezing Pro"                                     [OMOD FE00189C] Dank_LEO-LME.esp|89C b009FreezingPro
// LME_mod_Legendary_Weapon_FreezingProX "L1: Freezing ProX"                                 [OMOD FE00189D] Dank_LEO-LME.esp|89D b010FreezingProX
// LME_mod_Legendary_Weapon_FreezingUltra "L1: Freezing XTreme"                             [OMOD FE00189E] Dank_LEO-LME.esp|89E b011FreezingUltra
// LME_mod_Legendary_Weapon_GhoulSlayersPro "L1: Ghoul Slayer's Pro"                         [OMOD FE00189F] Dank_LEO-LME.esp|89F b012GhoulSlayersPro
// LME_mod_Legendary_Weapon_HuntersPro "L1: Hunter's Pro"                                     [OMOD FE0018A0] Dank_LEO-LME.esp|8A0 b013HuntersPro
// LME_mod_Legendary_Weapon_IncendiaryPro "L1: Incendiary Pro"                                 [OMOD FE0018A1] Dank_LEO-LME.esp|8A1 b014IncendiaryPro
// LME_mod_Legendary_Weapon_IncendiaryProX "L1: Incendiary ProX"                             [OMOD FE0018A2] Dank_LEO-LME.esp|8A2 b015IncendiaryProX
// LME_mod_Legendary_Weapon_IrraditatedPro "L1: Irradiated Pro"                             [OMOD FE0018A3] Dank_LEO-LME.esp|8A3 b016IrraditatedPro
// LME_mod_Legendary_Weapon_LuckyPro "L1: Lucky Weapon Pro"                                 [OMOD FE0018A4] Dank_LEO-LME.esp|8A4 b017LuckyPro
// LME_mod_Legendary_Weapon_MutantSlayersPro "L1: Mutant Slayer's Pro"                         [OMOD FE0018A5] Dank_LEO-LME.esp|8A5 b018MutantSlayersPro
// LME_mod_Legendary_Weapon_PenetratingPro "L1: Penetrating Pro"                             [OMOD FE0018A6] Dank_LEO-LME.esp|8A6 b019PenetratingPro
// LME_mod_Legendary_Weapon_PlasmaInfusedPro "L1: Plasma Infused Pro"                         [OMOD FE0018A7] Dank_LEO-LME.esp|8A7 b020PlasmaInfusedPro
// LME_mod_Legendary_Weapon_PlasmaInfusedProX "L1: Plasma Infused ProX"                     [OMOD FE0018A8] Dank_LEO-LME.esp|8A8 b021PlasmaInfusedProX
// LME_mod_Legendary_Weapon_PlasmaInfusedUltra "L1: Plasma Infused XTreme"                     [OMOD FE0018A9] Dank_LEO-LME.esp|8A9 b022PlasmaInfusedUltra
// LME_mod_Legendary_Weapon_PowerfulPro "L1: Powerful Pro"                                     [OMOD FE0018AA] Dank_LEO-LME.esp|8AA b023PowerfulPro
// LME_mod_Legendary_Weapon_PowerfulProX "L1: Powerful ProX"                                 [OMOD FE0018AB] Dank_LEO-LME.esp|8AB b024PowerfulProX
// LME_mod_Legendary_Weapon_QuickdrawPro "L1: Quickdraw Pro"                                 [OMOD FE0018AC] Dank_LEO-LME.esp|8AC b025QuickdrawPro
// LME_mod_Legendary_Weapon_QuickdrawProX "L1: Quickdraw ProX"                                 [OMOD FE0018AD] Dank_LEO-LME.esp|8AD b026QuickdrawProX
// LME_mod_Legendary_Weapon_RapidAction "L1: Rapid Expert"                                     [OMOD FE0018AE] Dank_LEO-LME.esp|8AE b027RapidAction
// LME_mod_Legendary_Weapon_SentinelsPro "L1: Sentinel's Pro"                                 [OMOD FE0018AF] Dank_LEO-LME.esp|8AF b028SentinelsPro
// LME_mod_Legendary_Weapon_SlayerAbomination "L1: Slayer Abomination"                         [OMOD FE0018B0] Dank_LEO-LME.esp|8B0 b029SlayerAbomination
// LME_mod_Legendary_Weapon_SlayerBloodied "L1: Slayer Bloodied"                             [OMOD FE0018B1] Dank_LEO-LME.esp|8B1 b030SlayerBloodied
// LME_mod_Legendary_Weapon_SlayerRuthless "L1: Slayer Ruthless"                             [OMOD FE0018B2] Dank_LEO-LME.esp|8B2 b031SlayerRuthless
// LME_mod_Legendary_Weapon_TheOneCrusher "L1: The one Crusher"                             [OMOD FE0018B3] Dank_LEO-LME.esp|8B3 b032TheOneCrusher
// LME_mod_Legendary_Weapon_TheOneDestroy "L1: The one Destroyer"                             [OMOD FE0018B4] Dank_LEO-LME.esp|8B4 b033TheOneDestroy
// LME_mod_Legendary_Weapon_TheOneFatal "L1: The one Fatality"                                 [OMOD FE0018B5] Dank_LEO-LME.esp|8B5 b034TheOneFatal
// LME_mod_Legendary_Weapon_TroubleshootersPro "L1: Troubleshooter's Pro"                     [OMOD FE0018B6] Dank_LEO-LME.esp|8B6 b035TroubleshootersPro
// LME_mod_Legendary_Weapon_TwoShotPro "L1: Two Shot Pro"                                     [OMOD FE0018B7] Dank_LEO-LME.esp|8B7 b036TwoShotPro
// LME_mod_Legendary_Weapon_VATSEnhancedPro "L1: VATS Enhanced Pro"                         [OMOD FE0018B8] Dank_LEO-LME.esp|8B8 b037VATSEnhancedPro
// LME_mod_Legendary_Weapon_ViolentPro "L1: Violent Pro"                                     [OMOD FE0018B9] Dank_LEO-LME.esp|8B9 b038ViolentPro
// LME_mod_Legendary_Weapon_ViolentProX "L1: Violent ProX"                                     [OMOD FE0018BA] Dank_LEO-LME.esp|8BA b039ViolentProX
// LME_mod_Legendary_Weapon_ViolentProXFluid "L1: Violent XTreme"                             [OMOD FE0018BB] Dank_LEO-LME.esp|8BB b040ViolentProXFluid
// LME_mod_Legendary_Weapon_WoundingPro "L1: Wounding Pro"                                     [OMOD FE0018BC] Dank_LEO-LME.esp|8BC b041WoundingPro
// LME_mod_Legendary_Weapon_WoundingProX "L1: Wounding ProX"                                 [OMOD FE0018BD] Dank_LEO-LME.esp|8BD b042WoundingProX
// LME_dlc03_mod_Legendary_Weapon_FinalBulletDealsIncreasedDamage2 "L1: Defiant Pro-DLC"     [OMOD FE001861] Dank_LEO-LME.esp|861 b043DefiantPro
// LME_dlc03_mod_Legendary_Weapon_IronSightsIncreaseDamage2 "L1: Hitman's Pro-DLC"             [OMOD FE001862] Dank_LEO-LME.esp|862 b044HitmanPro
// LME_dlc03_mod_Legendary_Weapon_IronSightsIncreaseDamage3 "L1: Hitman's ProX-DLC"         [OMOD FE001863] Dank_LEO-LME.esp|863 b045HitmanProX
// LME_dlc03_mod_Legendary_Weapon_IronSightsSlowTime2 "L1: Deadeye Boost-DLC"                 [OMOD FE001864] Dank_LEO-LME.esp|864 b046DeadeyeBoost
// LME_dlc03_mod_Legendary_Weapon_IronSightsSlowTime3 "L1: Deadeye Canyon-DLC"                 [OMOD FE001865] Dank_LEO-LME.esp|865 b047DeadeyeCanyon
// LME_dlc03_mod_Legendary_Weapon_SuccessfulBlockBurns2 "L1: Blazing Pro-DLC"                 [OMOD FE001866] Dank_LEO-LME.esp|866 b048BlazingPro
// LME_dlc03_mod_Legendary_Weapon_SuccessfulBlockElectrocutes2 "L1: Charged Pro-DLC"         [OMOD FE001867] Dank_LEO-LME.esp|867 b049ChargedPro
// LME_dlc03_mod_Legendary_Weapon_SuccessfulBlockElectrocutes3 "L1: Charged ProX-DLC"         [OMOD FE001868] Dank_LEO-LME.esp|868 b050ChargedProX
// LME_dlc03_mod_Legendary_Weapon_SuccessfulBlockFreezes2 "L1: Frigid Pro-DLC"                 [OMOD FE001869] Dank_LEO-LME.esp|869 b051FrigidPro
// LME_dlc03_mod_Legendary_Weapon_SuccessfulBlockFreezes3 "L1: Frigid Ultimatum-DLC"         [OMOD FE00186A] Dank_LEO-LME.esp|86A b052FrigidUltimatum
// LME_mod_Legendary_Armor_AbominationSlayer "L1: The One Abomination"                         [OMOD FE00186B] Dank_LEO-LME.esp|86B b053AbominationSlayer
// LME_mod_Legendary_Armor_Assasin2X "L1: Assassin's 2X"                                     [OMOD FE00186C] Dank_LEO-LME.esp|86C b054Assasin2X
// LME_mod_Legendary_Armor_AssasinMax "L1: Assassin's Max"                                     [OMOD FE00186D] Dank_LEO-LME.esp|86D b055AssasinMax
// LME_mod_Legendary_Armor_BolsteringPowered "L1: Bolstering Powered"                         [OMOD FE00186E] Dank_LEO-LME.esp|86E b056BolsteringPowered
// LME_mod_Legendary_Armor_CavaliersPowered "L1: Cavalier's Powered"                         [OMOD FE00186F] Dank_LEO-LME.esp|86F b057CavaliersPowered
// LME_mod_Legendary_Armor_CunningDuo "L1: Cunning Duo"                                     [OMOD FE001870] Dank_LEO-LME.esp|870 b058CunningDuo
// LME_mod_Legendary_Armor_CunningTrio "L1: Cunning Trio"                                     [OMOD FE001871] Dank_LEO-LME.esp|871 b059CunningTrio
// LME_mod_Legendary_Armor_DuelistPro "L1: Duelist's Pro"                                     [OMOD FE001872] Dank_LEO-LME.esp|872 b060DuelistPro
// LME_mod_Legendary_Armor_Duelists2X "L1: Duelist's 2X"                                     [OMOD FE001873] Dank_LEO-LME.esp|873 b061Duelists2X
// LME_mod_Legendary_Armor_DuelistsMax "L1: Duelist's Max"                                     [OMOD FE001874] Dank_LEO-LME.esp|874 b062DuelistsMax
// LME_mod_Legendary_Armor_EmbodimentFortify "L1: Embodiment Fortify"                         [OMOD FE001875] Dank_LEO-LME.esp|875 b063EmbodimentFortify
// LME_mod_Legendary_Armor_EmbodimentShield "L1: Embodiment Shield"                         [OMOD FE001876] Dank_LEO-LME.esp|876 b064EmbodimentShield
// LME_mod_Legendary_Armor_Exterminator2X "L1: Exterminator's 2X"                             [OMOD FE001877] Dank_LEO-LME.esp|877 b065Exterminator2X
// LME_mod_Legendary_Armor_ExterminatorPro "L1: Exterminator's Max"                         [OMOD FE001878] Dank_LEO-LME.esp|878 b066ExterminatorPro
// LME_mod_Legendary_Armor_FortifyingDuo "L1: Fortifying Duo"                                 [OMOD FE001879] Dank_LEO-LME.esp|879 b067FortifyingDuo
// LME_mod_Legendary_Armor_FortifyingTrio "L1: Fortifying Trio"                             [OMOD FE00187A] Dank_LEO-LME.esp|87A b068FortifyingTrio
// LME_mod_Legendary_Armor_Ghoul2X "L1: Ghoul Slayer's 2X"                                     [OMOD FE00187B] Dank_LEO-LME.esp|87B b069Ghoul2X
// LME_mod_Legendary_Armor_GhoulMax "L1: Ghoul Slayer's Max"                                 [OMOD FE00187C] Dank_LEO-LME.esp|87C b070GhoulMax
// LME_mod_Legendary_Armor_Hunter2X "L1: Hunter's 2X"                                         [OMOD FE00187D] Dank_LEO-LME.esp|87D b071Hunter2X
// LME_mod_Legendary_Armor_HunterMax "L1: Hunter's Max"                                     [OMOD FE00187E] Dank_LEO-LME.esp|87E b072HunterMax
// LME_mod_Legendary_Armor_JusticeSlayer "L1: The One Justice"                                 [OMOD FE00187F] Dank_LEO-LME.esp|87F b073JusticeSlayer
// LME_mod_Legendary_Armor_MartyrsPowered "L1: Martyr's Powered"                             [OMOD FE001880] Dank_LEO-LME.esp|880 b074MartyrsPowered
// LME_mod_Legendary_Armor_MegaBoost "L1: MegaBoosted"                                         [OMOD FE001881] Dank_LEO-LME.esp|881 b075MegaBoost
// LME_mod_Legendary_Armor_Mutant2X "L1: Mutant Slayer's 2X"                                 [OMOD FE001882] Dank_LEO-LME.esp|882 b076Mutant2X
// LME_mod_Legendary_Armor_MutantMax "L1: Mutant Slayer's Max"                                 [OMOD FE001883] Dank_LEO-LME.esp|883 b077MutantMax
// LME_mod_Legendary_Armor_Poisoner2X "L1: Poisoner's 2X"                                     [OMOD FE001884] Dank_LEO-LME.esp|884 b078Poisoner2X
// LME_mod_Legendary_Armor_PoisonerMax "L1: Poisoner's Max"                                 [OMOD FE001885] Dank_LEO-LME.esp|885 b079PoisonerMax
// LME_mod_Legendary_Armor_Protector "L1: The One Protector"                                 [OMOD FE001886] Dank_LEO-LME.esp|886 b080Protector
// LME_mod_Legendary_Armor_SharpDecaPro "L1: Sharp Ultra"                                     [OMOD FE001887] Dank_LEO-LME.esp|887 b081SharpDecaPro
// LME_mod_Legendary_Armor_SharpDuo "L1: Sharp Duo"                                         [OMOD FE001888] Dank_LEO-LME.esp|888 b082SharpDuo
// LME_mod_Legendary_Armor_SharpQuadro "L1: Sharp Quadro"                                     [OMOD FE001889] Dank_LEO-LME.esp|889 b083SharpQuadro
// LME_mod_Legendary_Armor_SharpTrio "L1: Sharp Trio"                                         [OMOD FE00188A] Dank_LEO-LME.esp|88A b084SharpTrio
// LME_mod_Legendary_Armor_Sprinter2X "L1: Sprinter's 2X"                                     [OMOD FE00188B] Dank_LEO-LME.esp|88B b085Sprinter2X
// LME_mod_Legendary_Armor_SprinterMax "L1: Sprinter's Max"                                 [OMOD FE00188C] Dank_LEO-LME.esp|88C b086SprinterMax
// LME_mod_Legendary_Armor_Titans2X "L1: Titan's 2X"                                         [OMOD FE00188D] Dank_LEO-LME.esp|88D b087Titans2X
// LME_mod_Legendary_Armor_TitansMax "L1: Titan's Max"                                         [OMOD FE00188E] Dank_LEO-LME.esp|88E b088TitansMax
// LME_mod_Legendary_Armor_Troubleshooter2X "L1: Troubleshooter's 2X"                         [OMOD FE00188F] Dank_LEO-LME.esp|88F b089Troubleshooter2X
// LME_mod_Legendary_Armor_TroubleshooterMax "L1: Troubleshooter's Max"                     [OMOD FE001890] Dank_LEO-LME.esp|890 b090TroubleshooterMax
// LME_mod_Legendary_Armor_VATS2X "L1: VATS Enhanced 2X"                                     [OMOD FE001891] Dank_LEO-LME.esp|891 b091VATS2X
// LME_mod_Legendary_Armor_VATSMax "L1: VATS Enhanced Max"                                     [OMOD FE001892] Dank_LEO-LME.esp|892 b092VATSMax
// LME_PA_Legendary_Any_Unbreakable2X "L1: Almost Unbreakable 2X"                             [OMOD FE0018BE] Dank_LEO-LME.esp|8BE b093Unbreakable2X
// LME_PA_Legendary_Any_UnbreakableMax "L1: Almost Unbreakable Max"                         [OMOD FE0018BF] Dank_LEO-LME.esp|8BF b094UnbreakableMax
// LME_PA_Legendary_Any_UnbreakablePun "L1: Unbreakable Punisher"                             [OMOD FE0018C0] Dank_LEO-LME.esp|8C0 b095UnbreakablePun
// LME_PA_Legendary_Any_UnbreakablePunMax "L1: Unbreakable Punisher Max"                     [OMOD FE0018C1] Dank_LEO-LME.esp|8C1 b096UnbreakablePunMax


///////////////////////////LME Armor Effects(Any)///////////////////////////

// ILD_FLST_ObjectTypeArmor "Mods For Any Armor With Keyword"                                 Improved Legendary Drops.esp|FA1
// LME_mod_Legendary_Armor_AbominationSlayer "L1: The One Abomination"                         [OMOD FE00186B] Dank_LEO-LME.esp|86B b053AbominationSlayer
Reduces damage from Ghouls and Mutants by 50%.
// LME_mod_Legendary_Armor_Assasin2X "L1: Assassin's 2X"                                     [OMOD FE00186C] Dank_LEO-LME.esp|86C b054Assasin2X
Reduces damage from humans by 25%.
// LME_mod_Legendary_Armor_AssasinMax "L1: Assassin's Max"                                     [OMOD FE00186D] Dank_LEO-LME.esp|86D b055AssasinMax
Reduces damage from humans by 40%.
// LME_mod_Legendary_Armor_BolsteringPowered "L1: Bolstering Powered"                         [OMOD FE00186E] Dank_LEO-LME.esp|86E b056BolsteringPowered
Grants increasing energy and damage resistance the lower your health (up to +50).
// LME_mod_Legendary_Armor_CavaliersPowered "L1: Cavalier's Powered"                         [OMOD FE00186F] Dank_LEO-LME.esp|86F b057CavaliersPowered
Reduces damage while blocking or sprinting by 30%.
// LME_mod_Legendary_Armor_CunningDuo "L1: Cunning Duo"                                     [OMOD FE001870] Dank_LEO-LME.esp|870 b058CunningDuo
+2 Agility and Perception.
// LME_mod_Legendary_Armor_CunningTrio "L1: Cunning Trio"                                     [OMOD FE001871] Dank_LEO-LME.esp|871 b059CunningTrio
+3 Agility and Perception.
// LME_mod_Legendary_Armor_DuelistPro "L1: Duelist's Pro"                                     [OMOD FE001872] Dank_LEO-LME.esp|872 b060DuelistPro
15% chance to disarm melee attacker on hit.
// LME_mod_Legendary_Armor_Duelists2X "L1: Duelist's 2X"                                     [OMOD FE001873] Dank_LEO-LME.esp|873 b061Duelists2X
20% chance to disarm melee attacker on hit.
// LME_mod_Legendary_Armor_DuelistsMax "L1: Duelist's Max"                                     [OMOD FE001874] Dank_LEO-LME.esp|874 b062DuelistsMax
30% chance to disarm melee attacker on hit.
// LME_mod_Legendary_Armor_EmbodimentFortify "L1: Embodiment Fortify"                         [OMOD FE001875] Dank_LEO-LME.esp|875 b063EmbodimentFortify
+30 Poison and Radiation resistance.
// LME_mod_Legendary_Armor_EmbodimentShield "L1: Embodiment Shield"                         [OMOD FE001876] Dank_LEO-LME.esp|876 b064EmbodimentShield
+50 Poison and Radiation resistance. Radiation exposure increases Action Point refresh speed.
// LME_mod_Legendary_Armor_Exterminator2X "L1: Exterminator's 2X"                             [OMOD FE001877] Dank_LEO-LME.esp|877 b065Exterminator2X
Reduces damage from Mirelurks and bugs by 30%.
// LME_mod_Legendary_Armor_ExterminatorPro "L1: Exterminator's Max"                         [OMOD FE001878] Dank_LEO-LME.esp|878 b066ExterminatorPro
Reduces damage from Mirelurks and bugs by 50%.
// LME_mod_Legendary_Armor_FortifyingDuo "L1: Fortifying Duo"                                 [OMOD FE001879] Dank_LEO-LME.esp|879 b067FortifyingDuo
+2 Strength and Endurance.
// LME_mod_Legendary_Armor_FortifyingTrio "L1: Fortifying Trio"                             [OMOD FE00187A] Dank_LEO-LME.esp|87A b068FortifyingTrio
+3 Strength and Endurance.
// LME_mod_Legendary_Armor_Ghoul2X "L1: Ghoul Slayer's 2X"                                     [OMOD FE00187B] Dank_LEO-LME.esp|87B b069Ghoul2X
Reduces damage from ghouls by 25%.
// LME_mod_Legendary_Armor_GhoulMax "L1: Ghoul Slayer's Max"                                 [OMOD FE00187C] Dank_LEO-LME.esp|87C b070GhoulMax
Reduces damage from ghouls by 40%.
// LME_mod_Legendary_Armor_Hunter2X "L1: Hunter's 2X"                                         [OMOD FE00187D] Dank_LEO-LME.esp|87D b071Hunter2X
Reduces damage from animals by 25%.
// LME_mod_Legendary_Armor_HunterMax "L1: Hunter's Max"                                     [OMOD FE00187E] Dank_LEO-LME.esp|87E b072HunterMax
Reduces damage from animals by 40%.
// LME_mod_Legendary_Armor_JusticeSlayer "L1: The One Justice"                                 [OMOD FE00187F] Dank_LEO-LME.esp|87F b073JusticeSlayer
Reduces damage from Humans and Robots by 50%.
// LME_mod_Legendary_Armor_MegaBoost "L1: MegaBoosted"                                         [OMOD FE001881] Dank_LEO-LME.esp|881 b075MegaBoost
30% reduction in Action Point costs in VATS. Increases Action Point refresh speed.
// LME_mod_Legendary_Armor_Mutant2X "L1: Mutant Slayer's 2X"                                 [OMOD FE001882] Dank_LEO-LME.esp|882 b076Mutant2X
Reduces damage from Super Mutants by 25%.
// LME_mod_Legendary_Armor_MutantMax "L1: Mutant Slayer's Max"                                 [OMOD FE001883] Dank_LEO-LME.esp|883 b077MutantMax
Reduces damage from Super Mutants by 40%.
// LME_mod_Legendary_Armor_Poisoner2X "L1: Poisoner's 2X"                                     [OMOD FE001884] Dank_LEO-LME.esp|884 b078Poisoner2X
+50 poison resistance.
// LME_mod_Legendary_Armor_PoisonerMax "L1: Poisoner's Max"                                 [OMOD FE001885] Dank_LEO-LME.esp|885 b079PoisonerMax
+60 poison resistance.
// LME_mod_Legendary_Armor_Protector "L1: The One Protector"                                 [OMOD FE001886] Dank_LEO-LME.esp|886 b080Protector
+50 poison and Radiation resistance.
// LME_mod_Legendary_Armor_SharpDecaPro "L1: Sharp Ultra"                                     [OMOD FE001887] Dank_LEO-LME.esp|887 b081SharpDecaPro
+10 Charisma and +5 Intelligence.
// LME_mod_Legendary_Armor_SharpDuo "L1: Sharp Duo"                                         [OMOD FE001888] Dank_LEO-LME.esp|888 b082SharpDuo
+2 Charisma and Intelligence.
// LME_mod_Legendary_Armor_SharpQuadro "L1: Sharp Quadro"                                     [OMOD FE001889] Dank_LEO-LME.esp|889 b083SharpQuadro
+4 Charisma and Intelligence.
// LME_mod_Legendary_Armor_SharpTrio "L1: Sharp Trio"                                         [OMOD FE00188A] Dank_LEO-LME.esp|88A b084SharpTrio
+3 Charisma and Intelligence.
// LME_mod_Legendary_Armor_Titans2X "L1: Titan's 2X"                                         [OMOD FE00188D] Dank_LEO-LME.esp|88D b087Titans2X
Reduces damage while standing and not moving by 30%.
// LME_mod_Legendary_Armor_TitansMax "L1: Titan's Max"                                         [OMOD FE00188E] Dank_LEO-LME.esp|88E b088TitansMax
Reduces damage while standing and not moving by 40%.
// LME_mod_Legendary_Armor_Troubleshooter2X "L1: Troubleshooter's 2X"                         [OMOD FE00188F] Dank_LEO-LME.esp|88F b089Troubleshooter2X
Reduces damage from robots by 30%.
// LME_mod_Legendary_Armor_TroubleshooterMax "L1: Troubleshooter's Max"                     [OMOD FE001890] Dank_LEO-LME.esp|890 b090TroubleshooterMax
Reduces damage from robots by 50%.
// LME_mod_Legendary_Armor_VATS2X "L1: VATS Enhanced 2X"                                     [OMOD FE001891] Dank_LEO-LME.esp|891 b091VATS2X
15% reduction in Action Point costs in VATS.
// LME_mod_Legendary_Armor_VATSMax "L1: VATS Enhanced Max"                                     [OMOD FE001892] Dank_LEO-LME.esp|892 b092VATSMax
25% reduction in Action Point costs in VATS.

///////////////////////////LME Armor Effects(Restricted)///////////////////////////

// ILD_FLST_Mods_Armor_Allowed_ObjectTypeArmorLeg "Add If Keyword Found"                     Improved Legendary Drops.esp|FA2
// LME_mod_Legendary_Armor_Sprinter2X "L1: Sprinter's 2X"                                     [OMOD FE00188B] Dank_LEO-LME.esp|88B b085Sprinter2X
Increases wearer's movement speed by 20%.
// LME_mod_Legendary_Armor_SprinterMax "L1: Sprinter's Max"                                 [OMOD FE00188C] Dank_LEO-LME.esp|88C b086SprinterMax
Increases wearer's movement speed by 30%.    

// ILD_FLST_Mods_Armor_Allowed_ArmorBodyPartChest "Add If Keyword Found"                     Improved Legendary Drops.esp|FA3
// LME_mod_Legendary_Armor_MartyrsPowered "L1: Martyr's Powered"                             [OMOD FE001880] Dank_LEO-LME.esp|880 b074MartyrsPowered
Temporarily slows time during combat when you are at 30% or less health.

[LMEWeap]

b000AssassinPro=0
b001CavalierPro=0
b002CripplingPro=0
b003CripplingProX=0
b004Energetic=0
b005EnergeticCore=0
b006EnergeticFusion=0
b007ExplosivePro=0
b008ExterminatorsPro=0
b009FreezingPro=0
b010FreezingProX=0
b011FreezingUltra=0
b012GhoulSlayersPro=0
b013HuntersPro=0
b014IncendiaryPro=0
b015IncendiaryProX=0
b016IrraditatedPro=0
b017LuckyPro=0
b018MutantSlayersPro=0
b019PenetratingPro=0
b020PlasmaInfusedPro=0
b021PlasmaInfusedProX=0
b022PlasmaInfusedUltra=0
b023PowerfulPro=0
b024PowerfulProX=0
b025QuickdrawPro=0
b026QuickdrawProX=0
b027RapidAction=0
b028SentinelsPro=0
b029SlayerAbomination=0
b030SlayerBloodied=0
b031SlayerRuthless=0
b032TheOneCrusher=0
b033TheOneDestroy=0
b034TheOneFatal=0
b035TroubleshootersPro=0
b036TwoShotPro=0
b037VATSEnhancedPro=0
b038ViolentPro=0
b039ViolentProX=0
b040ViolentProXFluid=0
b041WoundingPro=0
b042WoundingProX=0
b043DefiantPro=0
b044HitmanPro=0
b045HitmanProX=0
b046DeadeyeBoost=0
b047DeadeyeCanyon=0
b048BlazingPro=0
b049ChargedPro=0
b050ChargedProX=0
b051FrigidPro=0
b052FrigidUltimatum=0

[LMEArmo]

b053AbominationSlayer=0
b054Assasin2X=0
b055AssasinMax=0
b056BolsteringPowered=0
b057CavaliersPowered=0
b058CunningDuo=0
b059CunningTrio=0
b060DuelistPro=0
b061Duelists2X=0
b062DuelistsMax=0
b063EmbodimentFortify=0
b064EmbodimentShield=0
b065Exterminator2X=0
b066ExterminatorPro=0
b067FortifyingDuo=0
b068FortifyingTrio=0
b069Ghoul2X=0
b070GhoulMax=0
b071Hunter2X=0
b072HunterMax=0
b073JusticeSlayer=0
b074MartyrsPowered=0
b075MegaBoost=0
b076Mutant2X=0
b077MutantMax=0
b078Poisoner2X=0
b079PoisonerMax=0
b080Protector=0
b081SharpDecaPro=0
b082SharpDuo=0
b083SharpQuadro=0
b084SharpTrio=0
b085Sprinter2X=0
b086SprinterMax=0
b087Titans2X=0
b088TitansMax=0
b089Troubleshooter2X=0
b090TroubleshooterMax=0
b091VATS2X=0
b092VATSMax=0


ShowQuestVars 001CCDA5

LegendaryItemQuest [QUST:001CCDA5]



//// LegendaryModRule_AllowedKeywords_ObjectTypeArmor [FLST:001CF579]
// - ObjectTypeArmor Fallout4.esm|000F4AE9
// 
//// LegendaryModRule_AllowedKeywords_ObjectTypeArmorLeg [FLST:001F1C31]
//- ObjectTypeArmorLeg Fallout4.esm|001F1C30
//
//// LegendaryModRule_AllowedKeywords_ArmorBodyPartChest [FLST:002499AF]
// - ArmorBodyPartChest Fallout4.esm|0006C0EC
// 
//// ILD_LegendaryModRule_DisallowedKeywords_ArmorTypePower [FLST:FE000EDA]
//- ArmorTypePower Fallout4.esm|0004D8A1
//
//// LegendaryModRule_AllowedKeywords_ObjectTypeWeapon [FLST:001CCDA6]
//- ObjectTypeWeapon Fallout4.esm|000F4AEA
//
//// LegendaryModRule_AllowedKeywords_WeaponTypeBallistic [FLST:001E7174]
// - WeaponTypeBallistic Fallout4.esm|00092A86
// 
//// LegendaryModRule_AllowedKeywords_ma_LaserMusket [FLST:001FAB0A]
// - ma_LaserMusket Fallout4.esm|0004BAF1
//// LegendaryModRule_AllowedKeywords_WeaponTypeGun [FLST:001CCDA7]
// - WeaponTypePistol Fallout4.esm|0004A0A0
// - WeaponTypeRifle Fallout4.esm|0004A0A1
//// LegendaryModRule_AllowedKeywords_WeaponTypeMeleeAndHandToHand [FLST:001EC03A]
// - WeaponTypeMelee1H Fallout4.esm|0004A0A4
// - WeaponTypeMelee2H Fallout4.esm|0004A0A5
// - WeaponTypeHandToHand Fallout4.esm|00226453
// - WeaponTypeUnarmed Fallout4.esm|0005240E
//// ILD_LegendaryModRule_KeywordsList_WeaponTypeHeavy [FLST:FE000ED9]
//- WeaponTypeHeavyGun Fallout4.esm|0004A0A3
//// ILD_LegendaryModRule_AllowedKeywords_WeaponTypeWeapon [FLST:FE000E1E]
// WeaponTypePistol
// WeaponTypeRifle
// WeaponTypeMelee1H
// WeaponTypeMelee2H
// WeaponTypeHandToHand
// WeaponTypeUnarmed



ObjectTypeWeapon
WeaponTypeBallistic
ma_LaserMusket
WeaponTypePistol
WeaponTypeRifle
WeaponTypeMelee1H
WeaponTypeMelee2H
WeaponTypeHandToHand
WeaponTypeUnarmed
WeaponTypeHeavyGun

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