Fallout 4

This is the main focal point for Freeze in the foreseeable future.
Any feedback and suggestions are welcome here, though bugs go in the bug section.

Article information

Added on

Written by

jefw

1 comment

  1. ThyMother
    ThyMother
    • member
    • 0 kudos
    Great Mod Thank you very much for it, dont know wether you still support it, but I am gonna leave my suggestions here anyway.

    1. If I start killing pacified enemies they dont fight back, neither their friends standing 1 meter away from them. unimmersive.
    2. I am using it together with s#*! happens (enemies poop themselves when they die, giving you fertilizer). When I have pacified an enemy and search them, they have fertilizer in their Inventory (so far makes sense) but when I kill the pacified enemy (Yes I am a Monster) they have again fertilizer (a little overkill)
    3. I dont thnk charisma should affect the chances of pacification that strong, wearing that red dress is not really intimidating. maybe strenght/agility/endurance should have more of a effect.
    4. A low sanity should effect your chances of pacification positively. Madmen are pretty intimidating.
    5. Hunger, tirednes and thirst should reduce your chances of intimidation
    5. Some of the Frost-gear should enhance your intimadtion chances, for example the ghoul mask or the animal gasmasks.
    6. Some times there is a minor obstacle like a street lantern between you and the enemy you want to pacify which causes the pacification dialog not to prompt up.
    7. maybe make it possible to pacify without aiming. I am using scopes and the delay between not-aiming and aiming prevents me from pacifing a incoming enemy. pacifing with simply pointing my gun in the direction of the enemy would be nice.
    8. Move the detonate command to another button, I blew up a "slave" on accident. Furthermore that would make it possible to re-pacify a enemy you have gven a detonable collar once he has forgotten he should be your slave when you left the cell and the slave didnt follow you because he was to far away (I posted the not-following-problem in the bug section)
    9. Non hostile NPCs cant be made to attack enemies, once they are colllared.
    10. Would be nice if you could make "slaves" to stettlers (maybe reducing your settlement happiness)
    11. Not sure on this one, but I think "slaves" can carry to much.
    12. Maybe this is intentional but you cannot equip a collar to children.
    13. Give a sanity punishment when enslaving/giving dirty psycho to somebody.

    There was more on my mind, but I forgot and it is already pretty much...
    Keep up the great work.