That is a very good question, that I don't even completely know the answer too. Foremost, Project A.R.E.S. started off as a Starfield Mod and at one point I had made significant progress on it for Starfield. But, in the end I genuinely just enjoy Fallout 4 more than Starfield (even with the success of my Starfield mods) and I decided that this mod would be more suitable for Fallout 4. So, I completely restarted everything in the creation kit and that brings us to where we are today, a mod that isn't fully completed but is always being worked on. The feedback and love shown for Project A.R.E.S. already has been prenominal, people have been willing to test it for me and some have even volunteered to do voice work on it as well. My goal is to fully complete this mod to my own vision and I don't know where that will lead A.R.E.S. or Moses, or any other person I introduce. My reasoning for writing this article is to ensure people that I will continue working on this mod for the foreseeable future but updates may be spaced out, after all I am a one man team. The dungeons, the characters, the story, the voices, and all of the wiring inside of the creation kit has been done by only me. So far, I've spent nearly 60-80 hours on this mod alone and that's on my days off, or in the evenings after I get off of work. So, give me time please and continue giving me feedback. But onto other things, below is a little sneak peak of the newest interior cell I'm working on and I'll go into detail of what you can look forward too in the next big update!

So, what's going to be in the next big update?
For starters, you can look forward to two new interior cells (maybe more?) such as the one above which is the old home of your newest friend Moses and then at least another bigger dungeon for your PC to explore and quest in. Obviously, we need an update on Moses so the story will continue for him (quest) and then you'll be introduced to a few more characters along the way for Project A.R.E.S. You can look forward to dungeons and quest but that won't be it. Craft-able versions of the A.R.E.S. recipes can be found throughout the commonwealth, but they won't be nearly as good as the ones you can buy from A.R.E.S. himself. You can also look forward to a few new injections being introduced into his store and for now that's all I'll mention.
I hope you all enjoy the mod, I'm loving the feedback and I can't wait to keep producing updates that'll eventually complete the story. I plan to continue making articles for updates on the progression of the mod for transparency.
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