Starting with version 0.5 Visitor's custom Idle animation has been reorganized into FormLists you can add to with Robco Patcher. Since Settlement Visitors is an ESM/ESL only the last three digits of the FormID count and are as follows:

  • 0DA - Both Genders, Standing
  • 0DB - Both Genders, Sitting
  • 0DC - Female Only, Standing
  • 0DD - Female Only, Sitting
  • 0DE - Male Only, Standing
  • 0DF - Male Only, Sitting
So for example the female only standing animation FormList would be specified as: SettlementVisitors.esm|0DC.

By default these animations will run at the same frequency as all the others, but you can increase the chance to 50/50 using the holotape. Sitting animation will run only during the IdleFlavor event on furniture with the AnimFurnChairSitAnims keyword. This is the standard "chair" sit animation so you have an idea of what pose your starting from. Now you need some animations to put in there. These are Idle animations and you can find them for various mods using FO4Edit. Here is an example using DLoH:

Animations are under the "Idle Animation" group and in this case range from 800 to 863 hexadecimal. Note we are ignoring the load order. So depending on which animations we use our Robco patcher line would look something like:

filterByFormLists=SettlementVisitors.esm|0DA:formsToAdd=KziitdAnimationPoses.esp|800,KziitdAnimationPoses.esp|802,KziitdAnimationPoses.esp|805
This will add 3 standing animations to both genders.

Or

filterByFormLists=SettlementVisitors.esm|0DC:formsToAdd=KziitdAnimationPoses.esp|809
This will add a single animation to the female-only standing FormList.

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