1.01 Changelog
- Refined corpse removal method down to one script and 2 objects, no more "inbetween" marker, just the trigger box and removal marker.
- Added how to link a map marker to a fast travel point
- Removed "Link all of the repairable objects to the workbench using WorkshopItemKeyword" step from Immersive Repair section, script no longer requires it.
- Added reminder that scrapping should link to the base objects, not the reference objects.
- Added Navmeshing Color Guide section
- Added other minor details to navmeshing section.
- Refined the markers section. Included detail that any markers functioning as edge markers must be within one of the settlement's cells.
- Refined Finalization sections.
- Added tip about cell render distance.
- Fixed page numbers at a few spots
- Added title headers to pages
- For lists that were not sequential steps changed numbers to bullets.
- Made spacing consistent
- Improved notation standardization
1.02 Plans
- Expand precombines section into an entire chapter with 5 parts covering the 3 main ways of generating precombines.
- Add and explain "Delete on unlink" script from glitchfinder
- Add misc notes on interiors, linking powered objects, water attacks, and multiple settlements in one esp (You just need a separate loc ref and EZ for each settlement)
- Add Glossary
- Refine workshop link script
- Other smaller additions
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