1.01 Changelog

  • Refined corpse removal method down to one script and 2 objects, no more "inbetween" marker, just the trigger box and removal marker.
  • Added how to link a map marker to a fast travel point
  • Removed "Link all of the repairable objects to the workbench using WorkshopItemKeyword" step from Immersive Repair section, script no longer requires it.
  • Added reminder that scrapping should link to the base objects, not the reference objects.
  • Added Navmeshing Color Guide section
  • Added other minor details to navmeshing section.
  • Refined the markers section. Included detail that any markers functioning as edge markers must be within one of the settlement's cells.
  • Refined Finalization sections.
  • Added tip about cell render distance.
  • Fixed page numbers at a few spots
  • Added title headers to pages
  • For lists that were not sequential steps changed numbers to bullets.
  • Made spacing consistent
  • Improved notation standardization




1.02 Plans
  • Expand precombines section into an entire chapter with 5 parts covering the 3 main ways of generating precombines.
  • Add and explain "Delete on unlink" script from glitchfinder
  • Add misc notes on interiors, linking powered objects, water attacks, and multiple settlements in one esp (You just need a separate loc ref and EZ for each settlement)
  • Add Glossary
  • Refine workshop link script
  • Other smaller additions

Article information

Added on

Edited on

Written by

tenhats

0 comments