Starting from version 1.0.2, you can now display the HUD not only with the HasScope keyword but also with other keywords.

This allows you to make the HUD appear only for specific scopes, such as a recon scope, or even let users create their own keywords to display the HUD only on weapons or attachments that have those keywords. Furthermore, by adding a specific keyword, you can make the HUD appear on all firearms, even those without a scope.

And conversely, there is also the Forced Disable Keyword List. If a weapon has any keyword from this list, the HUD will not be displayed under any circumstances, including for binoculars.

To achieve this, Fo4Edit is required. While this method may have some compatibility limitations, using FormID input via a txt file is often difficult for most users, so this approach was chosen. To change the keyword for displaying the HUD, please follow the steps below.


1.


First, open ScopeHUD_Rangefinder.esp in Fo4Edit. Then, navigate to the FormID List tab. You will see two FormLists: EnableScopeHUDKeywordList and ForcedDisableScopeHUDKeywordList.
Check the Name field under the Editor ID section for a description of what these lists do. If you get confused, you can refer to this for clarification.


2.

Click on EnableScopeHUDKeywordList, and you'll see a list on the right containing two keywords. This mod displays the HUD when aiming if a weapon or its attachment has any of the keywords in this list.


3.

If you want the HUD to appear only when using a Recon Scope, remove the existing keywords and add HasScopeRecon and dn_HasScope_Recon instead.
Since updating or reinstalling the mod will overwrite the ESP contents, it is recommended to copy the FormList into a separate ESP and make modifications there.
A list of some vanilla keywords will be provided below for reference.


4.
Below EnableScopeHUDKeywordList, you'll find ForcedDisableScopeHUDKeywordList, which is empty by default.
If you add keywords to this list, any weapon—including telescopes—that has one of these keywords will not display the HUD.


5.
The third list, ForcedDisableHUDWeaponList, will prevent any registered weapon from displaying the HUD. This registration bypasses the weapon check entirely, so use it if a specific weapon causes a crash due to this mod, or if you simply do not want the HUD to be displayed for a particular weapon.



Below are some vanilla keywords:

Basic Scope Keywords:
HasScope [KYWD:0009F425]
dn_HasScope [KYWD:0002095D]

Night Vision Scope Keywords:
dn_HasNightVision [KYWD:000E8CC5]
dn_HasScope_NightVision [KYWD:00163054]

Recon Scope Keywords:
HasScopeRecon [KYWD:00184C55]
dn_HasScope_Recon [KYWD:00163055]

All Weapons Keyword: If you remove all other keywords and only add this, the HUD will appear even for weapons without scopes, including iron sights or red dot sights.
ObjectTypeWeapon [KYWD:000F4AEA]

Article information

Added on

Edited on

Written by

dnfrealtec

0 comments