Using the mod in older versions of Fallout 4

This mod is made with and tested in the latest version of Fallout 4.

As of version 1.1.1, the BA2 that the mod comes with has been patched using BA2 Archive Version Patcher, which means it should work in oldgen Fallout 4. However, my game is nextgen, and I can't test or troubleshoot an oldgen version because I can't test or troubleshoot in a game I don't have. Please understand this.

Commanding/moving/assigning the settlers

By design, the main mod does not allow commanding/moving/assigning the special settlers Trudy, Patrick, Wolfgang and Simone. This is to keep up immersion and prevent severe bugs. Since I'm keen on player choice though, an ESL-flagged patch is available to make all four of them fully commandable. I cannot offer support for cases where you break them using this. If you send them to some far off cell so that their inventory is unloaded and they can't sell to you, that's your fault. Be aware that they were never meant to leave this cell. If you're willing to shoulder those risks, feel free to use this patch!

Scrapping stuff in the mod

The main version of this mod does not break anything out of precombines.

If you're desperate to tidy the place up and put your mark on it, here are your options:

Change your INI file to break precombines. Very easy to do, tbh, and likely has the highest compatibility with the most mods (in theory).
OR:
Use the optional version of the mod that has the precombines broken. This version of the mod will likely fight with mods such as PRP, as they clash on whether the cells have precombines or not. You must load this settlement AFTER all other mods that affect the same cells.

I can't tell if things are working or not????
"sqs drumlinsettlement_unlockquest" will return a readout of quest stages and what their statuses are. If working as intended, the quest should be sitting at stage 5, up until you finish Order Up, at which point it will rapidly jump through other stages depending on your choices, before shutting down.

If you are sitting at stage 5, and haven't done the quest or are in the middle of the quest; everything is working as intended!
If all the stages are done, but nothing has happened, then you might be running the mod with an older version of the game; see above on how to fix that.

I did everything correctly/as instructed, but can't get ownership of the workshop:
Scripts can be fickle at times and there does seem to be a rare Bermuda Triangle where some combo of factors outside of my control (oldgen, mod lists, load orders, etc) where the scripts fail to fire and the user can't have the workshop. Believe me, this is as frustrating for me as it is for you, as myself and plenty of other users are having butter-smooth experiences with the mod.

So! As of July 2024, I've made a "Rescue Patch" for use in these edge cases. If you installed the mod, forgot to check whether it's working in your mod list, and come back 20 hours of gameplay later to find you can't get the Diner workshop, use this patch. This patch will kill the existing quest/scripts running to make sure they aren't hanging in your game, then add any alive NPCs to the workshop and grant ownership of it with no prerequisites.

To use this patch: install it, load your save, wait for it to display a message box to display telling you it worked (Should be near instantaneous. If it's not and never displays, something has gone wrong, at which point I think I'd recommend taking a serious look at your modlists and save health.), give it another minute to shut down just to be safe then save and quit, and uninstall the patch.

Do not install this patch on a new game or before Order Up is completed. Only use it to repair after the fact.

Bug Reporting
Bug reporting has been turned off for all of my mods, I'm sorry. With the sole exception of one single time when a mod of mine was missing archives (thank you to the user who reported that!), every single bug report I have received has been due to a load conflict in the user's mod list. Unfortunately this is not only useless to me as there's nothing I can do about it - your mod list and load order are your responsibility - it also gives the impression to others that my mods have bugs they don't have. Helping people diagnose their mod list issues takes time away from my life and time away from making awesome mods, so I just can't do it anymore. I'm sorry to everyone who uses bug reporting correctly!
If you do encounter an issue, please post it in comments, with as much information as possible, and please make sure you've narrowed down mod conflicts before you do this. I respond to comments frequently, so if you're facing a real issue, I'll get back to you pretty quickly.

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