This list has been made so you know which mod can conflict with hold block, so you don't have to keep asking me.

Color coded:
Red = Makes changes in the same areas (and probably more) that hold block does and will override.
PInk/Magenta = Same as red, but there is a patch file that makes it work with hold block.
Orange = Makes changes in some areas that may break some of the functionality of hold block.
Yellow = Doesn't exactly makes changes in areas that may mess with hold block, but could make my mod not play nicely.

Here is a list of known mods that can conflict:


  • The real solution for the broken melee system (Makes you re-block for every attack)
  • The Real Melee Combat Fix (Same as real solution for the broken melee system mod)
  • Extended and cancellable melee block window (Makes changes to melee behavior and animation calls related to melee)
  • Effective Melee Blocking (Makes changes to animation calls related to melee, though it should be fine because the animation call changes from that mod does the same thing)
  • Melee mechanics tweaks - Block recoil removal - Stagger reduction - Cancel Block Early (Makes changes to animation calls related to melee)
  • Disable bare hands blocking or Disable all blocking (Makes changes to animation calls related to melee, this would be red if you use disable all blocking)
  • No NPC Blocking or Bashing (Using the main will conflict as it makes changes to animation calls related to melee, but using only No NPC Bash should be fine)
  • 3rd Person Behavior Fixes (Makes changes to melee behavior, but I have uploaded a patch for this)
  • Melee Sneak Locomotion Animation Blending Fix (Makes changes to melee behavior, but the author has uploaded a patch for hold block mod)
  • Very Minor PipBoy Fixes (Makes changes to melee behavior [First Person Only], but the author has uploaded a patch for hold block mod)




Apparently people have reported that this can conflict with Tactical Reload, but I don't see that mod making changes to meleebehavior.hkx,
let alone see the file itself in the archive file. And if it does somehow for you, just make sure to prioritize hold block mod.

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If there is a mod that you know can conflict but isn't listed here, please let me know!
As always, thanks for using my mod!

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Ghostrider231