Optional SS2 features - *these options won't even be shown in the installer for enabling if SS2 is not a currently active mod*:
- Single-level SS2 City Plan design, with a variant to enable use of the city plan in the settlement as either an outpost or non-outpost for SS2 players. See article for more information but in short these are akin to SS2 Basics non-upgradable city plans on the base SS2 mod, and are not strictly balanced for hardcore/components. I might consider doing leveled plans in the future if there's enough demand.
- Custom City Leader support for Crazy Marty(Independent Fallout Wiki page linked here). If outpost specific leader mechanics, like the "Outpost commanders" on SS1 Conqueror are added I will consider adding dedicated custom leader support for that for Crazy Marty. I worked with the author of Attack of the Lobotomites to decide on city leader traits that fit for Crazy Marty to ensure they fit his character.
- (For later updates) UnitType related support for Lobotomites. This relates to the war mechanics on Sim Settlements 2 added by Chapter 3 expansion.
Note that under various circumstances in relation to SS2 mechanics, the custom workshop NPC setting on the base settlement mod will be ignored. This includes when converted to an outpost as "Default Recruit" defined from on war planner desk is used in lieu of normally recruited settlers(WorkshopNPC 20593 when no custom workshop npc setting was defined on the original settlement mod).
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