Here will be the most up-to-date information regarding the problems that were discussed in the posts.

Terminology:
P - Problem
- Solution
W - Why

P. It doesn't start, there are some memory problems.

Spoiler:  
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S. Stop using outdated hardware released before 2010.
W. The minimum requirements for CK are 8 GB. I adhere to the same behavior, however, I allow you to run on 2 GB (Exclusively free volume at the time of launch). That doesn't mean it's okay. All you can do is rather everything except change the interiors and the world. Specific functions are not available to you at all.


P. When opening Creation Kit the Log Windows says of composite failed Error Opening File Shaders. Render window is black or red, or all objects are broken. (Not relevant for version 0.4).
Spoiler:  
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S. You have a new version of the game, and the editor is as old as mammoth shit, choose one thing (These versions of the games are not compatible)
W. You have Fallout4 - Shaders.ba2 is from another version of the game OG or NG and it does not match your version of the editor.


P. Still getting the Load error V:0000065432 when I try to open the CK with MO2.
Spoiler:  
Show
S. This is a MO2 problem. Configure your startup so that it is via steam. (This is only relevant for CK 1.10.162.0 Steam)
W. There are two steam applications in the root folder of the game. This is unacceptable. In this version, the steam interface was added directly. All versions of CK have steam, however, others have an extremely short option and do not have DRM. Launching the application directly via steam solves the problem in MO2.


P. I get a fatal error 0x5041524D.
Spoiler:  
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S. Fix the Data folder. Shorten the path to loose files. You can also create an archive.
W. In CK and in the CKPE itself, paths don't exceeding the threshold of 260 characters are used, where the path ends with a terminal zero. Also, the separator '\' takes up two bytes. All your managers that supposedly allow you to store your mods outside the Data folder, CK does not care. CK reads only this folder and no others. All paths start with the game Data.


P. Generates faces for a very long time.
Spoiler:  
Show
S. For fast compression .dds files, recommended set option bD3D11Patch to true.
W. Uses GPU.


P. I can't save my mod when using the CK. (Not relevant for version 0.4 build 625).
Spoiler:  
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S. bAllowSaveESM set to false.
W. It doesn't work for you.


P. Having an issue where running the Steam Creation Kit through MO2, the CK does not see MO2's load order. Or no save new plugin.
Spoiler:  
Show
S. 
XCABAL wrote: To get FO4 Creation Kit to see plugins through MO2, for the "override Steam AppID", you need to use 1946160. Other numbers seem to allow CK to launch, but only this one seems to add the plugins.


P. Creation Kit launch error. Can't find an entry point, some function in the Steam API.
Spoiler:  
Show
S. See github. Read the description, the details are not discussed here.
W. Steam Deck and its new API. You can't cross two different apps with different APIs. But there is a way out.


P. Creation Kit get CTD in the Data window.
Spoiler:  
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S. Launch CK with administrator rights.
W. Failure inside comctrl32.dll antivirus blocking is possible.


P. The window does not fit completely into the screen.
Spoiler:  
Show
S. The monitor must be Full HD. And also the Creation Kit is not adapted for DPI exceeding 100 percent. Return it to normal scaling for CK.


P. Not all items from location are loaded.
Spoiler:  
Show
S. By default, there is 177 MB of memory for interiors and 157 MB for external ones. CreationKit.ini write
[BudgetCaps]
uLoadedAreaNonActorMemoryBudgetCap=536870912

This is 512 MB. The formula is N * 1024 * 1024.

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perchik71