Sometimes, while working on your character's face, you might realize that you've gone too far and can't figure out how to undo something you've done.

For example, I was modifying my character's mouth and managed to create an indentation under the lower lip; I could not for the life of me get rid of it without deforming the bottom lip, even though I knew that it should be possible.

Lets further assume that you're happy with the rest of the face, and it's only one region that is bothering you. Wouldn't it be nice if you could revert it to "stock", where it's only being shaped by vanilla sculpts?

Fortunately, thanks to LooksMenu presets and their simple structure, you can. It's just a matter of doing a bit of comparison of hexadecimal numbers; something that's not nearly as daunting as you might think.

Each sculpt has an ID number. These are in decimal format when read by the game, but stored in presets in hexadecimal. As with decimal, hexadecimal always logically goes "up"; e.g. 76c91 is a lower number than 76ca1, 76d00 is higher than both of those, and 7d9a7 is higher than all of those. Hex counts 0-9, then goes A-F before rolling over (so each digit can represent up to 16 in decimal).
As long as you know your ABCs and 123s, figuring out if a number you're looking at falls within a given range should be easy most of the time.

Resetting a sculpt is as easy as finding the line in the preset file with its number, and deleting it. If you worked on one region at a time, then most or all of the lines for a region should even conveniently be grouped together for you.
I personally recommend deleting entire regions, rather than trying to single out sculpts, since the changes you've made to one sculpt will generally depend on several others.


  • In-game, save a preset. Give it an obvious name so you can find it easily.
  • Locate your Presets folder. This should be in \Fallout4\Data\F4SE\Plugins\F4EE\Presets.
  • Alternatively, have Windows search for "(your preset name).json".
  • Open the preset file. Wordpad is adequate for this.
  • Triple-click on the preset ID you wish to remove, and press backspace to remove the line. Repeat as needed and save when done.

You can, of course, select multiple lines and do it that way.

The custom sculpts use the following ID ranges in hexadecimal:
  • Forehead: 7A31E
  • Temples: 7A508 - 7A54B
  • Ears: 7A6FC - 7AD1B
  • Eyebrows: 7AECC - 7B4E8
  • Eyes: 7B69C - 7B8D3
  • Nose: 7BC78 - 7C689
  • Mouth: 7D3E8 - 7E3D2
  • Dimples: 7E57C - 7E5C6
  • Single-sided sculpts: AF8B74 - BF00BC

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Septfox

2 comments

  1. deleted36338245
    deleted36338245
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    • 42 kudos
    There's a range missing. You have the 7#### ranges ending at 7E5C6, yet I have a preset json file with two more values, 7E77A and 7E96E.

    Edit: Figured it out by opening the file HumanRaceFacialBoneRegionUIRemappingFemale.txt and converting the last Decimal range to Hex.
    7E770-7E79F Chin
    7E964-7ED96 Neck


  2. ANiceOakTree
    ANiceOakTree
    • premium
    • 438 kudos
    I tried doing this on my preset and I found it worked and loaded, however a couple seconds after the preset is loaded the game flashes something like a harsh specular a couple times and then crashes...