I've decided to move the instructions here, as they take up a lot of extra space on the main page and most users probably aren't even interested in making their own plugin. 

How do I use the Template Plugin?

These are simple instructions to build your own, the easy way even if you've never used Fo4 edit before. You can't use the dummy template other than to copy the records, anyway, attempting to use the dummy template will result in duplicate form id's which will cause crashes and other headaches. Simply don't do it. If you have trouble, feel free to ask me for help, and don't forget to utilize any of the existing versions to see how things work if you need to. Everything I know how to do has been learned from dissecting the game and other plugins to figure out how they work. It's a start if you're into it.

Is this how you made your plugins?

Partially. I use the template myself for duplicating some records without having to constantly make them from scratch, but I put a lot more effort into editing and modifying my npc's to really make them different and fit in with the game. These instructions are extremely simplified. For someone who is willing to put in maybe 20 minutes of work because they want something that isn't available. 

1. Once you have the template plugin loaded in F04 Edit, go to the explosion section. For each explosion record, click copy as new record into.

2. Scroll down to the end and Click esp. Name the esp. to whatever you would like.

3. For each weapon flare entry and each projectile entry, copy these as new records into your new esp as well.

4. In each projectile entry, click the projectile entry, click the form id section, and copy the information in the box that comes up. 

5. Take the projectile id from that box and place it in the projectile override section of each weapon flare. I've sorted them with numbers to make it easier to tell what goes where.

6. Open explosions again, copy their form id, and place them inside the projectile data under the section labeled explosion. 

7. Google the npc you want and copy its forum id from the wiki. In example a legendary star paladin is 00249AE8

8. Take the number and place it in the forum id box at the top left, then press enter.

9. Copy the npc record as new into the esp you've been working in.

10. Go to an explosion entry and change the placed object to the long npc record you just got. 

11. Do that as many times as you want, 1 npc for each explosion.

12. Scroll down in each npc record and delete their AI packages under the catagory package. Replace it with AO_TestNPCFollowPlayer [PACK:000260FF] so that the npc will be treated as a follower that is allied to the player but does not take up the companion slot.

13. Go to your new plugins file header section. Fill in the author box with whatever you want.

14. Right click flag, select ESL so it doesn't count against your plugin slots. Save and exit. You're all done and can now load the plugin with your game to try it out. You'll have to add the grenades to your inventory by using the console command player.additem [Form id] [Put a number after it for how many.] Example: player.additem 00123AE 30

To load the plugin, you can either place it directly in your fallout 4 data folder, or you can make a folder. Name it data, place the esp in there and send it to a compressed folder. Then use your mod manager to install it.

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PlayerInfinite

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