Disclaimer:
First and foremost, I wrote this as a HowTo for myself.
Before getting started, make sure to add and/or modify your place.ini file (in your Fallout 4 Data F4SE Plugins folder) to include these changes:
[dangerous]
deleteEnabled = on
[cheats]
duplicateEnabled = on
This HowTo assumes:
- You have the Place Everywhere mod properly installed and working in game.
- Fallout 4 is running and you are at a location you want to improve (Like Starlight Drive-In or a Red Rocket Gas Station, Etc.)
- You have a backup save in case something goes wrong. (If not, kindly make a full save before continuing!)
The Concept:
The idea is to find (or create) a "good or desirable" object within your build area, and then copy it.
Then use the copied object to replace the "damaged or non desirable" object, as precisely as possible.
The Technique:
- Activate Workshop mode, then locate both a damaged item you want to replace ( EG broken sidewalk or a wall section) and a good item of equal size and shape (important) to replace it with.
- Go to the damaged item, highlight it (not select it) and press the = key to memorize its XYZ location data (important!)
- Next, now delete the damaged item to free up the space.
- Return to the non-damaged item that you want to copy, highlight it (not select it) and press the / key to duplicate it.
Note: Duplicate object gets created at an angle to make it easier to spot.
- Highlight only the newly duplicated item (again, not selecting it) and press the 0 key to apply the XYZ location data you stored earlier to the newly duplicated item. (NOTE: That’s the zero key along the top row of the keyboard, not the letter "O" nor numpad 0)
If all went well, the newly duplicated item snaps right to where the damaged item was and should fit in seamlessly.
If not, hit the Backspace key to undo your last command (or reload your last save to undo your changes) and try again.
Other tricks to consider:
A variation on this technique involves replacing an undesirable item, with a new object from the workshop. In this example we’ll use food bearing plants (but this technique could be applied to other non desirable items too).
Same word of warning applies: Save often, just in case you want/need to revert a change.
Let’s say you are at say Sunshine Tidings Co-Op and you see the plants here all lined up in nice, neat rows. Unfortunately, you soon discover they are the wild plant variety and you cannot assign settlers to harvesting them. Making them non desirable. What can you do?
- Go into workshop mode, scroll over to Resources and find a plant you want to use as a suitable replacement, and create it nearby.
- Next, highlight the non desired plant and press the = key to memorize its XYZ location data (Important step!)
- Next, delete the undesired plant to free up the space.
- Find and highlight the new plant you created earlier (not select it), then press the 0 key to apply the stored XYZ location data to it. (NOTE: That’s the number Zero along the top row of the keyboard, not the letter O nor numpad 0)
If all goes well, the new workshop plant snaps to the location you stored earlier. If not, try the Backspace key to undo your last command (or reload your last save to undo your changes) and try again. Rinse, lather and repeat till complete.
Applying this technique in this way helps to preserve the overall look of your settlement and leaves the location with harvestable plants for your settlers needs.
In Closing:
This technique can be applied to replacing a variety of items like damaged walls, floors, ceilings and roofs. Also handy for replacing plants, furniture, street lamps and… Well, you get the idea. Once you get the technique down it goes fast, but remember to save your progress frequently, in case a mistake happens!
Before too long your settlements will be looking maybe not new per se, but at least well maintained.
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