This article collects all the ideas concerning the subway project for Fallout 4. An attempt is made to reconcile the real world subway map with the available game world. Unfortunately, not all subway stations can be integrated because the game world is too limited. Some stations were swapped in the game by BGS with or without intent. Subway runner specific maps will be partially revised or disabled and replaced by new subway architecture. As said at the beginning, i try to get as close to the real map as possible.

Rail Lines

The following rail lines are present IRL. To help navigate the subway network in Subway Runner better, tile color might be handy in the future. There is:

Fandom: Boston MTA
Wikipedia: Rail Lines

- Red (heavy rail line) - https://en.wikipedia.org/wiki/Red_Line_(MBTA)
- Green (light rail system) - https://en.wikipedia.org/wiki/Green_Line_(MBTA)
- Blue (heavy rail line) - https://en.wikipedia.org/wiki/Blue_Line_(MBTA)
- Orange (heavy rail line) - https://en.wikipedia.org/wiki/Orange_Line_(MBTA)



Train Car Length

The length of the subway stations is not so long in vanilla. Assuming 6 cars is the longest train stations will be altered.

- 6 cars (rapid transit)
- 1-3 cars (light rail)

Maintenance | Utility Tunnels

The default utility tunnel network design does not fit what we know and see from real utility tunnels connected to subway lines. Most of the time its huge concrete structures pressed together. Many times the tunnel itself is used as maintenance tunnel. I still try to find a logic on how to extend and mod the current layout.

Left vanilla, right modded:


Subway Station List

The following stations are both vanilla and planned stations with the correct line color. Not all planned stations may see light ingame. Let me know which one should.

The red line is very difficult to implement for now, since the real names differ from ingame. College Square would be Harvard Square. CIT Station would be MIT station, etc. Concord and Lexington will probably renamed too.

Red | Concord fandom | ... | removed, was Subway Runner exclusive
Red | Lexington ... | Last station for red line to the north

Red | Nuka-World Transit fandom | ... | no direct connection yet, ingame exclusive station

Red | College Square / Harvard | wiki | fandom | ... | ...
Red | Kendall / M.I.T. / C.I.T. | wiki | ... | formerly named C.I.T. Station, Entrance was moved down the stree to the east
Red | Charles / MGH | wiki | ... | Hub: Blue | planned connection to Bowdoin/Scollay Square
Red | Park Street | wiki | fandom | 1x2 | Elevator | Hub: Green | upper level green, lower level red line
Red | Downtown Crossing / Washington (old) | wiki | ... | Elevator | Hub: Orange | The Dig | upper level orange, lower level red line
Red | South Station | wiki | ... | 3 levels, 2 bus, 3 subway
Red | Broadway | wiki | ... | Elevator | This is the real Andrew Station either the current subway will be renamed or still called Andrew
Red | Andrew | wiki | fandom | 1x2 | Elevator | see Broadway Station, Andrew Station is not correctly added to the game.
Red | JFK / UMass / University Point | wiki | 2x2 | Elevator | ...
Red | Savin Hill | wiki | ... | skipped, game world is to small
Red | Fields Corner | wiki | ... | skipped, game world is to small
Red | Shawmut | wiki | ... | skipped, game world is to small
Red | Ashmont | wiki | ... | skipped, game world is to small
Red | North Quincy | wiki | ... | skipped, game world is to small
Red | Wollaston | wiki | ... | skipped, game world is to small
Red | Quincy Center / Vault 88 | wiki | fandom | 1x2 | wrong color ingame, two entry points, one inaccessible, untie from Vault 88 connected via 30° arc to Umass
Red | Quincy Adams | wiki | ... | skipped, game world is to small

The blue line was never finised. With the power of the Creation Kit we can. Starting with the connection of Red and Blue at Charles/MGH.
Blue | Charles / MGH | wiki | ... | Hub: Red | Connection to Bowdoin/Scollay Square planned
Blue | Bowdoin | wiki | ... | Connection to Charles/MGH planned
Blue | Scollay Square / Government Center / The Third Rail | wiki | fandom | 2x2 | Hub: Green | Connected to Green/Blue line, two levels
Blue | State Devonshire / Postal Square | wiki | fandom | ... | Hub: Orange | Postal Square is Subway Runner term, interchanges with the Orange Line
Blue | Atlantic / Aquarium | wiki | ... | Entrance via the tunnel, no surface entrance planned
Blue | Maverick | wiki | ... | skipped, game world is to small
Blue | Boston Airport | wiki | fandom | ... | Vanilla cell was split into Ruins (vanilla) and Station (new)
Blue | Revere Beach | wiki | fandom | ... | ...
Blue | Lynn Pier | wiki | ... | ...

Green | Union Square | ... | ...
Green | Lechmere / Monsignor Plaza | fandom | ... | ...
Green | Science Park / West End | ... | ...
Green | North Station / Valenti | fandom | ... | Hub: Orange | Connected to Blue/Orange line
Green | Haymarket | wiki | ... | Hub: Orange | ...
Green | Scollay Square / Government Center / The Third Rail | wiki | fandom | 2x2 | Hub: Blue | Connected to Green/Blue line, two levels
Green | Park Street | wiki | 2x2 | Elevator | Hub: Red | upper green, lower red, Blue Station next to vault 114 entrance is Boylston Station
Green | Boylston Street | ... | Next to Vault 114 entrance and part of Park Street Station
Green | Arlington | ... | Entrance via the tunnel, no surface entrance planned
Green | Copley | fandom | ... | there are two Copley Station entrances, one barred by trash, not sure if it will be linked

Green | Mechanics / Prudential | ... | could replace the vanilla Copley entrance to the south of the library
Green | Symphony | ... | Replaces the current Diamond City station formerly named Fens Way in Subway Runner

Green | Massachusetts / Hynes | ... | Entrance via the tunnel, no surface entrance planned
Green | Kenmore / Fens Way | fandom | ... | renamed

Orange | Oak Grove | ... | ...
Orange | Malden Center | fandom | ... | Upper level orange, lower level train cars in vanilla, seems like a merge short before game release
Orange | Wellington | ... | ...
Orange | Assembly | ... | first station in The Dig, interchanges with the Orange Line
Orange | Sullivan Square | ... | ...
Orange | Thomson Square / Community College | ... | ...
Orange | North Station / Valenti | fandom | ... | Hub: Green | Connected to Blue/Orange line
Orange | Haymarket | wiki | ... | Hub: Green | ...
Orange | State Devonshire / Postal Square | wiki | fandom | ... | Hub: Blue | ...
Orange | Downtown Crossing / Washington (old) | wiki | ... | Elevator | Hub: Red | The Dig | upper level orange, lower level red line, Part of The Dig if entrance from Goodneighbor is used as reference
Orange | Chinatown / Essex | wiki | ... | Elevator | Part of The Dig if entrance from Goodneighbor is used as reference
Orange | Medical Center | fandom | ... | ...
Orange | Back Bay | ... | Part of The Dig if entrance of Warehouse is used as reference
Orange | Mass. Ave | ... | Part of The Dig if entrance of Warehouse is used as reference
Orange | Ruggles | ... | ...
Orange | West Roxbury / Roxbury Crossing | fandom | ... | See Forest Hills Station below.
Orange | Jackson Square | ... | ...
Orange | Stony Brook | ... | ...
Orange | Green Street | ... | ...
Orange | Forest Hills | fandom | ... | The map marker ingame is called Forest Hills but link to West Roxbury Station, concerning map coordinates, Forest Hills is more appropiate.

This is a quick draft of some planned stations and the interconnection of them:


The Dig Subway Map

Current dilemma, the The Big Dig, which of these stations is/are the correct one(s);
- Green:Boylston Station, to far north west
- Orange+Red:Downtown Crossing Station, this is the first station
- Orange:Chinatown Station, this will be the second station

The following spoiler tab will show better what was said in words:
Spoiler:  
Show



There are two stations for the orange line in The Big Dig. One is an official metro station the second looks like a depot station for chemical, hospital related work.

Please feel free to post any station you would like to see. Feel free to post ideas on how to connect other underground cells, such as Sewers, Tunnels, etc. The big plan is to make an underground network comparable to what we had in Fallout 3.

Reference

- https://www.reddit.com/r/boston/comments/152u60y/someone_was_asking_for_the_3d_renderings_of_mbta/
- The real Big dig project: https://en.wikipedia.org/wiki/Big_Dig
- https://fallout.fandom.com/wiki/Map:Fo4_Commonwealth
- https://fallout.fandom.com/wiki/Subway_Station
- https://fallout.fandom.com/wiki/Boston_MTA
- https://en.wikipedia.org/wiki/MBTA_subway
- https://en.wikipedia.org/wiki/List_of_MBTA_subway_stations
- https://www.mbta.com/history/brief-history-mbta-transit-maps

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Qrsr

23 comments

  1. Qrsr
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    So after playing around with The Dig cell from entry to exit with LOD map its more weird than thought.

    1) Using the entry point and The Dig cell with the LOD map will generate the following stations:

    1-1 | Downtown Crossing
    1-2 | Chinatown / Essex

    2) Using the exit point and The Dig cell with the LOD map will generate the following stations:

    2-1 | Back Bay
    2-2 | Mass. Ave

    Fyi, Medical Center is in between both but not part of The Dig cell at all.

    So im more confused than anything else right now and would say the biggest mistake for that game was and is to use real world naming... its horribly setup, plus the fact that we are supposed to have a mistake of 00 for the 200 year mark. That game take place soon after the war considering the decoration etc. probably 2 month or 2 years after Fallout...

    I will throw a coin or something since i have no idea how to proceed maybe i will just throw every logic into the trash bin and call the stations whatever i like. Man the planning of the game is just ridiculous.
  2. kahrnivor
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    I would add rubble to the tunnels. They are way too clean. Also some can be flooded.
    1. Qrsr
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      Sounds good. What about the paper debris? I find it rather unimmersive for 200 years after. Remove/replace?
    2. timeline67
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      In my opinion any prewar paper debris should have dissolved or been burnt after 200 years. And there would only be new paper (such as Piper's newspaper or notes that people write).

      I've always felt there is too much consumer trash lying around on the ground in the game, if there were any people left they would have used it for scrap materials or burnt it for fuel. We find artifacts from long ago even today IRL, but they are either buried or preserved in attics or cellars and such.
    3. kahrnivor
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      I would say any debris would be isolated to the inhabited areas of the subways and in the trains. I see no reason why any of that stuff would have been in the tunnels to begin with. Surely the tunnels would have been cleaned before the war. Collapsing ceilings and floods wouldn't leave random junk everywhere.
    4. Qrsr
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      So remove any of that stuff now?
    5. kahrnivor
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      As far as I'm concerned it can stay. I would just think that between the bombs and time there would be rubble in the tunnels. See the Metro games. Just an opinion.
    6. Qrsr
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      Im going for the vanilla rubble and debris logic, which was very good for the subway stations.
  3. timeline67
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    (reposted from Posts tab) The closest IRL station to the Dig spot under Trinity Tower relative to the other stations would be Boylston, which isn't under any building IRL (it's accessed in a corner of the Boston Common which is larger IRL than in the game). It's on the Green Line too. There are some Orange line stations that could be candidates but they'd be a bit east of the spot where the Dig would technically be on the surface map. On the other hand, the compass orientation inside the Dig cell is backwards anyway, so it might not be as important if you're only going to see that cell while underground. I don't know how to reconcile the fact that the Dig cell compass orientation is backwards relative to where you go in and out on the surface between Goodneighbor and NH&M Freight Depot.
    1. Qrsr
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      I can probably twist the cell and trick the game to point in the correct direction. What we have is this, player char enters cell in Goodneighbor and exit in NH&M Freight Depot. This is enough to start working on the tunnel network connections.

      EDIT: I will upload a picutre of the LOD map plus the Dig Interior Cell. So we can plan better ahead.
    2. Qrsr
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      The Big Dig could potentially be what you said:
      - Green:Boylston Station,
      but if we assume the game design is correct, its an orange line station. So it could potentially be:
      - Orange+Red:Downtown Crossing Station
      - Orange:Chinatown Station
      - Orange:Tufts Medical Center Station (propably not since its Medical Center Station, aka DBHigh)

      EDIT: There are two orange stations, one which looks like an official station the second like a depot for the hospital or else. It must be either Downtown or Chinatown.
    3. timeline67
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      If it's to be connected to other lines it should be Downtown Crossing (which was called Washington Station until a few decades ago; this would be up to you for naming as the name change IRL would have happened after the Fallout world diverged from our world). The red line from Downtown Crossing also goes a short distance before you reach Park St which has the Green Line so it's very handy. Might want to have a couple Slocum's Joe kiosks in that area to be realistic. ;)
    4. Qrsr
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      Just in case you do not miss it, watch this:
      Spoiler:  
      Show



    5. Qrsr
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      timeline67 i updated the initial post, alot of new stations should be present now, although im unsure on the correct naming on some of them. The Big Dig, im very sure now after all the research that there is no way that at least Downtown and probably Chinatown station too are the stations present ingame. Next station after Chinatown is Tufts Medical Center Station which is called Medical Center Metro ingame (vanilla) which i have already renamed to Tufts ... . Any ideas? Thanks.
    6. timeline67
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      The issue with the naming is the divergence of the Fallout timeline and our own, which was some time shortly after WWII. In the Wiki article about the divergence, there is a section about Boston where it mentions the differences between the timelines. For example, the airport wasn't called Logan in the Fallout timeline. I would go by older names for the stations. For example, current day Chinatown Station used to be called Essex (the entrance being on the street of that name); Downtown Crossing used to be Washington (the main entrance still is on Washington St. also). There would not be a "Tufts" Medical Center station (I would keep that one as the game had it).

      Here is a link to the Wiki article:  Divergence | Fallout Wiki | Fandom

      I would suggest as a guideline for names to go by this 1954 map (warning: the north direction faces to the right so it can be a little confusing at first):
      2022-01-18-1954-mta-transit-map-collection-otto-m-vondrak.png (2600×1708) (mbta.com)

      For stations that we add for places that are in the game but not necessarily on the IRL MBTA, naming them after nearby game landmarks should be fine. There are no IRL MBTA stations in Lexington or Concord for example.

      Edit: I'm still thinking about the Big Dig cell and where it fits into all this. I noticed the Goodneighbor manhole doesn't connect right to it in the current version (I think it did before). Do you think anything will eventually be accessible from Third Rail / Scollay? In FROST the tunnel ends are open, but I can imagine changing Third Rail will probably cause a lot of Third Rail mods to be incompatible. Maybe that could be as a separate patch.

      Edit2: Just read through the list at the top of this article: West Roxbury station would not be the same as Roxbury Crossing, which IRL is just north of Jamaica Plain. West Roxbury being where it is in the game and IRL makes the current name of that station correct (Note that IRL there is also no MBTA station extending as far as West Roxbury).
    7. Qrsr
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    8. timeline67
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      I took a look at the latest; it's looking good. I like that you moved Kendall to the east of where it was. If you do add Charles/MGH station, keep in mind that IRL the platform for that one is outside- the train comes out of the tunnel at Kendall, crosses the bridge, then after the Charles platform it continues for a little bit until going back into the tunnel before Park St. It's up to you if you want to do all that outside stuff though, or if you just decide that in 2077 they had it all underground.
    9. Qrsr
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      I will keep it underground for 2077 and in FO.
    10. Qrsr
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      West Roxbury Station is called "Forest Hills" as EditorID for the map marker reference. That is very interesting.
    11. timeline67
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      It makes sense. While the Orange line doesn't go as far as West Roxbury IRL, the endpoint station is called Forest Hills and is on the edge of Jamaica Plain, but not very far from West Roxbury given that distances are also compressed in the game and some towns in between are often left out.
    12. Qrsr
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      yeah distance ingame is heavily compressed compared to RL. so im using the correct naming then?!
    13. timeline67
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      It looks OK to me so far.
    14. Qrsr
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      Article has been overhauled again please check.

      I will have to see how to avoid using the West Roxbury Sign then and check the stations again, i think there should be at least one station between former West Roxbury e.g. Forest Hills and the Medical Center Station (dbhigh).