Fallout 4

Hi everybody, long time no see!

I'm back, and I bring a fairly minor update to a favourite mod of mine.

A Vault For Two had a bunch of little things around it that I never got right, and was never entirely happy with.
This update feature the following changes:

  • Fixed non-functional Chemistry Station in the Medbay. It should now actually work
  • A much-requested feature - I upgraded the Vault with a functional Workshop Bench!, you can now add your own furniture, though fair-warning, a lot of the existing decor is not removable, and may be left awkwardly hanging in the air. Use at own risk, save the game before you start messing with the existing furnishings.
  • Swapped the Activatable flag in the lounge for a normal static one because it never did anything and wasn't meant to.
  • Added a new bookshelf with some extra decor in the lounge.
  • Added a whole new section of corridor and a Greenhouse space.
    Marion was always an avid gardener, and in the interests of having something to do through the apocalypse they have a full greenhouse setup within the vault. You'll find that you can actually assign your Settlers to work on it as well, though I've not attempted this myself.
  • Minor tweaks to a couple notes. The Vault-Tec receipt note is now on the Ham-Radio desk in the vault rather than outside in the house.

Known Bugs:
  • Neither Skeleton starts settled in place. I've been trying to get this to work, but the Enable Havoc Sim button remains stubbornly greyed out in the editor.

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Ruadhan2300

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