Fallout 4

As the 3D artist guy in this mod I think it's important to explain the design choices I and T6M made. So I made this note to explain those as well as give insight on the process.

As soon as T6M pitched the burst launcher idea, I offered my skills to him. And as soon as they contacted me about it I got to working. I had a rough model on the first day, using a mix between the Fo4 vanilla plasma and institute weapons for the assets. Probably the most noticeable is the fact that the launcher receiver is just a stripped and flipped plasma receiver. That being said, most of the models are still made from scratch by me and having reused the vanilla textures to make it fit with the receiver. For this entire project I kitbashed vanilla assets, nothing is an original asset except for the reticle on the reflex sight.

The first interpretation was simple, no wires or gubbins, the barrels were just pipes and the grip was just a blockout. But it already had design elements that are present in the final model like the mix of metal and plastic parts. At the time the plastic wasn't planned to be paintable, so it was just institute red.
As the work continued I actually lost interest in it quite a few times. It was simply too complex for me to consistently work on. It was a mix between so many design elements and yet I couldn't really make a cohesive model for a lot of these elements. This resulted in a lot of the models to be revised and remade, using different approaches and references. I can only thank T6M for helping me collect the references, refer ideas and visualize interpreted models into shape.

There we're also some other ideas like having different receiver models for each ammo type, but we untimately scrapped that and it now just has different barrels with different loading mechanisms, while still retaining the same receiver between all of them. 

While there may not be too many attachments, there's still plenty to pick from. The stocks are most varied, following the simple formula of vanilla weapons and (since they're least important when using the weapon, they rather reflect the gameplay style of the user) are the most personal attachment. 

The barrels dictate ammo types: the missile and rocket variants are meant for normal use and have their respective place in the players gameplay style. The nuke barrel is a bit different though. It embodies the absurdity of unreal weapons as well as take inspiration from the vanilla fatman to be the ultimate weapon of mass destruction. There was no real meaning for it ingame, balance wise. It's just pure fun, just like how the entire weapon already is.

The scopes are probably most lacking. The normal, recon and night vision variants are just gubbins that add functional flair to the weapon. I'm most proud of the completely custom reflex sight for it, taking ispiration from the aircraft reflex sights. One could also argue I took inspiration from the Torgue sights in the Borderlands game series, but I didn't even think of that until it was finished.

The paints aren't anything to write home about but they sure do add personality to the gun. It all started when I decided to tweak the institute texture to resemble the atom cats paint scheme (with flames and a darker tone). It was just for the fun of it at first but this then led to me experimenting and creating multiple paint jobs. One thing led to another and now the mod has custom paint jobs, material swaps and colors to really add that extra bit of personalization.

The final form of the weapon can easily match vanilla weapons in quality and is probably even more fun to use. It's visually distinct, fun to look at and has a lot of moving parts. It retains the original design premise that the rocket launcher had in unreal tournament while also being visually cohesive with the vanilla fallout 4 style.

I've contributed a lot for this mod, even to a point where I could say I may have done more work than T6M, who originally pitched the idea. But it was a fun one even with the hiccups and obsticles that I had. I would still thank T6M for helping me with the design and creating the whole script that allowed me to make such a weapon.

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Spadey01

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