Filter
filterByArmors can be used to specify specific armors. (multiple separated by ,)
filterByArmorsExcluded can be used to exclude one or multiple objects. (multiple separated by ,)
filterByKeywords allows you to filter by keywords. The keywords are connected by AND. Multiple keywords need to be separated by ,
filterByKeywordsOr keywords are connected with or. Multiple keywords need to be separated by ,
filterByKeywordsExcluded allows you to exclude keywords. Multiple keywords need to be separated by ,
filterByBipedSlots allows you to filter by biped slots. The biped slots are connected by AND. Multiple keywords need to be separated by ,
filterByBipedSlotsOr biped slots are connected with or. Multiple biped slots need to be separated by ,
filterByBipedSlotsExcluded allows you to exclude biped slots. Multiple biped slots need to be separated by ,
Operations
fullName allows you to change the full name of the object. The new name has to be written between ~~
Example:
filterByArmors=Fallout4.esm|0001F276:fullName=~Hellbender5000~
damageResist allows you to change the damage resist value of the armor.
objectEffect allows you to add or remove an object effect.
Example: filterByArmors= Fallout4.esm|0001EED7:objectEffect=Fallout4.esm|2483DA
Example to remove an object effect: filterByArmors= Fallout4.esm|0001EED7:objectEffect=null
changeDamageTypes allows you to add/change the damage types of the armor
Example: filterByArmors= Fallout4.esm|0001EED7:changeDamageTypes=Fallout4.esm|00060A81=25
weight allows you to change the weight value of the armor.
weightMult allows you to change the weight value of the armor.
health allows you to change the health value of the armor.
healthMult allows you to change the health value of the armor.
keywordsToAdd allows you to add keywords(multiple) to the armor(This is NOT for APPR - Attach Parent Slots)
keywordsToRemove allows you to remove keywords(multiple) from the armor(This is NOT for APPR - Attach Parent Slots)
attachParentSlotKeywordsToAdd - allows you to add keywords(multiple) to the armors APPR
attachParentSlotKeywordsToRemove - allows you to remove keywords(multiple) from the armors APPR
bipedSlotsToAdd allows you to add a biped slot to an armor by it's index. Multiple can be past separated by ,
bipedSlotsToRemove allows you to remove a biped slot from an armor by it's index. Multiple can be past separated by ,
Changes to armor also applied to all ARMA, which are attached to the armor.
For index references visit https://www.creationkit.com/fallout4/index.php?title=Biped_Slots (Biped Slots - the Fallout4 CreationKit Wiki (uesp.net))
Example:
//filterByArmors=Fallout4.esm|2CAC:damageResist=99:keywordsToAdd=Fallout4.esm|ABC2
11 comments
Indexes can be found here:
https://fallout.wiki/wiki/Mod:Creation_Kit/Biped_Slots
For example, if I wanted to filter for the eyes biped slot (47), I would use 17 instead.
And Increases or decreases?
=> does nothing, it gets ignored and patches other BipedSlots also
filterByBipedSlots=49:keywordsToAdd= blahblahblah
=> does nothing