Fallout 4

Removed:

  • Trader/Plane/Etc (left the constructable Royal Guard Box alone).
  • World Edits and the like etc.

Not Integrated/Future WIP notes:
  • Dardeck: Haven't decided on this yet, next update will probably integrate it.
  • The Queen's Gambit: Haven't decided on this yet (in my LO I'm distributing the various mod added uniques to unique NPC's).
  • COBJ stuff: I haven't edited, removed, or added any constructible objects. I personally like things to have crafting recipes and most likely the next update will add recipes for things that don't have them.


Integrated:

  • Unless stated otherwise assume all items are also integrated with vendors (and occasionally containers) as appropriate. Also note that I avoid distributing to DC security as unless you're using another mod to change it they don't have a separate weapon LL (and an edit there would conflict with anything that does it/be a bit out of scope for this mod). Also, this could be done with SPID but I already had this mostly thrown together so didn't use it. Might consider switching over to SPID once I get my LO finished as I use it anyhow and it would make managing updates a bit easier (I have enough projects as is right now though and didn't want to add more required mods).
  • Ammo: Integrated alongside vanilla ammo, find it in containers, buy from merchants, etc.

Armor

  • Royal Guard Uniform/Police Outfit/Eve's Outfit (female only)/Cavalry Outfit: Currently vendor only items as I didn't feel they really fit any of the existing factions. Debating distributing cavalry outfit to raiders.
  • Arthur's Outfit (Baron's Armor)/Arthur's Armor: Forged.
  • Cablestreet Woes: Railroad, level 10.
  • Camelot Merc: Minutemen and Gunners starting at 12. Debating switching to Gunners/BoS/Railroad next update.
  • (Merlin's/Arthur's) Uniform: Wastelanders/Settlers/Minutemen starting at level 10 and 15 respectively.
  • Junkie Knight Armor: Integrated with other armors (leather/metal/etc), mostly a raider spawn.
  • Merc Outfit: Gunner spawn.
  • Prisoner Outfits: Raider spawn.
  • Vintage Pilot Uniform: Raider/Settler/Wastelander spawn.

Weapons
  • Dardick Tround/Luger/Webley/Martini Henry/EM2: Distributed to majority of factions.
  • Bren Gun: Possible Gunner/Raider/RR/BoS drop starting at level 25. (Need to learn texture work 'cause I want to make faction paint jobs. XD)
  • Cavalry Sabre: Raider/Gunner spawn starting at level 16.
  • Cricket Bat: Can spawn in place of normal bats (~1/4 chance).
  • Cricketball Grenade: Integrated with other grenades.
  • Firelance Shotgun: Raider/Wastelander drop.
  • Pipe Axe: Melee spawn on Raiders/Forged starting at level 10.
  • Police Truncheon: Can spawn in place of a normal baton.
  • Tennis Racket: I personally didn't feel like having this distributed around the WL, so I kept this as a vendor/container only item.

Finishing:
  • Checked for errors and circular level lists.
  • Ran through QAC (Quick Auto Clean - XEdit) just to be sure.
  • Compacted FormID's for ESL flagging.
  • ESL flagged.

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AlyLovelace

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