How to edit Height

1) Create and edit height via Txt

- First method:

Create a txt file with the name of the mesh.nif in the same folder (for example "data\meshes\myarmor\myarmor.nif" -> "data\meshes\myarmor\myarmor.txt" or copy the txt file with the same name of file nif in the folder "data\F4SE\Plugins\HHS" I did it for those who want more order in their folders).
Open the file created and write the following line of text (Height=x where x is equal to a number with comma, for example Height=10.0).

- Second method:

Through the MCM you can create and change the height of the character, from version 1.8 you can set the hotkeys to increase or decrease the height of the character.

2) Create and change height via Json

Download the "For Modders.zip" file and then open the "template.json" file located in the "Examples text files\F4SE\Plugins\HHS" folder.
The content of the json file is as follows:

{
    "Myshoes1" : [
        {
            "key" : "MyShoes1\\MyShoes.nif",
            "value" : 10
        },
        {
            "key" : "MyShoes1\\MyShoes2.nif",
            "value" : 13.8
        }
    ],
    "Myshoes2" : [
        {
            "key" : "MyShoes2\\MyShoes.nif",
            "value" : 10
        },
        {
            "key" : "MyShoes2\\MyShoes2.nif",
            "value" : 13.8
        }
    ],
    "MyShoes.esp" : [
        {
            "formid" : "00800",
            "gender" : 1,
            "value" : 10
        },
        {
            "formid" : "00801",
            "gender" : 0,
            "value" : 11
        }
    ]
}

In the first two arrays "Myshoes1" and "Myshoes2" contain a list of objects, the latter contain pairs of values, the first value is the directory of the mesh (be careful not to write the full path or add "Data\Meshes\") and the second is the height (comma value).
In the last array "Myshoes.esp" is the name of the file esm/esp/esl and contains a list of objects, the latter contain sets of values, the first value is the formid without the index of the file esm/esp/esl, the second is the gender (0 = male, 1 = female, 2 = both genders and 3 = the mods) and the third is the height (comma value).

3) Create and modify the height via Extradata

First of all download and open the file "For Modders.zip", if you use Bosyslide to modify or create the custom height extract the content located in the folder "Bodyslide Extradata" if instead you use NifSkope extract the content located in the "NifSkope Extradata" folder and follow the images step by step with the numbered file name.

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1 comment

  1. Krazyman999
    Krazyman999
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    Brilliant... I've been fixing the Base Reference Meshes on Vtaw 9, for my Vtaw 9 Treasure Hunt. So they work with Holey, Translucent and Mesh clothing modifications.
    The Vanilla ones are missing parts of the Reference Mesh...

    AdaMashup.nif
    AdaMashup.txt ..... Height=10.0

    The Heels were digging into the ground, after my new Base Mesh fixes and morphs.

    Adding the new Text file, with the same name as the Mesh File, and Height=10.0 in the Text File, worked brilliantly. Automatically setting the tweaked High Heels to the perfect height.