Fallout 4

Scriptname RBTZ_JetpackLowerAPCost extends activemagiceffect

Float Property fInitialValue = 32.0 Auto
{Script default is 32 - 50% less drain.}
Float Property fSustainedValue = 32.0 Auto
{Script default is 32 - 50% less drain.}

Event OnEffectStart(Actor akTarget, Actor akCaster)
    Game.SetGameSettingFloat("fJetpackDrainInital", fInitialValue)
    Game.SetGameSettingFloat("fJetpackDrainSustained", fSustainedValue)
EndEvent

Event OnEffectFinish(Actor akTarget, Actor akCaster)
    Game.SetGameSettingFloat("fJetpackDrainInital", 64.0)
    Game.SetGameSettingFloat("fJetpackDrainSustained", 64.0)
EndEvent

The purpose of the script is to override two game settings - for initial(fJetpackDrainInital) and sustained(fJetpackDrainSustained) AP drain of the jetpack. This script extends magic effect, so it is meant to be attached to one. When the magic effect is applied, the initial and sustained drain will be set to 32. This is the script default, but these values can be changed with the properties fInitialValue and fSustainedValue, so you can set them to whatever you want. When the effect is removed(unequipping the jetpack or switching to different object mod), the game settings are set to 64(vanilla game default). The function SetGameSettingFloat is added with F4SE. It's required to have the script extender installed and run the game through its loader.

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