Information section.
Here I will list a detailed description of what is in the mod, and why.
This is for people that want to either know it all or are looking for incompatibilities with other mods.


All railroad agents are included.
Railroad HQ, NPC's in the wasteland, Ticonderoga NPC's, Quest NPC's & death bodies in the Switchboard.

Unnamed railroad agents spawn in the railroad uniform light.
The heavies spawn in the railroad uniform dark, this includes gloria.
The heavies also have some leather armor that didn't clip, which accent it really nicely and adds some beef to them.
Small chance for railroad agents to spawn with a Fedora.

Important railroad NPC's wear various combinations of the Handmaiden Outfit.
Important also includes some other lesser known railroad agents, like High Rise & Mister Tims.
Various combinations means some wear an overcoat, some don't, some have a fedora, some don't. Etc, ...

Tinker Tom & Deacon use their own skin. The enclave skin, a more darker brown.
Tinker Tom's hat has been retextured to better fit the tones of brown of the clothing.
Deacon also has a buttoned coat, which no other NPC uses. When you first encounter Deacon, he will be in his "wig" outfit. He has a normal outfit that this entire new set of clothing is assigned. He should put this normal set on at some point in the game, but I cannot test this. Let me know if this is not the case and I will make the wig outfit his regular outfit.
So if you see him wandering in vanilla clothing, this is why.

Handmaiden has been renamed to Railroad.
So now it's Railroad Outfit, instead of Handmaiden Outfit.

Redid some of the inconsistencies when it comes to railroad NPC's. Mostly related to health & auto-calc stats. Some of these are from unofficial patch, others come from another mod of mine.
Some records had standard health & action points values assigned, while other records didn't.
Vanilla would assign auto-calc to the male version but not the female.
The only gameplay overhaul mod that addressed some of it was horizon.  But even that one missed some stuff.
Both vanilla & all patches have these fixes.

The entire set & the 2 uniforms are buyable from tinker tom. I also put the old railroad armor & Desdemona's outfit in there in case you want it.
The entire set can still be found in the location where that mod puts it.
It's in a casket below the church.

Quick note on the heavies.
I can only find 2 records related to railroad heavies and both are correctly done.
When I spawn either of these 2 guys, they show up in the regular railroad uniform.
It should work, except I can't test it. They only spawn at "the battle for bunker hill" quest.
This is still untested to this day, just wanted to note it here.

Added crafting recipes for both railroad uniforms. Also made new world models for it, so when they are dropped you can see the correct clothing. 
This also applies to the crafting bench. See pictures.

Crafting of the set has been gated behind armorer 3.

Cleaned up keywords that are unnecessary. Fixed body slots to prevent clipping or added it where these were missing.

Conflict section.
Here I will put exactly what was changed so you can figure out if it potentially could conflict with another one of your mods.

The mod touches railroad NPC's & outfits.
No mod I know touches the outfits which means it's compatible with everything.
The NPC records that are modified are very rarely used by other mods. Nothing to worry about.

I play with a vanilla body, so all my mods, if meshes are included, are for the vanilla body.
I do not support or care to troubleshoot body mod problems.

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S4iS3i