Fallout 4

I leave the CreationKit.ini settings under which development is underway in case people have problems with an existing CK.

[General]
bCullingBatch=0
bUseMyGamesDirectory=0
bUseVersionControl=0
SLocalSavePath=Saves\
SLocalMasterPath=Data\
sLocalBackupPath=Data\CheckInBackup\
uiFaceGenMaxEGTDataSize=67108864
uiFaceGenMaxEGMDataSize=67108864
bUseEyeEnvMapping=1
bFixFaceNormals=0
bUseFaceGenHeads=1
bFaceMipMaps=1
bExternalLODDataFiles=1
bOnlyActiveFileForRefFix=1
bForceCheckOutOnRefFix=0
bFixPersistenceOnRefInit=0
bFixBadLocRefsOnInit=0
iCheckCellRegionsOnInit=0
bCheckDoorCollisionOnInit=0
bWarnOnGameSettingLoad=0
bFaceGenTexturing=1
bCheckHairOnInit=0
bKeepHeadOnRaceChange=0
bCreateShaderPackage=0
uGridDistantTreeRangeCity=4
uGridDistantCountCity=4
uGridDistantTreeRange=15
uGridDistantCount=25
uGridsToLoad=5
bAnimationUseBlendFromPose=0
fAnimationDefaultBlend=0.2000
fAnimationMult=1.0000
iCheckOutOnBoundChange=2
bFixAIPackagesOnLoad=0
bKeepPluginWhenMerging=0
bLoadTheUserPlugin=0
bCreate Maps Enable=0
bCheckForMultiFileForms=0
bCheckForRefCellChanges=0
bTintMipMaps=0
uExterior Cell Buffer=36
uInterior Cell Buffer=3
bPreemptivelyUnloadCells=0
SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav
bClearPersistenceOnVCSort=0
bAllowNonGroupedVersionControl=0
iFullSaveCellThreshhold=20
iNPCCheckOutCount=500
iLandCheckOutCount=1024
fPathGridAutoConnectRadius=512.0000
SFile Path=
bLight Radius=0
bMaximize Editor=1
bPreview=0
bAllowUnsafeSave=0
bEditorHotLoading=1
bEditorHotLoading360=0
bEditorHotLoadingPS3=0
bDisableComputeShaderOnCombinations=1
sMaterialEditorPage=Tools\MaterialEditor\htdocs\index.html

[Bethesda.net]
bEnablePlatformSelection=1
bEnableXB1=0
bEnablePS4=0


[MESSAGES]
bBlockMessageBoxes=1
bShowErrorMessages=0
bUseWindowsMessageBox=1
bSkipInitializationFlows=1
bSkipProgramFlows=1
bAllowYesToAll=1
bAllowFileWrite=0
bDisableWarning=1
bEnableAudio=0
bFaceGenWarnings=0
bDisableAssertQueuing=1
bShowMissingLipWarnings=0
bShowMissingAudioWarnings=0
iFileLogging=-1


[Imagespace]
bMBEnable=0

[Archive]
bInvalidateOlderFiles=1
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
SResourceArchiveList=Fallout4 - Animations.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Nvflex.ba2, Fallout4 - Shaders.ba2, Fallout4 - Sounds.ba2, Fallout4 - Startup.ba2, Fallout4 - Voices.ba2
SResourceArchiveList2=
SGeometryPackageList=Fallout4 - Geometry.csg
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList=Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2

[Papyrus]
bPerforceEnabled=0
iMinMemoryPageSize=128
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=153600  ;150kb
sScriptSourceFolder=".\Data\Scripts\Source\User"
sAdditionalImports="$(source);.\Data\Scripts\Source\Base"
sAutoFillNamespaceDefault1="MyMod01"
sAutoFillNamespaceDefault2="MyMod02"
sAutoFillNamespaceDefault3="MyMod03"
sAutoFillNamespaceDefault4="MyMod04"
sAutoFillNamespaceDefault5="MyMod05"

Article information

Added on

Edited on

Written by

perchik71