Under optional files you will find the HeadRear Custom. The esp is marked as light plugin. It contains 5 head parts for the rear, which you can use inside your JSON presets. Open the preset and replace vanilla headrear:

"Fallout4.esm|04D0E9"

with one of the following head parts:

"HeadRearCustom.esp|F9E"<-- Texture 1
"HeadRearCustom.esp|F9F"<-- Texture 2
"HeadRearCustom.esp|FA0"<-- Texture 3
"HeadRearCustom.esp|FA1"<-- Texture 4
"HeadRearCustom.esp|FA2"<-- Texture 5

These headrear parts use vanilla based textures, which are placed in folders:

\Data\Textures\Headrear Custom\Texture1
\Data\Textures\Headrear Custom\Texture2
\Data\Textures\Headrear Custom\Texture3
\Data\Textures\Headrear Custom\Texture4
\Data\Textures\Headrear Custom\Texture5

In case you want to replace them, the files have the same name as the body textures:

FemaleBody_d.DDS
FemaleBody_n.DDS
FemaleBody_s.DDS

so you have to rename your files accordingly.

Version 2 is basically the same mod, with a small difference in the plugin - switching the texture for the rear is done through Material Swap instead of Texture Set. Try this when you experience the following bug - rear of the head reverts back to vanilla texture after loading a save. Otherwise stick to Version 1. I tested both versions, the custom rear head stayed unchanged upon loading. I also learned that Rusty Face Fix will cause the issue mentioned, and this will make you think it's a problem with my mod. Thanks to user Beyond00Cloud for pointing out the culprit. Again, I recommend Version 1.

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robotized

4 comments

  1. deleted21699859
    deleted21699859
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    How can I make this compatible with HiPoly? Thanks!
    1. robotized
      robotized
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      Crap, I don't remember being notified about new post on the article :( . I'm sorry for seeing this so late.
      Which HiPoly are you asking for, old or new(REDUX+seamless kit)? For old one, I think it's doable and not much complicated. For new one, things are kinda messy, because the REDUX mod also relies on Skin Overrides. If I remember correctly, the Skin Overrides include a head rear, so when they are applied, the one from the preset is replaced with the one from HiPoly. No idea how to make the mods compatible.
    2. deleted21699859
      deleted21699859
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      It's okay, I was asking about the new HiPoly. As of now, I don't really plan on using either cuz I'm testing a bunch of other mods but the issue I was having probably had more to do with HiPoly's functionality rather than this mod. (I don't even remember what the issue was)
    3. robotized
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      I remember something else about the overrides, if I'm not mistaken about it, because it's been a while since I last tested HiPoly REDUX. In LooksMenu if you go to Body->Skin, even highlighting one of the HiPoly's Skin Overrides(not selecting/applying, just highlight) may switch from vanilla or cutom headrear to HiPoly one.