Fallout 4

Lunar Fallout was initially designed for non-survival game play. However over time more survival players have found they enjoy playing survival with this overhaul so I have tried to make the experience as pleasant as I can and add a few features that compliment Survival. This overhaul will make for a challenging (and hopefully satisfying) survival playthrough, but it is not designed to be "hardcore" or "milsim".

I have not edited HC_Manager, so this should be compatible with most mods that directly edit survival mode. This means you may want to use other mods to edit things like save restrictions.

If you want to change damage scaling you can use a mod like:
 SKK Dynamic Damage Manager
or you can use the included LFO Difficulty Settings.esp file.


Some general changes of note (most affect all difficulty levels):

  • Antibiotics are rare.
  • Food effects last their full duration regardless if you are full/still hungry.
  • Item scarcity increased.
  • Weapons do more damage.
  • Weights of many items have been rebalanced.
  • Chems have weight (in and out of survival).
  • Radiation is more of a threat.
  • Addiction penalties are more harsh.
  • Low quality foods and raw meats have a chance to give diseases.
  • All foods crafted with Wasteland Gourmet are disease free.
  • Herbal Remedies less common and now require Wasteland Gourmet to craft.
  • Some new food items added (jerky) that offer a higher ratio of healing to weight.
  • Crops are harder to harvest without assigning settlers.
If you want to further increase the game's difficulty I suggest you take a look at my LFO Hardcore Patch that I include in the download.


Please add any other tips or suggestions for survival players in the comments here.

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moonracer

1 comment

  1. wooism
    wooism
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    I was thinking of adapting survival to Lunar Fallout a few ways. 

    • Adjusting the incoming and outgoing damage multipliers to whatever vanilla difficulty you would normally play at. 
    • Making the exp you get from killing enemies the same as vanilla difficulties. 
    • Disabling adrenaline. 
    With these three tweaks as a starting point you can include the other features from survival into Lunar Fallout without unbalancing the game. The only thing I don't know is if there's a difference in health scaling for the player and enemies, and how to adjust them to Lunar Fallout.