Amenities

Beds:23
Water:23
Food:36
Power: 100 
Security: 140 base
8 from guards
6 from artillery
Jobs: 19
Farmers: 6 Guards 2; Barman (tier 3); Scavenger; Clinic (tier 2); Barber; Soda Fountain; Weapon seller (tier 3); Armourer (tier 2); General Store (tier 3); Clothes store (tier 2); Artillery; Booze Still

The general store is in the southern log cabin by the pool; the barman in the building above the entrance building; the weapon seller in the southwestern stone building with a window; the armourer and clothes store in the north eastern building with the armour racks in the window; and the medic in the stone building beside that. The scavenger station is glitched into the car outside the main walls to the northeast and the booze still is near that.

The clinic is glitched into the counter but you should be able to assign the medic to this station by selecting the top of the counter. There are a few items on top which can make assigning this post difficult, you just need to find the right spot. Removing some items will make it easier or just use the vault-tec management terminal to assign this job. The weapon seller is also glitched into a counter, however this one is much easier to assign, although again you can use the management terminal. 
 
The armour, power armour and weapon workbenches are in the weapon shop, the nuka station in the bar, the chemistry station behind Arlen's shed, and the cooking station inside the hut besides the car in the northeast (outside the walls).

There is also a decontamination arch in the entrance area, a weights bench near Arlen's shed, a vault-tec population management terminal at the main power generator in the south and 3 slot machines at the bar. Finally there is a caravan post south of the entrance just outside the walls.

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irrelevantposter

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