APPEARANCE / VOICE
Recalibrate Appearance - Edit face and body
Enable / Disable Personality Subroutine - Same as Automatron option, toggles more human like speech
Set Voice Human Processed / Default - Same as Automatron option, toggles synthetic sounding speech
Set Voice Assaultron / Sentry - Same as Automatron options, selects corresponding voice
NOTE: It might take a few seconds outside Pipboy for voice changes to take effect as the game needs to load the necessary files.

Set SynthEyes 1 / 2 - Gives Gen1 / Gen2 Synth eyes. Temporsary, Removed on load or zoning
Set Body Frame Larger / Smaller / Normal - Changes size. Actor will scale to normal size temporarily when using certain items.

PERSONALITY
Customize Facial Expression - Sets a permanent expression
Customize Body Language - Sets body language

COMBAT
Set Combat Style Balanced - Mix between offense, defense and cover use
Set Combat Style Offensive - Aggressive, pushes forward to get close with little cover use
Set Combat Style Gunner - A more tactical style utilizing more cover and defense
Set Combat Style Sniper - A style prioritizing cover and distance to enemy
Set Combat Style Melee - Close combat style
Set Combat Confidence Brave - Will sometimes retreat against overwhelming odds
Set Combat Confidence Reckless - Will never retreat, companion default
Set Reconstruction Resource Stimpak - Stimpaks can be used to cure downed status
Set Reconstruction Resource Repair Kit - Repair Kits can be used to cure downed status
NOTE: You won't have access to repair kits until starting the Automatron DLC so consider changing to Stimpaks until you reach that point.

Set Power Armor Mode Hardened / Normal - Toggles between indestructible power armor perk, same as Danse
Set Ammo Mode Repleneshing / Depleting - Only one bullet needed for infinite ammo. Same as the settler perk meaning nukes, missilies and other super heavy ammo will still be used regardless.

SKILLS
Enable / Disable Hacking Module - Same as Automatron option, toggles on-command hacking.
Enable / Disable Lockpicking Module - Same as Automatron option, toggles on-command lockpicking.
NOTE: In most cases only the companion in the first slot will use the skills so if you're using multi companion mods make sure you order the right one to unlock / hack.

COMMANDS
Exit Power Armor - Orders target to exit P.A, if any
Shut Down Unit - Puts target in a faux powered down mode. Pretty much any player action will break it including speaking to or giving orders
Emergency Recall - Will teleport target to your position
Set Follow Distance Close / Medium / Far - Sets how far target will follow you

PERKS
Rank 0 / Rank 1 / Rank 2 - Set corresponding rank in Basher, Big Leagues, Commando, Gunslinger, Heavy Gunner, Iron Fist, Rifleman, Steady Aim and Toughness perks. Same as player perks meaning Level 2 often adds secondary effects like disarming.
NOTE: You might have to save / reload or change zone for a loading screen for changes to take effect

RENAME
Renames current target to selected name.
NOTE 1: You can only change name ONCE
NOTE 2: Clones will always use the same name as the originals default one


SUMMON / CLONE
Summon - Will move the selected NPC to your position, usefull both at start to pick one (or more) companions to travel with after going through the recruitment dialogue or to quickly move them around.
Clone - Will make a copy of the selected NPC. The option only shows if you're close to the NPC so if the list is empty move closer. This is to help knowing which one will be cloned in cased you changed the originals name. To use, dismiss the target you want to clone and assign them (move) to your current location settlement. Once that's done use the clone feature and move them too. Once that's done you can FORCE RECRUIT and use both at the same time.
NOTE 1: This is a "dirty" hack that duplicates an actor that has the UNIQUE flag and never should exist in more than one version. As a result things might get strange, like the clone trying to kill the original and take their place. Just kidding but not really, it's not officially supported by the game engine so use with caution.
NOTE 2: The clone will use the original name so it's possible to have two identical twins with different names by renaming the original first.
NOTE 3: The clone will also use the appearance options of the original. If changed to something else things will revert on game load, zoning or anytime anything pokes something related to looks on the actors.

DEBUG - USE WITH CAUTION
Add holotape / control rod to player - Spawns these in player inventory.
NOTE: Be sure to create at least one extra holotape and store it somewhere safe. If you missplace all of them there is no way to obtain new ones meaning you'll be unable to control the npcs.

Add Settlement Commands - Adds the options to move, command and order npcs for caravan duty. Useful if a clone misses these functions. Remember these commands only show up in Workshop mode for a NPC NOT in your current party so check this before adding them.
Add Inf ammo / No P.A Damage - Same as the combat menu option
Force/Force Remove Companion/Teammate - Force recruits or dismisses target as companion and teammate. This is useful for to reset clones that cannot be commanded or dismissed.
NOTE 1: A fresh clone will use the same alias as the original which is a problem when two actors are read as the same by the companion/follower system. Force Recruit->Dismiss->Recruit might reset this. If not try Dismiss->Recruit->Dismiss instead.
Reset Name - Placeholder for future functionality, don't bother with.

SO MANY OPTIONS, I JUST WANT TO PLAY!
All companions in this mod have defaults set so there is no need to do any customization at all for them to work. The only change that might be good to make is change NPC to use stimpaks instead of repair kits in case you haven't started the Automatron quest line and maybe activate the lockpicking and hacking modules.

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