Fallout 4

This article is about the overhaul of lockpicking and hacking progression, and the new role Cait and Nick Valentine can play in this new overhaul.
The content of this article is globally the same of which you can find in the patchnotes of the version 3.0


As you seen in the Perks overhaul article, the perks Locksmith and Code breaker have been removed from the game.
This removal is due to a major overhaul of the progression system of these two skills, who replaces the old progression system consisting in spending points in the perk to progress; by a system were the player plays a much more active role.

Indeed, from now on, if you wish to progress in lockpicking or hacking, you will have to train, each success increasing your skills, allowing you to attempt picking or hacking more complex systems.

This system thus replaces a system built on passivity and wait, because all you had to do was gaining levels, wait until you had enough perk points, and then, spend these points; to an active system were you are encouraged to explore the world in the search for locks and computers to lock/hack so you can train and become better.

Thus, as the old saying states, practice makes perfect, it is by successfully picking locks or hacking computers that you will become a master.

Thus, when you will reach skill thresholds, defined only by the number of successes you accumulated, you will acquire the skills and talents required to try more complex challenges, these thresholds are the following:

- When you start the game, you will be able to pick and hack Novice level items, as previously.
- Successfully opening 20 locks will make you will be able to pick Advanced level locks.
- Successfully opening 45 locks will make you will be able to pick Expert level locks.
- Successfully opening 80 locks will make you will be able to pick Master level locks.
- Finally, when you will have successfully opened 160 locks, your bobby pins will become unbreakable.

- For computers, it is the following:
- Successfully hacking 6 computers will make you able to hack Advanced level computers.
- Successfully hacking 18 computers will make you able to hack Expert level computers.
- Successfully hacking 35 computers will make you able to hack Master level computers and will reduce to 0 the amount of time the computers are locked when you fail a hacking attempt.
- Finally, when you will have successfully hacked 65 computers, you will obtain 1 extra guess for all your future hacking attempts.


Note that, as much as everything contained in this update, these modifications are retroactive, which means that no matter what your proficiency level was before your updated the mod or installed it for the first time, it will be completely disregarded and will only be taken into account your current success in terms of Lockpicking and Hacking.

This means it can both be a positive and a negative change depending on your number of lockpicking and hacking success.
These statistics can be consulted at any moment in the Data menu of your Pip-boy, allowing you to know in real time were exactly you are in terms of progression and what is your current skill level.

As part of the companions overhaul, and as to mitigate potential loss of skills by the player after the installation of the update, the companions Cait and Nick Valentine each give you a skill bonus in their respective domains.


Questions/Answers.


Q: If I had all the perks in lockpicking and hacking and then install the mod, does it mean I will not have them anymore?
A: That is exact.


Q: It sucks ! I want my lockpicking !
A: With my mod, your lockpicking and hacking abilities will now be determined by the number of picks or computers your successfully bypassed.


Q: So it means the more I successfully pick locks, the better I am?
A: Exactly.


Q: And how do I know where I am?
A: You can look up in your Pip-boy, section Data, Stats, Crimes, and you'll see the number of picks and hackings you did. Look at the screen at the top of the page if you can't find, careful, the screen is in French, but the interface is the same.


Q: So, it means I can end up having a better lockpicking/hacking skill after having installed the mod than before?
A: Yep: the changes are retroactive, which means they can either be good or bad.


Q: But I liked the old way: I was gaining levels, I was spending points, and hop, I was a master.
A: But it was basically useless since you weren't picking or hacking anything. Now, if you want to become a master, you'll have to train.


Q: So, can I ask Cait or Nick to help me?
A: Yep: see it like if you were trying to pick or hack, and they were right next to you, giving you advice.


Q: Makes sense.
A: It does.


Q: But what do I do if I find myself stuck by a lock I can't open anymore after having installed the mod?
A: You can always open the lock with the command "Unlock", or get through it if it's a door with "tcl", or go train yourself if you can, or you can ask Cait or an Automatron equipped with the lockpicking programm to open it for you.
There are plenty of solutions.


Q: Since you removed the lockpicking and hacking perks, what happens if I deinstall the mod?
A: The exact reverse of what happened when you installed the mod: all the perks come back and you can play as before.

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Clanggedin

1 comment

  1. MAHMISNAL
    MAHMISNAL
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    Just visited this site which is about lockpicking and hacking programs. I can not find much about locksmith but overall this seems like a positive change, encouraging players to explore the world, find locks and computers to unlock/hack, and master their skills.