Hi everyone, 

HK416 v1.1 is here. 

  • Trigger animation now should play out the way it should. 
  • Remember when I said there’ll be 4 visual modification options and one muzzle? Well, I decided to add a few more on top of that! 
  • Prices of each part are now scaled to 1/10th of real life’s market price.  
  • Trijicon ACOG, Elcan SpecterDR, and EOTech G33 now have a real-life magnifying factor to it. Immersive!
  • Crafting components are now based on real-life gun assembly, and the requirement is simplified. Better stock up on those screws! 
  • Improvement in some textures, this will keep on improving, thanks to the modding community for the support!  (shoutout to WhiskeyRiver223 for teaching me the basics of specular map)
  • Lowers base damage for the gun. Many modders use realistic damage mods, but vanilla damage players don’t have to worry, the damage multiplier can keep up with it! (thanks AngryMax47 for the suggestion)
  • Slightly improves the reload speed. 
  • Jerry Miculek trigger should be faster now, with fingers like him, who needs a full auto mode? 



What to expect in the next update:

  • Bugs fixes (obviously)
  • More modification options.
  • Further texture improvements. 
  • Placement of “free” weapons in disclosed locations across the Commonwealth.
  • And more, just stay tuned! 

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  1. SSGStryker
    SSGStryker
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    I've always had a chuckle at most build requirements, whether vanilla or mods. Two steel, three alumin(i)um, a couple screws and a drop of adhesive... that miiight make a pistol, but forget an assault rifle. How much steel is in a real rifle? 10 units? 20? Something like that, so I applaud your efforts to steer one mod in slightly more realistic directions. Even if it means I have to make a field trip to Lexington or scrap some old pipe weapons I have lying around - with better scrapping mods.