+1 Endurance, -1 Strength, +10 DR
Aspirin
+1 Strength, -1 Endurance, +10 Max Health
Bacitracin
Restore +5 Health, Resist Infection & Parasites (Survival)
Bupropion
+1 Charisma
Carisoprodol
-1 Strength, -1 Endurance, Restore +50 Health, Requires Frequent Sleep (Survival)
Sedative Addiction
Chlorpromazine
-2 Perception, -2 Intelligence, -20 AP
PLACEHOLDER
Clonazepam
+2 Charisma, +1 Luck, -1 Perception, -1 Intelligence
Benzodiazapene Addiction
Dextromethorphan
+1 Perception, +1 Luck, -1 Charisma, -1 Intelligence
Psychadelic Addiction
Diazepam
+3 Strength, +1 Endurance, -2 Intelligence, -2 Agility, Requires Frequent Sleep (Survival)
Benzodiazapene Addiction
Flunitrazepam
-4 Strength, -4 Perception, -4 Endurance, Cleans all rads, Requires Frequent Sleep (Survival)
Hydrocodone
+2 Strength, +2 Endurance, -3 Intelligence, -1 Agility, +25 Carry Weight
Opioid Addiction
Hydrocortizone
Restore +5 Health, Resist Insomnia & Weakness (Survival)
Hydromorphone
-6 Strength, -6 Perception, -6 Endurance, Requires Frequent Sleep (Survival)
PLACEHOLDER
Ibuprofen
+1 Endurance, +10 Carry Weight
Icy Hot
Restore +10 Health, Resist Fatigue & Lethargy (Survival)
Liquid Ketamine
+3 Intelligence, -2 Endurance, -1 Luck, +25 DR, Require More Sleep (Survival)
DISSOCIATVE VISUAL
Psychadelic Addiction
Multivitamins
+1 Agility, Restore +10 Health
Naloxone
+6 Luck, -3 Strength, -1 Perception, -2 Endurance, -3 Charisma, +25 Max AP, Cures All Rads
Naproxen
+1 Agility, +10 Max AP
Oxycodone
+2 Perception, +3 Luck, -3 Charisma, -1 Agility, -10 Max Health
Opioid Addiction
Oxygen
+1 Strength, +1 Endurance, +1 Agility, +50 Carry Weight
SSRI
+3 Charisma, +1 Luck
+2 Charisma, -1 Endurance, -1 Agility, +25 Melee Attack
Sedative Addiction
2C-B
+4 Charisma, +1 Luck, -2 Strength, -2 Agility
EUPHORIA VISUAL
Psychadelic Addiction
Adrenochrome
+1 Luck, -1 Agility
Stimulant Addiction
Amobarbital
+2 Endurance, +2 Agility, -2 Luck
Barbiturate Addiction
AMT
+2 Strength, +1 Intelligence, +2 Luck
HEAVY VISUAL
Psychadelic Addiction
Amyl Nitrite
+1 Perception, +1 Charisma, +1 Luck, -2 Endurance
EUPHORIA VISUAL
Inhalent Addiction
Ayahuasca
+3 Perception, +4 Intelligence, +25% XP Gain
HEAVY VISUAL
Blunt
+1 Perception, +3 Charisma, +1 Intelligence, +3 Luck, +30 Carry Weight, Heal Head (Survival)
Bromo-DragonFLY
+2 Charisma, +3 Intelligence, -2 Strength, -1 Luck
LIGHT VISUAL
Psychadelic Addiction
BZP
+2 Strength, +1 Endurance, +1 Agility, -2 Charisma, 25% Faster Movement
Stimulant Addiction
Cannabis
+1 Perception, +2 Charisma, +2 Intelligence, +2 Luck, +25 Carry Weight
Chloroform
-2 Perception, -2 Endurance, -2 Agility
PLACEHOLDER
Cocaine
+2 Strength, +3 Perception, -2 Endurance, +1 Agility, +50 DR, +25% Crt Chance, Highlights Living Targets
Stimulant Addiction
Desomorphne
+4 Strength, -3 Charisma, -2 Luck, Slow Time
Opioid Addiction
DMT
+4 Perception, +4 Intelligence
HEAVY VISUAL
Psychadelic Addiction
Ephedrine
+3 Strength, +3 Endurance, -2 Luck, +25 Max AP, +50% Reload Speed, +50% Running Speed
Stimulant Addiction
Ether
-2 Endurance, -4 Agility, +100 DR
Inhalent Addiction
Ethylene
+2 Charisma, +1 Luck, -3 Agility
LIGHT VISUAL
Inhalent Addiction
GHB
+3 Charisma, -1 Strength, -1 Perception, -1 Endurance, +25% Sneak Attack Bonus
EUPHORIA VISUAL
Depressant Addiction
Hash
+2 Perception, +3 Charisma, +2 Intelligence, +3 Luck, +25 Carry Weight, Heals Body (Survival)
Heroin
+2 Charsma, +1 Intelligence, -1 Strength, -1 Agility, +40 DR, +100 Poison Resistance, +25% AP Regen Require Frequent Sleep (Survival)
Opioid Addiction
Ibogaine
Cures all addictions
Joint
+1 Perception, +3 Charisma, +1 Intelligence, +3 Luck, +30 Carry Weight, Heals Head (Survival)
Powdered Ketamine
+2 Perception, -1 Agility, -15 Max Health, Slow Time
Psychadelic Addiction
Khat
+1 Strength, +1 Perception, 1 Endurance, -1 Charisma, 15% Faster Movement
Stimulant Addiction
LSD
+5 Perception, +2 Charisma, +2 Intelligence, +2 Luck, +25% XP Gain, VANS Effect
HEAVY VISUAL
Psychadelic Addiction
MDA
+2 Strength, +2 Endurance, +1 Charisma, -2 Agility, -1 Luck
Empathogen Addiction
MDMA
+2 Endurance, +2 Charisma, +1 Luck, =2 Perception, -2 Intelligence, +50% AP Regen Rate
EUPHORIA VISUAL
Empathogen Addiction
MDPV
+5 Strength, -5 Luck, -25 Max Health, Food No Longer Satisfies (Survival)
Stimulant Addiction
Methadone
+1 Endurance, +3 Agility, -2 Charisma
Opioid Addiction
Methamphetamine
+3 Strength, +2 Perception, -2 Endurance, -3 CHarisma, +50 Max AP, 35% Faster Movement
Stimulant Addiction
Methaqualone
+3 Intelligence, -2 Perception
Sedative Addiction
Morphine
+4 Endurance, +2 Luck, -3 Strength
Opioid Addiction
Mushrooms
+3 Perception, +2 Intelligence, +2 Luck, +10% XP Gain
HEAVY VISUALS
Nicorette Gum
+1 Charisma, -1 Endurance, +5% XP Gain
Nicotine Addiction
Nitrous Oxide
+1 Perception, +2 Luck, -2 Endurance, -1 Agility
DISSOCIATIVE VISUAL
Inhalent Addiction
Opium
+2 Endurance, +1 Agility, -2 Strength
Opioid Addiction
Paint Thinner
+3 Perception
LIGHT VISUAL
PCP
+5 Strength, +2 Endurance, +6 Agility, -5 Charisma, -5 Intelligence, +100 DR
Psychadelic Addiction
Peyote
+2 Perception, +2 Intelligence
HEAVY VISUAL
Psychadelic Addiction
Phenobarbital
+1 Charisma, +3 Agility, -2 Perception, -2 Intelligence
Barbiturate Addiction
Poppies
+1 Luck
Opioid Addiction
Salvia
+1 Intelligence, -2 Perception
DISSOCIATIVE VISUAL
Psychaelic Addiction
Speedball
+3 Strength, +4 Perception, +3 Charisma, +1 Intelligence, +2 Agility, -3 Endurance, -6 Luck, +50 Max AP, 25% Faster Movement, +10% VATS Accuracy
Spray Paint
+2 Perception
LIGHT VISUAL
Inhalent Addiction
Thiopental
Death
PLACE HOLDER
Tobacco
+1 Perception, +1 Charisma, -1 Endurance
Nicotine Addiction
2 comments
Also, for DMT, it would be cool to have the primary hallucinogenic affect only last 5 game minutes (at 30 timescale, around 10 seconds of real time), slow time to 1% so that it seems MUCH longer, and make the visuals so strong that you can't even see, let alone engage in any combat. The rest of the effects would then just be the "afterglow".
It would be hilarious and incredibly accurate. Imagine, while Mama Murphy is yammering on about "The Sight", you just back up a few steps and take a toke of the DMT, watch the wild lightshow for a while (it should be auditory too, if you can manage it), have all manner of experiences... and then come back down and Mama Murphy is still talking about the exact same thing as when you started!