Fallout 4

v1.8 Notes:

7/9/21
- Compatibility Edition launch
- Moves shed along with associated surrounding props to corner of wall to alleviate clash with major mods
- Corn produced moved to fenceline

v1.8 Notes:

- ACTUALLY fixed flickering objects in the Outfield and The Wall
- Fixed flickering objects in Super Salon
- Fixed flickering texture on Powe Noodles table
- Completely rebuilt precombines and vis data thoroughly. Should see a performance increase and elimination of disappearing/flickering assets in edited parts of DC.

PIPELINE :
- Additional optional file to remove changes in the Outfield to enable compatibility with other major mods
- I'm incredibly tempted to give the Dugout Inn a total rework, stay tuned!

v1.6 Notes:

- Fixed flickering vanilla/modded objects in the Outfield
- Fixed flickering tables at Power Noodles
- Fixed/Removed flickering posters and floor seam in Super Salon
- Added cooking steam effects to Polly's butchery for immersion
- Fixed a falling pipe revolver in the Gunshop
- Increased Arturo's counter size and added additional signage (bland counter annoyed me)
- Added some recreational tables and chairs to the outfield to make it look a bit more interesting and lived in
- Fixed "lost" NPC behavior, NPC's should sit around, garden and sleep as usual (I had accidentally set ownership to nearly the whole outfield to Myrna, whoops) 
- Made prop changes to Abbot's shed interior (After accidentally deleting a whole wall and interior props)
- Rebuilt the Brahmin stable, Brahmin should now use the troughs (Accidental Myrna ownership issue, again!) 
- Changed the Brahmin enclosure gate to give it a bit more of a junk-use-whatever-is-available feel
- Added an outhouse to the paddock

v1.5.4 Notes:

- It's actually 100% fixed now!
- Fixed flashing models in the Outfield 
- Rebuilt precombine and visdata again. Cleaned up in xEdit. AGAIN!

v1.5.3 Notes:

- Rebuilt precombine and visdata again. Cleaned up in xEdit. 
- Fixed crazy shiz going on at Power Noodles 

v1.5.2 Notes:

- *cough* added the precombine and visdata package to the upload
- Told everyone I was a moron

v1.5.1 Notes:

- Rebuilt precombines and visdata in DC to wrap it up all neatly in a little bow. Should gain some performance (thanks to those who pointed me in the direction of sorting that out)
- Fixed an issue with Takahashi clipping with the noodle side board
- Fixed Abbott's paint can at "The Wall", it somehow got stuck behind the fence
- Fixed the note descriptions of some notes left in the marketplace.
- Fixed an out-of-control spatula in Takahashi's kitchen.
- Fixed a few items not belonging to Takahashi (because you lot seem to like lifting stuff!)
- Fixed Takahashi "floating" a bit where he was standing.
- Added an extra table + chairs to Power Noodles to fill the space.

v1.5 Notes:

- Added a big barn for Abbott out the back to fill the void in the outfield (compatible with Outfield RV).
- Added a grazing area for the bored AF Brahmin chilling out the back, this is just next to Abbott's new barn.
- Added an interpretation of Takahashi's Power Noodles. This was a tough one and I struggled with ideas given the awkward layout of the work space and the big power stack thingo in the middle of DC. I did the best I could do with this one. I'm not super happy with the result but I achieved the look I wanted for the most part. I went for a more outdoor eatery style, drawing a little bit of inspiration from a Japanese street noodle bar.
- Fixed floating beer bottle in market place.
- Fixed ownership issues of objects I missed tagging (stop stealing, yer crooks!)
- Fixed floating scales on Solomon's shelf.
- Moved Dr Sun a bit further into his clinic.
- Decided to keep Solomon's Chem Station a static prop. (No room for animations to play correctly anyway, use your own damn Chem Station)
- Fixed a few items with missing physics-disabling scripts.

v1.4 Notes :

- Cleaned up the .esp in FO4edit and fixed "deleted" object references to be "initially disabled" to avoid any conflict.
- Removed Fallon's basement from the AIO *flame suit on* and decided to leave it only as a separate .esp add-on. I was very much on the fence about this one but I have made the decision and it's sticking. Apologies to those who asked for it to be included but you will just have to cope with another .esp.
- Removed the mannequins from the exterior of Fallon's at the bottom of the stairway. For some reason they won't play nice despite the commands given in the CK. The damn things just have a mind of their own.

v1.3 Notes :

- Changed file orientation and added options regarding Becky Fallon's.
- Fixed missing walkway planks behind Moe's
- Fixed some items in Moe's and Myrna's which weren't made static
- Replaced the basketball in Moe's with baseball helmets
- DC market exterior to Becky Fallon's shop has been given a facelift
- Fixed some floating "debris" inside Moe's shop
- Assigned ownership to some items which had it missing

V1.2.1 Notes :
- Fixed Solomon's top shelf scales (scales were not placed on shelf properly)
- Myrna's junk shop can chimes have been removed. I noticed they got stuck on the noodle bowls, and they look shite anyway.
- Fixed major issue with backside of DC having accidentally been shifted out of alignment. Unintentional asset shifts have now been reverted.

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