Official Vortex Beta Release

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In early 2017 we set out to develop an entirely new mod manager. It was our intention to create a mod manager that would be a suitable replacement for our ageing Nexus Mod Manager and combine its simplicity with a more powerful set of tools and features designed to make modding as accessible as possible to all types of modders - newcomers and veterans alike.

We gave this project the name Vortex, and our lead developer Tannin has been working on it along with our new Vortex developer Nagev to ensure that Vortex is powerful, easy to use, and accessible to a wide array of modders. If you’d like, you can get a breakdown of Vortex’s key features on our dedicated page.

After more than two years of development which involved an open alpha that started in January 2018, Vortex is now in a state where it is both stable and “feature complete”. That's not to say that we won't be adding plenty of new features to Vortex in the coming years, but the Vortex of today is one that will be a more than able mod management tool for the vast majority of mod users. We are therefore proud to roll out the Vortex beta to you, our community, in the hopes that Vortex will help you organise and fine tune your load orders and modding installations, as it has helped so many users during the alpha phase.

If you have a perfectly functioning load order and stable modded game then we highly recommend you do not move over to Vortex at this time. The main focus of Vortex is on making your game as easy to mod as possible, in the most stable way, with the least amount of effort and if your game is already stable, there's no point making even a small effort to move over. However, for many of you who have been plagued by mod conflicts and issues, or who are starting a new playthrough or who just want to try out something new, Vortex might be a great fit.

If you need help deciding whether Vortex is right for you, you can find out in our help center.

If you have decided for yourself that you want to give Vortex a try, you can download it here. We’ll also be updating anywhere on our website that points to Nexus Mod Manager.


Vortex beta

We’re releasing Vortex as a beta because there are likely to be more pesky bugs we need to squash, however, it’s currently very stable and we’re confident enough in both its abilities and its state to make it the primary mod manager of Nexus Mods.

The beta is not intended to last forever, we have a clear roadmap of where we want to be before we officially hit the 1.0 full release and we’ll be listening to your feedback along the way. It is our utmost and realistic hope that this beta phase will not last any longer than the alpha stage has lasted.

In preparation for this announcement, we’ve been hard at work writing some helpful documentation to explain Vortex’s various features. We chose to put this on the wiki so anyone in the community can add their own articles and advice for using Vortex, and to help us ensure the content is up to date.

If you make tools for modders or have an idea for a great extension for Vortex you can check out our development documentation here.


Nexus Mods API - Coming soon…

The beta release of Vortex is a major milestone in the future of Nexus Mods. With that in mind we have another project we’re working on in the background to announce, the Nexus Mods API.

To offer deeper integration with our website and services we will be opening our new API to the public in the near future. What this means is, 3rd party applications and websites will be able to access data from Nexus Mods in a more robust and modern way than they do currently.

At the moment, Nexus Mod Manager and Mod Organizer (among others) use our older hook to work with the site, but as we continue to bring our code base up to date these applications will need to be updated to use our new API. We won’t cut off support straight away though, we’ll be working with these developers to allow a fair transition period before the old systems are turned off entirely. Of course, older versions of these programs will no longer be able to download directly from Nexus Mods after this time, but they will still work for manual mod installations.

We’ll be bringing you more information on our API closer to the time, so stay tuned!

321 comments

  1. Augusta Calidia
    Augusta Calidia
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    Can anybody tell me why my Vortex won't download any mods unless NMM is installed.


     
    Presumably you are talking about using the "Mod Manager Download" button to download mods from Nexus Mods.
     
    NMM doesn't have to be installed for Vortex to do this.  All you need to do is to configure Vortex to handle Nexus links.
     
    Click on the following link for instructions: https://wiki.nexusmods.com/index.php/Downloading_from_Nexus_Mods_with_Vortex
  2. Socipat
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    Can anybody tell me why my Vortex won't download any mods unless NMM is installed.
  3. dlwalsh
    dlwalsh
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    I really like Vortex except for one MAJOR problem.

    If the download is interrupted for any reason (such as a lost internet connection), the download is paused and there is no way to resume it!

    This is a major problem for large downloads!
  4. Tkohr
    Tkohr
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    I want to say you, Vortex is Epic, im using NMM for looong time, and all what i hate in NMM is gone with Vortex, what a great piece of work, and it tooks me only 1-2hours to understand how Vortex works, and what i can do with this awesome tool, thank you so much for all the hard work you put in, thank you NexusMods to bring us all awesome stuff, thank you all Modders to bring us great epic Mods, i love you all really :)Fus Roh Da
  5. HadToRegister
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    So it was never answered in my previous comment thread, but why does vortex need the download folder to be empty, and will this ever change? I'm pretty sure all the problems I've had stem from this.


     
     
    It needs to be empty because it creates it's own subfolders for all of the games it will be managing
    1. CyanideInsanity
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      I was more asking about the reasoning as to why, and not the explanation of code X makes program do X and not Y because code isn't Y.
  6. HadToRegister
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    Notice it's all the non-supporters complaining about Vortex!
     


     
    Yup, they're always the most vocal and most demanding while enjoying their free ride.
    1. calscks
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      "always the most vocal and most demanding while enjoying their free ride"

      damn well i couldn't have worded this better
  7. calscks
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    i used vortex when it was in early alpha stage earlier this year, and had to revert back to NMM almost instantly due to some ground-breaking bugs. since it has now advanced to beta i believe the stability would've improved drastically. but i still have one/several major questions.

    1. i create a plugin using xEdit/CK. how will vortex react to this? xEdit and CK will save plugin directly into the Data folder.
    2. BodySlide can batch build more than one mesh, replacing the original meshes a mod contains. how will vortex react to this activity such as batch building?
    3. i pack a texture mod with loose files into ba2 archive. i proceed to delete all textures installed by the mod from the Data folder, then copy the ba2 archive into the Data folder. what will happen? or should I not touch the Data folder at all, and just modifies the mod install path vortex is managing?
    1. calscks
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      well my questions are left unanswered...guess i'll stick with NMM for another couple of months then.
    2. Pickysaurus
      Pickysaurus
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      1 - it goes into the data folder and is not added as a mod entry unless you zip it up and install to Vortex
      2 - Vortex will give you the "External changes" dialogue which will tell you which meshes changed and let you choose to save or revert.
      3 - if you want to do that for a specific mod I would open the Vortex mods folder to make your changes. O did the same but for extracting BSAs
    3. calscks
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      that's great. this means that whenever i modify the mod folder, the hardlinks will be reflected upon the data folder as well?
    4. Pickysaurus
      Pickysaurus
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      Yes, once you confirm the external changes on next deployment.
    5. calscks
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      i've been trying vortex for several days now; compared with the alpha version early this year which i thought was bad, the beta is extremely stable, fast and friendly to even advanced modders. the group feature in the plugins tab is all I want to sort my mod better. the external changes, conflict handling are consistent as well. one of the worst part i had during the alpha stage was the inconsistencies from the conflict handling. so this time it's not bad, so far i like it and now i believe i can fully ditch nmm.
  8. CyanideInsanity
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    So it was never answered in my previous comment thread, but why does vortex need the download folder to be empty, and will this ever change? I'm pretty sure all the problems I've had stem from this.
  9. ctuck61
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    I am surprised at the negativity still floating around about this change. I started using Vortex while still in the alpha stage. Had a few hiccups, but got over them. How did I get past them? I researched answers to my questions. Nexus and GamerPoets has some great videos. Plus, I Googled for other answers.

    I am running 417 mods and my game is stable. NMM was never this stable. BUT....if you want to stay with NMM there are updated versions on GitHub, I used to go there before I took the leap of faith with Vortex. If nobody can change the API in NMM for downloading then you will have to download and install manually. It is not hard.

    Remember, everything on Nexus is free, quit acting like you took out a loan to use this service. I imagine at least 50% of those complaining have never donated to mod development, or paid to use this site. I put you folks in the same category with those who don't vote and yet *censored* about how things are ran.

    Again, I thank Nexus and the Vortex team for moving forward towards better stability.
  10. HadToRegister
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    As to the poster above me, there are thousands of users still using NMM. Are they also brain dead?
     


     
    WHY do you guys always go for that "WE ARE MANY, WE ARE LEGION" approach when it comes to fighting change and wanting to stick to outdated things?
    That's just an Argumentum ad populum.

    Who cares if there are "thousands of users" using NMM?
    There's millions of Nexus Members.
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