Fallout 3
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deepside

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deepside

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About this mod

adds three armors with some benefits to the wasteland. and some retexed weapons.

Permissions and credits
Name: deathsquad armor
Author: deepside
Version: 1.0
Date: 12-11-2009
Category: armor
Link: None
Homepage: None


===============
Description:
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UPDATE: deathsquad armor v2..this is the update file for those who have meshes and texture problems. they are placed now as they have the loading path in the esp so all you have to do is delete the old files meshes and textures or letting these overwrite it. also with the textures.
and replace the esp file.
sorry for the problems..
seems that i had replaced some meshes and textures before i was uploading it. hope this will fix it :(
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three deathsquad armors with different stats.
also coming with some weapons.

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Details:
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you can find it in ..uhm nope! just play the game and get the quest from moira.
in one of the first three you find something that doesn't belong there!
this will give you a kinda hint where to go.
so you have to search a bit.
you also need to arm/disarm the bomb otherwise you won't be able to get it.
so it doesn't matter if your good or bad.
also perk related so you have to do something for it. :D


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Requirements:
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operation anchorage dlc
Fallout 3 Patch 1.6 (don't have 1.7 yet so dont know the compatibility with it)

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Install:
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1. Extract the files from the archive.
2. Copy files to (install folder)\Fallout 3\Data\
3. Start Fallout 3 Launcher, click 'Data Files', place a checkmark beside the .esp file.

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Un-Install:
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1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file.
2. Delete the files/folders associated with the mod.

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Compatibility:
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No compatiblity issues so far. tested it with four dlc's-OA,BS,PL and the pitt
unless you have a mod that uses the places i used and put something there, it will work fine

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Bugs/Issues:
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because i'm a bit of a noob with blender two custom made weapons don't have a fadenode so they can't be picked up.
when you drop them they float in the air and stay there.
you can only get them by the additem console code then.
wich are:
xx0200103B x( for the nr how many you want)
xx02003104 (xx sstands for load order in the fomm)

other than that no known issues so far, please let me know if you find any.

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History:
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1.0 12-11-2009 - Initial Release

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Contact:
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at the nexus with same username
http://www.fallout3nexus.com/modules/members/index.php?id=1161155



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Credits:
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erafox for permission to retex the greyfoxhelmet you can find it here:
http://www.fallout3nexus.com/downloads/file.php?id=7575

heroinzero from the nexus for his hk usp you can find it here:
http://www.fallout3nexus.com/downloads/file.php?id=6426

fallout 3 - and maikCG (nexus )for the mask from the necris armor

VT08 for pointing me in this direction so i was thinking bout creating this mod:D

Thanks to Bethesda for creating Fallout 3.
Thanks to InsanitySorrow for ReadMe Generator this readme is based on.

and when i forgot someone to mention,sorry for that. just pm me and i add your name to the list
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Tools Used:
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blender
photoimpression
fomm
dds convertor
GECK
Fallout 3 ReadMe Generator
my own creativity :D

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License/Legal:
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you can do with this mod whatever you want just as long as you give the proper credits to the original authors
or the permission if needed.

This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.