This is exactly the mod I was looking for to complete my CRAFT mods, however I seem to be having an issue. I have all the items required for MF Cells and yet the bench tells me I have no "drinking glasses" I definitely do. It's a little frustrating after I also had to figure out that "empty bottle" specifically means empty soda bottle and nothing else
As You decide to give specific pictures for the schematics in the vendors list why don't link it with some story (they will appear after some kind of quest) or hide them somewhere instead of buying.
I just wanted to say that, on paper, this looks like a really good idea. It hasn't been updated since some time last year, so I don't know if the modder actually keeps up with this or not... but if so, excellent thinking.
im giving you the gentle break...... why do you need shot glasses to make energy ammo thanks alot you got my hopes up then you kicked them in the big pit of DOOM!!! =
bshaeffer: You are correct, the output should probably be higher. I had not fully considered the rarity+expense of the items being used in the schematics.
I will probably increase the output. However, I do think an output of 50/75/100 is a tad high.
Mr_Koffee, your material requirements are not outlandish. I do, however, have other uses for very expensive sensor modules, fission batteries, and conductors. Scrap metal, too - but that's common enough / inexpensive.
I like your approach, though, and would just request that you increase the output per schematic & set of rare+expensive materials. Something like 50 75 100 does not seem unreasonable to me. (especially since the schematics are not cheap)
I might carry a set of materials around in case I run low on energy ammo. Of course, by then, I'm probably carrying the necessary materials and am looking for a workbench. "> (and a way to thin my inventory a bit) I carry (FWE) 1 gun powder + scrap metal + tin can for same reason. Makes 40 or 50 to 80 rounds, depending on type. Never know exactly what I'll run out of.
I'd use energy weapons more if there were a reasonable and fairly economical way to make the ammo. Part of the fun is low recoil - accurate - rapid fire... which tends to eat up the ammo. ">
Parts required in the CRAFT mod, from what I have seen, range from 3 to 5 items.
The reason I made this mod is because I ALWAYS run out of energy ammo. Maybe I'm just a really really really bad shot, or a mod I run makes it more rare. Guess I'll have to look at all the mods I'm running to see.
12 comments
As You decide to give specific pictures for the schematics in the vendors list why don't link it with some story (they will appear after some kind of quest) or hide them somewhere instead of buying.
I just wanted to say that, on paper, this looks like a really good idea. It hasn't been updated since some time last year, so I don't know if the modder actually keeps up with this or not... but if so, excellent thinking.
It works fine, and the new output numbers are nice.
The v1-3 schematics let me pick what seems right.
Anyway, nice work. Have a kudo.
I will probably increase the output. However, I do think an output of 50/75/100 is a tad high.
I do, however, have other uses for very expensive sensor modules, fission batteries, and conductors. Scrap metal, too - but that's common enough / inexpensive.
I like your approach, though, and would just request that you increase the output per schematic & set of rare+expensive materials.
Something like 50 75 100 does not seem unreasonable to me.
(especially since the schematics are not cheap)
I might carry a set of materials around in case I run low on energy ammo.
Of course, by then, I'm probably carrying the necessary materials and am
looking for a workbench.
I carry (FWE) 1 gun powder + scrap metal + tin can for same reason.
Makes 40 or 50 to 80 rounds, depending on type.
Never know exactly what I'll run out of.
I'd use energy weapons more if there were a reasonable and fairly economical way to make the ammo. Part of the fun is low recoil - accurate - rapid fire... which tends to eat up the ammo.
The reason I made this mod is because I ALWAYS run out of energy ammo. Maybe I'm just a really really really bad shot, or a mod I run makes it more rare. Guess I'll have to look at all the mods I'm running to see.