Fallout 3

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Created by

Russell Castle Meakim Jr

Uploaded by

TheCastle

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About this mod

This Chapter includes roughly 5 quests. 2 optional side quests + 3 Main story quests. This Quest addon has Zero reqierments and should have minimal conflicts with other mods. Lore Friendly as well, not only do I try to keep things feeling as though they are part of the original game but I will often use already existing characters.

Permissions and credits
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King Marcus Chapter one
by Castle
Version 0.9 ( Pre - Alpha )
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This Chapter includes roughly 5 quests.
2 optional side quests + 3 Main story quests.
This Quest addon has Zero reqierments and should have minimal conflicts with other mods.
Lore Friendly as well, not only do I try to keep things feeling as though they are part of the original game but I will often use already existing characters for story telling.

the 3 main quests currently depend on megaton to not be destroyed.

Chapter 1 is not yet fully finished, It needs 2 more quests to be the full chapter however even if you play through all of the content in the earlier version you will be able to pick up where the last one left off with no problems. The final main quest in chapter 1 will not be involved with Megaton and is the largest of all the other quests in the list. If you want to you can visit the new locations that have been created early using a secret door in Paul Jacobs house. ( Not recomended as it contains spoilers, I allow you to see these places to guage if you want to help me finish chapter 1 )

Further production on this Quest is dependant on garnering community support for the workload to finish a quest module like this is too much for one person. I hope that by releasing an early version of this addon will help me gather support for future Chapters or even, for that matter, merely finishing chapter one.

Instructions:
After launching the game with this Quest addon in your play order you can start playing the new content by either offering to help Lucas Simms or visiting the new House right outside of Vault 101. If Megaton is destroyed then only the two side quests are available for play.

Hint:
If you investigate the area around Paul Jacobs house you might be able to start the first of the two Side quests.

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The Story

Simple Breakdown of all chapters without spoilers
Marcus is a charismatic and callus person who has been a heated wasteland rival with Alaster Tenpenny for years. In one of their most recent arguments with each other, this happens at the same time you are just leaving Vault 101, Marcus gets word that Alaster Tenpenny has finally took a stand and decided to smite his personal project directly by sending Mr. Burk to megaton. Marcus feels his icy grip over the wasteland give way as the winds of change blow more freely than ever before. The kid from Vault 101 exasperates this greatly as well as word of project purity and the arrival of the enclave. With change comes the potential of a new era. Marcus feels his control undoubtedly eroding, so in a final violent decision he reaches his arms out and pools all over his resources paving a bloody road formed callously on the backs of the wasteland populace forever scaring washington DC after.

You as the player will embark on an initially branched series of quests depending on your choices. You will meet new NPCs and visit new locations on the wasteland map. Combat wise these quests will continue to grow in difficulty as you progress eventually creating extremely combat heavy scenarios that bring you from known established locations in the world all the way to a large secret underground facility. You will learn why talon company
and the super mutants have been fighting so hard over control of this facility and eventually discover a secret so pivotal that it gets the full attention of every major faction in the capital wastelands. Control of this facility easily would mean control of the wasteland itself but this comes at a high cost and King Marcus expects you to pay in your own blood.

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Credits:
Russell 'Castle' Meakim Jr ( [email protected] )
All core scripting logic for quests, new locations added, object placement, new NPCs, weapons, creatures, and the story among other things.

Corena Meakim ( [email protected] )
-New graphics for the pre war twinky item
-Air raid siren sound for the megaton attack
-Assistance in art direction for building placement in GladeWater Springs

Currently looking for:
environmental artists to give the new locations that extra polish to make them feel as though they shipped with the game.

Someone who can help coridinate people for voice acting all of the new dialog that has been added.


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Known Issues ( WARNING: SPOILERS )

-XXX acts strangely if Lucas Simms is dead
-XXX support needs to be stronger for early encounter
-"Are you being honest about the XXX?" too easy to get
-XXX Not agressive outside of megaton
-XXX Can die and fall down providing a large boost of ammo to the player