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Created by

Jake Zahn

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Offkorn

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About this mod

A drastic overhaul of the game\'s various Weapon Damage values.

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This Mod significantly re-balances the game's various weapons to be more 'realistic'. I use that term loosely,
as I have essentially no practical knowledge of firearms or munitions.

There are four versions; one for the vanilla game, one for FOOK2, one for FWE, and one for FOOK+FWE.

All versions have essentially identical damage values. The only difference is things like Repair Lists, Models,
or Weapon Type changes (such as FWE turning the Reservist Rifle into a Laser Sniper).

Weapons are much deadlier than in Vanilla and FOOK, or FWE, and should serve as a nice compliment to the enhanced
enemies found in RWI. You can certainly use this without RWI though.

Information on the alterations made follows:

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Base Damage Formulae
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Melee = ((durability / 10) + (Weight * Reach)) * TypeMod
Melee, Auto = ((durability / 10) * Reach) * TypeMod
Ranged = ((durability / 10) + (MaxRange / MinRange)) * (AmmoMod + TypeMod)
Ranged, Auto = ((durability / (10 + Fire Rate)) + (MaxRange / MinRange)) * (AmmoMod + Typemod)
Launcher = ((durability / 10) + (MaxRange / MinRange)) * TypeMod
Thrown = ((durability / 10) + (MaxRange / MinRange) + Weight) * TypeMod

------------------------------------------
Formulae Variables
------------------------------------------

Ammo Mods:

5mm = 0.5
.32 = 1
.45 = 1.25
10mm = 1.5
.44 = 1.75
5.45 = 2
5.56 = 2.25
.308 = 2.5
7.62 = 2.75
8mm = 3
14mm = 3.25
25mm = 3.5

BBs = 1
Shell = 2

Needle = 0.5
Dart = 1
Spike = 2
2mm EC = 3

Fuel = 1
EC Pack = 1

E Cell = 1
MF Cell = 1.5
AP Mod = 2
AP Cell = 2.5

Type Mods:

Pistol = 0
Rifle = 1
Rifle, Sniper = 2
Heavy Weapon = 3

Shotgun, Class = 1
Shotgun, Mod = 2

Bio = 1

Laser = 1
Pulse = 1.5
Ion = 2
Plasma = 2.5
Alien = 3
Fire = 4

Pierce = 1
Slash = 1.5
Blunt = 2

Low Chance = 1.0, 1.25, 1.5, 1.75
(5mm, .32, 10mm, .45 || Dart, Flame, Plasma || Blunt)

Average Chance = 2.0, 2.25, 2.5, 2.75
(25mm, 14mm, 8mm, .44 || Spike, Pulse, Ion || Slash)

High Chance = 3.0, 3.25, 3.5, 3.75
(5.45, 5.56, .308, 7.62 || Needle, Laser, Gauss || Pierce)

Low Damage = x1.5
(5.45, 5.56, .308, 7.62 || Needle, Laser, Flame || Blunt)

Average Damage = x2.0
(5mm, 32, .45, 10mm || Dart, Ion, Plasma || Slash)

High Damage = x3.0
(.44, 8mm, 14mm, 25mm || Spike, Pulse, Gauss || Pierce)