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About this mod

This adds a new path to the main quest, allowing you to accomplish the task of purifying the water at the nearly completed Project Purity at the Jefferson Memorial yourself.

Permissions and credits
If You Want It Done Right
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Update: ver 0.8b fixes a premature exit from truncated "Waters of Life" quest before Tranquility Lane was finished (if you had decided to do TL after DIY).

- Readme

This adds a new path to the main quest, allowing you to accomplish the task of purifying the water at the nearly completed Project Purity at the Jefferson Memorial yourself.

- Contents

Warning
Installation
Fuller description
Caveats

- Warning

If you haven't experienced the main quest of this game, you really should do that first. In fact, don't read this readme, as it will spoil parts of the game you haven't played yet.

- Installation

To play with this mod, you must unpack diy-common and either diy-BS or diy-non-BS (BS if you have Broken Steel, and non-BS if you don't) into your Fallout 3 "Data" folder. Then, make sure you have activated "diy.esp" in whatever mod manager you are using.

- Fuller description

From the point where you finish Tranquility Lane till you reach Vault 87, the main quest is utterly bereft of any elements that make an RPG great. Aside from the annoying escape through the tunnels (which is riddled with bugs), there is nothing of value in that section even from the point of view of an FPS. I have therefore decided to make it possible to skip all that crap, and make it possible even to go straight from leaving the vault to starting up the purifier.

Project Purity is nearly finished already:

Any time you feel like, your character can go looking for and find a GECK. This will trigger the quest that this mod adds.

The Enclave are aware of Project Purity:

With this mod in place, the Enclave will appear shortly after the purifier is activated. It makes no difference whether the purifier is active when the Enclave appear, because the purifier is already ideally suited to the Enclave and its purposes (being so near to both Rivet City and the Citadel). The main problem with the Enclave is whether they can control the purifier in the long term.

Pres. Eden needs someone to deliver his modified FEV:

Just as in the main quest, you can go to Raven Rock and receive the charge of deploying Eden's virus. However, if you go looking for the GECK before the Enclave is even aware of its significance, you will not be abducted and taken to Raven Rock. Instead, you will need to find an alternative way into Raven Rock. Once you do, then this mod will cause its quest to activate in your pip-boy. That quest (American Dream) will directly lead into the next (Take It Back), which you can also play out.

There's already too much going on at the purifier:

If you activate the purifier before the Take It Back quest, then the only thing required of you is to take charge of the purifier itself from Col. Autumn. With that finished, the quest will be finished, and the game will continue (rather than show some movies and quit).

The Rivet City science team is already busy with important work:

If you activate the purifier and then rescue James, then he will go to Rivet City lab. From then on, he will do nothing more than help out there. If you leave the science team working at Project Purity to go get the GECK before you have finished maintenance there, then the job of finishing will be left to you, and they will return to Rivet City.

The Brotherhood of Steel have their hands full:

In this mod, the Brotherhood cannot take an interest in you until they see that purifier is overrun. At that point, the Citadel will be open to you, and the Brotherhood will be more interested in you.

Trouble is brewing at Vault 101:

This quest normally occurs directly after Waters of Life, but if you manage to get the purifier started before that quest is finished, then Vault 101 will not radio you until after you have helped the Brotherhood take the purifier back from the Enclave.

Death From Above (Broken Steel):

This quest normally occurs right after you start up the purifier, but if you get the purifier running before the Enclave show up, this quest will not start until 14 days after you take the purifier back from the Enclave. What you do in the meantime is up to you.

- Caveats

The water in the Potomac basin does not remap in a few of the cells due to a bug in the Unofficial Fallout 3 Patch (1.2.0). The workaround for this is to install the diy-uf3p-fix and activate it.

The non-BS version of this mod does not include the purifier waterfall, nor does it actually purify the water in the basin as those are features exclusive to Broken Steel. To remap the water as purified, install diy-remap-water and activate that after you have started the purifier.

James and the Rivet City scientists do not behave quite as you would expect, and it will be difficult to make the dialogue as complete as it should be with this mod.

If you acquire the GECK before the Enclave take over the purifier, you *must* continue to use this mod until you finish the main quest. If you uninstall this mod at this point, the main quest will become impossible to finish. This also applies to the first objective in the first main quest in Broken Steel (once you have the "Death From Above" quest in your pip-boy, then you can safely uninstall this mod).

Similarly, if you acquire the GECK before the Enclave overrun the purifier, you will not be able to do Tranquility Lane or Trouble on the Homefront unless you keep this mod installed until you have done those quests.

If you use the non-BS version of this mod to finish the game, then install Broken Steel, make sure that you also install the BS version of this mod at that time. Otherwise, the Broken Steel main quests will not begin.