Fallout 3

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Scarecrow

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Scarecrow23

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About this mod

Brings back the tiered and rare/powerful nature of Power Armor.

Permissions and credits
***Requires OA, Pitt, BS***

I was always somewhat annoyed with the way Bethesda handled Power Armor in the vanilla game, by the time you could use it you had already seen and could pick up multiple enclave sets... and then at the end of the main quest they give you regular power armor? It also seemed... wrong? That you can/would pilfer the power armor off of every dead person and there would be a huge overabundance of it before you were halfway through the game, and could outfit anyone and everyone with Power Armor, a supposedly rare and awesome piece of technology. And lastly, the above argument aside, it just seemed unlikely that you'd be able to pull 200lbs of dead weight (body) out of an equally heavy second skin when it was working, much less after it's been riddled with holes and ripped apart/melted together (by you, killing the occupant). I also wanted to see more of a progression of armor, rather then just immediately being able to get PA, making Combat and Metal Armor essentially useless.

So this is my plan to change all that, I don't imagine a lot of people will like it but for those that will, here's what this does
-Power Armor is no longer lootable, except for specific Vanilla/DLC 'quests' (you know which ones I mean, if not happy exploring!)
-Power Armor is now a choice the player has to make, you must choose the perk at level 13, and have the Endurance to use it (7 at the moment, an attempt to give a use to the mostly useless Stat that is Endurance); assuming you've gotten the proper basic training for it.
-Power Armor is much rarer now! Due to the above, there are only ~1 - 3 sets of a given type of Armor in the game, either from a quest or hidden (hopefully well) somewhere in the wasteland.
-Due to the rare and technologically advanced nature of PA, you can only repair them with Power Armor Repair Parts you've made from salvaged materials (or you could bite the bullet and use another piece of complete PA, but remember, you'll probably never see that piece again!). You can learn proper maintenance of PA from anyone that does basic training, and the more training you have the more you retain (Upgrade the number of Repair Parts you can make).
-New way's to get basic training (thanks Gryphono).
-Power Armor types arranged in a logical tier system (ala FO1 and 2), basic T-47d being the worst, Enclave having the best (this works for your enemies as well as you!)
-All PA has recieved a buff from vanilla, varying statwise based on the above tiers and, generally, doubling the condition (all but 1 helm has the same HP, and the 1 helm isn't player attainable).
-Probably some other minor thing's I'm forgetting. There's an attached speadsheet for specific stat comparisons.


IMPORTANT: I highly recommend Brotherhood of Steel: Diversification, and Delay DLC to go with this mod.


INSTALLATION


Requires CRAFT

Place the files you want in your \Data\ directory. Load late, including after FWE. Given the nature of the mod, it's probably best to start a new game, otherwise some funkiness may occur (thought if you haven't recieved PA Training/any PA yet it should be ok, untested).

Use the following Load Order

Power Armor Rarity Overhaul.esp
PARO - Zeta.esp
PARO - FWE Compatability.esp
PARO - BOS Diversification.esp
PARO - BOS Diversification - FWE Compatability.esp


UNINSTALLATION


Before removing the mod, type in the console player.removeperk XX000EB8 where XX is the load order of Power Armor Rarity Overhaul.esp. Then remove all the files you installed.


KNOWN ISSUES


There's not really any explanation for why you can pry off Ashur's or the Prototype Medic Armor from the corpse, if anyone can think of an easy implementation way to explain it for RP purposes then I'd (probably) be happy to change it.

Althought 'feature complete' the balance of stats may not be there yet, bear with me.


CREDITS


Gryphono for his Multiple Ways to Attain Power Armor Training mod.
FWE team for keeping the game interesting and helping me (unknown to them) in making this mod.
Highsight and ElminsterEU for CRAFT.
Talonfire for the awesome BoS - Diversification mod.
Bethesda for being so mod/user/community friendly in all their games.


CHANGELOG
v1.4
-Updated for FWE 6.0, I'm not a fan of the armor's they added and prefer BOS Diversification + Hi-Rez textures so I won't be supporting those, there is an included .esp that at least adds them to leveled lists however
-Added an alternative to Outcast Diversification in the same manor as BOS Diversification, seperate download, currently no way to acquire the Outcast T-51b

v1.32
-Ok REALLY fixed Outcast AltStart for FWE

v1.31
-Fixed a certain DLC BS quest giving you Power Armor you couldn't see/use

v1.3
-Merged BoS Diversification patches as I'm dropping what little support I had for people without the DLC considering all 150 of us use it, it's not worth the extra effort
-Fixed a couple more FWE issues
-And ANOTHER FWE issue, a major one, if you've been playing and have found any extra power armor manuals or the quests that give you power armor and you should have upgraded your schematic for repair parts type in the console "player.addperk 58FDF" X number of times, where X is the number of times you've found them (including the first time, FWE was deleting the original powerarmortraining perk from you every time you got it... why do they always do everything so ass backwards /sigh)
-Fixed Enclave MKI Power Armor in FWE patch, it's now appropriately unlootable from corpses, rebalanced and is "hidden" in an appropriate location
-Adjusted AltStart Outcast Armor stats for FWE
-Somehow I didn't actually include 1.1 and it was in an old .esp, 1.1 is now implemented minus the Repair Parts recipe changes
-Included lautasantenni excellent Ashur's T-51b Power Armor as an optional download, balanced for PARO

v1.21
-Fixed FWE Patch so you can use NV indefinitely with armor

v1.2
-Added FWE compatability patch, removes their features and adds nightvision
-Fixed another method with which you could aquire power armor training; taking the perk is now the only way

v1.1
-Added Water Breathing to all helms
-Added 5 - 10 AP bonus to all helms
-Added -1 Charisma to all helms
-Adjusted the PA and Recon Armor leveled lists, increasing the condition of PA NPC's use by .25 - .5, should make your enemies (or friends in the BOS or Outcasts) in PA much tougher
-Replaced Camera's with Conductor's for PA Repair Parts
-Lowered Sensor Modules needed to 2
-Removed the APA MkII Armor reward from a DLC BS related quest

v1.02
-Fixed the formID's so you can actually repair the Power Armor with other Power Armor and not just repair parts

v1.01
-Fixed a minor cosmetic issue
-Adjusted placement of Enclave Armor

v1.0
-Initial Release