Fallout 3
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Pelinor

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Pelinor

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About this mod

Safe, Single, Double, Burst, or Auto at your fingertips

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This mod gives you a choice of fire modes, depending on the type of weapon.

The available options are Safe, Single, Burst, Auto, and Double.
-Automatic Small Guns/Energy Weapons will be able to select any mode except Double.
-Big Guns will only be able to select Safe or Auto.
-Semi-automatic or single shot weapons will only be able to select Safe or Single.
-Double-barrel shotguns will be able to select Safe, Single, or Double.

Pressing Shift + E (default) brings up the selection any time during gameplay. While the selection menu is shown, the left and right mouse buttons (default) navigate the selection. You can change any of the keys used, with instructions in the included text file.


[REQUIREMENTS]
Fallout Mod Manager (FOMM), found at http://sourceforge.net/projects/fomm/
Fallout Script Extender, found at http://fose.silverlock.org/

You will need to add a line to your hud_main_menu.xml file if prompted during FOMOD activation.

[COMPATIBILITY]
This mod will work with any gun-type weapons, even those added by other mods.
This mod has the potential to interfere with any mods that disable/enable the attack control.
This mod will not work as intended with 360 controllers, as FOSE does not support them yet.


[BUGS/ISSUES]
Burst mode may not fire in rapid succession if you have choppy frame rates. Fallout Stutter Remover (FSR) by SkyRanger-1 will help.
Burst mode will not always work properly in God Mode or with weapons that don't use ammunition.
Selection memory will only last until the Fallout 3 application is terminated.


[HISTORY]
2.0.2 2009-11-04 - Moved all configuration to xml file; now installed as FOMOD
2.0.1 2009-11-02 - Fixes to new interface for miniguns
2.0.0 2009-11-02 - Selection menu is now real-time in the HUD
1.4.0 2009-09-21 - Added Double shot mode for double-barrel shotguns; various tweaks
1.2.2 2009-09-16 - Added temporary selection memory
1.0.0 2009-09-14 - Initial release