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While most of the dialogue in Fallout 3 is perfectly fine and some is downright excellent, there were some player-lines in the game that led me and other players to ... well, cringe a bit. The worst offender is a certain line to Three Dog, but there's a key scene in the main quest where you can see why they did it the way they did but it doesn't really make sense in immersive terms.
This mod generally avoids changing response text (lines spoken by NPCs - which are generally fine anyway) although one or two typos have been fixed. Not every conversation has been altered - far from it - but just a few areas where I thought the player's own lines could be improved have been changed.
A general note:
When I make a mod, I make it the way I’d like to see it in my game. Usually, shortly before completion, I’ll add in any requested features or touches added by others to the WIP thread as a concession to other people who might want to use it. Other than requests (see above), I’m not making mods in the first instance for other people at all. As with request mods, if it’s an idea that fits in with my own personal game ideas, I’ll try to accommodate it in any updates. If it doesn’t run on your computer, or it doesn’t fit in with your personal preference to how the game should look, or it doesn’t have a feature that you would enjoy, I would respectfully suggest that you change the mod yourself to your liking in the construction set.