About this mod
Consequences for having a chunk of your brain missing... and a way to undo it
- Permissions and credits
OVERVIEW
Are you kinda disappointed that there's no lasting ramifications for having a chunk of your brain missing after the events of Point Lookout? Feel irked that there's no way to roleplay undoing such a debilitating injury?
Well this mod is for you then. Not only will this mod cause you to have a two-point drop in INT, it'll also make your head much more resilient to injury. And if you were rather fond of being a smarty-pants, there is a way to undo it: Rad Regeneration.
If you spend 259200 Game seconds (or 72 game hours) with Rad Regeneration active, your brain will heal itself and you will regain your lost INT points.
The number of Real World seconds it takes for this to happen will depend on what your TimeScale is (in the event you altered it). Default timescale of 30 will take 8640 realworld seconds (barring wait, sleep, or fast travel, which will shorten it).
You will get notified when it first kicks in, when you reach the halfway point, and when it's completely healed.
INSTALLATION
It goes without saying that this mod requires Point Lookout. It'll take care of whether or not you're past the Lobotomy point.
Choose which plugin matches the rad level in which Rad Regeneration will kick in for you. The options coincidentially correspond to the options available in HornedReaperMJL's "Deadly Radiation (http://www.fallout3nexus.com/downloads/file.php?id=1882). Strange, that...
NOTICE
Due to the way I have scripts set up, DO NOT RUSH THROUGH WAIT, SLEEP, OR FAST TRAVEL MENU SCREENS. It won't break the script, you'll simply not be credited for the game time that passes during those events.
UNINSTALLATION
If you deactivate this plugin straight out, your INT will be permanently stuck short two points. If you do this, you need to use the console command "player.modav intelligence 2" to fix. To properly remove, you must remove the perk that causes the INT drop: use the console command "player.removeperk xx00D1FD", where "xx" corresponds to the load order hexID of the Point Lookout module.
CREDITS:
Me (scripting)
SaidenStorm (for script help)
Bethesda Softworks (for making FO3 and Point Lookout)
USAGE:
If you wish to use any portion of this script, contact me at MadCat221 at gmail dot com.