About this mod
Martigen\'s Mutant Mod -- Tougher Traders This is a simple mod that addresses merchant traders getting killed off before their time by local fauna. Specifically this mod changes: * Merchant level and health greatly increased * Guard level and health greatly increased * Brahmin health greatly increased * Each caravan now has two unique g
- Permissions and credits
::: Martigen's Mutant Mod 1.0 Beta
This upgrades and replaces Tougher Traders. The system in MMMF3 protects them through a faction system that stops them being attacked in the first place, without the need to artifically mark them as Essential (and which prevents the player from killing them in they choose).
Martigen's Mutant Mod -- Tougher Traders
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This is a simple mod that addresses merchant traders getting killed off before their time by local fauna. This doesn't mark them as essential, giving the possibility they can still be killed off by creatures (or you), but they'll be a lot tougher now and will survive longer in the Wastelands.
Specifically this mod changes:
* Merchant level and health greatly increased
* Guard level and health greatly increased
* Brahmin health greatly increased
* Each caravan now has two unique guards
* Scavenger level range doubled
Additionally, the extra guard carries a different weapon to the default one, and is given a unique race/etc for variety. However, don't expect miracles for their faces until the GECK arrives :)
Note: Level and health changes will take effect with current savegames, however the extra guard will only spawn for any caravans you haven't encountered yet.
This mod forms part of a new project to port MMM features to Fallout 3, so expect more to come :)
Thanks go to ElminsterEU for FO3Edit and Timeslip for the TESSnip script compiler, without which this mod wouldn't be possible.
Installation
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1. Extract to your Data directory
2. Select it for your module load order in FOMM
Changelog
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1.0 -- Initial release
1.1 -- Hoff Guard eyes fixed, Scavengers added