Fallout 3
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atlanticmongrel

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atlanticmongrel

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About this mod

Adds binoculars to the game.

Permissions and credits
Binoculars and Portable Scopes:

Scout the wastes without carrying a 10Lb sniper rifle!

This mod adds binoculars to the game.

You can find them at:

Tenpenny's Balcony
Craterside Supply in Megaton
Lucas Simms' house in Megaton
Arkansas' perch in Minefield
The top floor of the Washington Monument
Underworld Provisions
Eulogy Jones' balcony at Paradise Falls
Reilly's Ranger Compound, in a downstairs storeroom
Flak 'n' Shrapnel's in Rivet City Marketplace
Wheaton Armory
The National Guard Depot
as well as a few other places here and there.

Thanks to svartberg for making the pip boy icon, and to Bethesda for allowing us the means to make our own adventures.

INSTALLATION

The usual drill, unpack the archive to your data folder and activate the .esp.


KNOWN ISSUES

Pulling the trigger whilst not zooming still activates the firing animation (for a pistol), but no ammo comes out and it makes no sound. As far as the game engine is concerned it's a weapon with no ammo type, that fires no rounds and has no sounds, but still a scope. Has been tested point blank on NPCs. Some of them will, however, tell you to "go shake that thing somewhere else!" So turn on the jukebox and bop away.

The binoculars overlay graphic (crosshair/hud/field of view, or whatever you call it), can't be made any wider due to the way the engine's coded as far as I can tell. If anyone knows how to remove the letterbox that cuts off the sides of the screen beneath the overlay, let me know and I'll adjust the binoculars accordingly.


Feel free to use this mod in your own projects, but please credit me and let me know what you're working on if you do.


Enjoy :)