About this mod
One .esp file to make your caravans and your followers essential (unkillable)
- Permissions and credits
Caravans, their guards, and their brahmin will never be killed to random encounters. In addition, their 'respawn' flag has been set--if they're already dead in your world, this might bring them back to life after a few days. Please report if this isn't the case.
Your followers--Charon, Clover, etc.--can only be killed by your hand. Enemies will find themselves only able to knock your followers unconscious. If you decide to execute them, however, that's another story...
I would rather not have to reload a saved game every time one of my followers dies--I would much rather just keep playing. Likewise, I'd rather not discover that one of the caravans has gone missing, having been killed by a random encounter that I wasn't even a part of. So I made these mods. And now, the world may enjoy them.
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Version History:
v.1.0: Initial release.
V.1.1: Split esp into three files: EssentialCompanions.esp, EssentialCaravans.esp, and EssentialCompanions+Caravans.esp. Pick which one you want based on preference.
v.1.2: Fixes to Dogmeat and Clover to make them killable if YOU attack them, or if Clover hasn't been bought, but immortal otherwise.
v.1.3: Fixed Sergeant RL-3--I had his ID # wrong because I based my mod originally on someone else's. No more.
Also, the script modification which allows _ALL_ followers to be essential, but not when _YOU_ are attacking them, has been applied to all followers. Watch where you aim that Fat Man, but don't worry if your allies run in front of a behemoth.
v.1.4: Fixed Dogmeat for realz this time.
v.1.5: Corrected a compiler issue which was re-indexing variables (such as "Waiting" or "Hired") which did not work when re-indexed. Renamed 'companions' to 'followers' in title.
v.1.6: Remade with G.E.C.K., seemingly bug-free. But I've said that before, haven't I?
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